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What a ridiculous straw man. No, people don't drop out of the core from one day to the next but they may look at their schedule and see that between their job, spouse and children they shouldn't be spending hours on the gaming system all alone, either they play something that the family can participate in or they just quit big gaming altogether and only play games during the coffee break at work because they've got more important things to spend their free time on.
I can tell you that if a true casual came up to me and I recommended him a core game he'd not be satisfied. You give advice to uninformed core gamers, those can easily play a third person shooter with killing and everything, they aren't casual gamers as the term is currently used. I can throw World of Goo, Prof. Layton, Plants vs Zombies or Wii Sports at people who have never gamed before (outside of Tetris maybe) and they'll enjoy it, even a basic FPS completely overwhelms them and the thought of graphical violence is repulsive to them because they haven't been desensitized to it.
The HDTV is not be big cost factor (you don't need one to play these games anyway). The overuse of DLC and overexploitation of franchises is. Look at Guitar Hero, for example, that got overexploited and is dying. Activision puts more teams on CoD to exploit it more, while it may go up for a game or two (though it's likely that MW2 is the peak) expect a drop too.
More importantly the aging population means fewer people enter the demographic core games are aimed at than leave it. There's little effort put into expanding the appeal of core games beyond that demographic. The development of the demographics is pretty predictable (one year's 15 year olds are the next year's 16 year olds) so the decline can be predicted already. Gaming has followed the population growth for the last two decades, the core market grew with the population and will shrink with it. While gaming as a whole will never die the console game industry just might.
How can you be so certain of that? Last I checked Wii sales are very concentrated on specific games which suggests the buying patterns are not random but informed, the sales rise fairly slowly after release as the biggest advertising to these people is via word of mouth (and games like Carnival Games sold because people were happy with their purchase and suggested it to others).
On the other hand, core games are hyped to high heaven, sell a ton for a week and then quickly fade into obscurity. It's happened plenty of times that core gamers got duped into buying garbage through hype (the example of Enter The Matrix will forever ring in my mind) and there's plenty of bribery going on to distort previews and reviews so that what we are informed about is just what the marketers want us to know.
Without customers there is no revenue and that will mean bankruptcy for the industry.
You seem to really want it, but the core gaming market is not going anywhere.
Misleading title for the lose.
i'm not a fan of the fx 2d style of mario kart. I just think the level design is boring i miss the hills and valleys of the '3d' mario kart games like 64 and so forth.
Denise replaced Nintendo of America icon Perrin Kaplan in January 2008, following a 16-year stint at Reebok. She cites personal reasons for her departure, and certainly the fact that she lives in New England while Nintendo's offices are in the San Francisco Bay area played a role in her decision.
Speaking to Kotaku, NOA's executive vice president of Sales & Marketing Cammie Dunaway said, "Denise Kaigler has been a valuable part of the Nintendo of America team for the last two years. She's made a personal decision to spend more time with her family in New England. We wish her all the best in this next chapter of her life, and we look forward to continuing to deliver great Nintendo experiences to people of all ages as we head into this holiday season".
No replacement for Kaigler has been announced.