212
« on: July 14, 2006, 12:45:14 AM »
I like the mansion setting as opposed to the more open settings of more recent titles. Resident Evil 4 sacraficed the scary by giving you so much room to run from enemies. You could simply run to a safe distance, turn and shoot from safety. It gave you a sense of control. The original Resident Evil wasn't like that which is why it was ten times scarier. It was all confined spaces. You never ran from the enemies. You sometimes escaped by running to the nearest door but you could potentially find something even more horrific on the other side. You rarely if ever had time to pace yourself and take down a threat from a distance. Really the game came down to keeping your nerves and reacting quickly enough to take down threats that would come at you without warning. Leaping in from windows, rising out of bathtubs, etc...
Unfortunately, doing so was a pain in the ass thanks to the clumbsy controls but that's why RE Wii has so much potential.
Imagine this. You enter a small room and look it over with Wii-mote controlled flash-light. All seems calm. You begin to search around. All of a sudden a hidden zombie leaps out at you. It scares the sh*t out of you but you react instantly pressing a button to switch from flashlight to pistol, aim the Wii-mote, and pull the trigger and hope to blow its head off. If you miss it grabs onto you. Perhaps it bites into your arm and you wave the Wii-mote frantically to shake it off. Or it goes for your neck and you thrust the Wii-mote towards the screen to push it away. Another button switches from pistol to knife and you swipe the Wii-mote until the zombie backs off just momentarily giving you just a moment to switch back to your pistol and try for a better shot.
No more clumbsy controls that plagued the original RE. No more open space like in RE4 to give you the upper hand. This is what RE was meant to be IMO.