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Messages - Shift Key

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1626
NWR Forums Discord / RE:Mafio - GX: Day 10. Outer Space.
« on: October 14, 2006, 04:54:21 PM »
Quote

Originally posted by: BigJim
Deal with me later if you want. The killer is the known problem tonight. He and/or the mafia knows I am a sitting duck since I don't have a distinct role.... I am just the next on the list of easy targets. Either the killer, vudu, or both are dangerous. The killer is the only certain.



Wrong again. Aside from you, I know that the remaining people have had their roles swapped by the magician. There is only one townie left and I know who he is. You're not him. Everyone else has a townie role. You haven't been part of the swaps because you are mafia through and through.

You are the only problem tonight. If we leave you be you'll just continue to try and recruit. If it works then you drag this game on for even longer.

It's come down to:
Serial Killer
Townie Idiot
Magician
Townie

Recruiter: BigJim

You do the math.

1627
NWR Forums Discord / RE:Mafio - GX: Day 10. Outer Space.
« on: October 14, 2006, 04:11:28 PM »
Quote

Originally posted by: vudu
Alright, this isn't good.  I was sure either BFS or NuclearSpeed was mafia.  Since neither of them are, I'm in trouble.  I was also almost certain BigJim was a townie.


It comes down to who you can trust. No matter how much recruiting has occured for the MaxVelocity mafia, we need to kill BigJim off. From there Khush will tell us if any mafia remain. If not, then we remove the killer.

From the Killer:
Quote

Ok, here's the story. If found out tonight that the last mafia member is BigJim. He tried to recruit me, but I rejected it (yeah, I don't remember that in the rules either, but anyway)


Perm: Save the magicianing in the unlikely event that someone has been recruited. I honestly think that BigJim and Svevan (yes, Svevan, stop manipulating the game from beyond the grave) are putting thoughts of doubt into people's minds.

We'll see what happens tomorrow.

1628
NWR Forums Discord / RE:Mafio - GX: Day 10. Outer Space.
« on: October 14, 2006, 02:51:13 AM »
Quote

Originally posted by: BigJim
It would be comedy gold if perm stepped in and swapped my role. Just for shits and giggles.


Mafia can't swap with townies. Nice try though.

1629
NWR Forums Discord / RE:Mafio - GX: Day 10. Outer Space.
« on: October 14, 2006, 12:44:04 AM »
Quote

Originally posted by: ThePerm
Vudu - Blood Falcon    ? ? ?
NuclearSpeed - Silver Neelson - Townie
BigJim - Draq   ? ? ?
Blackfootsteps - The Skull - Townie

idk I didnt get a message saying I switched with Vudu using my magicianing


If not, that's ok. Check your PMs for the exit strategy.

1630
NWR Forums Discord / RE:Mafio - GX: Day 10. Outer Space.
« on: October 13, 2006, 11:27:48 PM »
Well, after all those hits, the alliance still stands.

VOTE BIGJIM

Good job fooling us for this long. Pity that the killer refused to join you. Once a townie, always a townie I guess.

1631
NWR Forums Discord / RE:Zombie Crisis:Forum Game
« on: October 13, 2006, 07:57:45 PM »
A couple of roles that could be used in this game:

Researcher: like the cop in the old mafia games, inspects a person each night and finds out information. One of these would be a powerful ally, but if you protect someone that turns out to be a zombie then the cops will start to die. So if someone claims to be the researcher then there's a risk involved that he's probably not.

Good Scientist: able to cure a Zombie nightly. Coin flip determines success rate. As zombies are not known by their targets this is a tough task determining who needs medical help. A successful cure kills the zombie and puts the player out of the game.

If the zombies do not know the necromancer this could work well. Two zombies in the start, then if the scientist has a lot of luck with things the necromancer can continue to create zombies to maintain a balance until he is killed or the zombies overrun the town.

If you are attacked by zombies and they win, you are dead for a period of time before joining the zombie side. You cannot vote, post or PM during this time. This is so that people have some information to base their suspicion on.

Anyway, I'm just throwing ideas around.

1632
NWR Forums Discord / RE:Mafio - GX: Day 9. Fire Field. Now with story.
« on: October 13, 2006, 07:45:31 PM »
I'm waiting on the results from tonight to make a final townie push (unless I'm dead!).

Come on Khush, the suspense is killing me!

1633
NWR Forums Discord / RE:Zombie Crisis:Forum Game
« on: October 13, 2006, 07:43:03 PM »
Quote

Originally posted by: Spak-Spang
Finally, If Zombies attack someone a game similar to paper, rock, scissors is played to see if they survive.  All this is handled by the narrator that moderates the game and creates a story.


I like this way of dealing with attacks rather than the Mafia version of "you got attacked, you die". Adds a layer of luck to the mix.

Lets say a Zombie chooses to attack a person. He submits a PM to the gamemaster with a target and a move, say Rock.

Either:
1. If this person is a cop or a killer, the move fails and the zombie dies. He knows then that the person is a cop but that's game over for him.
2. If the target is a person, he receives a PM from the gamemaster telling him to choose rock, paper or scissors. The target sends back a response without knowing what the zombie did. Say scissors.

Because rock beats scissors, the zombie wins. If it was any other selection, ie the victim wins or a draw results, then the target escapes. The target never knows who attacked him other than it was a zombie because, quite frankly, they probably all look alike.

Now, if the person is being protected by a cop, then the zombie is actually targetting the cop. So #1 results. But a cop can only protect one person and I guess this can change each day.

18 Days was working on a similar game to this. The issue she had was the Necromancer, or the person who creates the first zombies, could turn the game into a very short game if found out quickly. I like this way of not knowing which zombies attack you, and allowing the necromancer to lay low after creating the first zombies. Then, at intervals, he or she is able to create more. The zombies would not know eachother, but would know who the necromancer is in order to keep attention away from them.

With a large group of people, like the last game, this could work well. A few cops and killers protecting a large group of people from oncoming zombies. Should be fun!

1634
NWR Forums Discord / RE:Mafio - GX: Day 9. Fire Field. Now with story.
« on: October 13, 2006, 06:49:01 PM »
Quote

Originally posted by: blackfootsteps
Looks like I'm dieing tomorrow.


Don't save that last meal for tomorrow night.

1635
NWR Forums Discord / RE:Mafio - GX: Day 9. Fire Field. Now with story.
« on: October 13, 2006, 04:13:51 PM »
Quote

Originally posted by: BigJim
MS Excel, don't fail my notes now.


Shot in the dark, don't fail me now!

 

1636
NWR Forums Discord / RE:Mafia - GX: Scrapheap
« on: October 13, 2006, 03:20:04 PM »
Haw-haw, take that, dreamers!

1637
NWR Forums Discord / RE:Mafio - GX: Day 9. Fire Field. Now with story.
« on: October 13, 2006, 03:00:27 PM »
Its time to put my balls on the line and call this sucker.

VOTE NUCLEARSPEED

If he can give me a really good reason to not kill him, I'll remove this vote. But at this stage I see:

~ irregular voting pattern - voting the bare minimum
~ someone who I haven't dealt with much this game
~ and compared to the others in Perm's list, this one stands out

1638
NWR Forums Discord / RE:Mafio - GX: Day 9. Fire Field
« on: October 13, 2006, 05:04:41 AM »
As Vudu said. Worst. Cop. Ever.

And Magician - stop changing roles. Its really annoying.

1639
NWR Forums Discord / RE:Mafio - GX: Day 8. Casino Palace.
« on: October 12, 2006, 06:41:52 PM »
Quote

Originally posted by: vudu
I just want to point out that Dasmos is the only person who hasn't voted for Svevan besides Svevan himself.  Also, Svevan voted for Dasmos.  Coincidence?  Perhaps.


Ssssssssssssh, the townies are scheming.

1640
NWR Forums Discord / RE:Mafio - GX: Day 8. Casino Palace.
« on: October 12, 2006, 03:55:04 PM »
For Svevan:
Quote

Words. Nothing but sweet, sweet words that turn into bitter orange wax in my ears.

1641
NWR Forums Discord / RE:TAKING BETS!
« on: October 12, 2006, 05:18:42 AM »
Infernal: needs more

1642
NWR Forums Discord / RE:Mafia - GX: Scrapheap
« on: October 12, 2006, 04:01:00 AM »
Quote

PM from: Pale
I knew the killer (you) would do me in.


lawl, I was the killer for all of 2 seconds. Never made a hit at all. I'll explain it all (its pretty funny for everyone else actually) once this game is through.


1643
NWR Forums Discord / RE:Mafio - GX: Day 8. Casino Palace.
« on: October 11, 2006, 11:37:57 PM »
Quote

Originally posted by: ThePerm
svevan gets credit for bandwagon vote..i edited my post


SHIFT KEY NOT SVEVAN

1644
NWR Forums Discord / RE:Mafia - GX: Scrapheap
« on: October 11, 2006, 10:54:09 PM »
Quote

With the ability to kill 2 mafia, you can potentially cripple a Mafia team. Or take out key townie members.


Well we just saw the bomber post-humously kill the two moles. Pretty funny stuff in hindsight.

1645
NWR Forums Discord / RE:Mafio - GX: Day 8. Casino Palace.
« on: October 11, 2006, 10:51:32 PM »
So that leaves us with 2 MaxVelocity mafia to kill, right?

VOTE SVEVAN

That's one of them. Now to find the other! Can the cop please get in touch with me as soon as possible. We need to talk!

EDIT: We can wrap this up tonight townies. Its time to dob-a-Mafia.

1646
NWR Forums Discord / RE:Mafio - GX: Day 7. Green Plant
« on: October 11, 2006, 03:17:12 PM »
VOTE CERIC

Seriously. Suspicious.

1647
TalkBack / RE:MP3 Playback on Wii
« on: October 11, 2006, 01:01:26 AM »
Guess what, Nintendo are licensed to do this according to Fraunhofer. At 75 cents per unit I'm sure that they won't mind putting a hardware decoder in there to let people play their MP3 files.

I can't be bothered finding the DVD Forum's fees, because their site is a lot more complicated to search for :P

Quote

With all these non gaming things Wii will be able to do, you have to wonder why they chose to stick with such a small storage medium. I already see that flash memory being stretched to the max...


There's a project going to get GNU/Linux running on the Wii. After that it could be a straightforward process of plugging in an external hard drive and loading up an OS with its own MP3 player and just about any other software. I'd love to plug my wireless keyboard and mouse into a Wii and piechat over the Wifi connection. Sounds like there's a lot of promise with the homebrew software community and I can't wait for them to get their hands on some units.

1648
NWR Forums Discord / RE:Mafio - GX: Day 6. Lightning.
« on: October 10, 2006, 09:42:44 PM »
decoyman - the townies are aware that there is an additional bomb from the suicide bomber in play. But we don't think you're wearing it - after all, you shouldn't know either unless wandering told you. We're happy to take that risk at the moment and call your bluff. See you tomorrow (not really).

1649
TalkBack / RE:MP3 Playback on Wii
« on: October 10, 2006, 05:19:00 AM »
I'm hanging out for the ability to send music to the Wii using WiFi and turning it into my personal jukebox. But I expect to have to get a SD reader instead. And yes, custom soundtracks would be awesome.

1650
TalkBack / RE:MP3 Playback on Wii
« on: October 10, 2006, 12:01:26 AM »
For each console sold which has DVD playback capabilities, the manufacturer has to pay the DVD Consortium a licensing fee ($20 or so, correct me if I'm wrong).

There is no such requirement attached to the MP3 format that I am aware of. It is a software algorithm used to convert digital data into analog sound information.

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