770
« on: June 23, 2004, 05:53:30 PM »
My synopsis of the whole ordeal so far. *spoilers concerning unlocked material*
This is going to be a fairly large post, and I'm going to be quite anal about some things in it so as it stands, you were warned.
I've finally gotten a hold of the game and to say that I'm less than impressed isn't even touching on the surface. Where to start...
The good: IT'S MEGAMAN 1-8 Contrary to a previous rumor, every game has it's own save meaning you don't have to overwrite one save for another game save.
The bad: read on, cuz some of it gets ugly...
Controls: A=B B=A
Won't even get into them. You'll either like it or not.
Music and sound.
NES games sound OK. Only issue I have is some off sounds here and there. 6 has the Japanese intro music which strangely cuts off about halfway through the damn intro. 7 and 8 are another story. Parts of 7 and 8's music has been CUT!!! Just the beginnings so far, but still. 7's lacking an instrument. They had to be using a custom emulator for 7's music cuz it sucks. The tone is off on a lot of the tracks. 7 and 8 both skip like crazy at times. NO REMIXES SO FAR ON CUBE. Some of 8's sound effects are ear blowingly louder than they're supposed to be. Some voice samples were cut back on too, Search Man seems to be the huge offender here. Horrid editing job on both 7 and 8's music overall. Lot of the sound in all games sound muffled. None of the music infinte loops either, which now explains their file size. Stupid atomic planet didn't reconfigure the music files so that they could infinite loop seamlessly like you'd hear in JUST ABOUT EVERY GAME THIS GEN.
Graphics
1-6 OK. Navi mode kills all slowdown and flicker. New health/weapon bars.
7 almost OK. Transparency fade ins and outs on dialogues look horrible now. Cloud man's stage when it gets dark now just changes dark, there's no transistion like in the SNES. Slowdown during fade ins and outs WEREN'T IN THE ORIGINAL.
8 loses it's transistions with one exception between menu screen and the period before Megaman teleports into the stage. Once again, slowdown on fade effects. SLOWDOWN ON BOSS FIGHTS!!! WTF. NEXT GEN SYSTEM PEOPLE, INEXCUSABLE.
Extras So far
Homage to Megaman (the theme that they used for the trailer.)
Megaman's Drum and Bass (A remix of Megaman 3's intro music)
Picture Set 1
Atomic Planet Entertainment Credits
Glitches:
ALL GONE.
Overall Viewpoint thus far:
Megaman 1-6 are the most enjoyable games on this collection so far, given that they were ports of a port made by COJ, so they couldn't go too wrong. 7 and 8 feel like they were almost just slapped on at the last minute. Especially 7 where I just realized it had SLOWDOWN too. Yes, you heard me, an SNES port with SLOWDOWN. If you do buy this still, just get it for 1-6. Only play 7 and 8 for the unlockable content. I was only ticked off by the lack of remixes earlier because I assumed the games would be perfect or near perfect. As it stands, the remixes wouldn't save 7 for anything, though it would've been nice for 4-6 since they actually came out like they should.
Despite 1-6 being good, this is still a dissapointment, you would thnk that games from the NES and SNES would've been ported perfectly to a recent console these days given their specs. I might be able to understand 7 and 8 if they were emulated, but as ports they're lowsy. And as good as 1-6 was, their sound should've been on the spot perfect. I'm almost afraid to unlock the arcade games as bad as 7 and 8 were. I'm not the biggest advocate for emulation, but my suggestion maybe to hold on to those roms, isos, whatever you have of the games. A true testament to lazines, if I do say so myself.