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Messages - darknight06

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176
The original Metroid Prime saw a marked improvement in visuals in progressive scan, and Prime 3 just kills it almost everywhere.  The lighting is better, the textures on a whole are far better, the environments are more spaced out and look more believable because of it, the particles look a ton better, and none of that includes the fact that it runs better on a whole compared to the first two.  The only downgrade is the increased load times between areas, 1 and 2 were much quicker in this regard although one could say it's because they weren't doing as much.

177
Nintendo Gaming / RE:Medal of Honor Heroes 2
« on: September 09, 2007, 02:02:49 PM »
Damn, a 100 dollar week!  Better save up for it, I'm getting both regardless.

178
Nintendo Gaming / RE:Medal of Honor Heroes 2
« on: September 09, 2007, 02:01:40 AM »
It's called growing marketshare.  By the way I'm getting this.  Looks too good to pass up.

179
Nintendo Gaming / RE:More Wii issues from Dirk
« on: September 06, 2007, 10:20:04 AM »
Some games probably do it to keep performance up.  Keep in mind the reason they probably feel they can get away with it in most cases is because the average SDTV doesn't show the few lines they cut out.  Metroid Prime did this as well as Smash Bros Melee, and they were both 4:3 ratio games.  I can also tell you that if you were to set said games back to 4:3, the cut out lines will still be there.

As far as the vertical lines showing up on the Wii menu, I get them too but from what I've seen not every HD set shows this, which leads me to believe it's moreso the TV not having that vast a color gamut as opposed to it being the Wii itself.  On my set, grays and most colors related to them through component dither like hell no matter what.
However, any horizontal scanline-like dithering when stuff like particles and smoke kick up in some games is the Wii doing it.  Zelda TP and WW does it (way worse in WW, I believe it was one of the first games to try doing gradients that way), so does Excite Truck.  EA games and some other third party titles don't seem to do that though it has cropped up in Far Cry.  Interestingly enough, it will only show up like that in progressive scan.

180
Nintendo Gaming / RE:Konami to include Wireless Dance Pad with Wii DDR game
« on: September 05, 2007, 03:17:16 PM »
"The new arrows don't feel like worthwhile additions. After extended play, it's clear that they're simply gimmicks. In addition, the waggle functionality doesn't feel precise enough for a rhythm game."

I'll be the judge of this when I get it.  Anyone hardcore stuck on the "DDR Way" isn't gonna like this game even if it brought back Boom Boom Dollar and Max period.  God knows they HATED hands and feet mode in the PS2 DDR's and wanted it gone by the next game each time, which didn't happen.  From what I've heard earlier, the response for this on Hottest Party was WAY better than the eyetoy setup on PS2.

Now I'd imagine the timing window on the remote/chuk parts are probably gonna be a little more forgiving than the foot timing.  From what I've seen so far, it appears to be that the gameplay as we see it there is the default and I can imagine turning off "arms" in this case would be a handicap option on the song selection menu.  Other than that, I think some people honestly need to be rejoicing, this is the closest thing to Para Para Paradise that a lot of people are gonna get until Konami figures out a way to get the game home.  

edit.  Will and Beautiful Inside sound really good, alot better than the usual stuff.

edit again:  I just remembered something else.  Happy Feet had a few song sequences like the hands mode on here where you had to flick the remote in a certain direction according to the arrows in a similar fashion to DDR.  Of course it was a heck of a lot simpler but if the response on Hottest Party is as good as Happy Feet (and I full comboed all the Happy Feet stuff on it's hardest difficulty) or better this should work wonders, especially since here you don't seemingly have to flick it in a certain direction.  

181
TalkBack / RE:REVIEWS: Boogie
« on: September 03, 2007, 05:14:58 PM »
EA's as well as Ubisoft's "casual gaming" strategy is gonna go down in flames, (we'll see about Word Coach though) simply because companies like this are going about as if "waggle" gameplay equals the general gist of what this audience wants without even considering for a moment any sort of gameplay whatsoever.  What's gonna happen once the Wii Fit balancing board comes out and devs like this start using it.  I can see it now, EA's Jump Rope or Ubisoft Hopscotch.  For $50 you basically jump on a board the whole time with a game engine so forgiving it'll get 2's all across the board for being stupidly dull.  While Wii Fit sells around 2 million, who the heck knows where in the abyss these games will be.

The whole idea behind "Blue Ocean" gaming isn't dumbed down games with nothing to offer, it's accesible games that anyone can play and understand, but play often to learn and get better at because there's more to it than meets the eye.  It's probably gonna take at least 4 blunders or more like this that sell only around 2,000 copies for them to either:
a. Start making some real efforts that matter in the grand scheme of things or...
b. Close up the casual shop and blame Nintendo for the lack of sales despite it being completely their fault.

Either way it probably won't even matter all that much, DDR and Guitar Hero are gonna kill it dead for miles.  God knows what'll happen if Inis comes up with a grand idea for the Wii like they did with the DS.

182
TalkBack / RE:Metroid Prime 3 Coming to a TV Near You
« on: August 25, 2007, 05:29:41 PM »
You know, that MSCF commercial is actually really fun to watch.  It's makes you want to play it.

183
TalkBack / RE:REVIEWS: Madden NFL '08
« on: August 25, 2007, 05:18:32 PM »
Interesting about the online experience considering that the DS game is a Nintendo WFC title while the Wii version is done through EA Nation.

184
TalkBack / RE:PREVIEWS: Guitar Hero III: Legends of Rock
« on: August 24, 2007, 12:39:01 PM »
Is the PS2 version gonna be offline again as well?  If so this is just Activision being a you know what...  I don't see any reason why the game couldn't connect to Nintendo's server for Wii points info before going to it's own server for the downloadable songs.  And there's ZERO reason for no multiplayer online.  If flippin EA is willing to do EA Nation on MoH2 with 32 different players, and their other sports games (save for Tiger, pity too I probably would've gotten it) there's no good reason to cut it.

I got a question, just how large are the files for these songs that they're so prohibited to work on the Wii.  Really, part of me just doesn't see how they can't just run it off the SD card, it's what Excite Truck and a couple other third party games do anyhow.  Worried about copy protection, DRM it to death like they probably do it on the other consoles.


edit:  I have now been informed that the downloadable packs on the 360 were only 5 to 10MB. If that's so, then it's really BS that the Wii isn't getting that content.  From the way they made it sound it was around 60 to 100MB a pack or something...

185
Nintendo Gaming / RE:"Is the TV you are watching now a wide screen TV?"
« on: August 20, 2007, 04:17:03 AM »
I haven't come anywhere close to 100 friends on mine.   However I do have a 19 in. LCD progressive scan TV.

186
TalkBack / RE:REVIEWS: Madden NFL 08
« on: August 20, 2007, 04:13:54 AM »
my apologies, double post.  mouse clicked twice.

187
TalkBack / RE:REVIEWS: Madden NFL 08
« on: August 20, 2007, 04:13:53 AM »
Well, I've managed to play this one and I'd have to agree with the review.  I honestly feel like that despite some improvements 07 was better on Wii than this years.  I don't remember accidently making a pass after a hike on 07 which seemed to happen WAY too often this time for it's own good.  The random blurring of the screen isn't all that hot either.  Weapons are pretty pointless unless your version of the game is either PS3 or 360.

I think overall, the bottom line is that Madden on Wii NEEDS a new engine that is actually catered to it's capabilities in control and technical prowess.  
I can understand 07 using the PS2/GC engine as it's base, they needed to get it out in time for launch, but at this point if next years game isn't a huge step up from this I got a feeling there's gonna be even more upset people than what you see right now.  

Then again, in a wholistic sense every verson except the 360 one got screwed over in some stupid way or another.  Maybe this is EA's way of saying "We know where the gridiron players are this gen..."

188
Nintendo Gaming / RE:Brothers in Arms: Double Time
« on: August 17, 2007, 04:37:37 PM »
No multiplayer eh, that'll be their loss when Metal of Honor comes out.  They missed out on a golden opprotunity here.

189
Nintendo Gaming / RE:Guilty Gear Officially Announced For America
« on: August 09, 2007, 03:33:53 PM »
"I don't know, make it Wii exclusive?"

The majority of tournament players are still on PS2 for GG so in no way would that have happened.  Besides, who cares if it ain't exclusive, the GC couldn't even buy a game like this so for me it's the fact that I'll actually be able to buy it that's got me excited.

190
Nintendo Gaming / RE:Guilty Gear Officially Announced For America
« on: July 30, 2007, 07:34:22 PM »
Yeah, and the lag killed it.  GG is too technical of a game to work online IMO.

191
General Gaming / RE:Sega Gamegear Discussion Thread
« on: July 22, 2007, 01:02:44 PM »
I remember the Game Gear.  Got it a good long time ago because I thought the idea of a color backlit handheld with awesome games was cool.  One year later I realized that it got the first part somewhat right but completely failed the second.  By somewhat I now realized the difference between a passive matrix and an active matrix screen and why I prefer the latter over the former.  Also got tired of having to plug it into a wall like a console or use a car adapter on the go.  1 7/8 full games of Sonic 1 on good batteries and it was dead.  Mortal Kombat and Battletoads killed it in 30.  Sega's games were the only good thing on it while the Gameboy got everything else plus Nintendo's own games.  Games were $10 more on average.  On the good side of it all, the Sonic's weren't bad at all, at least the first 3.  MK had some entertainment value on there if you could look past it's flaws.  Discovered Chuck Rock though I never did play the second.  Shame that once the Super Gameboy was announced the GG was dead with us.

192
Nintendo Gaming / RE:Is Super Paper Mario 480p + Video Lag issues
« on: July 22, 2007, 10:51:33 AM »
Sounds like a TV issue, because that doesn't happen to me on any game I play including Super Paper Mario.

193
General Gaming / RE:Are Video Games Art?
« on: July 20, 2007, 04:34:34 PM »
Video games are design, not art.  I really wish people would stop trying to make more out of video games than they are.  

194
TalkBack / RE:EA Reveals Boogie Soundtrack
« on: July 10, 2007, 04:10:41 PM »
That songlist looks quite good.  I may actually consider it if for some reason DDR's songlist turns out to be complete crap.

195
TalkBack / RE:Konami Reveals E3 Lineup
« on: July 10, 2007, 03:59:19 PM »
DDR Supernova 2 for the PS2...  I knew they changed DDR Hottest Party's style for a reason, so Konami doesn't think the Supernova look is appropriate for Wii owners eh?  Hottest Party better not be a bust, I've been waiting too long for this.

edit:  I'll let it go, seen a few more screens and overall stuff still looks pretty legitimate outside of the larger heads.  Stepcharts still look good so we'll see what happens.
Here's hoping for a good songlist.

196
Nintendo Gaming / RE:No Online for Metroid 3
« on: July 03, 2007, 10:28:57 AM »
Truth be told I actually don't mind this at all.  We really don't need another blunder like Metroid Prime Hunters in terms of multiplayer which is exactly what would happen.  If I'm not mistaken Red Steel 2 is supposed to be online and as long as they do a better job this time than they did the last I don't see why that wouldn't be enough.

197
Nintendo Gaming / RE:Progscan on VC?
« on: June 16, 2007, 06:20:30 AM »
Every VC title always did 480P in progressive scan (and if you weren't a fiend against pixels, they looked great).  I think what this might be is adding a scanline mode to VC games so in pro scan it looks more like it did long ago.
 

198
Nintendo Gaming / RE:Madden 2008 Wii
« on: June 12, 2007, 02:43:28 PM »
You connect to EA Nation.  You have to come up with an account and everything before playing online.

199
Nintendo Gaming / RE:Ghost Squad
« on: June 06, 2007, 07:52:32 AM »
Hmmm, this is a Chihiro arcade board based (X-Box) arcade to home conversion.  This could get interesting...

200
Nintendo Gaming / RE:Ubisoft admits to making crap, repents
« on: May 31, 2007, 05:34:12 PM »
Ubisoft didn't even make GT Pro Series to begin with.  That game would've been far better off remade from the ground up, but of course they wanted those quick launch sales...

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