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« on: January 11, 2008, 05:04:07 AM »
This game has a damage model? Are we even playing the same game?? I've damaged the cars more than enough and other than the Carbon scratches there's no damage model on here at all. They could of at least half attempted Burnout last gen damage on the cars but they didn't even do that.
IMO, the game is a huge mixed bag. I can see where they're trying to go with it. I think the biggest problem with the game is that it's competition is hellishly steep, and this goes triple on 360 with Forza around. There's really not much of a reason for the game to exist when others have been doing it far better than them for a long time now. The unfortunate thing is that I can see the ProStreet type of game continuing on if for no other reason than to further separate it from the Burnout series, especially with Paradise's open ended game environment. As far as the Wii game is concerned, yeah there was stuff cut out of Carbon too, but it wasn't quite as bad as some of the things done here.
I'll start with the good first, the controls are on a whole better and more responsive than Carbon. Granted, on Carbon I played with control scheme 1 (Excite Truck method) the whole way through Darius included so aside from a couple of button changes which were mostly for the better I had no problem with it. One thing that I should get out of the way is that every version of the game save for the DS has the three driving assist options. (though EA clearly made a bigger deal out of this in their trailers for the Wii game) Drag races control fine, though I'm not a fan of having to deal with the vehicle slightly turning if I'm holding the remote at a slight angle. That angle can kill precious milloseconds and that's something I'm not trying to think about in a situation like that. It's the only event so far that I turn on Casual driving assists for, that kills the steering. Haven't tried the speed races yet so I still can't say anything in particular about them. Graphics are decent, now if only it wasn't so bland looking at times. Most folks complain about them, but from what I've experienced it ain't half as bad as the PS2 version. That one is just a mess, this one at least looks fairly clean and runs decently enough. It's better than Carbon was.
Now on the other hand, like I mentioned before what the heck happened to the damage model? Don't get me wrong, I'm not expecting it to work like the PC/PS3/360 version but at the same time even Excite Truck's damage would've been better than the Carbon scratches. And where the heck is the online? They had an excuse last year, but this time it just doesn't add up. I mean hell, the DS game is online! It might not be the race day setup that's on the other consoles, but it's better than nothing at all. Some of the default cars on the 360/PS3/PC version aren't here either, no doubt to keep it as an incentive to buy one of those versions instead. The animations for the race day menus are replaced by static images that just change around every 15 to 20 seconds. I know they couldn't have done it entirely, but sheesh I would've took an FMV of the scene in the BG in place of the images.
IMO, if this is the ultimate direction they plan on going for ports of games like this on the Wii, either just don't bother porting them or get another group in-house whose focus is the Wii platform and have them do something that'll actually be more in tune with what the system can do. These downsized ports are getting old now.