Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hostile Creation

Pages: 1 ... 3 4 [5] 6 7 ... 197
101
Nintendo Gaming / RE: Metroid Prime 3 Revolutionized
« on: August 17, 2007, 05:12:43 AM »
I'm not reading anything or watching any videos.  I still can't believe I'm only a week away from owning it; I'll probably pre-order it in the next few days and get it shipped to my campus PO Box, and meet it up there.  It seems like I should have to wait another few months to get it.  I'm actually too flabberghasted by the sudden release to get properly excited.  That'll set in soon enough, I imagine, once I actually get to play it.

I'm actually psyched that I know so little about this game.  I know about controlling the ship, and Hyper Mode, and some of the details regarding the Wii controls, but I've been so busy doing other stuff recently, especially this summer, that I haven't had much chance to look into game stuff.  So I'm going into this almost completely blind, which will be a welcome change.  Nothing but surprises.

102
General Chat / RE: Harry Potter (Spoilers)
« on: August 01, 2007, 09:28:17 PM »
Holy crap, that's incredible.  Brilliant, decoyman, I can't believe I didn't think of that.  Makes the ending that much better.

103
General Chat / RE: Harry Potter (Spoilers)
« on: July 31, 2007, 07:09:21 AM »
I think it's supposed to be predictable, in a sense.  The series has gotten past the point of tricks and turns and reached a point of inevitable finality.  We know, from the start of the book, from the start of the very first book, that Harry will have to fight Voldemort and that at least one of them will die.  By the time we reach the seventh book, it has picked up so much momentum, we're being driven along by fate and nothing can stop what's going to happen.  Maryjane mentioned that a frequent theme of the books are choice, and that's true.  But by now the choices have been made, and we must see their consequences.  And honestly, some choices are merely illusions, choices that must be made a certain way.  Dumbledore tells Harry he could just board the train and move "on", but we know that won't happen.  It can't happen, because of who Harry is and what he must do.
My point being, I don't think you're supposed to be surprised by anything, or at least not by much.

So now for a few random comments about the book:

I'll be honest, I hardly read the books for the plot.  The plot's nice, but I read it for the characters (as I think most do).  The plot certainly helps reveal the characters, their backgrounds and motivations and flaws and triumphs, but that's its primary purpose.  So I love the parts where the characters are gathered and content.  There's very little of that in this book, but there's some: the wedding, Shell cottage, a few of Ron and Hermione and Harry's moments together.  I liked in the previous books where we'd just see the characters talking and going about a normal day at Hogwarts.  That was the charm of the books, really.  So I liked those moments, few as they were here.

However, I also liked the first half of this book, where at nearly three hundred pages in or however much they still haven't found any Horcruxes, and things seem more desperate than anything: they have no plan, no clues, Ron leaves them, Harry's wand breaks, and every turn they take leads them into more danger.  And then, in one moment, when Harry sees the doe, gets the sword, and reunites with Ron, from that point on everything skyrockets toward victory.

I predicted quite a lot of what happened in this book.  I knew Snape would be vindicated; the way Rowling wrote the scene of Dumbledore's death, the way the two looked at each other before Snape cast the killing curse, I knew it had been arranged.  I was not sure why, though.  I think his love of Lily was brilliant and added so much emotional depth to the book.  Another recurring theme in the book, and I suppose it relates to Choice, is children and how they grow up.  That disparity between who a person is between their youth and adulthood, and the factors that affect it.  No one in the books is perfectly good or perfectly evil, even Voldemort (although he has become, perhaps, wholly evil).  There is choice involved.  But we're forced to consider the factors that lead to what choices are made.  We see Harry, sheltered and kept safe for most of his life, and having a pretty miserable childhood.  But when he turns eleven, he's instantly introduced to a place he can call home (although the same can be said of Voldemort, Riddle, and others).  But he was not raised on thoughts of dark magic and lineage, he is instantly united with people like Ron and Hermione, Dumbledore, Fred and George, people who care for him and instantly put him on the right track.  Voldemort didn't have this guidance, and it seems he probably had a more miserable childhood than Harry.  Snape was torn between a loyalty to his family, what he'd been raised and conditioned to believe, and his love for Lily.  We feel triumphant when Harry succeeds, but we also feel immense pity for these others, those who haven't exactly won, who made the wrong choices, and maybe only because they weren't introduced to the right circumstances.  We especially feel for Snape, who managed to make the right choice in spite of immense pain and still died alone, with only a trace of solace, seeing Harry and looking into his eyes for a moment, knowing that he would learn the truth.

Anyway, I've probably said way too much about this.  Just a thing or two more.

First off, I also felt weird about the epilogue.  I don't think it's bad, per se, and I liked aspects of it, but I feel it jumped too far ahead.  I would have liked a moment of peace just a day or a week after the finale, a gathering of friends looking toward the future, still needing to get over the tragedies and to rebuild, but to do so together.  A note of ambiguous optimism.

Dobby dying was sad, but not unexpected, and a noble death.  The one that really caught me off guard was Fred.  I'm still reeling from that one.  Like they said in the book, how could things exist without Fred?  Maybe it's just me, because they were two of my favorite characters, and both seemed to need each other to exist.  That one hit kinda hard.

104
Nintendo Gaming / RE: Super Smash Bros. Brawl (nsf56k)
« on: July 22, 2007, 04:22:31 PM »
I'm not sure Cat Stevens qualifies as a philosopher.

105
Nintendo Gaming / RE: Super Smash Bros. Brawl (nsf56k)
« on: July 22, 2007, 07:36:06 AM »
When my friend murk and I play, one on one, we usually turn off items.  We prefer it that way.  Sometimes after a few matches of nerve-wracking intensity, we'll loosen up by playing a Bob-omb Match (which is where we get the two of us, set Bob-ombs as the only item on high frequency, and play on Whispy Woods with two low-level Pichus as punching bags), which is basically just for fun.  Sometimes we'll do items in our battles, but very seldom.
When we play with more people (we usually only play one on one when we're alone), it'll usually be with items.  Of course, we're usually the last standing, each of us with five lives left while everyone else is dead.  But we all have fun playing, and they even enjoy watching us fight each other.  Just watching us is intense.

I like without items just as much as with.  Using items certainly takes skill, and there's certainly techniques that can be used with them (I barely ever use them; even when they're available I'll just grab them and throw them at an opponent or off the side of the stage.  That's why I like items like motion sensors and stuff, because I can use them immediately.  One of the few items I'll hold and keep is a beam sword, and even then only occasionally), but the two modes of play are different in a lot of ways.  I'm not going to make some definitive statement on what is "pro" or not, cuz I think the entire idea is ridiculous, but I personally feel more challenged and more engaged without items, on final destination.  Items cause more chaos, so the game becomes less about fighting and more about keeping your wits about you and surviving.  A different skill entirely.

When my friends do play with items, we usually turn off items like healing items, pokeballs, and a few other things.  Murk often turns off star wands because I discovered that Fox's shield can't deflect them. :P

106
Nintendo Gaming / RE: Super Smash Bros. Brawl (nsf56k)
« on: July 13, 2007, 01:42:46 PM »
I'm quite proud of my SSBM skills, and would love to play online with some of you.  It's never quite the same as playing in person, like it would be with my friends (especially the aforementioned murk), but it's still be interesting to challenge you folks that I've just been talking to for so long.

107
Nintendo Gaming / RE: Super Mario Galaxy
« on: July 13, 2007, 10:55:28 AM »
Not as much as I want to.  I'll probably watch it at least another twenty or thirty times.  I've maybe watched it about twenty times, which I assure you is not proportionally equivalent to my anticipation for the game.  I'm just very busy this summer.

108
Nintendo Gaming / RE:Super Smash Bros. Brawl (nsf56k)
« on: July 13, 2007, 09:45:30 AM »
Quote

Smash Brother do you also enjoy 1v1 fights on stages like final destination with no items?

Those are my all time favorite fights =D


Absolutely.  Some of my best video game memories are from playing SSBM with my friend murk (me as Marth, him as Fox), one on one on final destination, items turned off.  Five or ten lives.  Sometimes just one.  Those were incredible, some of the most intense and satisfying challenges I've faced in a video game.

109
Nintendo Gaming / RE: Super Smash Bros. Brawl (nsf56k)
« on: July 13, 2007, 08:46:30 AM »
I can't believe that anyone prefers SSB64 to Melee, I think the latter is uncomparably better.  The first one set a foundation, the second one improved significantly upon it.  I love the fast pace of Melee.  I always felt like I was moving through molasses in SSB64, SSBM is such a relief in comparison.  I guess a compromise wouldn't be bad, but I'd prefer keeping the speed of Melee.  It's much more fun.

110
Nintendo Gaming / RE: Super Mario Galaxy
« on: July 13, 2007, 05:17:32 AM »
That was fantastic, GP.  If message board posting is an art, then that post is a masterpiece.

111
Well, mantidor, you're welcome to wonder about those games.  But don't expect an answer if Nintendo isn't prepared to give one, and don't expect an answer to materialize just because you want one.  Nintendo doesn't bend to the whim of every finger-tapping moron on the internet, they've got a business plan and they have development times and they have to keep up anticipation for things.  Why would they confirm a new Zelda game and Pikmin when they're already spreading their resources pretty thin, between SMG, MP3, and SSBB, to name the big ones.  How about we wait until those are released, and then expect some information.

112
Nintendo Gaming / RE:Super Smash Bros. Brawl (nsf56k)
« on: July 12, 2007, 11:05:47 AM »
I've always infinitely preferred SSBM to SSB64.  But the original game was still brilliant, especially for the time.

My friends and I are totally the opposite, Smash Brother, at least in SSBM.  When we knock someone off, we look down on people who "edge guard" and knock them straight off again.  We think it's cheap, and shows a lack of skill and sportsmanship.  Not to suggest we can't get around it; playing as Marth I have a foolproof way of getting back onto the stage.  But it's less exciting, I always thought.  We agreed to start edge guarding once we get a person up to about 90% damage, but even then I hardly do.

Game is looking fantastic, though.  I love these updates, and I'm getting quite psyched.

113
IGN, rather than discussing upcoming games and the things that were actually announced at E3, stuff Miyamoto and everyone might actually be able to talk about, decides to (as usual) speculate about crap that *might* appear in the distant future, stuff that Nintendo has not even mentioned before.  They could talk about the exciting possibilities behind the new platform controller.  But no.  IGN would rather ask them about things they can't talk about, things that may or may not even be in development.

And then you all act like this is Nintendo spouting out non-information.  Of course they are, they have to.  IGN is asking them BS questions.

114
Nintendo Gaming / RE:Nintendo E³ 07 Press Conference MegaThread
« on: July 11, 2007, 10:41:19 AM »
Quote

Mario Galaxy footage is out and can be found at GAF...Holy crap it's the most incredible game I've ever seen...They were somehow able to make the game look even MORE amazing...


I'm glad somebody mentioned this.  WiiFit and everything is nice and cool.  Mario Kart Wii, that's cool.  But this game.  Seriously.  This is the game that will push Wii up into the upper echelons with previous Nintendo consoles.  I cannot express how purely excited I am for this game.  It seems like the game I've been waiting for all my life.  This sounds weird, but I've actually always wanted to play a game where you move across tiny individual planets (even before I read Le Petit Prince; I have a strange obsession with them), and aside from that pure conceptual notion all the details are incredible.  My heart leapt when I saw Mario crossing the moving platforms with the geometric shapes cut out of them.  It's a game I've envisioned playing since childhood, and it's finally here.  I can't wait to sit down early one morning and spend all day playing it.

115
Nintendo Gaming / RE: 2007 First Party List
« on: April 30, 2007, 03:15:58 PM »
* Mario and Sonic at the Olympics - 2007

WHAT

HOW COME I HAVE NOT HEARD OF THIS TILL NOW

GOTY

YES

116
I like games that let you fast forward through the credits (Smash Bros) or have them on the menu as an option, rather than something that's mandatory.  I also don't mind credits that have background action going on while you watch them (Starfox, several Mario games, Zelda, etc).  I don't know that I've ever played a game that's made me watch the credits in the midst of playing, before you beat the game, but I imagine that'd be bothersome.

117
Nintendo Gaming / RE: HAPPY ANNIVERSARY, WII!
« on: April 28, 2007, 08:18:03 PM »
I always said it was a fine name, still do, and I think anyone who still thinks it's a bad name, who thinks Revolution would be better, just has their head up their ass.
Is it the best of all possible names?  Christ, I dunno.  But it works, and it's worked very well, so that says a lot.

118
Nintendo Gaming / RE: As much as it pains me....
« on: April 28, 2007, 08:13:29 PM »
If you're still collecting bugs, I'm pretty sure that's not 50% complete.  More like 30%.
Then again, it's been a while since I've played through.

Fantastic game, though.  Zelda and Metroid are two of my favorite series easily, so I could never imagine just giving up on them.  I'd forsake playing other games, just to dedicate more time to exploring in these games.

119
"I've noticed that list of online features ignores the fact that we can't play globally."

That would be because it's not a feature.  That would go under flaws, not features.

120
Nintendo Gaming / RE: NuGHTS is revived and Wiiing
« on: April 24, 2007, 08:04:40 PM »
N64

I thought we were way past that by now.  I mean c'mon.

121
General Gaming / RE: GameTrailer's Top Ten Consoles
« on: April 24, 2007, 05:43:27 AM »
Am I the only person who thinks the cult status of the Dreamcast is blown way out of proportion?  I mean, in all fairness I haven't played a whole lot of Dreamcast games, but it didn't last very long and several of the games were ported to other consoles, particularly Gamecube.  And I wasn't even that impressed with most of the games.

I dunno.  Maybe I'm not gamer enough.  I like the console, but I'm not sure if it would be in my top ten (if we're including handhelds too).

122
Nintendo Gaming / RE: Nintendo to have a booth at TGS this year!!??
« on: April 23, 2007, 07:53:29 PM »
Isn't this usually in September or something?  Honestly, by that time I want Mario Galaxy in my trembling, happy hands.
I know that's not practical.  I just want that game way too much.

I'm feeling a severe lack of interesting Wii games right now (in part because I don't have mine with me to buy and play Super Paper Mario with), so I'm up for seeing anything they'll show.

123
NWR Feedback / RE: Why visit NWR?
« on: April 22, 2007, 12:28:35 PM »
I visit exclusively for the forums.  I occasionally look at news articles (occasionally I'll skim through a review of a game I'm interested in and I like reading interviews and such), but for the most part the main site doesn't hold much interest for me.  The forums are top-notch, though; well-moderated, and full of interesting (and intelligent) folks.  One of the few decent ones I've ever found, especially pertaining to gaming.  And it's maintained this quality since the early days of PGC.
But I rely on the opinions of people I know (offline and online) and my own intuition for game purchases.  I never trust reviewers, no matter who they are or what site they represent.  I think reviewing (be it movie, game, or whatever) is fundamentally flawed, and hate it.  So I'll use NWR for news snippets, mostly, and interviews.  All of my media I get via IGN, but that's all I use them for.

124
NWR Feedback / RE: New idea for NWR Reviews...
« on: April 22, 2007, 12:23:15 PM »
My review of this thread:

The discussion is subpar, and there's a little bit of unnecessary whining going on between GP and Pap.  The jokes aren't frequent or funny enough; SUPER's snippet about fruit was alright, but we're not seeing top-notch AAA NWR quality here.  Obviously a rushed project.

Graphics: 7
The avatars and text are on par with the rest of the NWR forums, and I really liked wandering's colorful scale.  A nice touch.  However, I'm not seeing enough humorous screenshot macros or Infernal Monkey comics.  No sexy True ads, either.

Sound: 4
There's no sound obviously, but the usual character banter we hear at NWR just isn't at its best in this thread.  It has its moments, but for the most part the sound is below average.

Control: 8
Using the Firefox controller, I had no difficulty scrolling up and down, clicking on links, or typing this review.  There are some flaws, and it doesn't compare to what might be possible with the freeform movement of the Wii, but the controls are perfectly acceptable.

Gameplay: 5
I don't feel like much is getting accomplished, but unlike /b/ and other more interesting threads on NWR, it lacks the humor or banter components to make up for it.  The thread mostly felt like a drawn out collectathon with a rushed development.

Lastability: 2
I don't think I'll be revisiting this thread.  One play-through was enough for me.

125
Nintendo Gaming / RE: Lazy Town: Can the Wii hook this Killer App?
« on: April 20, 2007, 06:55:14 PM »
I do not understand this post or what this game is at all.

Pages: 1 ... 3 4 [5] 6 7 ... 197