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Messages - S-U-P-E-R

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1226
All of them :smug:

1227
Nintendo Gaming / Re: AAA Titles...
« on: July 02, 2012, 10:52:13 AM »
I thought that the players (and those who review games, I suppose) decided if a game was AAA or not...

Uhh you can buy review scores, it is directly related to a game's advertising budget

1228
General Gaming / Re: Meet the Pyro
« on: July 02, 2012, 03:53:05 AM »

1229
General Gaming / Re: FIGHTING GAMES THREAD: fine, buy that one
« on: July 02, 2012, 01:46:24 AM »
Evo is this weekend guys! Although I cannot travel to America to play this year, I will be watching the entire time (except I might have to go work before grand finals are over. ****). AFAIK, there will be at least two live streams running at all times. If anybody else is watching from home, I'd like to urge you to join my takeover of NWR chat for sexy fighting game discussion.
 
Any bets on winners?

1230
General Gaming / Re: What is your most recent gaming purchase?
« on: July 02, 2012, 01:36:18 AM »
3 of those girly games are actually shmups. But yeah, I like to buy the most bizarre games for the sheer novelty of them

1231
General Gaming / Re: What is your most recent gaming purchase?
« on: July 01, 2012, 07:20:09 AM »
Buyin' the weird JPN 360 games

1232
General Gaming / Re: FIGHTING GAMES THREAD: fine, buy that one
« on: June 28, 2012, 10:55:25 AM »
Here's what happened in June!


1233
DOA is just Virtua Fighter Jr, according to Team Ninja.
 
edit: I made a new OP with almost 50% original content! What other stuff would you guys like to see in the OP?

1234
Nintendo Gaming / Re: Which was better: Nintendo 64 or Gamecube?
« on: June 27, 2012, 08:53:16 AM »
I think I spent more time playing the N64 than any other system, mostly because of GoldenEye, Mario Kart 64, Smash Bros, Bomberman 64, Killer Instinct Gold and well, lots of other stuff. Yeah, Rush 2! And like every game Rare put out that wasn't DK64.

Seriously, N64 probably still has the best local multiplayer lineup in history.
 

Also, I liked N64's controller better than the GameCube's. More face buttons meant more Killer Instinct flexibility.

1235
GB Micro would be easiest to smuggle in for when I am inevitably imprisoned

1236
JAPANESE GAMES INDUSTRY DEATH WATCH 2012

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Final Fantasy I, II, III and IV. Chrono Cross. Xenogears. The games to Hiromichi Tanaka's credit from his time at Square (and later Square Enix) read like a murderer's row of legendary RPGs. But Mr. Tanaka's time with the the company has come to an end. Citing a "major illness" as well as a desire to branch out on his own, Mr. Tanaka has left Square Enix, per an interview with Famitsu.

I wonder if that "major illness" was stress, stress-induced, or just code for general frustration.

1237
General Gaming / Re: Aesthetically Pleasing Home Consoles
« on: June 25, 2012, 09:17:03 AM »
I like my women like I like my N64 controllers

a new one every 3 months

1238
NWR Forums Discord / Re: Lulzsec has been taken down
« on: June 25, 2012, 09:14:23 AM »
Half and half if you can, use kerosine for the rag, and the nicest bottle you can find. :)


 
edit: this is the post that finally puts me on a watch list

1239
TalkBack / Re: Getting to Know Your Smash Bros. Collaborators
« on: June 25, 2012, 08:50:27 AM »
Okay, that's fair. I hope the have a more rigorous balancing and focus testing process this time. Also, the only thing I want for Christmas is a Smash Bros thread without character choice discussion, but that will never happen. :(

1240
TalkBack / Re: Getting to Know Your Smash Bros. Collaborators
« on: June 25, 2012, 05:53:27 AM »
Namco doesn't really have a 'fighting game division' - Soul Calibur and Tekken are made by different teams. The guys they're bringing from Namco seem to be a mishmash or guys who have bounced around.
 
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around 50 characters
Wait, where did this number come from? I think that Sakurai guy was just being hyperbolic when he said he could just add 50 characters or whatever. Incidentally, I'd rather have 20 well designed characters than 50 mediocre ones.

1241
NWR Forums Discord / Re: When did ninwr happen?
« on: June 25, 2012, 04:21:46 AM »
when we were naming the site, we considered Nintendo Global Report. Damn shame that didn't come to pass.

1242
NWR Forums Discord / Re: Lulzsec has been taken down
« on: June 25, 2012, 04:14:06 AM »
Where's Morari lately? We need to hold hands and talk about how our love burns, like a cop on fire

1243
General Gaming / Re: Aesthetically Pleasing Home Consoles
« on: June 25, 2012, 04:11:38 AM »


PURE SEX until they changed it to be slightly less sexy I guess

1244
Paperwork and bad videogames!

As I understand it, project ideas in Japanese companies usually either come from the top, or have to be approved by every level up to the top in an excrutiating process that often leads to rejection. Certain game companies should have a closer look at this process.

Or, more simply, let the designers make what they want to make.

1245
Monster Hunter and working themselves to death

1246
Also, please let the RPG genre die, it is bad

1247
Nintendo Gaming / Re: Is Nintendo Becoming Lazy?
« on: June 24, 2012, 11:18:17 AM »
I don't understand how someone could conclude a that a large company with thousands of employees is cumulatively lazy. Could you be more specific? I could understand "unoriginal," sure. I kinda think it's more likely that they are making highly calculated and active marketing decisions that you don't agree with.

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They always seem to have their own interests in mind rather than those of their customers.
Yeah man they're the shittiest charity ever

They're fickle customers who don't ultimately care about Nintendo like we do.

I am very interested in the specifics of how you care about Nintendo, please post them

1248
TalkBack / Re: Getting to Know Your Smash Bros. Collaborators
« on: June 24, 2012, 11:03:06 AM »
I'll just post what I posted under the other article: Getting people that know how to make fighting games involved in your fighting game development is a good idea. And historically has been!

1249
I agree a with a lot of what the above posters said, but I think a lot of the problems mentioned are missing the big picture.
 
The method and culture of large Japanese companies are not condusive to good nor creative game design.
 
In the 80s and 90s, video games were a much newer idea, and the kind of people that worked on those games were closer to crazy hippies than overworked salarymen. The games were pretty amazing. Now, the companies are much bigger and don't want to take any risks, what with the perpetually bad economy. So they're just putting out safe boring garbage, and now even that isn't working out and they don't know what to do. The way a lot of them are being managed now is just... bleough. Check out all the people at Capcom who have left or had a coronary or whatever. Look at the awful stuff that Square-Enix has put out over the last couple years. Look at whatever company and look at them lose money on every single decision they make!
 
I keep thinking of the good, popular games that Capcom has put out over the last few years, and the people inside the company had to fight nonstop against management to even be allowed to work on them. Lost Planet, SF4, maybe some others. Megaman Legends 3, lol.
 
I'd say look to the smaller developers but I'm pretty sure they're having a hard time even existing right now. :[

1250
Getting people that know how to make fighting games involved in your fighting game development is a good idea. And historically has been!
 
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It's


 
:faust:

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