Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - couchmonkey

Pages: 1 ... 165 166 [167] 168 169 ... 175
4151
Nintendo Gaming / RE: Nintendos new trademarks
« on: June 04, 2004, 08:27:18 AM »
Personally, I do want games to get simpler, or at least no more complex.  I've run out of time for learning complicated new control schemes.  I bought Prince of Persia and got Splinter Cell free a few months back, and I just can't be bothered to learn the controls in Splinter Cell.  I've put two hours into learning them, and every time I get bored, and forget them by the time I try again.  It's probably a major roadblock preventing sales to casual gamers.


4152
TalkBack / RE: Tales of Symphonia Movies
« on: June 04, 2004, 08:08:06 AM »
+10 Anticipation Points!  I'm going to buy it as soon as it's available, I just hope I have time to actually play it!

4153
TalkBack / RE:Iwata Looks to Australia
« on: June 04, 2004, 08:01:11 AM »
Hopefully this will signal an improvement for Australia.  I personally think it can be difficult to turn your ship around once it's in the storm...to me, Nintendo made almost all of the right moves with GameCube, yet it's still in third place.

4154
Nintendo Gaming / RE:What really happened to Link?
« on: June 02, 2004, 11:49:16 AM »
Quote

 ganondorf has the power to travel between different dimensions, which is how he always shows up in all the different zeldas.  They all take place in a different dimensionm there is no timeline! *eye twitch*


Best...explanation....EVER!

Now I will begin by admitting that I don't recall the exact details of WW's storyline anymore, so this may be wrong, but...

Didn't it say that the Triforce was scattered after the Hero of Time left Hyrule?  Therefore, maybe Link lost his "Heroness" when he went to Termina and was unable to defeat Ganon upon his return.

Alternatively, I don't remember the game specifically saying that the events happened during the Hero's lifetime.  It was implied by the line about the Hero not coming back when the people prayed for him, but I thought the game was pretty foggy and a little contradictory on what happened.  It seems possible to me that Ganon came back some generations after Link left, and since Link lost the Triforce of Courage by leaving Hyrule, there was no bloodline for the Hero of Hyrule, which is why no hero came to save the people, and why Link in the Wind Waker has to revive the bloodline.  (In previous games, I believe the Links were supposed to be direct decendants of previous owners of the Triforce of courage, right?)

Ocarina of Time's ending leaves A LOT of questions about the timeline unanswered: none of us can say for sure when in the timeline Ganon was destroyed, or if there are two separate timelines, or if Link got stuck in an endless loop.  Just one more reason to not agonize over the Zelda timeline (although it is kind of fun).



4155
TalkBack / RE:Metroid Prime 2: Echoes Screw Attack Video
« on: June 02, 2004, 11:33:58 AM »
...and Number 1 on the top 10 list of of things I never thought I'd hear a Nintendo fan say two years ago:

Quote

I have faith in retro =p


Just goes to show, don't judge a dev by it's software delays, layoffs, and cancelled games.  Unless it's Acclaim, you can judge Acclaim all you want.

4156
TalkBack / RE:Sammy-Sega Holdings Logo & Sega Restructuring
« on: June 02, 2004, 11:16:06 AM »
Sheesh!  I think it looks good.  It looks two S's spooning.  Mmmmm...spooning.  But yes, the old Sega logo was better.


4157
TalkBack / RE:King Arthur Trailer
« on: May 31, 2004, 01:19:00 PM »
Well, at least Konami is releasing SOMETHING on the GameCube that isn't soccer.  Hopefully it'll turn out well.

4158
Nintendo Gaming / RE: The Zelda: Wind Waker neverending cheat!
« on: May 31, 2004, 10:51:29 AM »
...which unlocks the nude code on all of your Xbox and PS2 games, but only if you remember to...

4159
General Gaming / RE: MSG3 got jacked from Sony's booth at E3
« on: May 27, 2004, 11:06:47 AM »
Edit: Ha ha, I can't follow threads properly due to a web censoring program we've got here at work (guess I should be working, huh?) and I posted this without reading past the first two pages...so it may seem out of context.  Anyway, this is on the original subject of the thread:

This is lame and cool at the same time.  I wish people wouldn't wreck and steal stuff at conventions, but that's a pretty impressive feat.

I kind of doubt this will have a big effect on Konami.  I think in a worst case scenario, someone will put piece of the game on the internet.  I don't think Joe casual gamer will ever even know about it, and Bob hardcore gamer will play through the illegal copy, then go buy the REAL game when it's released.

4160
General Gaming / RE: please share thoughts on these old games
« on: May 27, 2004, 10:53:08 AM »
StarTropics was cool, but I always thought the controls were kind of poor...it seemed like Zelda and Crystalis both did the same style of control much better, and earlier too.  Still, I liked the theme and graphics in StarTropics.  The plot was fun trash too.  Wasn't that game published by Nintendo?  It would be cool to see the hero, Mike, in a new Super Smash Bros. if it's possible.

4161
Nintendo Gaming / RE: Ideas for ds marketing!!!
« on: May 27, 2004, 10:35:48 AM »
I think they should have Reggie surrounded by bikini babes playing a wireless multiplayer game of Metroid Hunters. Rock, rock on!

4162
Nintendo Gaming / RE: Mario VS. DK Level Editor - Where is it?
« on: May 27, 2004, 10:12:48 AM »
It's pretty sad that this was cut from the game, because it was one of the cooler connectivity ideas I have heard of, but having said that, I don't know how much fun playing through levels I made myself would be anyway...I mean, I'd know how all the puzzles work in advance!  I picked the game up yesterday, and it's pretty awesome.

4163
TalkBack / RE:Nintendo Says New Console Probably at E3 2005
« on: May 27, 2004, 10:05:58 AM »
I never thought of the Cube's launch lineup as being really weak.  It was lacking a proper flagship game like Mario or Zelda, but I felt it stood up fairly well to the Xbox and was arguably better than the PS2's launch games.  Of course, I do tend to think of SSB: Melee and Pikmin as launch games even though they were a few weeks late.  Without those, I'd agree that it was lacking.

Amen to bigger d-pads!  I've learned to cope with the GameCube one, but it doesn't need to be so small.

4164
Hee hee, sounds funky.  I'm interested to know what it's like!

4165
I hope that WB will have it's own rating system or something...I hope this because lately I've lost a lot of faith in game reviews.  I've played too many games that I thought were way better or way worse than the average opinion from game reviews.  I guess it's proof that games come down to personal tastes.  To me, Halo was generally overrated by about 10 percentage points, and more recently, I feel like Future Tactics has been underrated by a good 25 percentage points.   Granted, I tend to like almost all games more than everyone else.

Anyway, I do think this is a good idea, I'm glad somone at Warner Bros. recognized the problem!  I just hope they don't leave it entirely up to the media to determine the royalties.  I'd like to see WB have internal testers rate the game before the media reviews come out and then average the two - or something like that.

Edit: I'm a perfectionist, so sue me!

4166
General Gaming / RE:Sega Dreamcast 2????????????
« on: May 26, 2004, 06:24:00 AM »
Quote

wouldn't it make even more sense for sega to develop (almost) every game for every platform, like it did with sonic heroes?  then they wouldn't have to worry about picking the "weakest" console or anyone missing its games.  certain games that sega can be sure wouldn't do well on certain consoles (like skies of arcadia on xbox) i can understand not porting over, but if sega limits itself to a single console without having second party status it would severely (and unnecessarily) hamper sales.  for an example, look what third party exclusivity it did for silicon knights.


I'm really late here, but I'll throw in my next two cents anyway... I guess my point is that Sega shouldn't be splitting it's fanbase across the consoles by releasing several exclusive games for each system.  If Sega could afford to release every game on all three systems that would be good too but I get the feeling that Sega doesn't think that's profitable, otherwise we'd see that strategy more often.  Either way, my point is that I think Sega's games aren't living up to their sales potential because of the way it is publishing almost every franchise exclusively on one console.

4167
General Gaming / RE: Silicon Knights developing a Xbox title?
« on: May 26, 2004, 06:03:13 AM »
I personally don't see Nintendo and Microsoft pairing up, I think both companies are too proud to submit to the other.  If anything, I think MS might support Nintendo's handhelds to prevent Sony from taking over the entire gaming market.  Or maybe they just want to make more money!  Rare's games don't exactly sell to the Xbox crowd - Grabbed by the Ghoulies was in the bargain bins right after Christmas.  The company was originally supposed to expand Xbox's user base but instead it seems to me that Rare's games are starting to get assimilated into the Xbox family.  See the latest Conker and Kameo screens and movies for evidence.

Anyway, on the original subject, I don't think Silicon Knights is going to make a game for Xbox, GameCube, or PS2.  There are only about two years until the next consoles are released, I suspect Too Human will debut on one or more of those shortly after their launch.


4168
Nintendo Gaming / RE: Tongue Boy SP
« on: May 26, 2004, 05:39:27 AM »
*Cheers on Team Ninja!*

You're right, I guess we'll have to wait a while yet for tongue gaming!  But now I'm really thinking about the possibilities for playing games with touch screens, and I mean that seriously, no innuendo intended!  I think it's going to be pretty fun.  I should go visit the DS forum, I reckon!




4169
TalkBack / RE:Official E3 Awards Nominees Announced
« on: May 26, 2004, 05:13:06 AM »
I'm also definitely disappointed to not see Tales of Symphonia, but otherwise I think the nominations look good.

Something that I notice from looking over these, and something that I've been thinking about in general lately, is that there's really a drought of good puzzle games in this console generation.   None of the games in the all-encompassing puzzle/trivia/parlour category would even rate as puzzle games in my opinion (well, I don't know about the eyetoy game, but none of the others really count).

Seeing Mary-Kate and Ashley sue Acclaim, I can't help but think that THQ's stagnant monopolization of the Tetris liscence warrants a lawsuit.  Of course I don't know who'd do the suing...does Alexei Pajintnov (I apologize if my spelling is all wrong) still control Tetris?

Boy, that's an awfully political post.

4170
TalkBack / RE:Atlus Ships River City Ransom EX
« on: May 25, 2004, 01:07:33 PM »
River City Ransom was one of the better one player beat 'em ups in that you could gain experience points and whatnot.  I didn't even realize it was coming out!  I'd like to buy it, but with Mario Vs. DK and Sabrewulf already on my list I might have to put it off...

4171
Nintendo Gaming / RE: New North American (NPD) Sales Thread
« on: May 25, 2004, 07:18:00 AM »
I think the responsibility lies with Nintendo in as far as Nintendo seems to be the company that tried to get the deal in place, and Nintendo stood to benefit the most, so the Nintendo should have had a plan in place for marketing the game.  I agree that Nintendo shouldn't be required to advertise 3rd party products, but if it's making deals for exclusive game releases, Nintendo has a vested interest in marketing the game.  

Of course Konami has an interest too, and I think some of the responsibility lies with Konami, because it probably could have made a lot more money from the deal if it had spent some cash on advertising.  I think the game's sales could easily be near half a million units with proper marketing.

Anyway, I don't think placing blame now does any good.  If Nintendo does deals like this in the future, I think it should consider putting a marketing plan in place from the start that requires the third party to show a certain amount of support for the game in terms of advertising dollars, and Nintendo could agree to match whatever the third party spends.  I think it's the responsibility of both parties to make the game sell.  Nintendo wants it to drive hardware sales and show people the kinds of games the system is capable of, and the third parties (should) want to make money from the game.

4172
Nintendo Gaming / RE: Release?
« on: May 25, 2004, 06:34:20 AM »
I'm a little worried about the DS release date since, from what I've read, most of the games at E3 seemed pretty incomplete.  Having said that, I still think it will beat PSP by at least a month or two in most territories.

4173
Nintendo Gaming / RE: Surprising Support for the DS
« on: May 25, 2004, 06:31:24 AM »
I don't know if Microsoft would want Halo on the DS...I would think a similar game with a different title would be more likely because MS probably wouldn't want it's single biggest brand being associated with the competition.

4174
Nintendo Gaming / RE: Tongue Boy SP
« on: May 25, 2004, 06:24:11 AM »
Actually, the DS could theoretically open up new horizons for tongue-based gaming.  Which, of course, is all wrong.  Imagine scores of people walking around with their faces right in their DS.  Freaky.

4175
Reader Reviews / Future Tactics Impressions
« on: May 21, 2004, 06:06:16 AM »
I'll follow the PGC review ratings since that's where I be posting!

The earth has been overrun by aliens and it's up to a rag-tag band of humans to destroy the alien menace and bring human civilization back to the planet.  Not an original plotline, but such is the story behind Future Tactics: The Uprising.  The game has had a tough time in the gaming media and I'm still not sure why.  It's definitely rough around the edges but it's also a fun and very original game.  It kept me occupied like no other game has this year, in spite of it's shortcomings.  Let me tell you why.

The graphics are a mixed bag.  On one hand, I thought the art direction was excellent.  I love the cartoony, exagerrated comic book character designs and the levels are mostly cleverly designed, often with beautiful colour schemes and backgrounds.  But art is a personal taste, and technically speaking, there's no denying that the game is weak.  Most of the models are really low on polygons and texture work is average or maybe a bit below overall.  The game has a nifty real-time damage engine which allows gunfire to smash buildings and leave giant craters in the ground, but otherwise special effects are practically non-existant.  I think the game looks good in spite of its technical shortcomings, but those shortcomings are definitely there.

The soundtrack to Future Tactics is actually pretty amazing but with only 11 songs it's stretched pretty thin.  Some of the songs are overplayed and there's no music at all during story sequences.  The voice acting is also surprisingly good considering it was probably all done by amateurs.  There's a nice variety of quotes from the heroes and enemies during fights, but sometimes the dialogue between characters during the plot sequences is poorly paced.

It's when you bring the graphics, sound and story together as a whole that the game's rough edges really start to stand out.  The story is pretty average sci-fi with a few decent twists and turns, but packaged with mediocre graphics and sound it really drags the whole thing down.  I spent too little time enjoying the story and too much time thinking about how the game was eerily silent when the heroes were running away from a pack of aliens, or how the character Scallion is always lugging his gun over his shoulder, even when he's having a polite, casual conversation with friends.  The story is still reasonably interesting, but it's not enough on it's own.  Future Tactics has to rely on - gasp! - gameplay to be entertaining.

Luckily, it manages fairly well.  Controls are a mix of real-time and turn-based designs.  On a character's turn, he or she can move, shoot at enemies, and then choose to rest, heal, or shield.  Movement is similar to a 3D platformer and was handled quite well.  Sometimes it's hard to scale a cliff or get to the roof of a building, but I never got "stuck" in the game, so it's not bad.  The camera controls could also use work, but they were satisfactory.  When shooting you enter one of two targeting mini-games.  One of the targeting mini-games involves entering a first-person view and then getting a moving crosshair under control so that it's centered on an enemy...it can be frustrating and even nauseating, but I got used to it.  Overall, I think they could have made the first-person targeting game a bit easier, but both targeting games serve their purpose: they make attacking fun and challenging even though the enemies aren't moving.

The gameplay does have some weaknesses.  The two-player game seems almost useless.  With proper timing, you can kill your opponents with a single punch, so basically whichever player gets the first turn will always win.  The game also seems to choose most of the options for you, and since the game doesn't fit any traditional molds, you may have a hard time finding someone who is willing to play against you.  There are a lot of unlockable features that might make the two-player game more fun but I don't think many players will have the patience to unlock everything just to make the two-player game good: more to the point, it should be good without unlocking anything at all.

So we've scrapped the two-player game but there's still plenty to salvage in the one-player game.  The gameplay is all about positioning your characters...usually you want to find a spot where you can shoot enemies but still find cover from enemy fire.  Shielding and healing add to the mix significantly.  You can heal a character, but his defense will be lower, so you need lots of cover.  Shielding raises your defense, but it can only be done once every three turns.  When there's little cover, you may need to put one shielded character out in the open, then trade him off with a character who hasn't used her shield power yet.  There's a lot going on here and except for hiccups in the enemy AI, I found the game to be fun and engaging all the way through.

Speaking of the enemy AI, it's the single player game's biggest weakness.  Enemies are slow to take their turns and can be very stupid. For example, I once managed to knock several snipers to the back of a ledge.  Instead of moving back to the edge to look for me, they just stayed there, wondering where I was and hoping another enemy would spot me for them.  There are a few other little glitches in the game, but nothing that ever forced me to hit the reset button.  Overall, these problems can be annoying (and sometimes pretty funny) but they don't ruin the one-player experience by any means.

The game isn't going to keep anyone playing for a really long time, but it should last quite a while.  I'd say there are about 15-20 hours of play time, and it's a decent challenge.  The game's challenge level is a bit unbalanced because in the beginning the player loses as soon as any of the party members die; later on the player only loses if all party members die, so Zedtwo should have made the enemies in the later levels a bit tougher.  After beating the game there's a second mode where the player and enemies take alternating turns (as opposed to all player characters taking their turn and then all enemy characters) but honestly, it doesn't change the game enough to motivate a second play.

It's really a shame Future Tactics didn't have more time and money on it's side, because there's a really good and unique game concept at it's core.  With some extra attention to presentation and enemy AI the game could easily be one of the best on the market.  As it is, I think a lot of people have dismissed it because of low production values.  I still think the game is very much worth it's budget price, and I fully recommend it to people who are strategy or RPG fans that value originality even at the cost of a little polish.

GRAPHICS: 7.5   SOUND: 8.5  CONTROL: 8.0   GAMEPLAY: 8.0  LASTABILITY: 7.0

FINAL: 7.5


(Edit: This post was formerly impressions, now it is a full review.)    

Pages: 1 ... 165 166 [167] 168 169 ... 175