This one really bothered me:
Quote
"The PC model is the example, giving gamers the experience they are happy to pay for. Xbox 360 actually beats the PC as there's a common high-quality 3D baseline, so you can only go upwards. I hope Microsoft enjoys the experience from this strategy and truly opens up the model for Xbox 720. Meaning if I choose to add extra features or enhance features, I can do that. (Faster hard drives, more texture memory, physics chips etc.) Fingers crossed.
The reason I don't play a lot of PC games is because I don't like upgrading my PC. I like how console gaming is as simple as plugging it into the TV, plugging it into the wall, popping in a game, and pressing "Power". I don't want to have to own components x, y and z to play a certain game. (That's why Nintendo usually takes the smart step of including accessories like the Bongos and the Mic with key games).
It was an interesting read. It brought up a point a couple of posters here have made: if games are supposed to be developed with non-hard drive owners in mind, the hard drive becomes a glorified memory card. So this choice will either render the hard drive pointless for creating new gaming experiences or it will force non-hard drive users to buy a ton of memory cards. Maybe both.