91
« on: August 19, 2003, 10:03:46 PM »
Heres a copy of my game in one post; it's a bit long, but bear with me.
As you start the game, it hurls you into a GC logo, slowly smoking away into a FMV cut scene. *Cut Scene Starts*
A group of happy young kids are playing in their village (in the 1700's), as the dads take off to work, and the moms take care of the cabins. The night slowly crawls, as the village and its residents make way to go to sleep. As light falls and moon climbs, a legion of blood-thirsty-mentally-crazy-psychos raid the village sacrificing the residents (to their supernatural g-d). They are shown boiling the pool of blood and cooking the bodies as a nighttime feast (They don’t actually eat them all). After their feast, they burn down the village leaving it in ashes and ruins. No one escapes, and all are buried under the ruins of the village.
*Scene Ends*
*Once player starts game, another FMV begins*
Hundreds of years pass, revealing that industrial buildings have grown around that same area. They experiment with various intoxicants, but are unaware that these toxicants could have catastrophic outcomes. They dump the hazmats into a nearby dump (the actual location of the village destroyed); the remains of the village display as a ruined and unfertile area. The collection of toxic waste piles up and a horrible accident occurs. One day, a nighttime delivery truck (carrying fuel) crashes into the power plant, causing a large explosion to occur. The lights go out in the city. On top of that, the power plants radiation leaks into the atmosphere slowly making the place unlivable. The city evacuates most of its inhabitants, except for a few survivors in the power plant, which the city assumed were dead. There is only access to the city by a bridge, and the city decides to destroy it, preventing others from accidentally traveling into the city.
*FMV Ends*
*Camera zooms into a character*
The game slowly shows you a wrecked area, as they show a women waking up from a slight concussion. She is unsure what happened, but is shocked to see her work place (power plant) in ruins. The cut scene ends and the player is given control of the character to explore the city...
So as your female character wakes up, she is feeling nausea from the exposed gas and radiation from the plant. She begins to hear all kinds of things, and those sounds multiply by being intoxicated. The truth is that what she hears and sees are not actually there. They cannot actually harm her, but because of her nausea, she does feels she is being attacked by some ghost, zombie, etc. This is sort of effect happens throughout the game, sort of like an insanity meter, but a player cannot control it. It is natural, and the only way to escape it is to leave the area...
The control scheme, I would imagine, would be like Eternal Darkness, where the camera follows the char from behind. The weapons I'd leave for the character to use would only be household and factory objects. I guess the strongest weapon I would throw in the game would be a shotgun, so praise it. The next most powerful weapon would be a pistol. (Thinking realistically, an industrial city does not carry rockets, grenade launchers, etc.) Of course, this brings to question, why would you need weapons if there aren't really enemies there? Now think back to the FMV (in earlier post)...the village burnt down, toxic waste, and exposure to radiation...think you get the idea now...You don't really know if they are there or not.
I plan to have a few more survivors in the game, which you will meet along your journey (unsure how many). The option I may leave for the game is that you CAN succeed with only one survivor...so having some chars die will not affect you. (There will also be character swapping for puzzles, etc.) So you can have characters die while still ending the game. Although the amount of characters you have will affect how difficult each puzzle can be. And there will situations where having more characters will be worse. And I may even throw in puzzles that force you to leave one of your chars behind to die, so be smart on who you pick.
What I want my game to be is anything from the normal. I want it to be different, but I do want it to be difficult, and even more difficult for the hardcore gamer.
I've also been thinking about difficulty for hard mode (there is normal and hard mode, you can choose either difficulty in the beginning). For hard mode, I'd add a time limit (realistically, if you stay in radiation too long you would die). Fewer weapons, probably taking away the shotgun. I'd have players injured more easily and more enemies. Lastly, I’d have a minimum number of people that HAVE TO survive the whole game. Get my drift? I'd make this game hard...nothing easy even for normal mode.