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Messages - Jonnyboy117

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4201
TalkBack / Hunters Stat-Tracking Revealed
« on: February 28, 2006, 04:46:53 AM »
Nintendo announces that Metroid Prime: Hunters will have online Hunters Licenses to track player stats and help find opponents at your skill level.

Note: The Metroid Prime: Hunters official game website has also been updated with many new gameplay videos.    


Players Can Battle Wirelessly and Talk Smack With Metroid Prime Hunters    


The new Metroid(R) Prime Hunters launches March 20 and is an action-  packed first-person adventure game for Nintendo DS(TM).  Up to four players   can play wireless matches locally or using Nintendo(R) Wi-Fi Connection,   Nintendo's wireless gaming network, which lets them hook up with friends or   battle strangers.  Each gamer also gets a Hunters License, which keeps track   of key game-play stats and lets opponents size up one another before a match.    Nintendo DS owners also will soon let their voices be heard as the title   features wireless voice chat technology that lets players talk to one another   before and after they face off.    


Ever since the demo version of Metroid Prime Hunters came bundled with   the first Nintendo DS systems, gamers have been eager to get their hands on   the full game.  Their patience has paid off.  With new bounty hunters,   precision touch-screen controls, wireless Wi-Fi battles and voice chat,   Nintendo introduces a new level of creativity and fun to this storied   franchise.    


Metroid Prime Hunters is Rated T for Teen.  To learn more about Nintendo   Wi-Fi Connection or the extensive online stat tracking, log onto   www.nintendowifi.com.  For more information about Metroid Prime Hunters and   videos of the new bounty hunters in action, visit www.metroidhunters.com.


4202
TalkBack / Afro Samurai Mini-Series and Game Announced
« on: February 27, 2006, 02:38:17 AM »
FUNimation and Namco are working on a game adaptation of Samuel L. Jackson's TV adaptation of this sci-fi samurai comic.

Navarre's FUNimation Entertainment Acquires Rights to Afro Samurai    


Unique, Dramatic Mini-Series to Premiere on Spike TV in 2006 With DVD Expected in Early 2007
   


FORT WORTH, Texas, Feb. 27 /PRNewswire-FirstCall/ -- FUNimation(R) Entertainment, a wholly-owned subsidiary of Navarre Corporation (NASDAQ:NAVR), and a brand management company and one of the nation's leading independent home video entertainment companies, has acquired home video, master toy and merchandising rights to Afro Samurai, an animated mini-series that will premiere on Spike TV in 2006. Academy Award-nominated actor Samuel L. Jackson is set to voice and co-produce the mini-series.    


Afro Samurai is based on a graphic novel by Takashi Okazaki and is planned for release at the end of 2006 on Spike TV.  Following the North American debut, the mini-series is scheduled for broadcast release in Japan. Afro Samurai is a fusion of animation, science fiction and hip-hop that GONZO, producer of the series and a division of GDH, is using to create the next evolution in entertainment.    


"Afro Samurai has a fascinating story line and will undoubtedly have GONZO's stunning animation.  High impact titles like this emphasize FUNimation's 'quality over quantity' strategy," says Gen Fukunaga, president and CEO of FUNimation Entertainment. "This is truly a unique project with an impressive team. GONZO is on board as series producer, Samuel L. Jackson is the voice of the lead character and also serving as co-producer, Spike TV is set to telecast the five-part mini-series, and NAMCO is creating the video game."    


"Afro Samurai will combine animation, story and music to create an entertainment experience that will captivate audiences around the world," says Arthur Smith, president of GDH's international division. "Afro Samurai will change the way people think about animation and we look forward to working with FUNimation on the brand and bringing this never-before-seen experience to DVD."    


The tale of Afro Samurai takes place in a unique world that is part ancient Japan and part futuristic science fiction fantasy. Samuel L. Jackson stars as "Afro" the solitary samurai on a quest to avenge the wrongful death of his father. It is a story of bloody hardship and pain. Afro sheds no tears and knows no love. Forever chased by powerful enemies in a lawless technology- speckled dystopia, he evades bullets and blade to reach his final prey: a man who will not die.    


Interested fans and media can check http://www.afrosamurai.com/ for all the latest news and information on this evolution in entertainment.


4203
TalkBack / RE: Peach to the Rescue!
« on: February 27, 2006, 02:36:23 AM »
Actually, I wanted to use this headline but couldn't think of anything appropriate AND funny to fill in the blank:

"Gotta save the plumber, so I can get the p_____."

4204
TalkBack / Peach to the Rescue!
« on: February 27, 2006, 02:27:58 AM »
Between this game and Luigi's Mansion, Mario is starting to look rather needy.

Super Princess Peach Showcases a Real Damsel of Distinction    


Classic-Styled Nintendo DS Game Recasts the Repeat Kidnappee as Heroine
   


REDMOND, Wash., Feb. 27 /PRNewswire/ -- The life of a princess isn't always an easy one. Nintendo's Princess Peach, for instance, has found herself the victim of multiple kidnappings since her debut in the classic Super Mario Bros.(R) for the Nintendo Entertainment System(R) in 1985.  But her frequent nemesis, Bowser, has wised up and instead kidnapped her repeat rescuers, Mario(TM) and Luigi. Now it's up to Peach to show she can go from pretty-in-pink to butt-kicking babe without missing a beat.    


Super Princess Peach(TM), debuting today exclusively for the popular Nintendo DS(TM), sends the parasol-wielding heroine on a mission to rescue the Mario Bros.  from the clutches of Bowser.  But Peach finds herself mysteriously overwhelmed by strong emotional vibes as she approaches his castle on Vibe Island.  Undaunted, she channels these vibes and uses them to defeat her enemies.  She floats through the air when she's happy, waters plants with her tears and catches on fire when she's mad.    


"Peach has never been a pushover, but this classically styled game really lets her put the hurt on her enemies," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Our damsel in distress has become a powerful leading lady."    


Players must use Peach's newfound powers to help them navigate through eight different areas, where she fights bad guys, collects coins and rescues imprisoned Toads.  The side-scrolling platform game will satisfy old-school purists, while everyone will enjoy watching Peach whack enemies with her parasol. Super Princess Peach turns the genre on its crown as only Nintendo can. Super Princess Peach is Rated E for Everyone.


4205
TalkBack / RE: REVIEWS: Chibi-Robo
« on: February 26, 2006, 06:45:01 PM »
This game has never interested me much, but now I'm feeling a strong desire to pick it up.

4206
TalkBack / RE: Next-Gen Talks Next-Gen With Kaplan
« on: February 25, 2006, 05:22:13 AM »
BigJim, great post.  ;-)  As always, people seem to go into Perrin interviews with poor preparation and wrong expectations of what information they will be getting out of it.  You have to anticipate the spin and pre-emptively avoid it.  You have to ask specific questions that are still within her limit of what to discuss in order to get any real information.  General questions will get boring, generic answers.

I think I did an okay job, considering that I was nervous as hell and had very little time to conduct it.
http://www.planetgamecube.com/specialArt.cfm?artid=2203

4207
TalkBack / RE: Next-Gen Talks Next-Gen With Kaplan
« on: February 25, 2006, 05:18:48 AM »
"GameCube’s reputation suffers much more than its game sales do."

Wow, that's a big statement.  May be true for some of Nintendo's games, but third-parties couldn't disagree more.  Just look at the financial statements for companies like EA and Ubisoft.  These companies actually support GameCube pretty well compared to most others, and it typically account for single-digit percentages of their total game sales.

4208
Nintendo Gaming / RE: Blitz Games(Possession) developing for Rev
« on: February 24, 2006, 03:00:57 PM »
Quote
What platforms are you developing Possession for?
Possession is truly next generation in both gameplay and presentation. Expect to see it hit PlayStation 3 and Xbox 2 in 2007, as well as a high-end PC version in the same year.


Yeah, that totally confirms it for Revolution.

4209
Nintendo Gaming / RE:Blitz Games(Possession) developing for Rev
« on: February 23, 2006, 06:04:19 AM »
Source?

4210
Nintendo Gaming / RE: Buying Japanese Items
« on: February 23, 2006, 04:05:54 AM »
I am apricot and do not appreciate the term "appriciate".

4211
Nintendo Gaming / RE: Metroid Prime 3: Discussion with Series Producer
« on: February 22, 2006, 05:52:05 PM »
Well, it's obvious that some of you guys are extremely interested in story elements of video games and specifically how they could or should (or not) be fused into the Metroid series.  But I think this discussion has gotten a bit testy and is basically devolving into semantics and other dead end arguments.

4212
Nintendo Gaming / RE: When will it blow over?
« on: February 22, 2006, 05:12:16 PM »
Unless there's a simple quality limitation of the DS mic (which is entirely possible from my experience), there's no reason Konami couldn't do a version of Karaoke Revolution for DS.  How well it measures pitch is up to the software; if it doesn't work well, it's the fault of Harmonix, but I don't think they would ship a game that can't get that basic element down.

Usage of the mic is slowly getting better, as some of you have pointed out in this thread.  I don't think it will prove its worth unless online voice chat becomes widespread or Nintendo licenses a top-quality voice recognition middleware and includes it in updated dev kits.  Without good voice recog to build upon, the DS mic is not going to be used well by most developers.  With Nintendogs, we can see that even Nintendo has a hard time developing quality voice recog software.  Bring in a third-party solution and make it available to all developers, just like other middleware.

4213
TalkBack / Tetris DS Mode Details
« on: February 22, 2006, 10:57:27 AM »
In case you haven't heard about the six types of gameplay in Tetris DS, here's a press release from Nintendo with that info.

Portable Tetris DS Blends New Games with Classic Nintendo Characters and Music    


   Tetris(R) DS will have players humming along as their thumbs move at   lightning speed.  On March 20, Tetris DS launches exclusively for Nintendo   DS(TM) with six game modes, each themed with classic Nintendo characters and   remixed classic Nintendo music.  The new ways to play reignite the addictive   passion of one of the most popular games of all time.    


    Players can connect to Nintendo(R) Wi-Fi Connection, Nintendo's wireless   gaming service, or choose one of six other ways to play:    


    Mission: In this Legend of Zelda(R)-themed mode, players race the clock to   complete the missions that appear on the top screen before time runs out.    


    Catch: In this Metroid(R)-themed mode, players try to land Tetriminos   (falling blocks) on any side of an ever-growing floating pile of Tetriminos.    Once players complete a 4-by-4 square, the Tetrimino will explode in all   directions and earn points.    


    Puzzle: Players solve up to 200 tricky Tetris puzzles at their own pace   with the help of just a few Tetriminos provided.  Players tap the orientation   they want to use and then the Tetrimino will automatically fall into place as   Yoshi(TM) monitors the action.    


    Standard: This Mario(TM)-themed mode features the same addictive game play   that made the original Tetris so wildly popular.  Players guide Tetriminos and   form horizontal lines to clear them away.  Mario runs around Super Mario   Bros.(R) levels in the background.    


    Touch: This unique Balloon Fight(R)-themed take on Tetris really shows off   the touch-screen capability of Nintendo DS.  Players use a stylus to drag and   move a giant stack of Tetriminos to make them fall into horizontal lines.  In   early levels, they can tap to spin them just the way they need them.  Players   have as much time as they need to carefully plan their moves.    


    Push: The goal of this multiplayer Donkey Kong(R)-themed mode is to clear   two lines at a time to push the group of Tetriminos into an opponent's red   zone.  Players can't let their own Tetriminos build up too high, or it's game   over.


4214
Nintendo Gaming / RE: Metroid Prime 3: Discussion with Series Producer
« on: February 22, 2006, 06:42:04 AM »
Nice discussion here.  :-)

I do want to clarify that I was not implying that Samus has been greedy in past games or that she should act greedily in future games.  But going the Han Solo route is the only way I can think to push the bounty hunter role (which, as has been noted many times, Nintendo has never pursued whatsoever until MP:Hunters) without destroying her characterization from past games.  Retro could, alternatively, continue to ignore the bounty hunter thing, or write it out in favor of something else (soldier in the GF).  A year ago, they were actively discussing these issues and were very concerned about how fans would deal with changes to her character.  My response was designed to provide the most potential for expansion of her character while preserving the most consistency with her previous actions.  Although Samus has never been directly shown to be greedy, or pretending to be greedy, she is ostensibly a BOUNTY HUNTER.  In the Star Wars context, which was the producer's choice and not mine, the obvious comparison is Boba Fett, which would be a terrible template for expanding/rewriting Samus's character.  Han Solo is a smuggler who engages in some of the same activities as Fett (sometimes as self-defense, as in the cantina), but his true motives are completely different.

4215
TalkBack / RE:n-Space Working on Revolution Titles
« on: February 22, 2006, 05:48:33 AM »
Quote

Originally posted by: bustin98
BTW, I recommend Smugglers Run to everyone. Its crazy fun to free roam in the vehicles, especially when you use the cheat to gain unlimited powerups.


truth

4216
TalkBack / RE:n-Space Working on Revolution Titles
« on: February 21, 2006, 08:01:40 PM »
Quote

Originally posted by: Silks
Nintendo likely grabbed n-Space because they were cheap, much cheaper than a "proven developer".


Nintendo hasn't grabbed n-Space at all.  Furthermore, this news does not necessarily mean that Nintendo is involved with the development or publishing of n-Space's games.  Some people are just assuming that because Nintendo published Geist, but n-Space is an independent developer.

4217
TalkBack / RE: REVIEWS: Double Power Pack
« on: February 21, 2006, 10:26:42 AM »
FYI, Lik-Sang thinks I may have received a faulty unit since they have not seen this complaint from their customers, so they have asked me to review a second unit.  If the second works fine, I'll make some changes to my review, although consistent quality would still be a problem to cite.  For now, I have removed the headline from our main page, though the review is still online.

4218
TalkBack / Three Sports, One GBA Cartridge
« on: February 21, 2006, 10:15:32 AM »
Majesco's newest budget-priced compilation includes paintball, dodgeball, and bowling.  Those are my kind of sports.

MAJESCO SHIPS ‘3-IN-1 SPORTS PACK’ FOR THE GAME BOY® ADVANCE    


Three Exciting Sports Games Available for $19.99
   


EDISON, N.J., February 21, 2006 – It’s “game on" for the Game Boy® Advance, as Majesco Entertainment Company (NASDAQ: COOL) today ships its 3-in-1 Sports Pack.  Rated “E" for Everyone and available for a suggested retail price of $19.99, this fun filled multi-pack combines three classic games—Paintball: Splat!, Dodgeball: Dodge This! and Big Alley Bowling—on one Game Boy® Advance cartridge.    


“Recreational sports are an integral component of the American lifestyle, and our unique collection of popular pastimes translates these sports into a handheld experience," said Ken Gold, vice president of Marketing for Majesco.  “Our 3-in-1 Sports Pack is extremely wallet-friendly at $19.99 and offers consumers an interactive way to enjoy their favorite activities wherever they go."    


Developed by Skyworks Technologies, the 3-in-1 Sports Pack lets gamers play each game in single-player mode or multi-player with up to 4 players. Fun features include:    


Paintball: Splat!  
-         Two game modes: “Capture the Flag" and “Search and Eliminate;"  
-         Three different environments: Summer, Fall and Urban, complete with foliage changes.    


Dodgeball: Dodge This!  
-         Practice your skills in “Match Play" or defeat seven teams through three venues to become the champion;  
-         Choose your character and teammates based on various attributes and characteristics.    


Big Alley Bowling  
-         Two exciting gameplay modes including “Match Play" and “Tournament;"  
-         Five unique lanes and venues such as “Blacklight Bowling" and “Dude Lanes."    


More information about Majesco’s entire product line can be found online at www.majescoentertainment.com.


4219
TalkBack / New SMB Date and Magnetica Announced
« on: February 21, 2006, 03:02:42 AM »
Mario is headed to your DS this May, along with a newly announced puzzle game.

Two New Titles Announced For Nintendo DS    


It's been more than 20 years since Nintendo's highly acclaimed franchise,   Super Mario Bros.(R), first hit store shelves.  On May 7, eager fans from   Mario's classic days must wait no longer to see the brothers return in an  all-new platformer with the launch of New Super Mario Bros. for Nintendo DS.    


On the heels of Valentine's Day romance is in the air, even in the Mushroom   Kingdom.  But Princess Peach wasn't able to celebrate with her special   someone, seeing that she's been taken prisoner by Bowser and Bowser Jr.  Only   the Mario Bros. can rescue the princess from her evil captors as they battle   familiar enemies like Goombas and Koopas along with new foes and big bosses.    


New Super Mario Bros. is loaded with features and characters that could only   exist in the Mushroom Kingdom, including all-new power-ups like the Blue   Shell, in which Mario can ride, and a massive Mushroom that makes him  ultra-huge.  The title features stunning 3-D models moving through lavish,   cleverly designed 2-D worlds, culminating in a final showdown for the freedom   of Princess Peach.    


Then, on June 5, another title launches for Nintendo DS.  In Magnetica(TM),   marbles roll down a twisted path toward the goal and it's up to players to   stop them by launching new marbles into the oncoming ones.  The marbles will   disappear if players match three or more in this massive marble elimination.    All actions are controlled with the stylus in this title that satisfies even   the strongest puzzle addiction.


4220
TalkBack / RE: REVIEWS: Super Princess Peach
« on: February 20, 2006, 01:54:05 PM »
Bill, that tells me that you are not as put off by the level design issues and difficulty balancing as I am.  You would probably enjoy the game more than I did.

4221
TalkBack / REVIEWS: Super Princess Peach
« on: February 20, 2006, 12:15:08 PM »
La Femme Peach and her poison-tipped umbrella take on Bowser's army of whistling forest animals.  It's not much of a fight.

After nearly twenty years of being rescued, Princess Peach finally gets her chance to do the rescuing.  In this nostalgic 2D platformer, Peach runs and jumps through over 40 levels and eight bosses in her quest to free Mario, Luigi, and dozens of Toad retainers from Bowser's evil grip.  A new character helps her along.  Perry the Parasol is both a weapon and a guide to Peach; he bashes goombas on the head, swallows koopa troopas, and offers advice on how to deal with upcoming boss battles.    


Peach also has four "vibes", special powers based on her emotional states.  The vibes are activated by touching the lower screen with your thumb, and their usage is limited by a meter that can be refilled by absorbing enemies or picking up refill items.  Joy surrounds Peach with a tornado and lets her float high in the air.  Rage sets her on fire and is the most powerful attack.  Gloom causes Peach to gush fountains of tears and run extremely fast.  Calm slowly refills her health meter.  The vibes are a bit cumbersome to activate, especially if you need to quickly use Joy to float out of a deadly pit.  The corners of your touch screen will be covered in thumbprints, so don't play this game right before committing a serious crime.    


Peach's normal attacks are somewhat interesting, but the level designs rarely put them to good use.  Using Perry, she can smack enemies, which knocks them back; a second swipe will kill them.  Or she can walk over to a stunned enemy to pick it up and carry it overhead.  Carried enemies can be thrown upwards or horizontally, which could be a cool mechanic but is almost never required by the game.  A stunned enemy can also be swallowed by Perry, which replenishes the vibe meter a bit.    


Super Princess Peach is overloaded with cuteness, to the point that many enemies just march around whistling to themselves (until you eat them).  The levels are heavily inspired by Super Mario World, featuring some of the same elements like "!" switches and rotating platforms.  Green pipes are a given.  These classic items give a familiar touch to the levels, but the level design is simply not on par with those old games.  For instance, this game's idea of a puzzle is to put a row of icicles in front of an important item, so you have to activate Rage to melt away the ice.  That same scenario will be repeated for several stages in a row, with no variation.  Some levels resort to incredibly annoying series of pipes or doors which must be entered in a specific sequence.  Guess wrong even once, and you have to start the whole sequence over.  These sections require no skill, just patience, and lots of it.  They certainly aren't fun, especially by the third or fourth time you see them.    


Boss battles are much, much better.  There are only eight bosses, but each one is unique and quite a bit more challenging than the preceding levels.  Perry straight up tells you how to defeat each one, but actually following his advice can be tricky.  Usually, you have to use at least one or two vibes to harm the boss, while doing some fancy jumping to avoid attacks.  The Calm vibe can keep your life meter full, but since there are no regular enemies to swallow, vibe power must be carefully budgeted.  Each boss also has a secondary pattern that comes into play once he has been damaged enough.  The boss fights in this game are tense and require judicious use of Peach's powers.  The normal levels pale in comparison.    


Since you can always use Calm to refill Peach's life meter and then swallow a few easy enemies to refill the vibe meter, you can stay at full power throughout most of the game.  The level designs get more taxing after the halfway point, and the bosses tend to be surprisingly difficult, but this is an easy game overall.  Experienced fans of the Mario series are going to blow through levels very quickly, and even though there is a lot of stuff to collect, doing so feels dull because the game just isn't very satisfying to play.  Nintendo has clearly designed the game with a casual, mostly female audience in mind, and that's fine, but there could have been a "Hard Mode" included for the many hardcore Mario fans who will also be attracted to this game.  A couple dozen bonus levels open up after beating the game, and these levels are more challenging and have less junk to collect, but serious gamers will have to push through all the normal levels to gain access.    


Super Princess Peach is a fun, old-school platformer with cheerful graphics and sound.  You don't need to be female or feminine to enjoy it, but it is geared towards novice players, regardless of gender.  Crazed Mario junkies should hold out for the new Mario game for the DS, to be released later this year.

Pros:
       

  • Great bosses  
  • Tons of stuff to collect and buy  
  • Classic enemies and scenery

           Cons:
           
  • Much easier than other games in this series  
  • Uneven, sometimes annoying level design  
  • Weak attempts to use DS features

                   Graphics:  8.0
           Less impressive than Nintendo's other 2D games on DS (like Kirby), but the game has a sharp look with typically bright colors.  Many enemies and items are lifted straight out of Super Mario World, which is a cheap but successful trick to add nostalgia.  The large portrait of Peach on the touch screen is minimally animated.

                   Sound:  7.0
           Happy music sounds like a more feminine version of the usual Mario game fare.  It's fine but doesn't stick with you.  There is very little voice-acting for Peach, oddly enough, though she is talkative in other games.

                   Control:  7.0
           Decent, but not quite up to Nintendo standards.  Peach's moves are responsive but feel jerky.  For instance, attacking while running will cause her to stop dead cold and swing the umbrella.  The ability to attack without slowing down is only unlocked after you beat the game.  The vibe powers are easy enough to distinguish and reach on the touch screen, but activating these critical moves is a bit iffy since you have to use your thumbs to do it.  The use of the DS microphone is ridiculous.  In the submarine sequences and one mini-game, you have to constantly blow into the mic…because that's what microphones are for, you know.  Blowing.

                   Lastability:  7.5
           Easy stages and fiendish bosses are an unlikely combination.  There is content for both casual and hardcore players, but it's all jumbled up when it probably should have been divided into separate modes or separate sets of levels.  Still, the game is mostly pleasant, if not very engaging, and the boss battles are excellent.

                   Gameplay:  8.0
           Even if you find the game far too easy, there is plenty to do.  Several dozen levels are filled with Toads, coins, songs, puzzle pieces, and mini-games.  You can use coins to buy many more items of arguable value in the game's shop.  If you're bored by all the collecting, the game does offer many bonus levels with pure platforming.

                   Final:  7.5
           Peach's first adventure has less polish and much less inspiration than a normal Mario game, but it is nevertheless enjoyable and occasionally great.  Hardcore gamers should buy it for family members and secretly borrow the game to check it out for themselves.      


  • 4222
    Nintendo Gaming / RE: Metroid Prime 3: Discussion with Series Producer
    « on: February 20, 2006, 09:42:36 AM »
    This is the most I've agreed with Ian in recent memory.

    4223
    TalkBack / RE: Trauma Centre: Under the Knife Coming to Europe this April
    « on: February 20, 2006, 04:46:58 AM »
    I bet a lot of Americans will be importing from Europe for the first time, because this game is virtually impossible to find here.

    4224
    Nintendo Gaming / RE: Metroid Prime 3: Discussion with Series Producer
    « on: February 20, 2006, 04:22:01 AM »
    She goes to Aether on a bounty mission for hire and ends up saving the world at the request of U-Mos.    The GF soldiers are already dead, so her original mission is void.  Yes, she did lose some of her equipment and wants to retrieve it, but she goes much farther than that to help the Luminoth.

    4225
    TalkBack / RE: MechAssault Announced for DS
    « on: February 19, 2006, 08:56:41 PM »
    ruby_onix, that picture is beautiful.  I am a huge fan of Shadowrun on SNES.

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