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Topics - Jonnyboy117

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251
TalkBack / New Virtual Console Games
« on: February 04, 2008, 02:27:58 AM »
We're back to two games this week, but will you be downloading either one?
 http://www.nintendoworldreport.com/newsArt.cfm?artid=15220

 WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL    


Step into two very different types of action this week. Either battle the bad guys to save hostages and preserve freedom or bury your opponents with magical jewels. Whatever you fancy, you'll need to be ready for a challenge: strategize as a fearless hero or manipulate special jewels to raise the crush bar. How do you plan to win today?    


Two new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:    


OPERATION WOLF™ (NES®, 1 player, Rated E10+ for Use of Tobacco and Violence, 500 points): A group of desperate terrorists is keeping hostages in their jungle fortress. As a member of the elite tactical squad Operation Wolf, you must invade their hideout, destroy their operations, and get the hostages out alive! Maneuver through a series of missions and fight off soldiers, patrol boats, helicopters, and more. The further you progress, the more enemies you'll have to defeat and the harder they'll try to stop you in your tracks (going so far as tossing knives and grenades at you or wearing armor). Each area along your path ends with a boss battle where you'll have to find and exploit each boss's particular weakness. To top it all off, your weapon options are also limited, so you'll need to conserve ammunition and grenades. Operation Wolf is said to be the most valiant and capable unit in the military-can you save the hostages and win the day?    


Columns III™: Revenge of Columns (Genesis, 1-5 players, Rated E for Everyone, 800 points): This single-player or multiplayer experience expands upon the game play of the original two Columns titles giving players some extra attacks to spring on opponents. As in the original Columns, jewels fall into a bin, and you have to twist and manipulate them to form matches of three or more in a vertical, horizontal, or diagonal line to keep the jewels from stacking up and reaching the top. In Columns III, special magical jewels do things like raise your opponent's crush bar or lower your own, adding an extra element of strategy to the game. This is a great game to play with friends, so download it today and jump into the action!    


For more information about Wii, please visit wii.com.


252
TalkBack / PODCAST: Radio Free Nintendo: Episode 84
« on: January 30, 2008, 06:36:40 PM »
We cut out a whole segment of the show, and it still managed to be the longest (and best?) one yet.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=15197

 Why won't they let me play my expensive digital card game in peace?    


Episode 84: Intervention    


 
AAC Format    


MP3 Format    


Subscribe via iTunes    


Digg Radio Free Nintendo    


(Note: Jon Lindemann's first minute of audio was lost, but you'll hear him soon enough.)    


You should know the crew by now: James, Greg, Jon, and Jonny can't shut the hell up about video games, and that's the way you like it.  The chemistry and banter reach a new level on this episode.  We talked for nearly two hours, but it felt like just a few minutes because we were having so much fun.    


James busts out the Power Glove, Greg gushes over Geometry Wars, Lindy muses upon digital novels, and Jonny reveals his secret gaming addiction to stunned silence.  We had so much fun talking about games that we just left out a news segment, choosing instead to spend longer on reader mail and a look at the forums.  At a hefty 1:51, this show has more than enough hilarity to get you through the week.    


Credits:    


This podcast was edited by James Jones.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their new album, Rocket Number 9, directly from the record label, or download it from iTunes, or call your local record store and ask for it!


253
TalkBack / VC Releases Slow To Trickle
« on: January 28, 2008, 02:41:05 AM »
I hope you like snowboarding.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=15179

 WII-KLY UPDATE: NEW CLASSIC GAME ADDED TO WII SHOP CHANNEL    


Traverse the half-pipe from the comfort of your living room. With this classic game, it's Winter Break all the time. Freestyle through white powder, and school your best pal with your new trick! Did you get air?    


This new classic game goes live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new game is:    


1080°® SNOWBOARDING (N64®, 1-2 players, Rated E for Everyone, 1,000 Wii Points): Hit the slopes for some serious shredding in one of the first truly realistic snowboarding games ever created! Start in the lodge and select from five characters, each with his/her own particular attributes and special tricks. Then take a look at the wide assortment of available boards and choose one that best suits your rider and style. Once you've got the gear, six different modes of play, including Match Race, Trick Attack, and 2-Player Versus, await. Pick a course and get ready to experience a sensation of speed that'll make you forget all about the cold—but it might just send a shiver down your spine. Throw in hidden characters and boards, varying weather and snow conditions, multiple paths through each course, and a variety of tricks to master—topped off with rock-solid play control—and you've got a recipe for winter fun that you can enjoy any time of the year. It's all the fun and excitement of the sport, without the bruises and frostbite!    


For more information about Wii, please visit wii.com.


254
TalkBack / Radio Free Nintendo: Episode 83
« on: January 23, 2008, 06:39:17 PM »
The new team settles in for another big episode with tons of game discussion and a brand new old character.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=15168

 All this can be yours for only twelve neo-shekels!    


Episode 83: We Talk About Nintendo on This Show    


 
AAC Format    


MP3 Format    


Subscribe via iTunes    


Digg Radio Free Nintendo    


James, Greg, Jon, and Jonny are back for another extended New Business covering many games and several tangents.  We also dipped into the listener mail for some thought-provoking questions; please keep those coming!  There's even a bit of news discussion in which we manage to avoid ranting on NPD numbers for too long.    


With this episode, we're also proud to introduce a new old character, who will hopefully be returning often with updates on his kooky gaming exploits.  There's a whole new old generation of gamers playing the Wii, and Grandpappy Gamer is here to bridge the age gap and bring a new old era of peace among our tribes.  Or something.    


Credits:    


This podcast was edited by James Jones.    


"Grandpappy Gamer" skit was written by Jonathan Metts and performed by Jon Lindemann.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their new album, Rocket Number 9, directly from the record label, or download it from iTunes, or call your local record store and ask for it!


255
TalkBack / New VC Games Announced
« on: January 21, 2008, 03:03:51 AM »
It's sequel time.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=15152

 WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL    


Let's take a quick personality test. Are you the type of person who likes to solve problems by analyzing clues, collecting information and methodically reaching your goal? Or are you more the type to thrust a double-footed kick into someone's face and follow it with a few body blows? Your answers to those questions should help you decide which popular game to choose this week.    


Nintendo adds new games to the Wii™ Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:    


ADVENTURES OF LOLO 2 (NES®, 1 player, Rated E for Everyone, 500 Wii Points): Lolo and Lala are back in this sequel to the popular puzzle game THE ADVENTURES OF LOLO. On their return from the Haunted Castle, the Great Devil kidnaps Lala and challenges Lolo to rescue her again. Now he must take on the challenge of the Great Devil's Tower and Castle mazes. Fortunately, Lala was able to analyze each of the mazes as she was taken to the tower and left clues in the Jewel Boxes in each room. Each Jewel that Lolo collects contains information that will help him in the next room. In order to succeed, he'll also have to push tiles, pick up Heart Framers, temporarily turn enemies into Eggs with his Magic Shots and ward off enemy attacks by moving Emerald Framers. With your help, Lolo and Lala will work together to escape the Great Devil's clutches and defeat him.    


SUPER STREET FIGHTER™ II: THE NEW CHALLENGERS (Super NES®, 1-2 players, Rated T for Teen - Violence, 800 Wii Points): When SUPER STREET FIGHTER II: THE NEW CHALLENGERS debuted, the fighting-game genre was forever changed. Along with a revolutionary combo system, the game introduced a new set of challengers to fight alongside the original Street Fighter II cast. In addition to the classic characters of Ryu, Ken, Chun-Li, Guile, Blanka, E. Honda, Zangief, Dhalsim, Balrog, Vega, Sagat and M. Bison, take control of four brand-new characters in exciting head-to-head fighting game play. Choose T. Hawk and his unmatched strength to crush your opponents, use Deejay's unrivaled kickboxing ability to defeat your opponents, unleash your inner dragon with the furious kung fu of Fei Long and drill your rivals with the deadly beauty of Cammy. Get ready for the Street Fighter tournament and the fight of your life.


256
TalkBack / REVIEWS: My French Coach
« on: January 20, 2008, 04:30:05 AM »
It's always good to learn something and be entertained at the same time, n'est-ce pas?
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=15148

 While playing Ubisoft's other recent edutainment game for Nintendo DS, My Word Coach, I found it to be an effective learning tool but too laborious to be much fun.  In contrast, My French Coach is both entertaining and brisk, and as a teaching tool, it is more cohesive and manageable than the vocabulary builder.    


The singular purpose of My French Coach is to teach you more about the French language, one lesson at a time.  The game starts with a quick placement test, presented in multiple choice format.  Based on your prior knowledge of French, if any, the game will skip forward to the most appropriate lesson.  You can always go back to earlier lessons if you think the placement test overrated your skills, but it was perfectly accurate in assessing my skills, which are perhaps best described as "latent".  I studied and enjoyed French in high school, nearly ten years ago, and my proficiency in it was almost completely wiped out after so many years of disuse.  My French Coach dropped me into lessons full of words that I had seen once upon a time but could not remember the definition anymore.    


If you don't know a lick of French when you begin, that's okay too.  The game is broken into short lessons that cover ten to fifteen words each, and the progression is very much like you would get in a real French class.  The first three lessons are about numbers, colors, and days of the week, which are the typical starting points for a new French student.  The virtual teacher explains concepts and gives advice in English, so you'll be able to get started even without knowing a single French word.  This is definitely not an intensive immersion curriculum.  However, there are many dozens of lessons included, enough to last weeks of steady training, so the game has something to offer intermediate and advanced students, too.    


My French Coach does a couple of things that make it really useful and very easy to play.  First, the lessons are perfectly sized morsels of information.  The virtual teacher is easygoing but doesn't pander to you, and you can always review the lessons for extra reinforcement.  Second, the lessons take a multimedia approach to learning.  You'll learn vocabulary, grammar, spelling, and pronunciation all at the same time; the latter is achieved by thousands of voice samples, so you can hear every single word spoken aloud in proper French manner.  Because French spelling and pronunciation often seem incongruous to native English speakers, the ability to see and hear a word simultaneously is fantastic.  You can even use the DS microphone to record your own attempts at pronunciation and immediately play the recording to compare with the built-in voice sample.    


New words are always reinforced through mini-games.  These activities aren't the greatest mini-games around, but they are quick to play and surprisingly effective in helping you to remember each lesson's new vocabulary.  Some mini-games focus on definitions, others on spelling, and still others on audible recognition.  Eventually, you'll unlock additional mini-games for building sentences and other skills.  Playing the mini-games helps you to master the new words and phrases, which is required to move on to the next lesson.  Fortunately, it does not take long to master a word, and you can attempt to earn mastery points faster by playing mini-games at higher difficulty levels.  Unlike My Word Coach, this game's more advanced lessons don't shove greater quantities of words down your throat or make you play the same mini-game a dozen times to keep progressing.  In fact, the lessons aren't even tied to the DS calendar, so you can sweep through a lot of material each day in order to prepare for an upcoming trip.  No calendar hacking is required.    


Not only is My French Coach a great tool for people who want to start (or resume) learning French, but it's also a very handy travel dictionary.  The game's reference section gives you full access to the extensive built-in word list and phrase book, including audio samples for every single word and full conjugations for every verb.  You can even bookmark your favorite phrases or search the list by typing a word in either English or French.  The Nintendo DS system with the game plugged in is smaller than most travel dictionaries, and this one lets you hear every word's pronunciation.  In other words, this would be a very useful product even without the structured lessons.  Getting it all in one package is an absurd value.    


My French Coach may not be the hottest game to ever sit in your DS, but it is an unusually polished product that achieves the edutainment holy grail – it makes learning easy and fun.  Whether you've always wanted to learn French, or want to refresh all the material you had forgotten, or just need an inexpensive crash course and reference guide for the flight to Paris, this product is very highly recommended.

Pros:
       

  • Lessons are short, brisk, and useful
  •  
  • Works well for any level of French student
  •  
  • Extensive, thoughtful reference tools


  •        Cons:
           
  • Mini-games are just average
  •  
  • Unlocking new mini-games takes a long time


  •                Graphics:  6.0
           The presentation is clean but very, very simple.  Even a little animation for the virtual teacher would give us something to look at.

                   Sound:  8.0
           Limited music is stereotypical French folk stuff.  The real achievement here is the huge library of voice samples, helping you learn to pronounce every word in the game.

                   Control:  9.0
           The touch controls are nearly impeccable; only the Bridge Builder mini-game shows a little awkwardness, as words don't always drag around responsively.

                          Gameplay:  8.0
           Educational value aside, the game is fun to play, and the brisk pace helps a lot.  More interesting mini-games would have been nice, but you can play each one in multiple difficulty levels, some of which are significantly different.

     


           Lastability: 10.0
           There are more lessons than you'll likely ever reach, but if you do make it to the end, you'll be an advanced French speaker and still have the option to review earlier lessons or just play the mini-games by themselves.  Spectacular reference tools push this category into the stratosphere.

     


           Final:  9.5
           Edutainment simply doesn't get better than My French Coach.  Anyone with the slightest interest in French should pick this up immediately.  Here's hoping for Japanese, Russian, and many other versions.      


    257
    TalkBack / Radio Free Nintendo: Episode 82
    « on: January 15, 2008, 04:25:00 PM »
    Everything is new (and illuminated) in this lengthy premiere of season two.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=15118

     UNDER NEW MANAGEMENT    


    Episode 82: Season Two Premiere    


    Let's get this show on the road!    


     
    AAC Format    


    MP3 Format    


    Subscribe via iTunes    


    Digg Radio Free Nintendo    


    The farewell/Year-in-Review episode with Karl and Obi is still coming, eventually (like Karl's reviews), but we decided to get rolling with the new gang and a new format.  In fact, this show is so fresh, we're calling it the start of Season Two!  Jonny takes over hosting duties and welcomes to the show:    


    Greg Leahy, England's Ex-Favorite Son  
    Jon Lindemann, Canada's Favorite Ex-Pat  
    James Jones, NWR's Favorite Ex-Community Manager    


    We gab at length about our holiday gaming sprees, then jump into a huge, luscious pile of listener mail.  James even gives us the pulse of the forums, and our medical opinion is that they may need to cut down on the meds.  There's so much community stuff that we put it in a separate segment, so the show wraps up with a look at the past week's most interesting and/or hilarious and/or rage-inducing news stories.    


    We're still playing with the lineup and the show format, so please tell us what you think!    


    Credits:    


    This podcast was edited by James Jones.    


    Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their new album, Rocket Number 9 directly from the record label, or call your local record store and ask for it!


    258
    TalkBack / Smash Bros. Brawl Delay Confirmed
    « on: January 14, 2008, 07:12:06 PM »
    Game's official blog says American gamers can now expect it on March 9th.  Japan is pushed back for a week to Jan. 31st.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=15111

     After we reported last week that Wal-Mart's corporate database was essentially confirming a delay for Super Smash Bros. Brawl, the game's blog site has now made the delay official.  Brawl's new American release date is March 9, a full month later than its previous date.  Director Masahiro Sakurai's explanation is that the game simply needs more time to be completed:    


    Due to delays in the completion of Super Smash Bros. Brawl, we’ve had to change the release date of the game to Sunday, March 9th.    


    I deeply apologize to the people who have looked forward to playing the game for so long and ask that you hold on just a little longer. Thank you for your patience.

       


    A glance at the Japanese version of the blog confirms that region has also been handed a delay, though much less of one, as the date in that region has been delayed just one week to January 31st.    


    In somewhat happier news, the blog also posted a regular update today, this time revealing a Pikmin-themed level for the Pikmin/Olimar character announced last week.  The new level includes giant enemies, unpredictable showers of heavy rain, and numbered pellets that fall from the sky.  These pellets can be thrown into the Pikmins' onion nest to generate battle items.  The level's graphics clearly maintain the photo-realistic style of both Pikmin games.


    259
    TalkBack / Two New VC Games
    « on: January 14, 2008, 02:28:21 AM »
    Pac-Man arrives with his own puzzle game, while Riot Zone offers beat-em-up action on the Turbo CD.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=15110

     WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL    


    Jan. 14, 2008    


    This week you can spend your time carefully planning puzzle strategies or rescuing a damsel in distress. Help one of the most iconic characters in all of video gamedom eat some troublesome ghosts or set off to defeat an evil organization using only your furious fists. The choice is yours. What are you in the mood for?    


    Nintendo adds new games to the Wii™ Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:    


    Pac-Attack (Super NES®, 1-2 players, Rated E for Everyone, 800 Wii Points): Pac-Man makes a rare appearance outside of a maze environment in Pac-Attack, a fun and quirky puzzle game. This unique entry in the genre puts its own twist on established conventions and adds one of gaming's most iconic characters to the mix. The goal is simple: Keep your screen clear of falling blocks and ghosts by lining up blocks horizontally, causing them to disappear. Clearing the ghosts, though, requires the help of a hungry Pac-Man (who just happens to swing by every so often for a snack). It's up to you to get all of the ghosts lined up for him, because Pac-Man will keep eating them until he is stopped by a block or he runs out of ghosts. In addition, his range of movement on the playing field is limited to horizontal or downward—thus adding further strategy. There are three game modes to choose from: 1 Player Normal, 2 Player VS., and the challenging 1 Player Puzzle. Feel like gobbling up some ghosts?    


    Riot Zone (TurboGrafx16 CD-ROM, 1 player, Rated E 10+ for Everyone 10 and Older - Tobacco Reference, Violence, 800 Wii Points): Riot Zone is a side-scrolling fighting game that follows two heroes as they fight to take down an evil organization. The crime syndicate Dragon Zone has kidnapped Hawk's girlfriend and it's up to him and his partner detective, Tony, to get her back. Join them as they jump "fists first" into the grim Kowloon district. Play as Hawk or Tony and fight through all five stages in the deadly Kowloon district. Smash down the Dragon Zone goons in areas like the Harbor, Abandoned Warehouse and the Ghetto. Both characters have unique skills and attacks. Hawk is a master of karate, while Tony is a hard-hitter. That being said, both guys are massive and possess killer techniques. The hard-boiled action is enhanced by the game's realistic sound effects.    


    For more information about Wii, please visit wii.com.


    260
    TalkBack / Shin'en Adds WiiWare Audio Support
    « on: January 10, 2008, 01:33:57 AM »
    Handheld development studio and audio outsourcer extends services to WiiWare's small developers.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=15091

     Shin'en Multimedia extends its audio services to Nintendo’s Wii WareTM.    


    After creating soundtracks for almost 200 games Shin'en now also provides audio  outsourcing services for Nintendo’s upcoming Wii WareTM platform.
       


    Munich, Germany – January 10, 2007 – Shin’en Multimedia, a  leading game developer and leading audio producer for the  Nintendo platforms today announces to extend its audio  outsourcing services to the Nintendo Wii WareTM platform.    


    As Wii WareTM developers are more limited in resources than  with disc based games they need to have custom data solutions  for their audio. Shin'en delivers thrilling custom sequenced  soundtracks that use only a fraction of resources compared to  those needed with streamed audio for nearly a decade. Shin'en  now extended its proven DSX toolchain to produce audio that  makes full use of the fantastic Wii sound capabilities.    


    “We are happy to extend our audio services to the Wii Ware  platformTM. This shows again our position as leading audio  outsourcing company for Nintendo systems" said Manfred  Linzner, Project Manager at Shin’en.    


    For more information about our services please visit  http://www.shinen.com/music.


    261
    TalkBack / Possible Delay for Brawl
    « on: January 09, 2008, 05:49:00 AM »
    Retailers have begun listing new release dates in early March.  No word yet from Nintendo.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=15073

     Super Smash Bros. Brawl, one of the most highly anticipated games of this or any other year, was already delayed from late 2007 until February 10 for North America.  Now, reports are pointing to yet another delay, this time to the second week of March.    


    GameFly, the online game rental service that works much like Netflix, now lists a release date of 03/12/2008 for the game.  GameCrazy, the game retailer affiliated with Hollywood Video stores, is listing 03/31/2008, but release dates on the last day of a month typically mean the game could be released at any time during that month.  Other major online retailers, including EBgames.com, Outpost.com, Amazon.com, and Walmart.com, are still displaying the February 10 date.    


    However, Nintendo World Report has learned from a trusted source, who wishes to remain anonymous, that Wal-Mart's corporate database has indeed been updated to reflect an early March release for Brawl.  With the world's largest retailer expecting a delay for the game, it can only be a matter of time before Nintendo makes an official announcement of Brawl's new release date.


    262
    TalkBack / Olimar Joins Brawl
    « on: January 08, 2008, 06:03:45 PM »
    The diminutive captain and his troupe of Pikmin have entered the fray.  Are even more new Smash Bros. characters on the way?
     http://www.nintendoworldreport.com/newsArt.cfm?artid=15072

     King DeDeDe was the last new Smash Bros. character revealed on the game's official blog, but today's update finally has another: Captain Olimar from Nintendo's Pikmin series.  Of course, Olimar has a gang of Pikmin (one of each color, including white and purple) to aid him in combat.    


    All we know so far about Olimar is that he has to manually pluck Pikmin from the ground during gameplay, and they don't live very long.  Without any Pikmin, Olimar can't even perform smash attacks.  The blog also notes that Pikmin tend to become scattered -- perhaps Olimar's trademark whistle can be used to call them?    


    The initial revelation doesn't give many details about how Olimar will play, or what kinds of special moves he will bring to battle.  However, the blog usually follows up new character announcements with some of their special moves later in the week, so stay tuned for more information.


    263
    TalkBack / This Week's VC Games
    « on: January 07, 2008, 06:21:54 AM »
    StarTropics and KOF '94 start the year off with a yo-yo and a kick to the face.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=15064

     WII-KLY UPDATE: TWO NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL    


    Jan. 7, 2008    


    Can't believe it's already 2008? Soothe that sense of future shock with a visit to the Wii Shop Channel, where we've just added a pair of awesome vintage games from way back in the 20th century. This week's new offerings include an unpredictable island-hopping adventure and a legendary fighting title, each guaranteed to deliver classic gaming excitement throughout the new year and beyond.    


    Two new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:    


    Star Tropics™ (NES®, 1 player, Rated E for Everyone-Mild Fantasy Violence, 500 Wii Points): Find out just how resourceful you can be in this classic game, with its mixture of adventure and RPG elements. Step into the shoes of Mike Jones, a teenage star pitcher from Seattle who has come to the tropics to visit his famous archeologist uncle, Dr. Jones. After being told that his uncle has been abducted, Mike begins a perilous quest in order to rescue him and figure out the mysterious plot behind his disappearance. Luckily for Mike, he meets helpful villagers and finds more powerful weapons as he explores numerous locations and island-hops using his uncle's submarine. You'll never know what to expect next as the cosmic story unfolds over the course of eight action-packed chapters, ranging from Dr. Jones's lab on C-Island to an alien spacecraft. Who knew a tropical vacation could turn into a mission to save the world?    


    THE KING OF FIGHTERS '94 (NEOGEO, 1-2 players, Rated T for Teen-Animated Blood, Mild Language, Mild Suggestive Themes, Alcohol & Tobacco Reference, Violence, 900 Wii Points): As the first game in the long-running KING OF FIGHTERS series, THE KING OF FIGHTERS '94 brought together popular characters from other well-known franchises and pitted them against each other. Match warriors from Fatal Fury against favorites from its sister series, Art of Fighting. Or see if the casts of the Ikari Warriors and Psycho Soldier series better suit your fighting style. Plus, there's a set of brand new characters, exclusive to the KOF series, who are willing to join the fray. But there's a twist: Instead of the standard best-two- out-of-three-rounds fight setup, players choose one of eight teams, each made up of three teammates. To win, all members of the other team must be eliminated before your fighters are knocked out. Use the game's power gauge to inflict maximum damage and end the round with a devastating finishing move. It's a battle royal unlike anything else-a game whose inspiration is easily seen in the fighting games that followed it. Can your team be the last one standing?


    264
    TalkBack / REVIEWS: NiGHTS: Journey of Dreams
    « on: January 06, 2008, 06:58:42 PM »
    How does the long-awaited Sega sequel hold up for someone new to the series?
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=15060

     I've never played the original Nights game on Sega Saturn, and I'll probably never get a chance to.  However, I love games with flying, so I was curious to try the highly anticipated sequel to such a beloved game.  I came away from it… amused.  Nights: Journey of Dreams is a charming title with simple but fun gameplay.  I wouldn't say that I've been converted to a Nights fan, but I had a good time with the game.    


    It's a bit hard to understand how Nights is played until you try it.  Most of the game involves flying on a 2D plane through 3D environments, so it's more like Uniracers than Pilotwings.  There are several mission types, but the main one has you chasing after birds to get keys.  Nights is not just the name of the game but also the name of the main character, a flying clown who lives in the world of dreams.  He has just one flying speed, though you can dash much faster as long as you have dash power.  That meter is refilled by flying through rings, which is more difficult to do while dashing.  The game plays much like a race, in which you hit the gas on straight-aways and slow down to make turns.  Meanwhile, a beautiful 3D world is scrolling by, and the course often spirals around or dips under objects in the environment.  Although the gameplay doesn't exactly feel like flying, it is fun and exhilarating.    


    I also like the fact that you can play most of Nights with just the Nunchuk, because all it needs is a joystick and one button (to dash).  The Classic controller also works well, if you have one.  The Remote-only option is best avoided – it involves pointing a cursor in the direction you want Nights to move, which is too slow and inaccurate for this type of game.  With a joystick, Nights moves fluidly and responsively, and my only complaint is that his turning radius is larger than you might expect.  That may cause some initial frustration with creating Paraloops, which appear when you draw a circle with the trail of sparkles that Nights leaves behind.  This issue goes away with time and practice, though.  There are some camera troubles, in Sonic Team tradition, as the camera sometimes zooms in too close to tell where you are going or what you are supposed to be doing.  There's nothing you can do about it, but the camera will usually move to a better angle if you keep moving through the level.    


    The real problem with Nights is that the best parts of the game are interrupted by a lot of bad storytelling and mediocre side-missions.  The idea of inhabiting your dreams is an old one but holds many possibilities.  In this game, Will and Helen are two children who enter the world of dreams and have to combat the Nightmares, led by a huge villain named Wizeman.  This would be a fine framework, but the game takes its story way too seriously, with cut-scenes before and after almost every mission.  The plot is clichéd and boring, and the child actors are quite terrible.  Listen for their fake English accents to come in and out randomly, or take bets on whether Helen's voice actor will make it through her lines without falling asleep.  The only bright spots are the exquisite CG movies in the intros and endings for each character.  The real-time scenes played through the rest of the game struggle to reach the gravitas of a Saturday morning cartoon.    


    The other problem, which should be no surprise coming from Sonic Team, is that the basic and very fun gameplay described earlier makes up about a third of the game.  The rest of Nights is padded out with confusing mini-games and sleep-inducing levels where you directly control Will and Helen through bland mazes, the latter being more prominent in Helen's half of the game.  There are also several uneven but very interesting boss battles that have nothing to do with their corresponding levels.  Even though the boss battles range from excellent to tedious, they are all so creative and unusual that you'll look forward to each one, hoping it will be one of the good ones.    


    Equally inconsistent are the visuals.  All of the bosses look incredible, while Nights himself looks like a misshapen clown, and the children have an eerie, robotic appearance, especially in their faces.  The environments look spectacular when scrolling by quickly in flying levels, but they are much less impressive when viewed up close in cut-scenes and on-foot levels.  Where you can expect more uniform quality is the soundtrack, full of orchestrated songs that are so catchy, you'll have them in your head for hours afterwards.  I can hear the music even now, hours after trading in the game towards a Smash Bros. pre-order.    


    That leads to one last gripe, although it's a minor one.  Nights is an average length game in terms of content, with totally distinct levels for both Will and Helen.  However, nearly everything in the game is rather easy for an experienced player, so you can blow through several missions in the span of half an hour.  Each one is graded, and there are good rewards for improving your scores up to a point, but even that goal is quickly accomplished.  The lifeless "My Dream" feature (essentially the same as Sonic's Chao Garden) is not worth your time.  Local and online two-player races are a fun diversion, but it's hard to imagine anyone but very hardcore Nights fans playing them more than a few times.  The game has good replay value, but you'll see every level, mission, and boss in the first few hours.    


    Despite significant problems, Nights is a truly charming game that's not quite like anything else out there.  It is probably designed for children more than anyone else, and they will get the most out of it and be less distracted by the poor acting and storytelling.  Older gamers should definitely try it out, but you can probably wring it of satisfaction during a weekend rental.

    Pros:
           

  • Flying is simple, fun, and exciting
  •  
  • High quality, addictive music
  •  
  • Great use of Wii's online features
  •  
  • Clever, graphically impressive boss battles


  •        Cons:
           
  • Shoddy filler gameplay
  •  
  • Overbearing and undercooked story
  •  
  • Camera is often zoomed in too far


  •                Graphics:  8.0
           Levels and characters look average up close, but most of the game is colorful, vibrant, and sharp.  The character design for Nights himself is simultaneously goofy and unnerving, but most other characters and especially bosses look great.

                   Sound:  7.5
           Nights deserves a lot of credit for the childish, carefree soundtrack that will bring a smile to anyone's face.  That good will is tainted, however, by some truly awful voice actors—especially the children, who even contribute some unfortunate singing to the end credits theme.

                   Control:  8.0
           Stay away from the Remote-only feature, and you'll find that the controls in Nights are simple and elegant.

                          Gameplay:  6.5
           The flying missions are great fun – but there's a lot of other stuff that is considerably less entertaining.  Those who have played the 3D Sonic games will find a similar concoction here.

     


           Lastability:  6.0
           There are dozens of missions to play through, but most of them are quite brief and rather easy.  If you still want more, there are several options to keep playing, such as a good online race mode and some incentives to improve your scores in the story mode.  The "My Dream" feature is boring and lifeless, despite a neat option to explore other players' gardens.

     


           Final:  7.0
           Nights is an unusual, very inconsistent game much in the style of other recent Sonic Team releases, though it is better than most of the 3D Sonic games.  It's definitely worth playing, but perhaps not worth buying except as a children's game.      


    265
    TalkBack / One Piece: Unlimited Adventure Goes Gold
    « on: January 04, 2008, 06:00:50 AM »
    The next One Piece adventure sees a January 22nd release.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=15054

     One Piece™: Unlimited Adventure™ Finds Gold In North America    


    The Straw Hat Pirates to Land on the Wii™
       


    Santa Clara, Calif., (January 3, 2008) – Leading video games publisher and developer, NAMCO BANDAI Games America Inc., announced today that One Piece™: Unlimited Adventure™ has gone gold for the Wii™. Based on the hit animated TV series, One Piece™, players will follow the adventures of the Straw Hat Pirates as their journey leads them to treasure and perilous encounters on an uncharted isle. Danger awaits swashbuckling players when One Piece: Unlimited Adventure is released on January 22.    


    “One Piece: Unlimited Adventure is the perfect fit on the Wii system as gamers can come together to explore, compete and experience the world of the animated series," said Todd Thorson, Director of Marketing and Public Relations at NAMCO BANDAI Games America Inc. “One Piece: Unlimited Adventure embodies our commitment to produce top-notch games that are an extension of its popular anime properties."    


    While sailing the open sea, an island mysteriously rises from deep beneath the ocean waves, leaving the Straw Hat Pirates stranded on a strange land. Players will take control of their favorite One Piece characters to explore new areas, battle vicious enemies and solve challenging puzzles.    


    With the innovative Wii Remote™ and Nunchuck™ controller, players will pull, turn and swing to battle nefarious villains using each character’s own unique set of moves including Luffy’s “Gum Gum Storm" and Nami The Navigator’s “Cyclone Tempo". Players can experience the exclusive new storyline in Adventure Mode with one of eight Straw Hat Pirates; put their skills to the test in Survival Mode; or go toe-to-toe with friends in Vs. Mode. Players can also unlock over 40 characters, secret items, and special costumes. With more characters to play as and hours of gameplay, One Piece: Unlimited Adventure marks the spot for fun and adventure on the high seas.    


    One Piece: Unlimited Adventure is rated “T" for teen by the ESRB. For more information on One Piece: Unlimited Adventure, please visit: onepiece.namcobandaigames.com.


    266
    TalkBack / Bomberman Land Goes Gold for Wii, DS
    « on: January 04, 2008, 05:44:18 AM »
    Bomberman blows up the Wii and DS on January 29th.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=15053

     BOMBERMAN LAND GOES GOLD ON Wii™,  Nintendo DS™, AND PSP® (PlayStation®Portable) Systems    


    Hudson Entertainment's Award-Winning Bomb Maker To Hit Retail Shelves  January 29, 2008 for $29.99
       


    REDWOOD CITY, Calif - January 4, 2008 - Hudson Entertainment, the North  American publishing arm of Hudson Soft, today announced BOMBERMAN LAND  for the Wii and PSP® (PlayStation®Portable) system, and BOMBERMAN LAND  Touch! 2 for the Nintendo DS have gone to gold master. Published by  Hudson and distributed in North America by Konami Digital  Entertainment Inc., all three versions are planned to ship on January  29, 2008 for a SRP of $29.99 each.    


    BOMBERMAN LAND brings an exciting single player campaign element to the  Bomberman property while holding true to the multiplayer mode that has  made it so popular in the past. The series introduces a multitude of  mini-games, many of which can be played in multiplayer mode.  The PSP®  and Wii versions feature 50 mini-games. While the Wii version is full  of interactive games that utilize the Wii RemoteT in various ways, the  Nintendo DS version features over 40 types of mini-games that are  played with the Stylus. In addition, the BOMBERMAN LAND series  features a robust single-player Story Mode, where players can explore  a fantasy land and solve quests and puzzles with the ultimate goal of  restoring peace and tranquility to the beleaguered Bomberman world.    


    Best of all, players will find the classic multiplayer Bomberman  experience that gamers know and love on each platform. The PSP® and  Nintendo DS versions allow for shared play locally and up to 4 players  globally.  The Wii version features 6 different "Battle Modes" with 20  maps each for the ultimate party.


    267
    TalkBack / Konami Announces Target: Terror
    « on: January 03, 2008, 05:46:09 AM »
    Another arcade-style light gun game for your Wii Zapper (or not) is on the way.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=15051

     KONAMI BRINGS OLD-SCHOOL ARCADE ACTION TO THE NINTENDO WII™ WITH TARGET: TERROR™    


    First Konami Title Compatible with Wii Zapper™ Peripheral, Features Fast-Paced Run ‘N’ Gun Action, Dual Wielding and Fun Mini-Games
       


    El Segundo, CA – January 3, 2007 – Konami Digital Entertainment, Inc. announced that Target: Terror™ is currently in development for the Nintendo Wii™.  The game is based on Target: Terror Gold, the top-grossing arcade game of 2006 and designed by arcade pioneer Eugene Jarvis, founder of Raw Thrills, Inc., the developer of Big Buck Hunter PRO.      


    Target: Terror is the first game from Konami that will be compatible with Nintendo’s new Wii Zapper™; players will be able to capture the old-school flavor of fast-paced light gun shooters from gaming’s glory days of the arcades.  Target: Terror puts players in the role of an elite counter-terrorist agent charged with protecting the U.S. from an ever-increasing wave of terrorist threats.      


    With a full-scale assault spanning the entire nation, players can show these terrorist thugs who’s boss, using an assortment of lethal weapons including machine guns,  grenade launchers, freeze guns, flamethrowers and even an orbital laser beam from space.  Target: Terror also features a unique “Justice Mode," allowing players to dual-wield weapons for twice the mayhem.      


    Target: Terror also features an unlockable offering of fun and humorous mini-games inspired by a variety of arcade classics.      


    Developed by Leviathan Games, Target: Terror is expected to explode onto the Wii in Q1 of 2008.  For more information, visit the website at www.konami.com.


    268
    TalkBack / Hudson Bringing Deca Sports to Wii
    « on: January 03, 2008, 05:05:58 AM »
    New ten-sport offering a unique mix of Curling, Badminton, Archery, and Kart Racing.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=15046

     GET YOUR GAME ON THIS SUMMER WITH HUDSON ENTERTAINMENT'S DECA SPORTS  FOR THE NINTENDO Wii    


    Ten Unique Sports Including Basketball, Supercross, Figure Skating and  Curling Form the Most Comprehensive Sports Game Ever
       


      REDWOOD CITY, CA - January 3, 2007 - Hudson Entertainment, the North  American publishing arm for HUDSON SOFT, today announced that it is  bringing Deca Sports, a unique ten-sport game, exclusively to the Wii  home video game system in Summer 2008. Combining ten sporting events  into one addicting and fun-filled game, Deca Sports offers an  immersive experience for fans of any age. The sporting events: Beach  Volleyball, Snowboard Cross, Badminton, Basketball, Curling, Figure  Skating, Archery, Supercross, Soccer and Kart Racing.    


    "We have seen tremendous growth in the casual sports gaming market in  the last few years, and saw an opportunity that would be a perfect fit  for the Nintendo Wii" said John Greiner, President and CEO of Hudson  Entertainment. "With Deca Sports we wanted to offer a sports package  that is unrivaled in terms of sheer number of available sports. More  importantly, the game is easy to play, but offers layers of depth that  even hardcore sports enthusiasts will love to play."    


    Each sport in the game uses the Wii Remote in unique yet accessible  ways. With a subtle swing of the Wii Remote players can hit and spike  the ball in Beach Volleyball, while twists of the wrist produce a wild  ride down the slopes in Snowboard Cross. In Figure Skating players  need to keep to the music and properly time all of their jumps and  spins in order to impress the judges while passing the ball and lining  up shots is essential in Soccer.  All ten sports support both single  player and multiplayer modes, in addition to a training mode to  practice essential skills.  The wide range of events and modes make  Deca Sports the perfect game for players and sports fans of all ages.


    269
    TalkBack / New VC Games for NYE
    « on: December 31, 2007, 03:34:47 AM »
    Celebrate the end of the year with the most evil and addictive game music of all time in Bubble Bobble.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=15039

     WII-KLY UPDATE: THREE NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL    


    December 31, 2007 - What are you doing New Year's Eve? Thanks to the Wii™ Shop Channel, you've got some outrageous new options. This week's classic game additions offer brilliant fantasy and crackling action to help you ring in '08. So if you haven't made any New Year's resolutions yet, allow us to suggest a few: pop more bubbles, battle more medieval beasts and try to save the universe a little more often.    


    Three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii Shop Channel every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:    


    BUBBLE BOBBLE® (NES®, 1-2 players, Rated E for Everyone, 500 Wii Points): BUBBLE BOBBLE's release in 1986 introduced the two bubble dragons, Bub and Bob, and brand new play mechanics, with players defeating enemies by trapping them in bubbles and then popping them. Although the puzzle-action game can be beaten by clearing all 100 rounds, it also contains secret elements such as not being able to get the "true ending" in single-player mode; hidden commands that lead to secret rounds; and a ton of different items. These elements are some of the game's most memorable and important features. Each round even has different air currents that are not visible, so bubbles rise in unpredictable patterns. Aspects like forcing players to understand and utilize these different patterns while playing help make this a revolutionary game that is fun to play anytime.    


    Light Crusader™ (Genesis, 1 player, Rated E for Everyone-Animated Violence, 800 Wii Points): Each day, more good townspeople of Green Row have been mysteriously disappearing, and beleaguered King Weeden summons the knight Sir David to investigate. Armed with his wits and his sword, Sir David must find the cause of this strange evil and save the citizens of Green Row before things get any worse. Take the role of the brave knight in this action RPG and get to the bottom of the mysteries of Green Row as you fight enemies, solve puzzles and use your best combination of brains and brawn to save the kingdom.    


    TOP HUNTER (NEOGEO, 1-2 players, Rated E10+ for Everyone 10 and older-Cartoon Violence, 900 Wii Points): Take on the role of either Roddy or Cathy, bounty hunters in this side-scrolling action game set far in the future when humans have colonized space. But all is not well: Space pirates called the Klaptons are making their way through the galaxies, wiping out peaceful settlements along their path. This disgraceful behavior leads to them having a price on their heads, so now Roddy and Cathy must travel through four distinct worlds on a mission to defeat their leader, Captain Klapton. Both characters have retractable arms-used to grab enemies or other objects in the scenery-that can then be thrown at others to destroy them. Also, be on the lookout for rings or levers to pull, as this might reveal special bonuses. Further adding to the mix, the game uses a unique system where the action happens on two planes, with the player switching between them at will. Can you prove yourself worthy of the Top Hunter name and help save the universe?    


    For more information about Wii, please visit wii.com.


    270
    TalkBack / REVIEWS: My Word Coach
    « on: December 22, 2007, 03:53:27 AM »
    Ubisoft's new brain training game is designed to build your vocabulary, but does it really work?
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=15030

     "Kirsch", "assiduous", "fishwife", "silage", and "exigent" are just a few of the words I now understand for the first time, and it's all thanks to My Word Coach.  This DS game is clearly an attempt to jump on the brain training craze initiated by Nintendo's own Brain Age series.  The difference is that while Brain Age has you completing various exercises with only vague promises of the healthy benefits, My Word Coach focuses on a concrete goal —learning new words— with easily verifiable results.  I've played Brain Age for weeks straight, and I still can't say for sure whether it made me smarter or able to think faster, but I can demonstrably show that My Word Coach has expanded my vocabulary in just a few days.  In that sense, Ubisoft's edutainment experiment is successful.    


    The interface is simple because quick play and creating a new file are cleverly combined into one mode.  If you've never played the game before, it gives you a few minutes to try the word-based mini-games before asking you whether you want to create your own profile to track daily progress.  If you do, your progress up to that point will be counted towards your first day of training.  This is a great idea that simplifies the menu choices for new players and avoids bogging them down with a lot of profile creation tools until after they've had a chance to play the game.    


    Instead of a Brain Age or Eye Age, this game uses Expression Potential as the criterion of value to describe your progress.  Your Expression Potential is a percentage that is initially determined by a strange test in which you are shown a long series of words and asked simply whether you recognize each one.  It would be easy to lie and just say "yes" to all of them, but some of the words are intentionally misspelled or are completely made up, so the game forces at least partial honesty on the process.  After you receive the starting value for your Expression Potential, it can be increased 1% per day by completing a barrage of vocabulary exercises that make up the bulk of the game.    


    There are several exercises with varying methods of introducing new words and reinforcing ones you may have seen but still don't fully understand.  Some of these mini-games focus more on spelling, while others ask you to match words with their definitions.  There's even a Tetris-style falling blocks game in which you tap on letter blocks to spell out new words.  These tasks range from thirty seconds to a couple of minutes each, and they all end with a chance to review the words and their meanings at your leisure.  The game also keeps a unified glossary of every word you've ever seen in the exercises, so you can always go back and look up something you can't quite remember.  The definitions come from the Cambridge Advanced Learner's Dictionary, so you can feel confident about the game's accuracy.  Every day, you'll be shown how many words you must correctly identify across all the different mini-games to increment your Expression Potential.    


    That's where my main criticism comes in.  The daily quota of words grows large very quickly, on the order of 150 words, and that means you are expected to play for about thirty minutes before getting credit for your work.  Thirty minutes is quite a long session compared to other brain training games, and it will probably have to be completed in two or three bursts if you're fairly busy.  I'm all for these games allowing longer play sessions, but it should be optional.  My Word Coach requires these lengthy sessions just to make progress and satisfy the basic training requirements.  It also can't back up these huge word quotas with a sufficient number and variety of mini-games.  Passing 150 words means that you will have to play every mini-game twice or even three times, and some of these exercises are heavily redundant in the first place.  The result is that My Word Coach, while initially fresh and fun, starts to feel like work after only a few days of routine playing.    


    There is little else to say about My Word Coach; it's a simple game with a simple purpose.  It does succeed at what it claims to do, and if that's your only concern, I can recommend it as an effective product.  It is not, however, a particularly fun game in the long run, mainly due to the limited number of mini-games and the mountainous requirements for daily progress.  This is a classic case of a good idea with lackluster execution, making My Word Coach the kind of game that I'd like to see followed up with an expanded and improved sequel.

    Pros:
           

  • It really works
  •  
  • Catchy soundtrack


  •        Cons:
           
  • Feels more like homework than playing a game
  •  
  • Bloated word quotas conflict with anemic mini-game selection
  •  
  • Quirky handwriting recognition


  •                Graphics:  5.0
           Unimpressive, but also irrelevant, the visuals are slightly trendy and bland.  The static character portraits of your "coaches" convey little personality and invoke no motivation.  At least Dr. Kawashima's floating head is funny and weird.

                   Sound:  9.0
           This game has the kind of music you'd expect to hear in a TV commercial for cereal or a family sedan.  These short but catchy tunes are refreshingly different for a video game and work perfectly for this kind of "non-game".

                   Control:  7.0
           The touch screen controls are mostly responsive and straightforward.  One minor exception is the handwriting recognition, which works overall but has a lot of trouble with certain letters, like "O" and "D".  It also can’t recognize lower-case or cursive letters.  It's sufficiently bad that the game includes a "game" to help you practice writing the letters in a recognizable way.  However, handwriting input is only used in one of the mini-games, so it's not a big deal.

                          Gameplay:  6.0
           The game is comprised of half a dozen mini-games of varying complexity, but none of them are particularly addictive or interesting, not even the one that looks like alphabet-Tetris.  At least they have multiple difficulty levels that eventually become quite challenging.

     


           Lastability:  7.0
           How long you're willing to play the game depends largely on your intent.  If you need to have fun to keep going, you'll probably get tired of the daily grind after a few days.  If you seriously need vocabulary help and are willing to work for it, this game has tons of words to teach you and some effective (though not very fun) ways of doing so.

     


           Final:  6.5
           My Word Coach isn't an unpleasant experience, but it feels like the sort of game your third grade teacher might devise to help you learn multiplication tables.  It might make learning a little easier, and you'd probably prefer it over the traditional methods, but you wouldn't play it in your free time.      


    271
    TalkBack / REVIEWS: Trauma Center: New Blood
    « on: December 20, 2007, 05:38:03 PM »
    New doctors, new operations, same great gameplay.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=15027

     There’s a new Trauma Center game on the Wii, but in many ways, not much has changed.  You’ll still perform dozens of surgeries, sometimes two or three in a single mission.  You’ll still page through several minutes of storyboards before each operation.  You’ll still face a mobile, mutating disease being deployed around the world by bioterrorists.  You’ll still have to try some missions numerous times before finally passing them.  All in all, New Blood is about as straightforward as a sequel can get.  That’s not such a bad thing, since the last Trauma Center was a sleeper hit from Wii’s launch lineup, and more missions built around the same core gameplay is probably okay with many fans.    


    Luckily, New Blood does have some small changes that add up to make this game significantly improved over its predecessor.  Cooperative two-player support is a huge one – the game looks almost exactly the same with two surgeons going at it, but the missions are much less difficult with a helper, and the strategies become more complex as you communicate verbally to delegate tasks in an efficient manner.  The difficulty doesn’t go up when you add a second player, so co-op mode is a practical way to get past a mission that you just couldn’t pass on your own, too.  It might even give you a realistic chance of playing through the game on the Hard setting.  (As in Second Opinion, you may increase or decrease the difficulty before each mission, so you’re never stuck with one setting.)    


    The new storyline features two doctors: Markus Vaughn and Valerie Blaylock.  Both are more mature and ultimately more interesting than Derek Stiles, and they always operate together, so you can choose your doctor du jour before each mission.  They begin the game in Alaska but eventually move to Los Angeles and then Washington, D.C. to join Caduceus, the world-class research hospital.  There are many supporting cast members, most of whom you’ll slice open at some point.  The story is once again well written and captivating, and it is brought to life with mostly excellent voice acting, another new feature for the series.  The quality of the acting is far above what we’ve come to expect in a video game, and these performances make it easy to sit through story sequences that often last several minutes.  Some kind of character animation would be even better, but anyone with a taste for good storytelling will appreciate the storyline as a significant part of the game.    


    Once again, the story revolves around a man-made plague threatening to become an epidemic.  Instead of GUILT, it’s Stigma, but it’s hard to tell the difference once you start playing.  However, there is a major improvement in how New Blood distributes the Stigma missions.  In the original Trauma Center, normal surgeries mainly occurred early in the game and seemed like mere training for the GUILT onslaught.  Once Dr. Stiles encountered GUILT, that was all he did.  New Blood is much better about giving you interesting operations throughout the game, even after Stigma becomes a serious threat.  The variety is impressive: you’ll install a pacemaker, transplant a liver, treat burns with skin grafts, suture aneurysms in the brain, mend cracked ribs, remove bullets, and even perform a bit of veterinary medicine.  New Blood knows that even in the face of a killer disease like Stigma, sometimes it’s refreshing to perform a simple appendectomy.    


    Online leaderboards are the only new feature that fails to make the game seem new.  Each mission’s score must be uploaded separately.  You can only see your ranking and the top ten; you cannot browse through the entire list, and the game doesn’t synchronize with your Wii system friends, so it’s just you versus everyone else.  Unless you have realistic aspirations of competing for the top scores in the entire world, there’s no motivation to outperform other players.  Leaderboards are only fun when you can compete against people you know, so they’re quite pointless in this game.    


    Nevertheless, New Blood is a wonderful game that combines a compelling story, challenging gameplay with fully adjustable difficulty, and plenty of variety and longevity.  It’s perfect for fans of Second Opinion, while the cooperative mode and optional tutorials make it easier for new players to learn.  The series will need some big changes if it is to continue, because this is a "diminishing returns" kind of sequel that seems to push the Trauma Center formula as far as it can go.

    Pros:
             

  • Tremendous voice acting propels story
  •  
  • Far more variety in operation types
  •  
  • Caters to new players and hardcore experts


  •        Cons:
           
  • Online leaderboards feel tacked on
  •  
  • Worst box art ever?


  •                Graphics:  6.0
           To say the vusuals are stylized would be a nice way to put it.  Operation graphics are so cartoonish that it's often hard to identify the organ under the knife, while blood and pus occur only in gaseous form.  The character portraits look great, but they're totally static, as are the story sequence backgrounds.  This presentation was acceptable on Nintendo DS, but it badly needs an update to stand up to other Wii games.

                   Sound:  9.0
           This is how you do great voice acting in video games.  The characters spring to life with intelligence and maturity as the actors do their best to downplay the melodramatic writing.  The music is less impressive but still solid, with several dramatic new tunes blended with familiar songs from the last game.

                   Control:  9.0
           Straightforward pointer control is elegant and works extremely well.  Using the joystick to select tools is still touchy, but that's just because there are so many tools mapped onto it.  Like most other things in Trauma Center, it takes practice to master.  The Healing Touch star-drawing activation is still janky, unfortunately, but at least experienced players won't need it as often.

                          Gameplay:  9.0
           Though largely the same, New Blood's gameplay is improved over Second Opinion simply by how much diversity exists throughout the game.  It's always exciting to see what the game will throw at you next, and their reduced frequency makes the Stigma operations more exciting and intimidating.

     


           Lastability:  8.0
           This one is longer than its predecessor, and it helps that no one has already played through it on the DS.  Cooperative play is a big incentive to go through the whole game again, and there are lots of bonus missions even if you can't find a partner.  The leaderboards are disappointing, though.

     


           Final:  8.5
           New Blood is very much a direct sequel with incremental improvements over Second Opinion.  However, a conservative sequel to a great game is still a great game in its own right.  Who can resist the chance to play doctor on the same system that lets you play sports star and guitar god?  Like other great Wii games, Trauma Center: New Blood finds ways to make an inherently compelling simulation easy and fun to play.      


    272
    TalkBack / NiGHTS: Journey of Dreams Ships for Wii
    « on: December 18, 2007, 05:23:48 AM »
    Sega's cult classic finally has its sequel.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=15004

     SEGA SHIPS NiGHTS: JOURNEY OF DREAMS FOR THE Wii    


    Dreams Come to Life in SEGA’s Highly Anticipated Release of NiGHTS: Journey of Dreams for the Wii Home Video Game System
       


      SAN FRANCISCO (December 18, 2007) – SEGA of America, Inc. today announced that NiGHTS™: Journey of Dreams for the Wii™ home video game console has shipped to retailers throughout North America.  Unlike any other game, NiGHTS: Journey of Dreams delivers the feeling of flight through the innovative Wii control system and sends players on an epic journey of exploration and adventure.  With online-enabled competitive play and an intriguing artificial life system, NiGHTS: Journey of Dreams is the first Wii title to tap into the system’s Wi-Fi capabilities with Forecast Channel support that recreates the player’s regional weather within the game’s custom “My Dream" sandbox-like area. Additionally, the game features an online two-player race mode enabling gamers to race head-to-head via Wi-Fi connection. Featuring a storyline about courage, hope and inspiration, NiGHTS: Journey of Dreams is an ideal game for the entire family.    


    NiGHTS: Journey of Dreams unfolds in Nightopia, the spectacular dream world of two young characters, Helen and Will.  Struggling to overcome the every day challenges of growing up, these two 12-year-olds find their real life experiences spilling into their dreams.  As Helen and Will fall into a deep sleep they are greeted by NiGHTS, a fantasy jester, who leads them to explore the rich and vibrant land of Nightopia.  Along the way, NiGHTS helps the youngsters bravely face their fears by finding inventive ways to confront, outpace and outwit foes.    


    “The release of NiGHTS: Journey of Dreams is very exciting and special for both SEGA and gamers around the world," said Don Mesa, Director of Marketing, SEGA of America, Inc.  “Gamers have been clamoring for NiGHTS to return since its debut in 1996 and the end result is nothing less than spectacular.  We’ve harnessed the power and innovation of the Wii alongside a rich storyline and blended original and next-gen features that will transport gamers to a dream world like no other."    


    Building on the global popularity of the original NiGHTS into Dreams™ game, key elements of that critically acclaimed title were brought forward in this latest release.  Groundbreaking features, including the A-LIFE creature system, have been reawakened. There are three types of A-LIFE creatures – Nightopians, Nightmarens and Mepians – who exist within the dream world of Nightopia. Creatures can be captured in single-player mode using an acrobatic flight move called a Para-loop and transferred to the player’s “My Dream" space. The My Dream space is a sandbox-like world where A-LIFE creatures are raised and nurtured, or traded with other gamers online.  Over time, the My Dream environment will evolve, where various objects will appear and monthly holiday-themed events will occur.    


    NiGHTS: Journey of Dreams carries a suggested retail price of $49.95 and available at retail stores throughout North America.  The game is rated “E" for Everyone. For more information on NiGHTS: Journey of Dreams, please visit www.sega.com/games.


    273
    TalkBack / New Virtual Console Games
    « on: December 17, 2007, 03:48:39 AM »
    Get your fill of aliens and monsters with sci-fi/fantasy week on the VC.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14999

     WII-KLY UPDATE: THREE NEW CLASSIC GAMES ADDED TO WII SHOP CHANNEL    


    Dec. 17, 2007    


    It's sci-fi/fantasy week on the Virtual Console™, and you know what that means. The Cybernators are deadly, the aliens are ruthless and the monsters are...cute. It's a collection of three classic action games designed to keep your blood boiling as the weather gets cooler and the days get shorter. Virtual Console: your winter security blanket.    


    Three new classic games go live at 9 a.m. Pacific time. Nintendo adds new games to the Wii™ Shop Channel every Monday. Wii™ owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:    


    Cybernator (SNES®, 1 player, rated E 10+ for Everyone 10 and Older - Mild Fantasy Violence, 800 Wii Points): It is the near future. Resources are dwindling, and the major powers of the world are in dispute over territory. Pilot the Cybernator G5-E for the 95th brigade of the mechanized marines and throw yourself into the war. Get briefed before each mission to confirm your targets, and then do your best to clear each of the seven stages, freely using the suit's equipped tools and four types of weaponry. By collecting the "power chips" left by defeated enemies, it is also possible to reinforce each weapon up to a maximum of three levels. It is left to your judgment as to whether to reinforce a specific weapon or to power up all weapons simultaneously, adding a bit of strategy to the nonstop action. The powerful background music, military-like atmosphere (look for bullet marks on the walls and the strained communication during combat) and intense story development combine to give the world of Cybernator a gritty, sci-fi feel that you won't soon forget.    


    Alien Storm™ (Sega Genesis, 1-2 players, rated E 10+ for Everyone 10 and Older - Mild Fantasy Violence, 800 Wii Points): Shape-shifting aliens have infiltrated the city, creating chaos and panic! Fortunately, a trio of heroes called the Alien Busters has agreed to wipe out the invading creatures. The members of the team wield their own special attacks, and they unload a world of hurt on the Martian menaces from the city streets to the mother ship. Gordon, a tough guy with a bazooka, has a special gunship attack, while Karla has a flamethrower for alien crisping, though she prefers to use her special ballistic-missile attack. Finally, Slammer the robot can self-destruct at will and attacks the intruders with an electric whip and other devices. Take the aliens by storm and save your city.    


    Monster Lair (TurboGrafx16 CD-ROM, 1-2 players, rated E for Everyone - Mild Cartoon Violence, 800 Wii Points): Join young Adam and Laura as they embark on a fantastic adventure in this comical action/shooting game. Featuring beautiful music brought to life by the power of the CD-ROM, the game consists of 14 rounds packed with cute monster enemies. Players can either play alone as Adam (or play with a friend controlling Laura) as they battle their way through round after round. The first half of each round is the action scene, where players must avoid obstacles and pits. Use your Power Boost weapons against enemies and restore your Life Force with food as you head for the gate at the end. The second half is the exhilarating shooting scene, where players must shoot down flying enemies. Take out the boss at the end to clear the round and move to the next one.    


    For more information about Wii, please visit wii.com.


    274
    TalkBack / REVIEWS: Omni Bean Bag Chair
    « on: December 13, 2007, 07:33:38 AM »
    This bean bag chair from Sumo Lounge is both versatile and durable.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=14979

     If you've ever owned a bean bag chair, you probably know that they tend to be leaky, unsupportive, and expensive.  Otherwise, they'd be perfect for gamers!  Sumo Lounge has addressed these concerns with its Omni model.  It's a high quality product with many potential uses around the typical gamer's bedroom or living room.    


    My first question was whether or not the Omni would hold up to any abuse.  Though it would take years to do a truly thorough test of the product, I can say that its outer shell material is much, much tougher than that of any other bean bag chair I've seen.  This stuff looks bulletproof, but it's still smooth to the touch and perfectly comfortable against clothing or skin.  It also resists liquid spills, so don't worry too much about your gallon-sized Mountain Dew dumping onto the chair.  It is possible to open the bag to add or remove foam pellets, but the access point is guarded by a zipper buried under the strongest Velcro I've ever tried to pull apart.  It's very unlikely that any pellets will be leaking out of this thing; the only ones I ever saw seemed to leftover from the factory and sticking to the outside of the bag.    


    Unlike many bean bag chairs, the Omni has a certain inertia to its form that lets you shape it in more ways than you'd expect.  The shape-holding quality seems to be a combination of the type of pellets used and the design of the bag itself, with thick seams around the edge rather than one amorphous blob.  The seams look a bit uncomfortable, but you can't really feel them when sitting down.  This ability to hold shape means that you can arrange the Omni in several useful configurations, including some that support your back and even your neck.  You can also spread the bag out flat to serve as a floor pillow, and in this shape it's easily big enough for two people.  In fact, the Omni is so large that you should make sure your room has enough space for it.  Despite its size, the bag is not very heavy and can easily be moved around the room or lifted into a different shape.    


    At over $100, the Omni is a significant investment.  Its price seems extravagant until you realize that this is a piece of furniture.  If you figure that it will last years in your home and be the "go to" seat for eager guests, it's definitely worth the price.  There is an optional footrest called the Otto (which I have not tested) that does seem overpriced for its size and utility, but the Omni itself is very reasonable.    


    Sumo Lounge’s Omni is definitely the highest quality (and largest!) bean bag chair I have used.  It feels practically indestructible, yet very comfortable and stable in a variety of positions.  Because of my back problems, I was quite worried that I wouldn't be able to tolerate sitting in it for very long.  It's possible to sit in the Omni in ways that are surely unhealthy, but it's large enough and sturdy enough that you should be able to find a configuration that supports all critical areas of the body.  Perhaps the best thing about the Omni is how cool it looks, and how it will instantly attract anyone who sees it.  This is one seat that everyone will be fighting over at parties.

    Pros:
           

  • Able to withstand nuclear blasts, swarms of locusts, and Dr. Pepper
  •  
  • Works well for both solo gaming and social gatherings
  •  
  • Enormous but very lightweight


  •        Cons:
           
  • Too large for some small rooms
  •  
  • Careful tweaking may be needed to find supportive positions


  •                Appearance:  7.0
           It's a giant bag.  While not the sleekest thing in your living room (that would be the Wii), the Omni has a modest sheen and comes in a large array of colors to match your other furniture.  Its attractiveness may be diminished if it's larger than anything else in the room, which is understandable.

                   Comfort:  8.0
           This is the most important attribute of a chair, but with a bean bag, it depends largely on how you arrange the product.  There are some uncomfortable positions possible, and you probably won't be satisfied with simply launching yourself onto the Omni.  With some lifting and sculpting, it's possible to create several viable shapes for the chair that can support your back, prop up your head, let you sit close to the floor, or even support two people at once.  The foam beads don’t move around too much once you put weight on them, which helps to enhance the stability and supportiveness of the chair.

                   Quality:  9.0
           The Omni makes sitting down fun again.  That sounds odd, but you'll understand it when friends come over and start to play musical chairs with it.  You can spend hours propped up in a tall configuration for gaming, or lay it out flat as a floor pillow to play card games on the low coffee table.  In that sense, the Omni lives up to its name and proves to be very useful indeed.

                          Value:  7.0
           The Omni is priced fairly for its quality, but consider its utility before ordering one.  This thing requires quite a lot of space to be used properly.  If you're looking for a supplemental seat in an already crowded room, buy a metal folding chair that can be stored away easily.  If you need a whole new piece of furniture that will become a permanent fixture in the room, the Omni is definitely worth the asking price.

     


           Construction: 10.0
           The outer shell is made of very thick, very strong Nylon that is liquid and stain-resistant.  The beads inside are strong enough to hold a shape under pressure - exactly what you need when sitting down - yet they are easy to reposition when the bag is lifted.  Access to the inside of the bag is tighter than Fort Knox.  Every bean bag chair should be made this way.

     


           Final:  9.0
           The Omni is a huge step up from most other bean bags.  If you're looking for a new gaming chair and have plenty of room, the Omni is an excellent option.  It's also great for watching DVDs, reading books, or just lounging around with friends.      


    275
    TalkBack / Nintendo Claims DS Dominance in 2007
    « on: December 11, 2007, 08:59:25 AM »
    NOA says the Nintendo DS will outsell all other systems this year, even the highly sought Wii.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=14968

     NINTENDO DS WILL FINISH 2007 AS THE YEAR'S TOP-SELLING VIDEO GAME SYSTEM    


    Appeal to Core and Casual Gamers Keeps Portable System Going Strong
       


    REDMOND, Wash., Dec. 11, 2007 – While many eyes are focused on home video game consoles, Nintendo projects Nintendo DS™ to be the top-selling system of the year. More than 6 million Nintendo DS portable video game systems have sold in the United States in 2007 through Nov. 30, according to internal Nintendo of America Inc. sales numbers. That's a rate of about one sold every five seconds of 2007, enough to project Nintendo DS will be the top-selling video game system of any kind for the year. Nintendo DS has increased its sales in the United States every year since it launched in November 2004.    


    "There's no letup in sight," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Nintendo DS appeals strongly to both core and casual gamers, and its momentum is set to propel us into 2008."    


    Nintendo DS began 2007 strong, but its momentum only increased as the year progressed. Before 2007, Game Boy® Advance held the all-time U.S. Thanksgiving week sales record, with 600,000 systems sold in 2005. But Nintendo DS beat that Thanksgiving week record with more than 650,000 sold.    


    The huge appeal of Nintendo DS stems from the diversity of software available for the system. Four Nintendo DS games have sold more than 2 million in the United States alone, including New Super Mario Bros.®, Mario Kart® DS, Pokémon® Diamond and Super Mario® 64 DS. Another eight games have sold more than 1 million each in the United States, including Brain Age™: Train Your Brain in Minutes a Day, Pokémon® Pearl, Animal Crossing®: Wild World, Big Brain Academy™ and four separate versions of Nintendogs™.


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