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Topics - Jonnyboy117

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1076
TalkBack / Dragon Ball Z: Taiketsu Review
« on: December 17, 2003, 09:29:37 AM »
Let me take you back to the Super Famicom days in 1990s Japan…

For many years, Dragon Ball Z games were notorious for being, well, horrible.  Thankfully, most of those games were never released outside of their homeland.  Then Infogrames (now Atari) acquired the rights to create their own games for other markets, starting with the North American release of Budokai and Legacy of Goku in the past few years.  Although these games weren’t fantastic, they were still a giant leap in quality over previous attempts to turn the beloved anime series into games.  Dragon Ball Z: Taiketsu is the first American-produced game in the series to markedly reverse that trend.

Taiketsu is the first DBZ fighting game for the GBA.  It looks and plays not unlike the original Mortal Kombat game, now over a decade old.  Unfortunately, it imitates the grainy digitized graphics and jerky controls of Mortal Kombat while failing to offer any features as interesting as Fatalities or arena over-kills.  Taiketsu is a by-the-numbers fighting game in serious need of variety and balance.

The main draw of the game is, of course, its license.  Most of the Dragon Ball Z gang is playable, including both heroes and villains.  Anyone who has seen the anime will understand the appeal of staging fights among this crazy cast of characters.  All of them are incredibly powerful, and their battles tend to be epic and visually exciting.  It’s not uncommon for Goku to spend two whole episodes charging up a special attack, or for contestants to launch high into the air and speed around each other faster than the eye can see.  If you’re lucky, one of the main characters will go “Super Saiyan” and shift into a more powerful form.  All of these classic DBZ fighting elements are offered in Taiketsu, but none of them are implemented in a satisfactory manner.

Instead, very large character sprites walk and jump around on the ground, throwing punches and kicks at each other.  If you’re lucky, hitting the opponent will register damage.  Sometimes missing the opponent will still register damage.  I’ve seen an uppercut damage an opponent on the other side of the screen.  Obviously, the hit detection is way off the mark, and that’s one little detail that you probably want to get right in a fighting game.  Each character has the standard “Ha Do Ken” projectile and three special moves, all of which feed on energy from your super meter.  Unfortunately, this meter only fills up when you stand still and hold down both shoulder buttons to charge up energy.  The choice is between fighting only with paltry physical attacks or spending half the match charging up energy to do something a bit flashier.  Neither option has any particular strategic advantage, because this game is completely lacking in strategy, but going with the special moves will at least make the battles end sooner.

Most of the characters are essentially the same, and many even share special moves.  The only way you’ll make it through the main mode with each character (in order to unlock things) is if you can draw some kind of thrill out of controlling these characters for the sake of their affiliation with the anime.  That’s hard to do though, because the character sprites look really bad.  Rather than take the obvious route and make them look hand-drawn, the developer has rendered the DBZ characters in a strange and ugly “ACM” style, a la Donkey Kong Country.  I get the impression that the art looks great in its original size, but shrinking it down to just a few pixels and colors leaves devastating results.  Some of the characters are barely recognizable, they’re so grainy and pixelated.

The animation also has serious problems.  There aren’t enough key frames within the physical attacks, so it’s practically impossible to read the opponent’s next move and be able to react.  Some moves have just a single frame of animation: the character is standing still, then has a fist extended, then is standing still again.  There are numerous animation bugs, particularly relating to the special moves.  It’s entirely common to see your opponent knocked down lifeless by a big energy wave, then get back up and start hopping around until your super move is completely finished, at which point the opponent will fall down again and the match will end.

The only notable gameplay feature is Sky Battle, wherein both characters launch up into the air to duke it out at altitude.  This part of the fight throws out the normal mechanics and instead simply asks you to mash on buttons as fast as possible.  Whichever fighter has superior mashing abilities will win the Sky Battle, and the loser will fall down and take some damage.  Upon unlocking the “Sky Battle 2” bonus mode, these sequences instead ask you to press various buttons on the GBA in a never-ending pattern.  Unlike the normal version, Sky Battle 2 rages on until one of the fighters runs out of health completely.  Because following the commands faster than the computer is so easy to do, Sky Battle 2 lets you launch up immediately at the start of a fight and then pound away until it’s over.  Despite being sort of ridiculous and completely upsetting any balance the gameplay may have had, this little mini-game is easily the most entertaining thing to do in Taiketsu.

The one thing the game gets right is unlockables.  Every battle won earns you Z-points, which can be used to buy all kinds of stuff.  You can build up a small gallery of artwork from the show, songs from the game, character bios, and minor bonus features.  There are also eight unlockable characters, for a total of fifteen overall.  Sure, the guys you unlock play just like every other character, but dedicated fans of the show will no doubt trudge through the Tournament mode again and again to unlock such favorites as Buu and Broly.

It’s hard to call Taiketsu even good fan service because Atari’s other DBZ games all do a better job of presenting the license and making the characters look good.  But since this is not even close to a polished fighting game, let’s stick with the “fan service” label.  It’s at least passable in that regard.  If you’re such a deluded DBZ fan that you have to buy every new game just to complete the collection, there’s nothing I can do to stop you.  Everyone else has been duly warned.


Pros:


  • Lots of unlockable stuff
  • Sky Battle 2 would make a good Atari 2600 game



Cons:


  • Broken, shallow fighting
  • Dull controls and inadequate animations
  • Horrible character graphics




Graphics: 3.0

The backgrounds are pretty nice, and the characters are large.  There’s nothing else good to say.  The character art has been mangled through digitization, and it doesn’t look like it was that great to begin with.  The animations are very sparse and not nearly fluid enough for a fighting game.  Even the super moves look bland.


Sound: 7.0

The music sounds fine and is either used or adapted from the show.  Sound effects don’t quite capture the breadth of impacts you might hope to hear in one of these battles, but they are competent.  There is no voice, which may be for the best, considering the lame text monologues.


Control: 3.0

The two most important things in a fighting game are button responsiveness and precise hit detection.  Taiketsu doesn’t get either one right.  Pulling off a super move feels random and sloppy.  The lack of readable animation makes it impossible to play this game like a real fighter.


Gameplay: 3.0

It’s playable, in a mindless sort of way.  You can try out all the super moves, but there isn’t much to see.  The game is rather easy even on the highest difficulty level, primarily because a few simple moves can be abused against computer opponents.  The fighting just isn’t any fun on a basic level, and none of the extra gameplay elements are done well enough to help salvage it.


Lastability: 7.0

The three or four different modes are really all the same thing, though there is link cable support if you can find someone else who owns the game.  If the dumb gameplay doesn’t bother you, there is a lot of stuff to unlock, including more playable characters and some gimmicky bonus settings.


Final Score (Not an average): 3.5

Even on Game Boy Advance, there are much better fighting games and much better Dragon Ball Z games available.  Taiketsu’s marred design shows a blatant ignorance, or possibly disregard, of what makes fighting games fun and challenging to play.

Jonathan Metts, Director

1077
TalkBack / Baldur's Gate: Dark Alliance GBA Impressions
« on: December 16, 2003, 07:17:03 PM »
Can a game this big work on Game Boy Advance?  You bet.

Ubi Soft recently sent us a preview copy of Baldur’s Gate: Dark Alliance for GBA, which they will be publishing in early 2004.  Unfortunately, our copy of the game does not save correctly, so it isn’t possible to get to later parts of the game.  From what I’ve seen of the beginning, this is an amazing port that will amaze fans of the dungeon hack RPG sub-genre.

Dark Alliance was the first console game in this series, which had previously been very successful on the PC.  The console version eventually reached all three major platforms, and there will soon be a sequel released on PS2 and Xbox.  But the original is also being ported to Game Boy Advance, and the results are extremely impressive.  The game looks and plays almost exactly as before, and the quest has actually been expanded in the two years since its console release.

The graphics are probably the most impressive aspect of the port.  Despite switching from polygons to sprites and losing the movable camera, the GBA version looks remarkably close to the original.  Each character (fighter, archer, or wizard) animates well and has a seemingly real-time shadow cast against the floor.  The many lighting effects have been imitated convincingly.  Your character’s appearance even changes as you equip different kinds of armor and weapons.  The environments also look great, very gritty and realistic.

Dark Alliance’s gameplay has not changed much either.  The game is very much a dungeon hack, meaning that most of the game is spent crawling through various dungeons, killing monsters and finding treasures.  Other than a few story bits here and there, that really is all there is to it.  And it’s a lot of fun.  Dungeon hacks usually have a way of getting under your skin until you become addicted to leveling up, getting deeper into the dungeons, and finding the very best equipment.  Dark Alliance does well in all of these areas.  It doesn’t have a hugely involving story or crazy mini-games, and the real-time combat is very simple.  One button attacks, and another button switches among a melee weapon, bow, or magic spell.  Hit detection and enemy AI can still be abused in the handheld version; if you lure an enemy over to a doorway that it can’t go through, you can stand on the other side and just whack away from safety.  The game plays just like other dungeon hacks like Diablo or Dark Cloud, except that dungeons aren’t randomly generated.  That means there are sometimes puzzles and traps built into the level design.

Of course, not everything could be ported over to the GBA.  The great voice-acting of the console version has been replaced with simple text, and the music is still very sparse, so this game won’t require your headphones.  Also, it’s very unfortunate to see the two-player cooperative mode taken out, as it seems well-suited to the GBA platform and was one of the most popular things about the original version.  I still think Dark Alliance will appeal to many RPG fans who want something a little different to play on the road.

Jonathan Metts, Director

1078
TalkBack / BG&E Ships on GameCube
« on: December 10, 2003, 06:41:35 AM »
Finally, GameCube owners can check out this beautiful game.

Beyond Good & Evil Now Available for the Nintendo GameCube(tm)  


Immersive Storyline and Awe-Inspiring Environments Bring New Meaning to Action-Adventure
 


San Francisco, CA - December 10, 2003 - Ubisoft, one of the world's largest video game publishers, today announced that the Beyond Good & Evil action/adventure game is now available in retail stores for the Nintendo GameCube(tm) video game system from Microsoft.  Beyond Good & Evil is rated "T-Teen" with a suggested retail price of $49.99.  


 


"What propels this game into the upper echelon of next-generation games is not only an engrossing storyline but the promise of discovery," said Michel Ancel, Game Creator. "We've designed a brand new, exclusive game engine from ground up that has allowed us to integrate a whole universe in one game including mountains, cities, towns, planets and more. Our goal was to provide gamers an opportunity to experience absolute immersion through a unique story and free roaming environments - a world with no bounds, and Beyond Good & Evil has exceeded those expectations."


 


About Beyond Good & Evil


Beyond Good & Evil is set in the future on the planet of Hillys, which has fallen under siege by a ruthless alien race. Despite the assurances of the Alpha Section defense squad, the war drags on, terrorizing the once-beautiful planet and crushing the faith of the people. >From the rubble of a tiny island rises Jade - a rebellious young action reporter left traumatized by a brutal attack. When Jade is hired by the rebel organization IRIS, she learns that the Alpha Sections are secretly trafficking humans to the enemy. Still wary of whom to believe, she sets out to expose the gruesome conspiracy and bring proof to her people.


 


Armed with her camera, "dai-jo" staff, and unflinching resolve, Jade plunges into a sinister web to untangle the truth and restore justice to her planet. But as she earns the trust of her beleaguered people, Jade discovers that sometimes, in order to find the truth, you must look beyond good and evil.  


 


Key Features  


·         EXPOSE A SINISTER CONSPIRACY: Your mission is to uncover the truth in a world full of deception, where nothing is as it seems and unraveling the truth is the only hope of restoring freedom.  


 


·         BECOME A REBELLIOUS HERO: As an action-reporter, you are required to fight using stealth, force, and wits against the only reality you have ever known. You must stop at nothing until the perpetrators are exposed.  


 


·         INVENTIVE, AWE-INSPIRING WORLDS: Brace yourself for a journey through the reaches of a strange and ever-changing universe - a place beyond earthly imagination that spans the galaxy and mines your very soul.  


·         A MASTERPIECE FROM THE VISIONARY MIND OF MICHEL ANCEL:  With unparalleled visuals and imaginative design, Beyond Good & Evil is yet another inventive masterpiece from the creator of the critically acclaimed Rayman franchise.    


© 2003 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.  "Nintendo GameCube is a  trademark of Nintendo All Rights Reserved.


1079
TalkBack / AOL Ladders To Reach GameCube
« on: December 10, 2003, 06:21:31 AM »
Is this a hint of more online games in 2004?

According to a story by Reuters news agency, AOL's new online gaming "ladder" service will be serving GameCube users next year.  The service is currently launching for the PS2 and is available free to AOL subscribers, or for about twenty bucks per month for everyone else.


AOL Ladders is based on the Case's Ladder service, which allows online players to find opponents, play each other, and then report the results of the game to a ranking server.  The results are used to keep global rankings, so the best players will be recognized.  In some services, the top players can even receive prizes.  Ladder rankings have been used in online PC gaming and Xbox Live for years, while console games have sometimes replicated the concept through passwords that can be entered on a special website.  Ikaruga for GameCube had just such a feature.


What's unusual about this announcement is the plan to support GameCube in 2004.  Currently, the only GameCube title with confirmed online play is Phantasy Star Online III, which is not conducive to ladder rankings anyway.  So, considering recent deals and plans for cooperation between Nintendo and AOL, this announcement could indicate that there are unannounced online titles being planned for GameCube in the coming year.


Thanks to nintendofan for the tip!


1080
TalkBack / Mario Wax Figure Video
« on: December 09, 2003, 08:25:37 PM »
See the unveiling take place in a short, free movie download.

Mario's very own wax figure was unveiled today at the Hollywood Wax Museum, and being the insane Nintendo geeks that we are, of course Planet GameCube was present at the event.  Steven "WindyMan" Rodriguez was on hand to capture the ceremony in picture.  You can see his digital photos in the event profile, but here's a brief video clip of the unveiling ceremony.


Simply click the link below to be taken to the download page.  The file will automatically begin to download a few seconds later.


Mario Wax Figure Unveiling (2MB)


The file has been encoded in DivX; you can grab a free copy of the codec and a DivX player at divx.com.


1081
TalkBack / Happy Birthday Dan!
« on: December 08, 2003, 12:33:57 PM »
He gets older and taller every year.

Though it's now two days late (for shame!), we at PGC wanted to wish a very Happy Birthday to Daniel Bloodworth.  Dan is our Content Editor, in charge of editing all the articles you see posted on the site everyday.  He does a ton of other stuff as well, everything from helping with PR to moderating the forums.  And of course, he's one of our best writers.  So we want to take this time to thank him for all his contributions and to congratulate him on another year in his life.


1082
TalkBack / Capcom Ships Gotcha Force
« on: December 05, 2003, 09:42:28 AM »
When Pokemon meets Custom Robo, expect bright colors and lots of explosions.

CAPCOM® RELEASES GOTCHA FORCE™ FOR THE NINTENDO GAMECUBE™


SUNNYVALE, Calif. — December 5, 2003– Capcom® today announced the release of Gotcha Force, a new 3D action shooter designed for the Nintendo GameCube™. Offering multiple game modes for up to four players, Gotcha Force blows the lid off the toy box by providing the ultimate toy verses toy battle and with more than 200 different characters to collect including humanoids, monsters, robots and mechanoids. Each toy is highly original and has its own strengths and weaknesses which players must discover and use to their advantage as they assemble their troop for battle. Gotcha Force is now available at retailers across North America and is rated “E” for everyone by the Entertainment Software Rating Board.


The story of Gotcha Force unfolds when a boy named Kou meets G-Red, a Gotcha Borg who has come to earth in search of the malevolent Death Force army. This evil force destroyed the Gotcha Borg’s home planet and now has created a secret base in Safari Town to launch an assault mission to conquer the earth. Kou, with the help of his friends, team up with G-Red and other valiant Gotcha Borgs in the hopes of thwarting the Death Force's evil mastermind, the Galactic Emperor.


In Gotcha Force, gamers can unleash special attacks with projectile weapons or attack moves; use jump and sidestep actions to avoid enemy assaults during combat, while playing with a force of Gotcha Borg creatures. If a character is destroyed during battle, the next fight immediately commences with the next unit in the army line-up. The struggle for power continues until the last Borg is standing. The key to success is selecting the appropriate squad member as they directly affect the overall damage inflicted upon the player.  


Gotcha Force includes the following features –  


·       Mix of genres – Gotcha Force combines all the excitement of a 3D action shooter with the skill and judgment of a collecting game


·       Create your own fighting force – With over 200 unique characters to unlock and collect, the possibilities are virtually infinite


·       Multiple game play modes  


o       Story Mode – Use Safari Town as your stage to fight the Death Force. New Gotcha Borgs can be obtained after each victorious battle


o       Verses Mode – Two on two battle with up to four friends  o       Challenge Mode – Fight against the CPU alone or as a twosome with a friend  


·       Strategic element – Use strategy to build the best and most powerful toy army  ·       Trade Gotcha Borgs – Exchange your collected Gotcha Borgs with your friends via a Memory Card  ·       Simple control method – Gotcha Force is instantly playable for gamers of all ages and skill levels


1083
TalkBack / Pokemon Channel Ships
« on: December 02, 2003, 07:11:07 AM »
Finally, a game for the kids.

POKÉMON CHANNEL LETS PLAYERS TUNE IN TO THE WORLD OF POKÉMON


New Episode in the Pokémon Story Emphasizes Fun and Participation


REDMOND, Wash., Dec. 1, 2003 – It's time for kids to put down their remote controls and pick up their game controls. Pokémon Channel™, the first Pokémon® title available for the Nintendo GameCube™, introduces younger players to the world of Pokémon by encouraging them to participate and learn with the game.


"With Pokémon Channel, players learn by investigating the vast world of the extremely popular Pokémon franchise," says George Harrison, Nintendo of America's senior vice president for marketing and corporate communications. "Each adventure is fun and challenging enough to make them want to learn more."


Through games, exploration and discovery, Pokémon Channel benefits children by letting them express themselves in inventive ways. Not only does the game encourage creativity, but it also promotes social interaction and development of hand-eye coordination.


Pokémon has always been known as a family-friendly franchise, and this new game is no exception; parents and grandparents can feel good about giving Pokémon Channel to a child. Pokémon Channel is targeted at a younger audience, to introduce kids to both the world of Pokémon and to video games. The game is Rated E for Everyone.


Pokémon Channel lets players tune into a variety of Pokémon-themed programs within the game. Players can watch and interact with news shows, game shows and even a shopping program, and then weigh in with their opinions. They also can tune into a new, 18-minute DVD-quality animation featuring the popular Pichu Bros. or interact with other popular Pokémon characters like Pikachu™ and Smeargle™.


Players extend their interactive adventure with Pikachu by providing advice, examining objects, exploring different territories or just hanging out. Players can investigate the Pokémon world by traveling to beaches, mountains or forests. They can fish, hike or star gaze – even make friends with a wild Pokémon. Gamers also can color scenes from the in-game program and have their artwork critiqued.


The Pokémon franchise recently celebrated its fifth anniversary in the United States. To date, Nintendo has sold more than 38 million Pokémon games in North America and more than 122 million worldwide.


1084
TalkBack / GameCube Outselling PS2 and Xbox in America
« on: December 02, 2003, 07:04:47 AM »
Black Friday was very, very good to Nintendo.

NINTENDO GAMECUBE HITS NO. 1


Combines with Game Boy Advance to Sell More Than 1 Million Systems During Thanksgiving Week


REDMOND, Wash., Dec. 2, 2003 – After rocketing up the charts the past several weeks, the Nintendo GameCube™ has now reached No. 1 – it's America's top-selling home video game console, according to direct sales data from the nation's leading retailers. Nintendo GameCube sold more than half a million systems to consumers during Thanksgiving week, easily surpassing its console competitors. Among all game devices, it trailed only Nintendo's portable Game Boy® Advance, which sold almost 600,000 units to U.S. buyers during the week.  


"All along, our business plan for this year was to maximize consumer interest and sales during the fourth quarter," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "But frankly, we're overwhelmed by how successful we've been. Our price cut of Nintendo GameCube has ignited sales to the degree that it may turn out to be the best-selling console for the entire month of November. We're tracking to sell more systems in the last eight weeks of the year than we did in the previous 10 months combined."


Nintendo GameCube went from No. 3 to No. 1 in just two months, evidence that the Sept. 25 price drop to an MSRP of $99.99 and the hot new games were just what the public wanted. The library of games available for Nintendo GameCube now stands at more than 320, including America's current hottest game, Mario Kart®: Double Dash™ exclusively for Nintendo GameCube, role-playing and sports games, Pokémon titles for younger players and action and racing games for adults.


Numerous new and upcoming releases that will keep the momentum going include 1080°®: Avalanche, a shred-'em-up snowboarding game; Mario Party® 5, the ultimate party game; F-Zero® GX, the fastest racing game on the market; Mario Golf™: Toadstool Tour, a golf game that appeals equally to novices and experts; Pokémon Channel™, the first-ever Pokémon game available for Nintendo GameCube; and Final Fantasy®: Crystal Chronicles™, an upcoming role-playing game that continues the hit franchise.


1085
TalkBack / Free Movie of 1080: Avalanche
« on: December 01, 2003, 07:31:06 PM »
See the avalanche in a free movie download.

1080: Avalanche is heading to stores this week, and we've got a FREE movie of the final version to whet your appetite.  This movie shows a complete run on the avalanche stage.  It could be considered a SPOILER, so don't download the movie if you want it to be a surprise.


This particular movie has been encoded as an MPEG, so pretty much anyone should be able to watch it.  We are looking into alternative formats, but this is all we have at the moment.  The movie is 52 seconds long and weighs in at about 9 MB.


To download, simply click the link below.  It will take you to a download page, where the download should begin automatically.


1080: Avalanche - avalanche.mpg (9 MB)


Please note that download speeds may vary widely, depending on traffic.  If the download is very slow or does not work, try again later.


1086
TalkBack / Happy Birthday Striker!
« on: December 01, 2003, 07:01:53 PM »
Mike Sklens turns the big 2-0!

You know him as a legendary trivia player and one of our most prolific reviewers.  We know him as the tall one with scary hair.  Known to many and loved by all, Mike Sklens, a.k.a. Striker Obi, has turned twenty years old today.  From all of us at Planet GameCube, Happy Birthday Mike!


1087
TalkBack / Virtua Fighter: Cyber Generation Revealed
« on: December 01, 2003, 01:38:18 AM »
The long-awaited Virtua Fighter Quest is finally announced in Japan.  Pics and info!

Sega has just revealed the first information and screenshots of its long-awaited Virtua Fighter RPG game.  Virtua Fighter: Cyber Generation is the official Japanese name, though it could be different in other regions.  It's an action-RPG (or as I like to call it, "adventure") based on the Virtua Fighter series.  The game will be released on both GameCube and PS2.


Click the link above to see screenshots and the official Japanese website for the game.  We'll have more information soon as we get a translation of the announcement and await word from Sega of America.


Thanks to Berto2K for the tip!


1088
TalkBack / Mario Wax Statue Unveiling Event
« on: November 25, 2003, 03:45:32 PM »
Show up dressed as Mario to compete for a prize.

We told you about the Mario wax figure a while back, but now Nintendo is beginning to promote the upcoming debut.  On December 9th, Mario will become the first video game character to be immortalized in wax at the famous Hollywood Wax Museum on Hollywood Boulevard.


We'd expect some of our more rabid readers to attend such an event anyway, but Nintendo is adding encouragement with a Mario look-alike contest, to be held on-site at the wax figure's public unveiling.  The first place winner will receive:


A cash prize, plus the ultimate Mario package consisting of:
1 Game Boy Advance SP (Flame)
1 Nintendo GameCube (platinum)
Recently released Mario titles:
1 Super Mario Advance 4: Super Mario Bros. 3
1 Mario & Luigi: Superstar Saga
1 Mario Party 5
1 Mario Kart: Double Dash!!
1 e-Reader
1 set Super Mario Advance 4: Super Mario Bros. 3 e-Reader cards
1 link cable


There will also be second- and third-place winners, but no word on what prizes they'll get.  Just show up at the museum by 10:30 AM (Pacific time, of course) on Tuesday, December 9th in your Mario costume and you can participate in the contest.  The unveiling will take place at 11:00 AM.


We'll have more coverage of this event, including photos of the wax figure and unveiling, once it takes place.


1089
Nintendo Gaming / Gotcha Force is here! Free Movie(s) and Q&A
« on: November 24, 2003, 04:13:43 PM »
We've got the final version of Capcom's Gotcha Force.  My impressions are now on the site.  Please read them and check out a movie I captured.  It's in MPG format this time, because DivX hasn't been working properly for some reason.  I'll keep working on that.  Just click the link below and it will start downloading.

Gotcha Force Battle, Part 1 - MPEG Format (15MB)

As always, please let me know how the download and movie work for you.  The DNS problems and other issues seem to have been ironed out, so I THINK everyone will be able to download it now.

Also, as we've done with other games, you can ask me a question in this thread and I'll try to answer it.  I'm still early on, but I'm getting a good feel for how it plays.  

1090
TalkBack / Warp Pipe Update
« on: November 24, 2003, 11:50:26 AM »
Beta release looms and Mario Kart plays it smooth.

The guys behind the Warp Pipe Project have updated their website with some news on the beta release in development.  The program is currently running Mario Kart: Double Dash very smoothly across a distance of 250 miles, and optimization is continuing.  You can download a movie of the current performance from their site at the link above.


In other news, the need for a router has been axed, so you can now use Warp Pipe with pretty much any broadband network/connection method.  The beta will be released in the very near future, which will allow everyone to start playing Mario Kart (and Kirby Air Ride) online.  The beta will continue to be updated on a regular basis, including upcoming support for 1080: Avalanche.  Then version 1.0 will be released in spring 2004, which will include a front-end user interface and other additional features.


1091
TalkBack / DigiPen Comes to Wisconsin
« on: November 24, 2003, 07:38:01 AM »
Students at the University of Wisconsin can take a mini-course in game development from Nintendo-affiliated DigiPen Institute of Technology.

DigiPen is the stuff of dreams for many Nintendo fans.  Located just down the street from Nintendo of America in Redmond, Washington, Digipen Institute of Technology was the first and is still the best school for game development.  A large percentage of its graduates are hired directly into the nearby studios of Nintendo Software Technology, where Wave Race: Blue Storm and 1080: Avalanche were developed.


Of course, we can't all go to DigiPen, but now students in Wisconsin will have a chance to taste the experience for themselves.  DigiPen is holding a special two-week course over the winter break at University of Wisconsin - Parkside.  It's open to all students of the university, but space is limited.  See the attached flyer for more information.  The University of Wisconsin Parkside is located south of Milwaukee and north of Chicago, so readers in those areas are encouraged to look into the viability of attending this program.


If you are interested in signing up for this course, contact Jean Goers at 262-595-2018 or by emailing her at goers@uwp.edu.  


DigiPen Flyer


1092
TalkBack / Goblin Commander Ships Soon
« on: November 12, 2003, 06:33:36 AM »
The other versions just hit shelves, with the GameCube version to follow later this month.

Goblin Commander: Unleash The Horde ships to stores


 Buffalo, New York (November 11, 2003) -- Goblin Commander: Unleash The Horde ships to stores today (Tuesday) for the PlayStation®2 computer entertainment system and the Xbox® video game system from Microsoft, Jaleco Entertainment announced.


Goblin Commander: Unleash The Horde is the highly anticipated action-strategy video game designed specifically for next-generation consoles.  Experience the rush of amassing hordes of goblins under your control, embark on thrilling adventures, and engage in spectacular battles with enemy clans.  


Goblin Commander: Unleash The Horde features 25 specialized goblin characters in five element-focused clans, 29 total single- and multi-player campaign levels, and 17 missions. Take direct control of characters, upgrade units, acquire and manage resources, wreak havoc on destructible environments and enlist the convenient strategy waypoints, all with unprecedented ease. Operate the intuitive camera system to view units and battles from any preferred angle. Goblin Commander: Unleash The Horde is creating a new genre on the console and could change the way strategy games are developed in the future.


Goblin Commander: Unleash The Horde also will be available for the Nintendo GameCube later this month. The game is rated “T” for teens and will retail for $49.99 on the PS2 and Xbox platforms. Order now at www.goblincommander.com.


1093
TalkBack / Pre-Christmas Sale at VGD
« on: November 07, 2003, 06:59:07 AM »
Stock up on holiday gifts for yourself and others, with discounts on almost everything.

Video Game Depot, our online retail/import partner, is having a huge sale for this weekend only, November 7-9.  This is a great opportunity to pick up some game soundtracks, used games, and anime DVDs.  Here's the rundown:



Used US Games 10% off
Used Import Games 25% off
Music soundtracks 20% off
Used DVD's 20% off
Used Anime DVD's 20% off
New Anime DVD's 10% off
New Strategy Guides $3 off
Artbooks and Manga 20% off
Select New Import games will be on sale as well.


We'll update this story with specific GameCube and GBA new import titles as that information becomes available.


1094
Nintendo Gaming / Free Hobbit Movie(s)! Help test the media server.
« on: November 07, 2003, 02:07:53 AM »
Okay, let's try this again.  This time, the video quality is loads better than with that Mario Kart vid, but the file size is also larger.  (About 25MB.)  I think I can reduce that more with some tweaking, but part of the reason is that the video is just lengthy.  The only other issue with this one is that there's no sound.  It has nothing to do with DivX, I just had something set wrong during capturing.  There are subtitles though, and you can get an idea of the picture quality.  So, here's the link:

The Hobbit - Intro (25MB) (no sound)
The Hobbit - Demo of Attacks, Weapons, Movement, and the One Ring (12.5MB) (WITH sound!)
Right-click and Save Target As...
Remember, you need to be able to play DivX files.  You can get the free player at Divx.com if one of your other applications won't run it.

As before, please let me know how the download goes and how the movie plays for you.  I am still experimenting with the encoding bitrate.  The second movie (which has sound; I fixed that issue) is at a much lower bitrate.  Accordingly, the video doesn't look as good, and the file is much smaller.  I think next time I will up the bitrate to somewhere in the middle of these two vids, and try compressing the sound.

Also, I realize that some of you have had problems connecting to the server.  This was determined to be a DNS problem.  Some changes were made, but due to the nature of DNS, it will take a while for the fixes to propogate out across the Internet.  If it worked, everyone should be able to download the movies by Sunday night or Monday.  Let me know if you still have trouble on Monday.  

1095
Nintendo Gaming / The Hobbit! (Ask a question, get an answer)
« on: November 06, 2003, 11:22:50 AM »
The Hobbit is here, and I'm playing it now for our review next week.  We'll do it just like True Crime.  If you want to know something about the game, ask away and I'll answer what I can.  But please read my impressions first and don't ask stuff that is answered in there.  

1096
The PGC media server is almost ready for its big comeback.  It has been upgraded and should work much better than it used to.  And our movies are, as always, totally free.

Please use the link below to download a free movie of Mario Kart: Double Dash's splitscreen racing mode.  Rick filmed it during the Seattle Toy Test not too long ago, but we never posted it because the media server was working so poorly and because the site was having huge technical problems otherwise at the time.  So, this is never-before-seen, exclusive footage.  Honestly, the video quality is not very good to begin with.  When we start back posting actual movies on the site, they will look better.  This is just a test to see how well people are able to download it.  It is also testing a new format for us: DivX.  If you can't already play DivX movies, you can get a free player at Divx.com.  DivX provides very good quality at very small sizes, though you can't tell so much from this file because I'm just learning how to use the codec.  :-)  But that's not the point, I just want to make sure everyone can play it without any problems.  So without further ado...

Mario Kart: Double Dash Toy Test Movie 1
Right-click and Save Target As!

I would appreciate feedback on how the download went and how the movie played.  Note that the video quality of the intro and outro is more like what movies should look like; the part in the middle looks worse for many reasons that will be cleared up shortly.

1097
TalkBack / PGC is Hiring!
« on: October 25, 2003, 08:19:31 AM »
We have job openings for a Web Programmer and Japanese Correspondent.  Please read the detailed information inside if you are interested in joining the PGC staff in one of these positions!

Planet GameCube is looking for someone to fill the position of Web Programmer.  This person will help our IT Director and Webmaster in coding the next version of Planet GameCube.  Further requirements, suggestions, and important information are listed below.  Please read them carefully before submitting an application.  We encourage all qualified readers to apply and become part of the PGC team!  If you are interested in joining our staff but do not qualify for this position, please keep reading the site for more job openings in the future.


NOTE: This is a volunteer position only.


Persons interested in this position must:
- Have considerable skill and experience in using SQL for website databases.
- Have some working knowledge of Cold Fusion and FuseBox.
- Be able to find creative solutions to web programming issues.
- Be able to cooperate online with our other technicians and programmers.


Serious applicants only, please.  This job requires a lot of time and effort with little compensation other than the satisfaction and prestige of doing your work well.  However, all of us on the PGC staff will tell you that the hard work is worth it!


If you meet these requirements, please send the following information to jonathan@planetgamecube.com.


Name
Age
Location
Occupation (if applicable)
Description of your web programming experience
Any background information you think pertinent
A sentence or two about why you want to work for PGC



Planet GameCube is looking for someone to fill the position of Japanese Correspondent.  Nationality is not an issue, but you must live in Japan and understand the Japanese and English languages fluently.  Further requirements, suggestions, and important information are listed below.  Please read them carefully before submitting an application.  We encourage all qualified readers to apply and become part of the PGC team!  If you are interested in joining our staff but do not qualify for this position, please keep reading the site for more job openings in the future.


NOTE: This is a volunteer position only.


Persons interested in this position must:
- Love Nintendo!
- Live in Japan for most of the year.
- Read and write fluently in the English language.
- Read fluently in the Japanese language and be able to quickly translate Japanese documents into English.
- Be able to play and write about Japanese games on a frequent basis.
- Be able to access and report on news from Japanese gaming publications.
- Be able to attend and cover Japanese gaming events, such as TGS.
- Write critically and accept criticism and suggestions from PGC editors.


Writing experience is not a requirement.  However, you should include at least one writing sample displaying your writing skills, including style and creativity.  Perfect spelling and grammar are not necessary, but you should care enough about your work to proofread it carefully before submitting it.  Tell us why you want to work for Planet GameCube, and show us why we should consider you.


Serious applicants only, please.  This job requires a lot of time and effort with little compensation other than the satisfaction and prestige of doing your work well.  However, all of us on the PGC staff will tell you that the hard work is worth it!


If you meet these requirements, please send the following information to
jonathan@planetgamecube.com.


Name
Age
Location
Occupation (if applicable)
Number of years spent studying Japanese and English (if non-native speaker)
Any background information you think pertinent
At least one writing sample, preferably relating to video games
A sentence or two about why you want to work for PGC


1098
Nintendo Gaming / True Crime!
« on: October 25, 2003, 07:52:39 AM »
I hope everyone will read the impressions I posted, as this is an interesting and very complex game.  In fact, there's so much to say that I am thinking about writing even more impressions or a preview update (facts only) before my review.

Also, if anyone has specific questions about the game, you can ask them here and I'll try to answer some of them.  And I'll answer the most obvious one right now:

Which is better, True Crime or Grand Theft Auto III/Vice City?

It's hard to answer because they are not as directly comparable as I thought they would be.  True Crime is more refined in every way, from graphics to fighting to story.  GTA is more open and encourages more exploration.  I'm a nut for finding secret packages and bonus missions, so I love all the exploration in GTA.  True Crime has some excellent fighting and shooting mechanics that blow away what you can do in GTA, and the storyline is a hundred times better.  So it really just depends on what you're looking for and what parts of GTA you like the best.    

1099
TalkBack / Capcom Announces New Mega Man for GBA
« on: October 23, 2003, 01:10:48 PM »
It's based on the Battle Network sub-series and attempts to combine Mega Man, collectible card games, and basic programming.

NET-NAVI AFICIONADOS ARE PUT TO THE TEST IN CAPCOM’S MEGA MAN™ BATTLE CHIP CHALLENGE FOR THE GAME BOY® ADVANCE


SUNNYVALE, Calif. ¾  October 23, 2003 ¾ Capcomâ, a leading worldwide developer and publisher of video games, today announced plans to release Mega Man Battle Chip Challenge for the Game Boy® Advance and Game Boy® Advance SP.  Mega Man Battle Chip Challenge adds a new dimension to one-on-one virtual trading card games by allowing fans of the franchise to ‘program’ select offensive and defensive moves to execute against opponents during a worldwide Battle Chip tournament set within the Battle Network universe.  Expanding upon the strategy elements that are synonymous with the Battle Network series, gamers are encouraged to tactically build their ‘deck of cards’ in an effort to eliminate the competition.  Capcom plans to release Mega Man Battle Chip Challenge in January 2004. The Entertainment Software Rating Board (ESRB) rating is pending.


Mega Man Battle Chip Challenge takes place in a network era, where everyone carries a PErsonal Terminal (PET) with a quasi character program known as a Net-Navi, the search is on for the savviest of Net Brawlers. Contenders from around the world will convene to fight in the Battle Chip Grand Prix tournament.  Those who play their chips right will win the title of “Best Battle Chip Challenger and World Champ”.    


In Mega Man Battle Chip Challenge, players must strategically gather up to 10 battle chips from the data library to build a program deck that instructs their Net-Navi to perform specialized moves and attacks upon an opponent.  Once the battle begins, the Navi will act independently as it squares off against other challengers in a semi-automatic turn-based format. This new card game system adds depth to gameplay by allowing gamers to experience the fun of ‘simple programming.’  As tournaments are won, new and rare battle chips are awarded to power up the player’s Net-Navi. Furthermore, gamers will have the opportunity to play as one of six characters from the Battle Network series including Mega Man, Guts Man and Roll.  


Mega Man Battle Chip Challenge boasts the following features:  ·       The fun of simple programming - Players assemble a ‘program deck’ where they can arrange a series of moves and attacks to be performed against their opponents by choosing from a selection of Battle Chips.


·      Choose characters from the Battle Network universe – including Mega Man, Guts Man, and Roll.  ·      Three modes of gameplay:  


o               Battle Chip GP Mode – Select and enter various Battle Chip Grand Prix tournaments to win awards and rare battle chips in order to qualify for other events.  


o       Free Battle Mode – Compete against the AI’s characters in a continuous series of battles.  o       Tournament Mode – Utilize Net-Navi codes to initiate a Net Battle showdown with another friend via the Game Link® Cable or store up to 100 different ‘decks’ that your friends have created     and battle against their ‘programs.’


·       Execute specialized moves and sword maneuvers with Battle Chips and Battle Cards


1100
TalkBack / Warp Pipe ver. 0.1 Released for Testing
« on: October 20, 2003, 01:34:46 PM »
Now you can help test software that enables GameCube LAN titles to be played online.

The Warp Pipe Project has announced the alpha release of their online software for GameCube.  The goal of the software is to enable online gameplay in GameCube titles which support the LAN feature.  It currently only works with Kirby Air Ride, of course, but Warp Pipe hopes to have the software fully working by the time Mario Kart: Double Dash is released in North America.


If you are interested in helping to test this software, hit the link above.  Note that you will need a PC running Linux, broadband Internet access, Kirby Air Ride, a broadband adapter for GameCube, and some other stuff.  (The software will soon be ported to other operating systems, including Windows.)


Thanks to Jan for the tip!


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