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Nintendo Gaming / Re: Madworld
« on: May 16, 2008, 08:54:57 PM »This game will come out next year, so why are they anouncing it already? Seems too suspicious for me.
Most games are announced well more than a year before their release.
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This game will come out next year, so why are they anouncing it already? Seems too suspicious for me.
My only objection with steampunk Zelda is that steampunk is cliche. I don't want Zelda to look like some generic anime. Putting Zelda in another setting and style is a cool idea. But having it fit specific style conventions is limiting in a similar way that staying in the existing Zelda style is limiting. Cyberpunk Zelda could also be a potential future Zelda setting but again it would be cliche. Just because it's the future it has to look like Shadowrun? No, of course not. The beauty of creating a fantasy world is that you can literally make up whatever you want.
Steampunk is lame.
YES IT IS
I can't tell if you're joking, but I'd dig a steampunk Zelda. There's a lot Nintendo could do with the concept. Besides giving the series a new atmosphere and environment to work with, Nintendo would also gain a great opportunity to restart the franchise, especially in the story department. I can imagine a "futuristic" Zelda in which the Triforce, Link and Zelda have become legend and much of the game would involve finding out what happened way back in ancient Hyrule.
"Finally, the studio showed off Madworld, a button-mashing, remote-swinging black and white bloodbath directed by Resident Evil creator Shinji Mikami."
YES. YES.
THIS IS THE KEY POINT IN THIS PIECE OF NEWS.
AFTER WORKING ON ZOMBIES AND NON-ZOMBIES FOR SO LONG, MIKAMI IS NURTURING SOMETHING NEW. Extreme, comical, and waggle.
I'm pretty sure you can turn that off, or at least limit it.
We'll re-authenticate when a player uses online features, downloads new content or a patch for their game.
3. Cars can stall out or are sometimes hard to control - this factor can screw you up big time on car chase missions which can get frustrating.
4. On foot controls are clunky - they feel very sluggish and they are not tight at all.
5. Controls are in general mediocre or poor - See 2,3,4 and add to the fact that some button choices probably came out of no where.
6. Minimal HUD - I don't mind the health bar being on the radar but I do mind that they took out what weapon is constantly displayed, the only way to know is switching weapons via the dpad.
Here is a question. The GTA series had me desiring to create a sandbox type game around a city. But I really wanted you to be an average Joe with missions that could literally be resolved several means.
So are there any missions you can accomplish by doing legal means? Why am I forced to become a criminal basically...a true sandbox game should not be like that.
I always wanted to make a sandbox game with this radical idea that you are going to do very mundane things. Go to the store and buy groceries for the family on a set budget...now do you want to speed there? Do you want to obey the speed limit? do you want to steal? Whatever...and you can accomplish your goal any way...but if you decide to do illegal things they have permanent consequences throughout the entire game. For instance, if you break the law you might just get a ticket...and then lay low. If you kill somebody and the body is discovered, then the police will be after you, and if you are caught for a crime you will be arrested and possibly sent to jail. However, if you kill a cop in the game you are a cop killer and they actively seek you out, and will shoot to kill instead of arrest.
Something like that sounds amazing...I know it would mean less crime storyline, but why is that needed. I really like the idea of forming the story by my actions, not a cheesy plot.
They are all EA, so what Bioware says is probably EA policy.
A game is not going to relieve that desire, but actually make it stronger.
Let's see how consistent people are about this morality in games, would any of you be ok with a game that starred a racist organization (like the KKK) and it nothing but promote bigotry and hatred for a race, with tasks related to lynching or doing something worse to another race.

That is funny coming from someone like yourself who does nothing but insult people constantly who don't agree with you, with...immature language.
So you'd be ok with a child porn simulator?
I still don't see why I should trust a Bioware producer when he says something about Spore.
Because he is apart of the same company?
Good for you, you like the tedious and annoying cop escape "radius" game, I do not. Building interaction is referring to being able to go into more buildings instead of GTA's painted doors.
Fun Fact: There is no reason to limit it to Liberty City AGAIN, the genre is moving past a cramped city. It worked for GTA3 but it is outdated for a series that expanded that.
it was a step in the right direction and could have been fine tuned.
We all know most women are hookers right? The sexist stereotypes are borderline sickening in GTA games and don't even come close to replicating anything in reality so why not get their "Creative" juices going and try a female gangster working her way up, could make for a unique story.
Apparently they also have stages...What is this crap? Link didn't get HIS own stage, and a forest-type stage would have, you know, ACTUALLY MADE SENSE!? Good job ruining the game even further, Namco...
1. Escaping police is much more tedious
2. Less building interaction
3. Less ground to explore (I'm sorry but I like to feel free in sandbox games, which is why I have a soft spot for GTA SA. This is in itself is a reason to prefer aspects of San Andreas to GTAIV)
4. Some vehicles have been cut like the airplane (Probably will be in the next game)

5. Not really related to previous GTA games, but where is progress in character customization?
There aren't even exercise related customization.
Pathetic in my opinion especially when games like Saints Row will let you, gasp, actually be a woman! Amazing, some companies are actually getting over their sexist portrayal of women.
1. You can't stand on cars while they're moving for any extended period.
2. Seems like there are to many cops and the range you have to run away from them is very large, and how long it takes for them to get off your case seem to be forever. (This could change if I played more)
3. Cops shoot you A LOT. It results in death A LOT. (Could change)
4. You walk weird and sort of weird and floaty, gonna take some time to get used to.
5. If you "get busted" then resist you can get away but you have 2 starts, it's nice to be able to get away, but 2 stars a pain to get rid of.
6. The cops are UNMARKED on your radar. (Could change, but for now, super annoying considering how many cops there are.)
7. Free aiming seemed to be a pain in the ass get started.
8. The cars can STALL and not work any more more often then they will blow up. Totally annoying and unexpected.
10. You have a sell phone, and people freaking bother you with it for missions all the time, even if your in the middle of a giant ass car chase. I don't like that.