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Messages - Gamebasher

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326
Nintendo Gaming / RE:Zelda for NDS confirmed! Awesome...
« on: April 27, 2004, 06:03:47 AM »
Mouse_clicker, you´re right about what you say above on how Miyamoto-sans intention to make OOT the way it was and not the other way which it is now. He even said recently, that he thought a lot of people would like to see a realistic Link the way he is shown in SC2!!

I think that we will eventually end up getting our hands on a realistic Zelda one day. Afterall, Nintendo will make it realistic when Link grows up and becomes an Adult Link, which Nintendo has said should not be depicted using the new style of graphics. The cell-shaded type of graphics are definitely not good for showing an adult Link as they are too kiddy to do the job. That´s my opinion.

327
FOX McLOUD, you´re right that "winning is all that matters". But it remains to be seen if not the new Nintendo strategy will back-fire on Nintendo so that perhaps their long-time fans will turn Nintendo down for including too many violent games in their gameslibrary. If it ever gets that bad, that is. I personally hope that they will walk a fine line between adult-rated content and child-rated likes to avoid angering the familes who know what too violent games content does to some people.  

328
Good-day young Gamecube Knights.

I went over on my favourite alternative gamenews website, Gamesindustry.biz, and here I found a most interesting editorial: "Opinion: Bad News shouldn't be Fair Game for entertainment" written by a Rob Fahey on April 22. this year.

His editorial argues that even though recent conflicts around the world, provide rich opportunity for developers to find inspiration for the content in their games, developers should perhaps think more closely about the moral implications of turning tragic events into entertainment!

He writes that the developers of such games, with such themes, often walk a fine line when it comes to good taste. He says that it´s obvious that if a game or any other media product adressing recent worldevents stand out having a certain topical appeal which can help boost sales. And that recent historical conflicts which actual people have lived through (my comment: and who may still be alive today) and still hold strong opinions on also is a potential minefield in terms of taste and tact. He includes that naturally time changes things, heals wounds, so that nobody is likely to take offense at in-game portrayal of events from hundreds of years ago.

But as he then points out, even this week there are games being released based on the events in Afghanistan and Iraq and that both topics are still raw in the minds of many people as they are conflicts where still many people are dying and families grieving. He lists developer Pivotals Conflict Desert Storm II: Back to Baghdad and developer EA´s Command & Conquer: generals about a fantasy war between Arab terrorists and US troops.

He concludes that we need to ask ourselves if it is justifiable to take such kinds of events and turn them into entertainment for an audience made up of teenage boys and young men. He ends by saying that the videogamesindustry is an entertainment industry and that all kinds of cultural and historical sources are used as entertainment concepts, but that sometimes developers and publishers need to stop and think carefully about the consequences of turning real life events and real world actual tremendous suffering into shoot´em up entertainment!!

Personally I couldn´t agree more! That´s why I never play anything other than Nintendo games, and a few select 2. party (METROID!!) and 3. Party games.

Several surveys and tests have revealed that people become more insensitive to violence, and themselves violent, when indulging in playing games with violent content! I would even go as far as to say that some people who enjoy killing, maiming, torturing and persecuting virtual people who are depicted as real people in a real world would be affected to the negative in this way, and could end up doing it for real! In example, there is the two teenagers who decided to play out GTA for real and killed a real person because they were "bored"!! (http://www.geek.com/news/geeknews/2003Sep/wbg20030911021706.htm)

This, if even one person doing it and saying that is why they did it, proves that it is true that such games makes people more violent! While the majority of us, don´t actually go out to react like they did, we should question the moral implications of such gamescontnet on those who are too weak, or too sensitive to react in a sound way to such games. Can our society afford to have some people affected to a point where they suddenly and without warning go out and "do it for real"? It could be me, or you who´s affected next! Do you feel safe in a society where the gamemedia is exploiting disaster and turning the blind eye when it turns ugly? I know many families where such games are banned from play. And I also know the reason!

Therefore this is a good reason for including this topic in the PGC Forum. For, even though Nintendo says it doesn´t make such games, recently they have caved into the pressure from a hungry gamingaudience, and started to make such content in games. One thing is for certain, the type of games with violent content that the PS2 is swimming in literally, is NOT the type of games that builds up the family values for adults and their little bright eyed kids that Miyamoto-san seeks to promote. Period.

Gamebasher.








 

329
Nintendo Gaming / RE:Zelda for NDS confirmed! Awesome...
« on: March 29, 2004, 02:38:34 AM »
Nothing wrong with your opinion, you´re just wrong in my view.

Anybody can be wrong, so you get flack if you are. Just as I get it, if somebody thinks I am!!

 

330
Nintendo Gaming / RE:Zelda for NDS confirmed! Awesome...
« on: March 29, 2004, 02:06:39 AM »
Mouse_clicker - why are you so darn rude with IanSane? He is right about what he says about sending a message to the publisher by not buying something which we think is crap! If everybody just let the developer and the publisher get away with whatever their whim was, we would be SLAVES of them and THEY would set the agenda and not us! It was the customer and not the vendor who had the final say, the last time I checked!

And I do agree with IanSane, that there should have been a Mario game at launch, and not a Luigi game. Everywhere I went on the internet after the launch of the gamecube, people complained about the lack of a Mario game at launch. The fact is that people in a majority likes Mario MORE than Luigi. Which also shows in the number of Mario games ever sold!!!!

Sorry, just thought you´re wrong on this one.

As for the whole OOT vs. WW graphics discussion, it was Eiji Aunouma who got the idea for toonshading, not Miyamoto! Aunouma proposed the idea to Miyamoto, who then went with it. This happened while they were creating Majoras Mask! Where did I read it? I think it was over at Computerandvideogames.com, but I am not exactly clear about it. One reads so much and it is difficult to remember at times where something was exactly. But here is a really cool link to a fantastic website caled Zeldalegends.net, where there is a specific interview with Miyamoto and Aonouma on Zelda OOT vs. Windwaker. It is a quite long interview, so read carefully and you will understand a lot (for instance they say that they don´t make such long games anymore, because the average gamer - read: MAINSTREAM gamer - don´t have time to play for as long as the hardcore gamer does and that will eventually show in the number of games sold as not everyone out there (far from it) is a hardcore gamer but a mainstream gamer!) Here is the link:

http://www.zeldalegends.net/text/interviews/transcript.php?filename=2002-12-04-ign-miya-aonu-twwsummit-2

I have not seen this many Zelda interviews in a long time...



 

331
Nintendo Gaming / RE:Zelda for NDS confirmed! Awesome...
« on: March 27, 2004, 08:49:34 AM »
IanSane,  I agree with you that Miyamoto has had problems lately with his "innovative ideas" and really hope that he wont mess up with the new Zelda on NDS. But what can we do, if he does? Will anybody ever be able to make Nintendo listen to us and what we want? And will Nintendo perhaps "sink to hell" in Yamauchi-sans own words if they don´t listen? I really am thinking it is a serious issue, because so many already complained over Wind Waker kiddy graphics and huge monotonous ocean (many want Epona 2 and a field instead of a darn ocean) and the innovative but many times highly frustrating Super Mario Sunshine.

Now he´s at work on only the high profile titles, so I guess we can hope that he will deliver this time or has he perhaps grown old and tired? Whatdayathink??  

332
Nintendo Gaming / Zelda for NDS confirmed! Awesome...
« on: March 26, 2004, 02:44:26 AM »
Here is the link to one of the best newsstories I have read in a long time:

Link: http://spong.com/detail/news.asp?prid=6384

Zelda for NDS!!!!!!!!!!!

I really nolonger have any doubts about its success! Because a lot of the owners of the GBA will be guaranteed to buy it when they hear this!

It is Eiji Aonuma himself who confirmed it, so it´s deadsecure.

Imagine Zelda, with the touchscreen on a hendheld and with the wireless connection to other players...

The PSP suddenly looks a lot less attractive, doesn´t it? But I always trusted that Nintendo would not dissapoint us...and now that Miyamoto has his hands free to do only the big titles (for GCN and NDS) I believe that it can only go up and up and up for mighty Nintendo.

Big Boos Merry Go Round...Booh SONY!!!

Gamebasher.  

333
Nintendo Gaming / RE:New NDS article over at IGN: must read!
« on: March 24, 2004, 06:28:09 AM »
It will not be used exclusively for touch screen functionality. Nintendo themselves suggested that it could be used for a second screen in a footballmatch as a second close-up screen, so why would they say this if it was only for touchscreen purpose?

I really don´t think we have any reason to worry!

Gamebasher.

334
Nintendo Gaming / New NDS article over at IGN: must read!
« on: March 24, 2004, 01:26:47 AM »
Yes, it´s a must-read, fellow Nintendo Gladiators!

There is simply a run down of what the touch sensitive screen will do and more...

R-e-a-d it! It´s so damn cool and I do hope Nintendo will confirm it as the truth! Because if they do, people will NOT have a problem understanding the concept at all. It´s revolutionary, but that´s Nintendo!

Here is the link http://gameboy.ign.com/articles/501/501282p1.html

Gamebasher.


335
It is, so I guess the NGC mock-up is too far off. Too bad, the design was looking cool. But of course, that number two screen "floating" on top of the first screen isn´t very practical. Too much GBA SP overall since they used that to model the "DS". Nintendo wouldn´t have their "third pillar" even remotely resemble the GBA SP.

Gamebasher.  

336
Oooops, I forgot to write, that over on that webpage you can see a graphic depiction of what the NGC team thinks the NDS will look like! I think it is probably the closest anyone will ever get to the actual design, until it is revealed by Ninty itself.

Gamebasher.

337
Talking about the NDS, I just bought the latest issue of the British Future Publishing Co. Nintendo Magazine, NGC (formerly N64 Magazine), where there is a full feature on the NDS and the future games. In the most excellent feature they "made up" 5 games that are all using the dual screen feature - of course the way they see it in use once it is released. But nice anyway. So, go grab a copy if you´re near where it´s sold. It´s really a must-have copy!

This website is the official website of the company which is publishing the magazine, where you can buy that and many other mags online:

www.gamesradar.com
(sorry, haven´t understood how to link webadresses yet, it somehow doesn´t work at all, but will ask the pros soon).

Just be warned, that the posted "current issue" (found under "Magazines" in the left side menu) of NGC is last months issue for some strange reason so it isn´t the one I just bought. Guess they didn´t upgrade the webpage.

Gamebasher.



338
Kirby killer, if I click the http-button it doesn´t paste a usable link to any website! Instead it asks if it should be "text" and I get no other options so I must click OK. The result is a mish mash of code and text!!??? So what do you mean?


339
Nintendo Gaming / Newsarticle reveals that the DS will be powerfull
« on: March 13, 2004, 03:23:48 AM »
Over on Nintendoinsider, there is a newsarticle detailing some must-read information about the Nintendo DS/Nitro hardware.

Here is the link: http://nintendoinsider.com/site/EpZAEEuAAFTtxBSrBb.php
(how do you higlight a LINK to a website, so people can just click on it?)

Go and see for yourselves, I think it pretty much gives us all the reassurance we need that it will be like a portable N64!!

I want Mario 64 on it, and the REAL Ura-zelda too!!!!!!!!

Gamebasher.

 

340
Totally agree, Mouse_clicker! I forgot to include that aspect in my topic!

I just have a problem with so many picking on Nintendo, when they´re really deserving a lot more praise!  

341
Once more I went over to Gamesindustry.biz, and can you guess which newsarticle I found over there RIGHT above a newsheadline on the NDS?

This one: "Sony confirms PSP to PS2 connectivity rumours".

!!!

Not that I haven´t noticed this kind of "copycat"-trend before (SEGA´s Dreamcast copied the N64 controller more or less, according to NGC Magazine and...I agree with them) but this is proof of the biggest rip-off in videogamehistory!!

I am both outraged, and in a way overjoyed!

I am outraged, because not only does SONY shamelessly copy the original connectivity idea that noone had heard of prior to Nintendo showing it at E3 2003, but they also ensure that only new game-titles will be used in this way, not only ports of existing games...and the very idea of focusing on entirely new, and innovative games for a specific platform is Nintendo´s own.

They have repeatedly stated that the Game industry will die if not re-invigorated by new types of software. The specific problem with the newsarticle, is a line reading that saved games can be moved from the PS2 to the PSP so that play could be continued on that handheld system! Go read it for yourselves! It´s just so obvious, how it´s been directly copied from the GCN-GBA Connectivity concept.  

I am overjoyed, because all this and much recent information in the media prove Nintendo to be the absolute King of Videogames with all that they have said and done as concerns videogames! They must be, if everyone is running after them, and doing what they do. And one understands why Miyamoto is so cautious about revealing Mario 128 too soon!

Stealing ideas from others, is extremely poor behaviour and only shows the lack of creativity on the part of the thief! Still, I think if any two will be the final winners (they say that there can only be two in the end) of the so-called videogame war, it will be Nintendo, and big thief Sony (they also stole the F-Zero game concept and "reverse-engineered" it into the WipeOut- series) and in that order! Sony is too big and too well-established, to do away with like that, and Nintendo is too clever and too innovative to be sent to third place. So out goes Microsoft, if any does!!

But I strongly lament the jealous, childish and even vicious behaviour displayed by certain newscommentators who seek to induce us with bias towards Nintendo, and hope we will jump ship! Shame on them!! If any deserve to be bullied, it is the thief!

But this is just the usual human behaviour, I guess, when people are jealous of someone who is better than themselves! Whatever their reason, to me

Nintendo is the King of videogames!

Gamebasher.

 

342
IGN has an interview with Satoru Iwata, President of NCL, and he has some things to tell us:

1) The pricecut of the GCN at one time helped Nintendo surpass the sales of Sony´s PS2 console and the overall sales are going as intended. But they´re having a hard time reading the Japanese market! Still, the recentmost sales of the GCN and it´s software shows it is far from a "dead platform".

2) The NDS is going to help them increase their customebase (best hope people will like it!)

and here comes the best part of that interview -

3) they have started to study customer responses on the internet!!!!! This means, that what we are talking about right here on Planetgamecube Forums could be seen by Nintendo, and taken note of! So, why don´t we all just remember that and start FLOODING this forum with responses to GCN games!

If PGC Forum directors read this, I would encourage them to create a new section of these forums titled: "Future games and the way we want them" or something like that! A place where all kinds of people can breathe freely, while they share their thoughts on how a recently announced game should be! Much like the topic I have posted about a realistic Zelda! Then Nintendo can just jump over there and read all our innermost thoughts!

Here is the link anyway: http://cube.ign.com/articles/492/492280p1.html

Gamebasher.

343
Thx1138 is right.

After the smoke clears, Nintendo will be "one of the FEW companies who survives intact". That´s also what Nintendo say itself. All these consolewars will only be won by the type of consolemaker who is 100% focused on GAMES alone.

We got a variety of tv´s, dvd players and hifi-systems stationary and portable to choose between already, from the big manufacturers. So these extra features are not the ones to decide who wins a consolewar. Games and advertisement for games is! Hell, if a game is just uber-cool, it will advertise itself!

With the right price and the gameplay that beat the competition´s ubiquitous never changing game genres, Nintendo will continue to attract more and more new gamers who love the freshness of the new types of games Ninty gives them.

Sony and Microsoft can then blow their budgets on all kinds of glamourous extra features, ridiculously expensive online play servers and hope to attract gamers in that way.

I am sure that even Sony Fanboy and friends will see the Nintendo difference in the end!

     

344
I just read a most disturbing newsarticle over on Gamesindustry.biz, a developer orientated news website.

The article details how certain industry commentators speculate, or misinterpretate facts about Nintendo´s plans for the future and to the peril of Nintendo itself. A type of negative, inductive opinion which ends up being construed as actual situation which is then released to the newsmedia as "news fact". Recently this type of negative game news reporting lowered the value of NCL company stocks, with Nintendo PR staff quick to deny the allegations of it alltogether. They talked their stock down! Before I continue, I will include the link to that news article:

www.gamesindustry.biz (click under newsarticle "Opinion: Speculation over Nintendo's future reveals ugly truths about gaming media")

Read the article, and learn more about these so-called industry commentators who if not countered by carefull measures from the side of Nintendo´s PR department, may wind up doing more bad than good to mighty Ninty. Good and sound marketing afterall is the lifeblood of any company seeking to stay afloat in todays hectic videogame industry.

One invariably comes to think that to these industry commentators, the next consolewar will be fought between Sony and Microsoft alone! To them it is "better" if Nintendo goes the way of SEGA and become a software oriented developer alone. This all comes on top of months of negative talk about Nintendo´s poor E3 showing, EDGE magazine staff at E3 lamenting same and openly saying that the company was in dire waters etc. etc. and now what that "Nintendo official" secretly said about the company´s chances at competing with the two other consolemakers.

But Nintendo have already stated that the N5 will be shown to the public, at E3 2005. So why are they so busy talking about Nintendo "doing a SEGA"?

In what way did SONY destroy SEGA´s most excellent Dreamcast console? By talking the thing out of existence, right! Much like some smart analyst in the stockmarket can talk other company stock down! In SEGA ´s case people believed, because of SEGA´s inability to compete with the PS2 hype and combat piracy. But it took over a year for the PS2 game library to catch up with the DC games library, and it´s 1. gen graphics were poor in comparison with the DC 1. gen graphics. So should these apparently same type of people be allowed to sit and talk Nintendo down too? Nintendo is the oldest, best, and most experienced of the three consolemakers. So if there is only room for two, it is certainly Microsoft that´s going out if any will!! Be certain that Nintendo can and will secure that!!!

Gamebasher.
   

345
Nintendo Gaming / RE:Metroid Prime General Help
« on: February 10, 2004, 10:27:39 AM »
DRJ, thanks for your most excellent guide to beating the Omega Pirate. I gave up playing the game alltogether, after trying to beat him 20 times, just like Molobert. I had him down to a fraction of his energy left, when the other pirates just sat on the walls and bombarded me with shots and I couldn´t evade them because Samus runs too slow (she can´t dash, aparently) and when trying to charge supercombos to shoot them down I was stopped in that too because of the merciless fire from the smaller pirates or the Omega Pirate. So I got so freaked out over having come this far, and being unable to progress or go back that I ditched the game! There is no way that we can know certain things or secrets about a game´s bosses so what´d we do when it becomes so frustrating that it´s hopeless? Quit playing!

What should I do about the smaller pirates, that are so damn annoying?

Thanks if you reply to this one!

346
Nomatter what all-negative Nintendojo is saying about Nintendo, this company is the only company that innovates the gameindustry. The only company which cares to keep games that are too violent away from children, and give them a blissfull gameplay experience instead, while providing ADULT gamers with cool games like Metroid Prime to satisfy our appetites too! So of course the other gamemakers are jealous, because they didn´t invent Mario, Zelda or Pokemon only tried to copy them! for lack of any ability to do better! Maybe Nintendojo should be called Sonydojo or Billdojo! They´re just about as negative with Nintendo as can be. So why cover Nintendo news at all? What are they hoping to gain when being that negative?

If we didn´t have Nintendo, what would there be? The alternative is dismal in comparison! You simply can´t count Nintendo out like that. If they´re not here, it is the end of the gamesindustry, and they aren´t if they don´t make consoles as they have themselves stated!

So let´s all be gratefull for Nintendo´s existence and always remember that even though they kept the same GameBoy Technology alive for as long as they did, and as the extremely negative NDojo editorial states, with GB, GB Color, GB Advance and so on and so forth with not very advanced games (but still with unbeatable gameplay), they probably did so because they knew that the market couldn´t bare the more advanced games yet - like the PSP type of hardware and the VERY costly games that that will mean! They must be very carefull with what they do, to not end up like SEGA! It´s all about finance and shareholders and keeping oneself afloat in the financial world of constant danger, such as disgruntled shareholders and hostile takeovers etc. Not only about games and disgruntled Nintendojo employees!

Take that Ninten...uh...sonydojo!

Gamebasher.  

347
Nintendo Gaming / RE:METROID PRIME 2
« on: February 09, 2004, 03:25:58 AM »
Whatever the story will be next, I hope they will lower the AI on some of the bosses.

Yeah, I know that the game won´t be much of a challenge to many hardcore gamers if the bosses aren´t tough. But I couldn´t beat Omega Pirate after trying over 15 times, probably because I was short of one energy tank which I couldn´t find. Otherwise the game was a blast!

But the AI can mean that some people just can´t complete it, and so they might not be so willing to pay for it the next time. Did anyone say "videogame piracy"? I certainly do understand how too high prices on videogames and frustration over same can lead to it! Everyone I talk to say it IS so!!

Of course, you can´t easily copy the GCN games. But, then people will just get a PS2 and play another first person shooter and a copy of that.

I just hate it when games that are great, turn a nightmare because you get STUCK...for good...nomatter what the any walkthrough will tell you to do! Once you´ve saved your progress, you can´t always just go back and try to locate something you missed out on earlier, and which now affects your overall situation badly.

Couldn´t RETRO try to do something about that problem? Such as lower the AI, if even just a little! Would be gratefull if they would, because Metroid Prime is surely the greatest first person shooter to ever grace any console!
 

348
Nintendo Gaming / RE:Resident Evil 4 Discussion
« on: February 07, 2004, 07:01:42 AM »
Nomatter what people say about Resident Evil 4, one thing is for sure:

It´s going to sell bucketloads of NGC´s!!!

It is thefirst free-roaming RE game, and that means there is nothing like it out there when it hit´s the market as it is exclusive to the GameCube.

Just hope Nintendo will advertise that god damn game, because it is going to ROCK!

Remember thesense of awe we all felt when playing Mario 64 and Zelda 64, for the first time? Because, these games were the first 3D incarnations of the series! It´s going to be like that this time too.

That is why it will be a real killer....


349
(This topic has been moved from Gamecube discussion, to this part of the Forum called other systems by me, GameBasher, since I really didn´t know where to place it when I first typed it. So here it is, again - this time in the right place)

I was just reading the most recent news that the Nintendo DS (Dual Screen) was going to enable a new type of gameplay, which has so far never been seen. As we now all know, it will enable players to view two aspects of the same game simultaneously, which does indeed sound interesting. It will also have two separate processors and the screens themselves will be in a higher resolution than the the ones currently available on the GBA SP and slightly larger. So the picture quality is assured, but what about the all-important gameplay?

When Nintendo launched the infamous Virtual Boy, it was hailed as a new handheld sensation which would revolutionize gaming. But it didn´t. Instead, in part thanks to poor advertising, it was a huge flop.

The Virtual Boy featured two high-resolution, mirror-scanning monochrome LED (light emitting diode) displays, that eliminated all external stimuli, totally immersing players into their own private universe. It had a 20 Mhz 32 bit RISC processor and 1 MB of DRAM and 512 KB of P-SRAM with a 1 KB Cache memory.

But it didn´t show the gameworld in color, it showed it in red and black instead. A nice soft cloth shield helped keep excess light out of your eyes to help seeing the images better. It had an automatic built in pause function - would pause automatically every 15-30 minutes to remind the player to take a break, to prevent undue eyestrain and possible headaches (which could be bypassed, but which the people who actually played with it did not recommend doing) - because there was something to that gamemachines very design which gave some unpleasant side effects after prolonged play. Something Nintendo must have been aware of on some level.

Many players complained about dizziness, a loss of awareness, eyestrain, headaches, disorientation, backache and shoulder pain from using the VB system. That was most probably because of the extremely dark screen, as compared to a GameBoy played in full light, you definitely needed to take those little breaks to let your eyes adjust to the light again. Which in my view wasn´t a very smart move, because once a game is truly absorbing, you can´t stop playing! So, I am sure that it should have never been released in the first place as it simply prohibited prolonged play-time.

This was due to a varity of problems with the design of the Virtual Boy, such as the shoulder pads which by some were deemed to be too heavy, certain unhealthy aspects of the LED light screens (The display was known to cause eye problems, especially for those under 7 years of age as it allegedly stunted eye development) and the actual disorientation which results from being totally shut out from the external world while playing, and then having to re-adjust after playing (I, for one, do remember some Arcade gamemachines which had very dark screens and how I felt after playing standing back in the light of the surroundings... Totally disoriented!)

Further, it wasn´t really portable, and in particular it wasn´t pleasant to play when in a moving vehicle. It was adviced that one played on it while in a stationary place, such as inside a building. To add to the troubles, many people didn´t think it´s games were particularly fun to play (3D Tetris, Galactic Pinball, Golf, Mario Clash, Mario Tennis, Panic BomberRed Alarm, Teleroboxer, Wario Land, Water World, Vertical Force and Virtual League Baseball were, well, most of the games that ever saw the light of day on it. A short time after it´s release the N64 was released)!

So Gunpei Yokoi had created a disaster. Being legend within Nintendo for having created the Game&watch series as well as the GameBoy he had been given free hands to create a new type of gameplay experience. As is sometimes the case when people seek to innovate, the result is failure. And the Virtual Boy was such. An attempt on the part of Nintendo, to give us a new gameplay experience unlike any other before.

Fast forward to the present day, January 2004: In the news we learn that, instead of the anticipated Next Generation GameBoy which would stand up to the new SONY PSP and play even GameCube games on the go, we are getting a portable dual screen device called the Nintendo DS. It´s not a GameBoy, and it´s not a console...it´s..uh...a DS! Dual Screen device!

A shock to the industry!

Now, we all know well that Ninty likes to innovate, which is good as it keeps the market from stagnating, but the question I keep asking myself right now is this: can they afford it? Wouldn´t it be unwise to try such a radically different gameplay principle at a time where they will face an onslaught of PORTABLE games from their archenemy SONY? What if gamers will shun the Nintendo DS, and go out and buy the SONY PSP instead? Have they tested the device so thoroughly on actual gameplayers that we are 100% sure people will grasp- and like it? Bear it?

I say: Let´s best hope that Nintendo knows what it´s doing, them hopefully bearing in mind the failure of the the last time they tried to innovate the handheld gaming business!!

It is my personal hope that the Nintendo DS, seemingly being an ingenious counter-move to the launch of the SONY PSP handheld, will go down in videogame history as a big success for Nintendo. They, if any, deserve credit for so much that nobody ever gave us before them. For, Miyamoto-san is perfectly right when he states that he´d rather innovate the gaming industry, than fight with the others at the top of a stagnating one!

Will it really make it, I mean the concept of TWO screens instead of one?

I hear some voice in the back of my head whispering... "If, I have two screens, I will feel...dizzz...zy!" "I only have two pairs of eyes, which can only focus on one screen at a time, and not two!" "So why do I need two?" "So I can see the football player from two views? Why? Or Splinter Cell in high-res portable gaming glory with the handy maps and everything while I take out the enemies coming around the corner...Or...a race track where I can see all the cars I am racing, while I can also see my own!! ?????????????????????......."

Really...I am confused! What is TWO screen going to do, that one can´t? Except confuse?

It remains to be seen if the dual screen concept will stand the test of actual gameplay time, once gamers get their hands on it. A most daring attempt from the side of Nintendo at innovating the videogame experience alltogether.

Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?

Well, what do you guys think?

GameBasher.



Edited: Thu February 05, 2004 at 8:28 PM by Gamebasher

 

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I was just reading the most recent news that the Nintendo DS (Dual Screen) was going to enable a new type of gameplay, which has so far never been seen. As we now all know, it will enable players to view two aspects of the same game simultaneously, which does indeed sound interesting. It will also have two separate processors and the screens themselves will be in a higher resolution than the the ones currently available on the GBA SP and slightly larger. So the picture quality is assured, but what about the all-important gameplay?

When Nintendo launched the infamous Virtual Boy, it was hailed as a new handheld sensation which would revolutionize gaming. But it didn´t. Instead, in part thanks to poor advertising, it was a huge flop.

The Virtual Boy featured two high-resolution, mirror-scanning monochrome LED (light emitting diode) displays, that eliminated all external stimuli, totally immersing players into their own private universe. It had a 20 Mhz 32 bit RISC processor and 1 MB of DRAM and 512 KB of P-SRAM with a 1 KB Cache memory.

But it didn´t show the gameworld in color, it showed it in red and black instead. A nice soft cloth shield helped keep excess light out of your eyes to help seeing the images better. It had an automatic built in pause function - would pause automatically every 15-30 minutes to remind the player to take a break, to prevent undue eyestrain and possible headaches (which could be bypassed, but which the people who actually played with it did not recommend doing) - because there was something to that gamemachines very design which gave some unpleasant side effects after prolonged play. Something Nintendo must have been aware of on some level.

Many players complained about dizziness, a loss of awareness, eyestrain, headaches, disorientation, backache and shoulder pain from using the VB system. That was most probably because of the extremely dark screen, as compared to a GameBoy played in full light, you definitely needed to take those little breaks to let your eyes adjust to the light again. Which in my view wasn´t a very smart move, because once a game is truly absorbing, you can´t stop playing! So, I am sure that it should have never been released in the first place as it simply prohibited prolonged play-time.

This was due to a varity of problems with the design of the Virtual Boy, such as the shoulder pads which by some were deemed to be too heavy, certain unhealthy aspects of the LED light screens (The display was known to cause eye problems, especially for those under 7 years of age as it allegedly stunted eye development) and the actual disorientation which results from being totally shut out from the external world while playing, and then having to re-adjust after playing (I, for one, do remember some Arcade gamemachines which had very dark screens and how I felt after playing standing back in the light of the surroundings... Totally disoriented!)

Further, it wasn´t really portable, and in particular it wasn´t pleasant to play when in a moving vehicle. It was adviced that one played on it while in a stationary place, such as inside a building. To add to the troubles, many people didn´t think it´s games were particularly fun to play (3D Tetris, Galactic Pinball, Golf, Mario Clash, Mario Tennis, Panic BomberRed Alarm, Teleroboxer, Wario Land, Water World, Vertical Force and Virtual League Baseball were, well, most of the games that ever saw the light of day on it. A short time after it´s release the N64 was released)!

So Gunpei Yokoi had created a disaster. Being legend within Nintendo for having created the Game&watch series as well as the GameBoy he had been given free hands to create a new type of gameplay experience. As is sometimes the case when people seek to innovate, the result is failure. And the Virtual Boy was such. An attempt on the part of Nintendo, to give us a new gameplay experience unlike any other before.

Fast forward to the present day, January 2004: In the news we learn that, instead of the anticipated Next Generation GameBoy which would stand up to the new SONY PSP and play even GameCube games on the go, we are getting a portable dual screen device called the Nintendo DS. It´s not a GameBoy, and it´s not a console...it´s..uh...a DS! Dual Screen device!

A shock to the industry!

Now, we all know well that Ninty likes to innovate, which is good as it keeps the market from stagnating, but the question I keep asking myself right now is this: can they afford it? Wouldn´t it be unwise to try such a radically different gameplay principle at a time where they will face an onslaught of PORTABLE games from their archenemy SONY? What if gamers will shun the Nintendo DS, and go out and buy the SONY PSP instead? Have they tested the device so thoroughly on actual gameplayers that we are 100% sure people will grasp- and like it? Bear it?

I say: Let´s best hope that Nintendo knows what it´s doing, them hopefully bearing in mind the failure of the the last time they tried to innovate the handheld gaming business!!

It is my personal hope that the Nintendo DS, seemingly being an ingenious counter-move to the launch of the SONY PSP handheld, will go down in videogame history as a big success for Nintendo. They, if any, deserve credit for so much that nobody ever gave us before them. For, Miyamoto-san is perfectly right when he states that he´d rather innovate the gaming industry, than fight with the others at the top of a stagnating one!

Will it really make it, I mean the concept of TWO screens instead of one?

I hear some voice in the back of my head whispering... "If, I have two screens, I will feel...dizzz...zy!" "I only have two pairs of eyes, which can only focus on one screen at a time, and not two!" "So why do I need two?" "So I can see the football player from two views? Why? Or Splinter Cell in high-res portable gaming glory with the handy maps and everything while I take out the enemies coming around the corner...Or...a race track where I can see all the cars I am racing, while I can also see my own!! ?????????????????????......."

Really...I am confused! What is TWO screen going to do, that one can´t? Except confuse?

It remains to be seen if the dual screen concept will stand the test of actual gameplay time, once gamers get their hands on it. A most daring attempt from the side of Nintendo at innovating the videogame experience alltogether.

Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?  

Well, what do you guys think?

GameBasher.

 

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