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Topics - Gamebasher

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51
(This topic has been moved from Gamecube discussion, to this part of the Forum called other systems by me, GameBasher, since I really didn´t know where to place it when I first typed it. So here it is, again - this time in the right place)

I was just reading the most recent news that the Nintendo DS (Dual Screen) was going to enable a new type of gameplay, which has so far never been seen. As we now all know, it will enable players to view two aspects of the same game simultaneously, which does indeed sound interesting. It will also have two separate processors and the screens themselves will be in a higher resolution than the the ones currently available on the GBA SP and slightly larger. So the picture quality is assured, but what about the all-important gameplay?

When Nintendo launched the infamous Virtual Boy, it was hailed as a new handheld sensation which would revolutionize gaming. But it didn´t. Instead, in part thanks to poor advertising, it was a huge flop.

The Virtual Boy featured two high-resolution, mirror-scanning monochrome LED (light emitting diode) displays, that eliminated all external stimuli, totally immersing players into their own private universe. It had a 20 Mhz 32 bit RISC processor and 1 MB of DRAM and 512 KB of P-SRAM with a 1 KB Cache memory.

But it didn´t show the gameworld in color, it showed it in red and black instead. A nice soft cloth shield helped keep excess light out of your eyes to help seeing the images better. It had an automatic built in pause function - would pause automatically every 15-30 minutes to remind the player to take a break, to prevent undue eyestrain and possible headaches (which could be bypassed, but which the people who actually played with it did not recommend doing) - because there was something to that gamemachines very design which gave some unpleasant side effects after prolonged play. Something Nintendo must have been aware of on some level.

Many players complained about dizziness, a loss of awareness, eyestrain, headaches, disorientation, backache and shoulder pain from using the VB system. That was most probably because of the extremely dark screen, as compared to a GameBoy played in full light, you definitely needed to take those little breaks to let your eyes adjust to the light again. Which in my view wasn´t a very smart move, because once a game is truly absorbing, you can´t stop playing! So, I am sure that it should have never been released in the first place as it simply prohibited prolonged play-time.

This was due to a varity of problems with the design of the Virtual Boy, such as the shoulder pads which by some were deemed to be too heavy, certain unhealthy aspects of the LED light screens (The display was known to cause eye problems, especially for those under 7 years of age as it allegedly stunted eye development) and the actual disorientation which results from being totally shut out from the external world while playing, and then having to re-adjust after playing (I, for one, do remember some Arcade gamemachines which had very dark screens and how I felt after playing standing back in the light of the surroundings... Totally disoriented!)

Further, it wasn´t really portable, and in particular it wasn´t pleasant to play when in a moving vehicle. It was adviced that one played on it while in a stationary place, such as inside a building. To add to the troubles, many people didn´t think it´s games were particularly fun to play (3D Tetris, Galactic Pinball, Golf, Mario Clash, Mario Tennis, Panic BomberRed Alarm, Teleroboxer, Wario Land, Water World, Vertical Force and Virtual League Baseball were, well, most of the games that ever saw the light of day on it. A short time after it´s release the N64 was released)!

So Gunpei Yokoi had created a disaster. Being legend within Nintendo for having created the Game&watch series as well as the GameBoy he had been given free hands to create a new type of gameplay experience. As is sometimes the case when people seek to innovate, the result is failure. And the Virtual Boy was such. An attempt on the part of Nintendo, to give us a new gameplay experience unlike any other before.

Fast forward to the present day, January 2004: In the news we learn that, instead of the anticipated Next Generation GameBoy which would stand up to the new SONY PSP and play even GameCube games on the go, we are getting a portable dual screen device called the Nintendo DS. It´s not a GameBoy, and it´s not a console...it´s..uh...a DS! Dual Screen device!

A shock to the industry!

Now, we all know well that Ninty likes to innovate, which is good as it keeps the market from stagnating, but the question I keep asking myself right now is this: can they afford it? Wouldn´t it be unwise to try such a radically different gameplay principle at a time where they will face an onslaught of PORTABLE games from their archenemy SONY? What if gamers will shun the Nintendo DS, and go out and buy the SONY PSP instead? Have they tested the device so thoroughly on actual gameplayers that we are 100% sure people will grasp- and like it? Bear it?

I say: Let´s best hope that Nintendo knows what it´s doing, them hopefully bearing in mind the failure of the the last time they tried to innovate the handheld gaming business!!

It is my personal hope that the Nintendo DS, seemingly being an ingenious counter-move to the launch of the SONY PSP handheld, will go down in videogame history as a big success for Nintendo. They, if any, deserve credit for so much that nobody ever gave us before them. For, Miyamoto-san is perfectly right when he states that he´d rather innovate the gaming industry, than fight with the others at the top of a stagnating one!

Will it really make it, I mean the concept of TWO screens instead of one?

I hear some voice in the back of my head whispering... "If, I have two screens, I will feel...dizzz...zy!" "I only have two pairs of eyes, which can only focus on one screen at a time, and not two!" "So why do I need two?" "So I can see the football player from two views? Why? Or Splinter Cell in high-res portable gaming glory with the handy maps and everything while I take out the enemies coming around the corner...Or...a race track where I can see all the cars I am racing, while I can also see my own!! ?????????????????????......."

Really...I am confused! What is TWO screen going to do, that one can´t? Except confuse?

It remains to be seen if the dual screen concept will stand the test of actual gameplay time, once gamers get their hands on it. A most daring attempt from the side of Nintendo at innovating the videogame experience alltogether.

Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?

Well, what do you guys think?

GameBasher.



Edited: Thu February 05, 2004 at 8:28 PM by Gamebasher

 

52
I was just reading the most recent news that the Nintendo DS (Dual Screen) was going to enable a new type of gameplay, which has so far never been seen. As we now all know, it will enable players to view two aspects of the same game simultaneously, which does indeed sound interesting. It will also have two separate processors and the screens themselves will be in a higher resolution than the the ones currently available on the GBA SP and slightly larger. So the picture quality is assured, but what about the all-important gameplay?

When Nintendo launched the infamous Virtual Boy, it was hailed as a new handheld sensation which would revolutionize gaming. But it didn´t. Instead, in part thanks to poor advertising, it was a huge flop.

The Virtual Boy featured two high-resolution, mirror-scanning monochrome LED (light emitting diode) displays, that eliminated all external stimuli, totally immersing players into their own private universe. It had a 20 Mhz 32 bit RISC processor and 1 MB of DRAM and 512 KB of P-SRAM with a 1 KB Cache memory.

But it didn´t show the gameworld in color, it showed it in red and black instead. A nice soft cloth shield helped keep excess light out of your eyes to help seeing the images better. It had an automatic built in pause function - would pause automatically every 15-30 minutes to remind the player to take a break, to prevent undue eyestrain and possible headaches (which could be bypassed, but which the people who actually played with it did not recommend doing) - because there was something to that gamemachines very design which gave some unpleasant side effects after prolonged play. Something Nintendo must have been aware of on some level.

Many players complained about dizziness, a loss of awareness, eyestrain, headaches, disorientation, backache and shoulder pain from using the VB system. That was most probably because of the extremely dark screen, as compared to a GameBoy played in full light, you definitely needed to take those little breaks to let your eyes adjust to the light again. Which in my view wasn´t a very smart move, because once a game is truly absorbing, you can´t stop playing! So, I am sure that it should have never been released in the first place as it simply prohibited prolonged play-time.

This was due to a varity of problems with the design of the Virtual Boy, such as the shoulder pads which by some were deemed to be too heavy, certain unhealthy aspects of the LED light screens (The display was known to cause eye problems, especially for those under 7 years of age as it allegedly stunted eye development) and the actual disorientation which results from being totally shut out from the external world while playing, and then having to re-adjust after playing (I, for one, do remember some Arcade gamemachines which had very dark screens and how I felt after playing standing back in the light of the surroundings... Totally disoriented!)

Further, it wasn´t really portable, and in particular it wasn´t pleasant to play when in a moving vehicle. It was adviced that one played on it while in a stationary place, such as inside a building. To add to the troubles, many people didn´t think it´s games were particularly fun to play (3D Tetris, Galactic Pinball, Golf, Mario Clash, Mario Tennis, Panic BomberRed Alarm, Teleroboxer, Wario Land, Water World, Vertical Force and Virtual League Baseball were, well, most of the games that ever saw the light of day on it. A short time after it´s release the N64 was released)!

So Gunpei Yokoi had created a disaster. Being legend within Nintendo for having created the Game&watch series as well as the GameBoy he had been given free hands to create a new type of gameplay experience. As is sometimes the case when people seek to innovate, the result is failure. And the Virtual Boy was such. An attempt on the part of Nintendo, to give us a new gameplay experience unlike any other before.

Fast forward to the present day, January 2004: In the news we learn that, instead of the anticipated Next Generation GameBoy which would stand up to the new SONY PSP and play even GameCube games on the go, we are getting a portable dual screen device called the Nintendo DS. It´s not a GameBoy, and it´s not a console...it´s..uh...a DS! Dual Screen device!

A shock to the industry!

Now, we all know well that Ninty likes to innovate, which is good as it keeps the market from stagnating, but the question I keep asking myself right now is this: can they afford it? Wouldn´t it be unwise to try such a radically different gameplay principle at a time where they will face an onslaught of PORTABLE games from their archenemy SONY? What if gamers will shun the Nintendo DS, and go out and buy the SONY PSP instead? Have they tested the device so thoroughly on actual gameplayers that we are 100% sure people will grasp- and like it? Bear it?

I say: Let´s best hope that Nintendo knows what it´s doing, them hopefully bearing in mind the failure of the the last time they tried to innovate the handheld gaming business!!

It is my personal hope that the Nintendo DS, seemingly being an ingenious counter-move to the launch of the SONY PSP handheld, will go down in videogame history as a big success for Nintendo. They, if any, deserve credit for so much that nobody ever gave us before them. For, Miyamoto-san is perfectly right when he states that he´d rather innovate the gaming industry, than fight with the others at the top of a stagnating one!

Will it really make it, I mean the concept of TWO screens instead of one?

I hear some voice in the back of my head whispering... "If, I have two screens, I will feel...dizzz...zy!" "I only have two pairs of eyes, which can only focus on one screen at a time, and not two!" "So why do I need two?" "So I can see the football player from two views? Why? Or Splinter Cell in high-res portable gaming glory with the handy maps and everything while I take out the enemies coming around the corner...Or...a race track where I can see all the cars I am racing, while I can also see my own!! ?????????????????????......."

Really...I am confused! What is TWO screen going to do, that one can´t? Except confuse?

It remains to be seen if the dual screen concept will stand the test of actual gameplay time, once gamers get their hands on it. A most daring attempt from the side of Nintendo at innovating the videogame experience alltogether.

Nintendo DS: Ingenious anti PSP countermove or new Virtual Boy type flop?  

Well, what do you guys think?

GameBasher.

 

53
Nintendo Gaming / November 16, was Shigeru Miyamoto´s birthday!
« on: November 21, 2003, 05:18:32 AM »
Dear Mr. Miyamoto.

I just learned the date of your birthday!

A spoiled Nintendo gamer like me would never dream om thinking about such things as wishing you a happy birthday... Until now that is!

So here it is -


HAPPY BIRTHDAY!!!!!!


May you live forever. The gaming industry surely would be a boring place without you!

I hope Mario, Peach, Pikachu, Link, Zelda, Malon, Ganon, Sheik, Samus, Captain Falcon and all the others came to your birthday to join your birthday party!

You are certainly the best gamedesigner that´s ever been! May many people learn from you, so that Nintendo can grow to deliver the best games in ever greater number and once again attain the crown of videogaming!

Here´s to a bright Nintendo future...

Gamebasher.

Note: there is a great birthday commemoration for Miyamoto at Miyamotoshrine.com!


54
Nintendo Gaming / This is what Mario 128 should be like...
« on: November 07, 2003, 05:51:18 AM »
I have a topic, right here, which I think is worthy of discussion.

See, I thought of the meaning of "sequel", and then, I thought of all the controversy that exists over what, say,  Mario 128 will be like. Or, what it should be like, if it is to truly be called a "sequel"! So I looked the word up in a dictionary that has the cream of linguistic content for all who seriously ponder the meaning of words. It gave me the following result. In the Meriam-Websters dictionary (one of the best dictionaries on the market), the word sequel is shown to have the following meaning:

Main Entry: se·quel
Pronunciation: 'sE-kw&l also -"kwel
Function: noun
Etymology: Middle English, from Middle French sequelle, from Latin sequela, from sequi to follow -- more at SUE
Date: 15th century
1 : CONSEQUENCE, RESULT
2 a : subsequent development b : the next installment (as of a speech or story); especially : a literary or cinematic work continuing the course of a story begun in a preceding one

Note in particular, the last line reading: "continuing the course of a story begun in a preceding one"!

So there you go! No more confusion...

The next Mario game must become that. A continuation of the story begun in the preceding one (Mario 64). This means that Mario left off with the Princess for making and eating a cake, after having defeated Bowser in the castle´s walls. He was in fact invited for tea by the Princess prior to her being abducted by the old lizard...

So it´s up to Miyamoto (given that he understands the true meaning of sequel, which I think he does - in his own "innovative fashion") to make sure that we are set in the same world, same or better graphics, similar gameplay (without being too difficult, mind) if not better (innovative, as he has reportedly already done), a new type of enemy to save the princess and the kingdom from or even a resurrected Bowser (how did he survive the fall into the abyss, then?).

That´s how I see a story continued. If it is anything else, I see it as a whole new story which is not felt as a "continuing the course of a story begun in a preceding one"!

And that is how I felt about Super Mario Sunshine. It did not feel like a sequel to Mario 64, and I know many will agree with me, for I have read it many places on the internet.

Gamebasher.

   

55
Not to bother anyone, but I just read another unmissable editorial over on Nintendojo.com (here´s the link: http://www.nintendojo.com/editorials/view_item.php?1054646745).

Something about why Nintendo has, for the first time in history, not delivered the quality in their own first-party games that made them famous so long ago. So their sales are down, their stocks are down (Nintendo itself admitted this was due to foreign exchange losses and dissapointing overseas sales...)!

After reading the article, I couldn´t but agree. I was VERY dissapointed with Mario Sunshine, and even more dissapointed with Windwaker (stopped playing it alltogether, and am now playing OOT: Master Quest instead).

Am I the only one in this forum, in the gameworld who think that Nintendo should give the gamers what they want and not experiment the innovation they think so good for the industry´s expansion above what´s good? I mean, they want to reach out to grab the mainstream gamer, right? But they can´t do that in the way they do now, because the mainstream gamer want´s to get the megasequels that X-BOX and PS2 continue to deliver.

Is Nintendo shooting themselves in the foot?

GameBasher.


56
Nintendo Gaming / Piracy: a cancer on the Game Industry. Must-read!!
« on: October 18, 2003, 04:32:23 AM »
GameCube fans, jump over to THIS website, and read why somebody who knows what he´s talking about thinks we should all keep very far away from even "thinking about" copying games:

http://www.ultimategamez.com/extras/specials/piracycancer.shtml

Gamecubeadvanced always delivers so much great content. I think that the Entertainment Software Association (formerly IDSA) should indeed push through with the attempted coalition between producers, publishers and distributors to lower the MSR price on games to somewhat reduce the urge to copy games for free, so that it would be less worth it!

Here´s another link where that issue is being discussed:

http://www.theregister.co.uk/content/54/27378.html

So much to read, so much to learn. But if people don´t learn, then one day either there won´t be any gamedevelopers left (Industry crash), or the whole industry will go on-line so all the games can only be downloaded through strict censorship like Nintendo is now doing it in China with the iQue Player. That would put a lot of other people out work! Guess who...(mmmmhehehehehe....)

GameBasher.

57
Nintendo Gaming / A realistic Zelda afterall?
« on: October 18, 2003, 04:10:26 AM »
Can anybody in this Forum confirm the news I´ve read on a website, that the sequel to Windwaker will not be cell-shaded, but using the graphics style from the Spaceworld 2000 demo? Here´s the link to that website (so many Miyamoto interviews, there´s enough for days to read and wonder):

loz.zeldalegends.net/text/interviews

Perhaps this is all speculation into ones own dreams and desires, but if you look at the success of the Soul Calibur version starring Link out now on the GCN, keeping Miyamoto´s own comments on it that "a lot of people would probably like to see that kind of Link in a Zelda game", you just can´t help to wonder if Nintendo will indeed do it the way a lot of people want. A darker, more realistic version of Zelda...

I, for one, think they should have made two versions. One for the kids they´re so afraid of scaring. And one for us older players, who will just love being in a realistic setting with all the Ocarina of Time magic back in force!!!

GameBasher.  

58
Nintendo Gaming / What´s happening to Mario 128?
« on: August 06, 2003, 10:11:49 AM »
Does anyone in this Forum know when Mario 128 will come out?

The first information I recall us getting was that Nintendo wouldn´t show demos of the game at E3 for fear of the competition stealing ideas from the game (which the schmucks apparently already did with Mario Sunshine´s Water Cannon for GTA - so understand Ninty really well!). The last information was that Miyamoto had gone on record as saying that if he wouldn´t be showing Mario 128 "at next years E3" he "wouldn´t be able to live up to his promises as regards the game"! Are they nuts? We´ve waited so long for a true sequel to Mario 64, and now after finally telling us that the game is ready, they delay the showing of it another long year?

I hope somebody can fill me in of this one, because I really am looking forward to that game since I found Mario Sunshine a drag to play.

Thanks.

Gamebasher.

59
Nintendo Gaming / More Nintendo brainstorming
« on: July 05, 2003, 10:48:02 AM »
After my most recent posting about that article over at N-gamer.com entitled "Nintendo´s missing mojo", I got a lot of responses from you people here in this forum. Well, I want to throw the ball once more with yet another new topic, because I think that it is important with yet more brainstorming over the issues that relate to our favourite, but currently more or less besieged gamescompany.

Yes, that article contained many true points, and yes the situation is alarming for Nintendo. That is why I posted it in the first place. Perhaps many people here have already read a ton of such information. But has anybody taken the initiative to bring that same information to the rest of the Nintendo community (Nintendo gamers)??? One thing is to see and read something individually, quite another to read it collectively. The more people who rally behind a cause, the more power to change things there is! So instead of fighting over what we all think about Nintendo´s current situation, why not find the points we can all agree on and in unison knock at Nintendo´s door (i.e. flood them with e-mails about it) so they know what is going on? If no response there, we can just have fun talking on our own and maybe they will sneak peak over here at the forum and find out what their fans are talking about! So let´s get to it (replies welcome, but no fanboy rants, OK? This is a serious discussion!):

1) I hold that Nintendo should not compromise the quality of their first-party titles to give time to attract 3. party software and hope to garner more gamers that way. The three most important games for Nintendo right now to NOT compromise the quality of, or forget the high expectations to is: Mario (considerable numbers of articles, editorials and direct complaints over it has filled the media for some time now) and Zelda (-same here) and Pokemon! These are the three games that most people associate Nintendo with. Metroid is not so well-known right now, as there hasn´t been one since the SNES days. Whether it is Mario first or Pokemon first I don´t know, but these two alone needs serious updates on GCN, with the latter never making an appearance there so far. Take, the Nintendo 64. Mario appeared there from the word go and it was a phenomenal success, causing the N64 to outsell the PSX for a long time. They didn´t make a sequel due to internal issues. But they saw the power it had and did nothing about it. Had they included a Mario 64 2, as they in fact promised was in the making a lot of times, the N64 would have benefitted tremendously. Pokemon arrived a long time in the N64´s lifecycle, and by then only coregamers were left to care. Then there is the Zelda´s, with first OOT arriving and knocking down everything in sight, with an expected sequel never making it because we got MM, which they admitted was merely a side-quest.

You can´t hook people on something, and then forget them later. Regardless of the reason. There  i s  no legal reason. You´re either in the game or you´re out! And you have to obey the rules of it if you´re in!! This is not a kindergarten where you can run to and fro doing what YOU like, this is a gamesmarket worth billions of Dollars and still growing!

2) I hold, that Nintendo´s competitors are doing way better than itself. Playstation 2 aside (with all it´s pirated software bs that naturally has people with low morality jump on that bandwagon), I will mention only the X-BOX. This machine appeared in the market recently hoping to get a share of that market and what is it doing to achieve it? It is doing what it should! It is supplying the market with the goods that the market wants. A constant flow of games, of very varied content and -gameplay to suit everyones needs. But most importantly: it is giving the first-party games and proper sequels to those games that people want! Voila, their userbase is growing fast!

HALO 1 was a great success, so they make HALO 2, which is even more jawdropping in quality (as people at E3 this year witnessed). Project Gotham Racing was a great success too, and it too is getting an upgraded sequel in the form of Project Gotham Racing 2! I can mention Dead or Alive 4 from Tecmo. SEGA will drop Virtua Cop 3 on the platform too, and there are many developers who pump out the sequels in a never ending line of games. Nintendo is admittedly trying to do the same, to get as many third-parties to publish games on their platform. But they see that more and more of them drop out and stay making games for the remaining two. Why? Like I have already said: because they dissapointed with the first-party titles at the launch of the GCN. The first-party titles are their bread and butter and they fling gamers around from one akward sequel to the next. No wonder people leave for the other consoles (Sunshine was uninspiring and too difficult with downright ugly textures and a strange, limited setting/Zelda was not just cell-shaded but strange too and foreign in the gameplay as well...Zelda in a boat (what´s the next thing they´ll invent? Zelda in a rocket?)? On an ocean that´s downright boring to explore? Islands that are too small to warrant proper exploration? I would pick Hyrule Field or similar settings any day! Plenty of lush greenery, wide open expanses leading to mysterious mountains, deep dark caves...just love it. Know that a lot of people do too.

What Nintendo must never do, nomatter how hard they try to widen their userbase and attract the mainstream gamer, is to lower the EXPECTED standard of setting and gameplay in their first-party titles!  No wonder the developers fear for the sales of THEIR games on the console! Do you think I sound like a Nintendo hater? I´m not! But I can see what´s going on. You can´t say that Microsoft dissapointed anyone at the launch of the X-BOX. There were 4 jaw-dropping games at launch there, the GCN had maybe one. And it wasn´t Mario. We had waited 6 years for the sequel, but it didn´t show.

Nintendo has stated that they don´t want to follow the current trend of realism in the games, that they want to follow their own way and do what they like and inspire others to get creative and widen the market from there. They said that if suddenly the market changed away from cell-shading, they would go towards realism. So they say they want to oppose the market trend. How do you widen the market you serve, by opposing it? They see what they get, I´d say! Or do they? I think I will try to tell a lot of customers in a shop I know, that I am the new shop-owner and that I am going run things very differently from now on. Tell them they can´t get their favourite goods there anylonger, because I "know better". I will tell them I am going to import beans, eggs and flour from outer Mongolia, because "the environment out there is better for the growth of such beans, better for the chickens (stone-cold, though, but don´t "mind"), and with huge open expanses of open ground to grow wheat (no mention of extreme, unfriendly weather) and that they can look in the yellow pages for the things they used to get and still want! Because "I know better". Pretty soon, I will be wondering where all my customers w-e-n-t...!

3) I hold that Nintendo has gone from being a friendly, open-minded company to a company that is arrogant and narrow-minded. And I am not meaning to drop inflammatory posts here just like that, I simply state how I feel as a very dissapointed gamer. Of course, I could just buy an X-BOX or a Playstation 2. But, I wont! Know why? Because I love Nintendo, want them to succeed and therefore urge them to change their current direction! Nintendo these days is like a friendly, but strict parent who will give the children what is deemed best for them. The only problem here is that they must be able to see with the eyes of the same child, to know what´s better for the child. And they don´t do that! They see with their own eyes, and forget the child. So they go from being caring and friendly, to uncaring and arrogant! And the child (gamers) suffer!

Do you think anyone believes in a company that goes against the modern day trend of interactive entertainment? Who would go against the realism in the games, which give people the freedom to be in any world, any place, any time they choose and have a direct influence of the outcome in those very surroundings? Why do you think that the gamesindustry in surpassing the movieindustry in annual revenue? Because of realism in games! Because they are the next level from the movies and up: to go into the screen and be there to do what you want! Explore, shoot, race, climb, dive etc. in surroundings that they can associate with...that look like the movies they love, but where they can have direct implication on what happens next and so love even more! Behind the salesfigures there is an explanation! Also, concerning Nintendo´s own sales figures. Time to wake up, Nintendo! Q: Hello, is anyone there? Miyamoto-san, are you listening? A: ZZZZZZZZZZ...  

Gamebasher.    

60
Nintendo Gaming / New article on Nintendo´s future! Must-read!!!
« on: July 04, 2003, 10:26:42 AM »
I just went over some quite disturbing news, during my usual news-search on all the major websites dealing with the GameCube. On n-sider.com I found the so far most compelling Nintendo editorial to date! It explains in frightening detail the exact problem Nintendo has, and what will happen if they don´t fix it and fast! Funny, because several of my own posts in recent months here in this forum has dealt with exactly the same thing.

Go read it for yourselves, and then call or write Nintendo, or show up on their doorstep demanding action now, guys! This is a quite serious situation... If anyone in this forum has some way of getting this article´s message to Nintendo´or at least get a Nintendo insider to read it - it would be very very good for Nintendo indeed.

And please...no fanboy rants, ok? This editorial is to the point and is NOT exaggerated!

Here´s the link: www.n-sider.com/index_content.php?page=features/nintendomojo.htm.

Gamebasher.  

61
Nintendo Gaming / What Nintendo should do when launching GC2
« on: June 30, 2003, 11:31:34 AM »
To all you fine GameCube soldiers:

So much talk about the lauch of GameCube 2, so I want to give my thoughts as to what I think Nintendo should do to succeed. There are a lot of people who have been dissapointed by Nintendo recently, by firstly the late launch of the GameCube, then the abscence of a Mario game a launch, and next a cell-shaded Zelda which isn´t what people were expecting following the showing of the Spaceworld 2000 demo of Link and Gannon in the famed sword fight. Not saying Nintendo isn´t doing something to satisfy it´s gamers, but they have to really get in gear and move f-a-s-t if they want to have any chance whatsoever of taking a lead in the Game Industry, they of all developer companies have the most creative potential even though they don´t have so much money as Sony or Microsoft (it´s the content in games that ultimately counts, so that why I say aforementioned as Nintendo is an expert in creating cutting-edge content in games), but thing move fast in the game industry right now with the X-BOX beginning to show some quite nice titles that you DON´T find the likes of over at GameCube even with the first-party titles included (did any one mention Pirates of the Carribean?!!).

So here is what they should do to appease their core gamers, and at the same time satisfy the mainstream ones:

1) Launch with a portfolio of awesome first-party Mario, Zelda, Donkey Kong and Metroid games, and possibly a F-Zero II incarnation as well and have a neat number of 3. party titles ready spanning categories of sports, racing and shooters, totaly amounting to 30 cutting edge launch titles in all. In this way they will firstly satisfy their coregamers who were dissapointed with first-party titles previously and secondly attract any X-BOX owner or PS2 owner, looking to buy a 2. console more powerfull than what they already have will pay attention then and probably try out the games and buy a GC2 if they like the games! There has to be an incentive for a non-Nintendo gamer to try out ol´Ninty for a change and that could be it. Many more of SEGA, EA games this time will do very nice along Ninty´s own titles, and many of the owners of other machines will already know what the SEGA games are like for instance as they have already been released on their consoles by then a number of times.

2) Advertise beforehand, months in advance without showing sensitive parts of any of the core games, or third-party games but simply showing awesome stuff in little sequences that are enough to draw the attention of previously sceptic or cynical gamers and have them wonder if Nintendo has indeed changed. For that is what they must do. Which they know. As EDGE magazine say it, Nintendo have to decide if they want to keep on catering mostly to the needs of the children that is their core market and forget the rest of the world, or to finally decide to make games that everyone wants (which the coveted "everyone" demographic don´t want - not yet at least).

3) Give the gamers at launch day a really good value-for-money package, so that they hook them right then and there! Here I mean in particular the non-Nintendo gamers.

All this entails more work for Nintendo, more advertising, more third-party deals, less old-style Nintendo, more new-style Nintendo which will be so convincing that everyone will indeed see the power of the Mighty Mario once again!

So, Nintendo, get to work!

We know you can do it, because you want to be number one! Tough climb to the top...hmm...but you´ve got what it takes!

Gamebasher.


62
Nintendo Gaming / The article that reveals Nintendo´s true nemesis
« on: May 28, 2003, 07:48:25 AM »
I just visited the Nintendo fansite n-philes.com, and under their Editorials section found an article with the headline "Nintendo Fans Who Don't Care", an article which simply is so good that it made me instantly understand the core of the problem with lower than expected sales of the GCN hardware (-and games). Without saying anything more, I suggest that you guys race right over there on www.n-philes.com and read this important information. The guy who wrote it is to the point with what he says, so it´s worth reading!!!!!!!!

The more Nintendo fans who understand the message of that article, the better the chances for Nintendo in the next generation. No kidding. Read it!

Gamebasher.

63
Nintendo Gaming / No Mario 128 at E3? So maybe at Spaceworld ´03?
« on: May 23, 2003, 07:47:38 AM »
Well, it seems that the game everyone anticipated to be at the showfloor, didn´t make it!?

I wonder what Nintendo is doing, are they saving the news on Mario 128 for Spaceworld this year? They really have to wake up and realize that they must give us an easier Mario to play, preferably one that has the magic over it that Mario 64 did!

And what about Donkey Kong Racing, the one Rare was working on prior to their departure?

Does any of you guys know something I don´t? Will there even be a Spaceworld at all?

Gamebasher.

64
Nintendo Gaming / Did Miyamoto promise a realistic Zelda next?
« on: May 11, 2003, 11:42:48 AM »
Over at Kikizo.com, under their "E3 preview", towards the end of that article, they say that Miyamoto has promised a realistic Zelda for GameCube.
Does anyone in this forum recognize any of that? It´s a big movie- and gamewebsite so they should know what they talk about!

Go read the article, and give us some feed-back on this!

For, while the Wind Waker is quite nice, it´s still too kiddie, too cutesy and does not appeal to me in any way near the way that OOT did. I know many others out there feel the same way, but they play it anyway - well - because it´s...Zelda!

Master Quest rocks by the way!  

65
Nintendo Gaming / Awesome F-Zero footage: must-see!!
« on: March 23, 2003, 10:03:48 AM »
Almost forgot to tell you fine GameCube soldiers about a video I saw the other day: the most spectacular video footage of a racing game I have ever seen in my life. Now I know we are truly in the next-generation of videogaming.

Forget the old F-Zero, forget WipeOut, forget RollerCoasters (I meant that!), because this ride is going to redefine the whole concept of high-speed amusement.  Damn fine trailer at just over 20 MB, so go there, see, and droooooool: WOOOOOOOOOW....I can´t can´t can´t CAN`T w-a-i-t until this game comes out. Nintendo should say thanks to SEGA for this. Here the web adress:

www.f-zero.jp

(Before you go see it, put on your surround system if you´ve got one. The music is so cool...)

GameBasher.

66
Nintendo Gaming / Rayman 3 question
« on: March 01, 2003, 09:01:22 AM »
I got Rayman 3: Hoodlum Havoc a week ago and have played to a level where after a crash into some sort of cave system some dark monsters are threatening him while he must escape the area. But the only way out is through a metal grate which only opens when a ball is placed on a metal switch and each time I try to place it there some ghosts comes towards Rayman and upon touching him makes him lose the ball. No way to escape them though. No way around them. Reminds me of a similar Rayman 2 level. Should I perhaps put the ball down halfways, kill the ghosts, and continue until I reach to the metal switch?

Hope somebody has figured this out and will let me know. It´s not fun to play through an entire level, only to lose out at the end and having to start all over. Damn annoying.

Gamebasher.

67
Nintendo Gaming / A success formula for Nintendo
« on: February 21, 2003, 06:49:20 AM »
Here is something I thought of:

Forum member, Cubist writes-

"the "lack of caring" you speak of doesn't exist. No one had a better showing than Nintendo's booth. Period. I've stated this once on similar threads and I'll state it again, who cares what attracts the mainstream gamer! The "lack of caring" should be targeted at the mainstream gamer because they're stuck on the "kiddie" image facade."

Forum member, Kai next writes-

"But there are people who are just buying a cube who don't understand the appeal of games like SMS. They are adult gamers who have bought the cube to play Resident Evil and Eternal Darkness, and Nintendo could do worse than throw some extra games their way. Nintendo need a great new RPG, FPS, or Survival Horror, with an epic story-line (please, the cartoon graphics and simplistic story behind TS2 are great, but not what I'm referrring to)".

I must say that I agree that it is the mainstream gamers who don´t care. Not Nintendo. But I also think that they aren´t caring enough, mind! Not to say they aren´t doing all they can. They are. But it all lies in their attitude (read below)...

And yes, I agree that Nintendo needs a great new RPG with that epic story line which will if properly advertised will attract a lot of gamers from the other platforms. Nintendo are the only company in the world who can make RPG´s up around the level of Mario64 and OOT. So what else do you think they can make!

They should be aggressively pursuing making one great sequel after the next of great games, great RPG´s and not change them too much from the originals. Then keep on doing that and never stop it! Gamers everywhere will be happy. Maybe Nintendo never really has woken up from the attitude of being satisfied with where they are, instead of thinking where they could be going!

They are the Gods of gaming and can basically create what they want to. But do they want it? Do they want to go where they could be?

Continue to make the quality games with that "Nintendo seal of Quality" they are so famous for, and then increase the releases of such games so that they keep delivering them to the market in all the time increasing numbers - and the mainstream gamers will once again see them as cool enough to match the PS2 or XBOX. I remember those PSX gamers saying they chose that machine over Nintendo 64 because "it had more games". So what if Nintendo had more quality games than the competition had games combined (including 2. and 3. party games of course)? They can do all that without compromising either quality or finances. They really can.

The competition is going to look kind of lame in comparison.

Before, Nintendo had too few first part titles, only now they are starting to change. Well, that should include many more RPG´s which Nintendo has proven themselves to be so good at making. There is still too few of those around right now.

Who can beat flooding the market with quality RPG´s and advertise them properly and constantly, as compared to flooding the market with commercials for something that isn´t half as good as claimed (PS2, XBOX titles mostly)? Hey, empty barrels make the most noise don´t they? So Ninty should go right ahead and just deliver those sought after RPG´s with all the other games they´re so good at. Drastically widen their gaming platform. Get that more aggressive as many Forum members have already requested. Silence the noise from those empty barrels, and knock them sideways with giant Dodongo cavern boulders literally rolling them flat! Nintendo gave SONY a far too easy time. Let them get away with too much. This could stop if Nintendo does the above.

No daydreaming. Just how it will be if they want it. They are the best in the world, so they gotta take advantage of it!

Just widen that 1. party platform significantly, advertise it and go!

Once again then it will be profitable for developers to make games for the GCN as the wide selection of cutting edge RPG´s and other games from Ninty will attract gameplay hungry gamers and make many more buy the machine. People will be able to tell the difference, from what else is available on the market.

They just gotta let the world know they´ve changed, advertise properly and keep doing it. Find deals with companies who get something else in return to advertise the GCN for them, and they could lower the cost of promotion a lot.

I think that is a guaranteed success formula that is going to work from day one!

Prove me wrong! But I think you can´t!

Gamebasher.      

68
Nintendo Gaming / Nintendo is doing all they can, so stop the noise!
« on: February 19, 2003, 11:41:37 AM »
Forum member, Mario, just started a serious discussion about where Nintendo is right now saleswise from the perspective of the latest sales charts. Why all this focus on the international sales charts and bemoaning them? Hell, Rome wasn´t built in a day. Neither will Nintendo´s future success. Nintendo is well on it´s way to regain the top of the videogame market. They just need to keep going and keep putting out quality titles. Correct their past mistakes, and keep going from there.

One of their past mistakes was evident on the N64. Too few or no sequels to the best games.

On the GBA you get sequel upon sequel upon sequel of the same games franchises, game-sequels that stay true to their respective prequels. And the GBA hardware and software sells in mega bucket loads!! People get to play their favourite games in constantly released new incarnations again and again (I owned two GBA already so I know what I talk about as I have seen the selection of games available). Now, look over on the PS2! Here we have the same phenomenon: sequels upon sequels of beloved franchises pumped out in a never ending succession. People are happy. People are buying.

This was lacking on the N64. And so Nintendo promises us it will be different with the GameCube.

But, as I have pointed out before in the previous forum, the one before this latest NEW FORUM, Nintendo should be carefull with what they do from now on so they don´t go and experiment too much but stay faithfull to the games make up that is a proven success, like Mario 64 and Zelda 64. These games set the standard for the whole games market in all the future. And they were million sellers. That is what Nintendo needs. But even if Super Mario Sunshine sells a crap load of games, which it apparently isn´t at the moment, there is still a lot of people who will agree with me that it is nowhere near as great as Mario 64. The textures are mostly plain ugly, and it is too difficult. Many many people the viewpoints of whose I have read many places agree to this.

Spong.com is one of them. In their view (notice that I didn´t copy and paste that from that website, but you can go and check it for yourself on that website under "Games of the year - the dissapointments")!

As I also stated previously EDGE said somewhat the same in their Super Mario Sunshine issue review, and CUBE magazine in the VIEWPOINT section of their most recent issue agrees with a reader that Nintendo has recently dissapointed with their main franchises, also stating however that Nintendo ws going to make up for it with the new 2003 selection of games.

Miyamoto can make any sequel as great as that if he wants to! And astound the world yet again! Get Nintendo where his Nintendo wants to be!  

Nintendo can´t afford to dissapoint gamers anylonger. As the current situation goes they did dissapoint a lot of gamers with SMS. So Miyamoto-san listened and is making a new Mario which will purportedly be easier.

Great, we are getting to where we need to be: sequel upon sequel upon sequel....  

Word of mouth travels fast! All the way over to all those PS2 gamers who once owned an N64! The ones Ninty want so bad.

So let´s trust in what Ninty is doing. Trust that they will not dissapoint us with the GameCube. And support them.

I´ll give it a shot!

Here´s to brighter (Nintendo) future!!

Gamebasher.







 

69
Nintendo Gaming / More developers drop the GCN: and so what?
« on: February 15, 2003, 09:08:57 AM »
Sigh...

Just went over on cube-europe.com and got the news that CodeMasters drops support for the GameCube. This means we get no Colin McRae Rally 3. SEGA drops all their sports titles for GameCube, and Electronic Arts are considering similar action. Funny how this reminds me of the whole Dreamcast saga. There was also so many developers who dropped support for that little wonderfull machine, with Electronic Arts even promising that they were going to "destroy the Dreamcast". Well, they succeeded on that one. Yeah, I´ll never forget that. Still think the Dreamcast is one of the greatest and most beautifull consoles ever invented. So is the GameCube. And now people have been talking for months if not it could be that the GCN would go the way of the DC...

Not a chance!

It´s funny how CodeMasters were among the very first to drop the support for the Dreamcast, not giving us Colin McRae Rally 2 as promised. And how many other companies followed shortly after that with projects canned. Is there a kind of conspiracy going on here?

SEGA and Nintendo are the two greatest gaming companies on this Earth, so maybe little Codies got jealous? Maybe same with EA? To be honest, I don´t like either of these two, and for this reason I don´t worry about them too much. This is the second time that Codies promise- and subsequently drops support for a platform. This is also the second time that EA is making similar rumblings. In my opinion it is simply immoral to go and promise something and halfway into developement they just can it. This is a huge offence, a slap in the face of gamers that they don´t deserve. SEGA can be forgiven for their course of action regarding the sports titles. Their finances aren´t too good. Not so with the other two.

And all this just because the GCN is doing poorly at present. It´s no real excuse. There´s more to it,  and I have suggested above what I think it is. Yes, I am suspicious because the exact same thing happened with the Dreamcast. Don´t know if executives from EA and Codies meet over Coffee or a Buffe and make "plans".  "Go and buy an X-BOX or PS2" they may say. I say: "Not in a million years!" At least not to play any of their crappy games (Colin McRae 3 was awfull)!! Yeah, I do get tired when someone does this kind of stuff twice.

But if they really want to also go and destroy Nintendo, they can forget all about it. Nintendo will always survive ("the day we exit the consolemaking business, is the day we exit the videogame business" - said they!). What worries me instead, is that others may follow after them and abandon the GCN "because they did it". Not that this is a huge problem either, as Nintendo makes unique titles that the competition can never make and continues to innovate, but it´s an annoying trend since it hurts us gamers as it means a longer wait between titles released.

So maybe I find comfort in the knowledge that Nintendo is forming it´s own alliances now (SEGA doing the same - with Sammy) with Triforce and with new software agreements looming over the horizon. So they won´t have to rely on uncertain developers anymore. MEGATON anyone?

So nomatter how things may be looking now, this is all set to lighten up in the next consolewar where Nintendo will be ready...

So until then let´s not bury our heads in grief, but trust in our favourite games company.

Nintendo has awesome potential, and they´re going to use it to succeed again one day. Bad karma always returns to the offenders (if any).

"Who digs a grave for others...fall...into it...themselves (hehe)!" That is so true.

Gamebasher.







   

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