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Messages - Kytim89

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3051
Nintendo Gaming / Re: Official Virtual Console Mondays Thread
« on: August 28, 2010, 04:48:07 PM »
Here are some Neo-Geo games that have never been released on the VC:
 
Last Resort
Pulstar
King of Fighter 1998
Garou: Mark of the Wolves
Fatal Fury 1999

3052
The pool of handheld games is by no means small. Yes, when compared to the ones available for the home console it is small, but there are a plentiful bounty of good handheld games which have never been re-released. I hopw it does come to fruitition.
 
Game Gear game:
 
Shining Force Gaiden: Final Conflict
Dragon Crystal
Phantasy Star Gaiden
Formula One
Captain America and the Avengers
Megaman
Sonic the Hedgehog: Triple Trouble
Sonic Chaos
Sonic the Hedgehog 1 and 2

Neo Geo Pocket Color:

Dark Arms
Sonic Pocket Adventure
Neo Turf Masters
Samurai Showdown 1 and 2
Pac Man
Snk vs Capcom: Match of the Millenium
Metal Slug: First Mission
BioMotor: Unitron
Sonic the Hedgehog: Pocket Adventure
Magical Drop Pocket
Crush Roller
Turf Masters
Faselie
King of Fighters R-2
 
It appears that there is enough similarity between the d-pad of the Neo Geo Pocket Colr and the slide pad of the 3DS that NGPC games could be easily accomodated on the 3DS.

3053
So this entire thing is just one cluster of a bad situation for Nintendo?

3054
Nintendo Gaming / Re: Official Virtual Console Mondays Thread
« on: August 28, 2010, 12:53:53 PM »
Do you think that the virtual console will be carried over to the wii 2?

I want to see more TMNT games for the virtual console.

3055
I want the virtual console for the wii and 3DS to be completely seperate. Basically the wii is for home console emulation and the 3DS would be for handheld emulation. Although I respect the consumer's right to have what they want, but I will not buy any games for the 3DS virtual console that are available on the wii. :cool; 

3056
Nintendo Gaming / Re: Official Virtual Console Mondays Thread
« on: August 27, 2010, 07:08:45 PM »
Is Resident Evil 2 N64 edition too big for the virtual onsoles file size limit? If not, put that game on the list.

Eh...considering the Wii can play the GC version with significantly less video compression issues (and the PS3 has the original game on the PSN), I can't think of many reasons to buy the N64 version of the game now.  Besides, give Capcom enough time and I'm sure they'll find a new way to re-sell that game again just as they did RE0 and the REmake.

3DS remake? What happens to the virtual console when everything has been released for every console available? Although the likely hood of this happening seems slim, it might happen one day.

3057
Nintendo Gaming / Re: Official Virtual Console Mondays Thread
« on: August 27, 2010, 06:37:16 PM »
Is Resident Evil 2 N64 edition too big for the virtual onsoles file size limit? If not, put that game on the list.

3058
With the showing off of the 3DS at this year's E3, I got to thinking that the 3DS needs a virtual console service of its own. Of course I speculated this when the DSi was revealed and it was told the GBA slot would be removed. A virtual console for the DSi never came to fruition and so I have come to the realization that the 3DS will have a virtual console service of its own when it is released.
 
So, here I(we) will compile a list of consoles for the 3DS and what games should be released for it. However, there are a few rules: first, it must be exclusivly handhelds and games.
 
Consoles for 3DS virtual console:
 
Gameboy
Gameboy Color
Gameboy Advance
Atari Lynx
Game Gear
Neo Geo Pocket Color
Game and Watch
Virtual Boy(3DSware remakes)
 
I can already think of a few games for thr GBA virtual console:
 
Loz: The Minish Cap
Sword of Mana
Castlevania: Aria of Sorrow
Golden Sun 1 and 2
Mario Kart: Super Circuit
Metroid: Fusion
Metroid: Zero Mission
Sonic Advance 1, 2 and 3
Warioware: Mega Micro Games
 

3059
Nintendo Gaming / Re: Official Virtual Console Mondays Thread
« on: August 26, 2010, 11:20:12 PM »
[A huge list of games that doesn't need to be copied]

What the hell are we waiting for? Let's get those titles released as soon as possible.

I am thinking about starting up a topic on a 3DS virtual console and what games should be on it and I was wondering if it would be alright?

3060
Nintendo Gaming / Re: Donkey Kong Country Wii
« on: August 26, 2010, 08:32:00 PM »
When Retro Studios is done with Donkey Kong Returns, Nintendo should put them to work revitalizing the Starfox series. The Starfox series offers the realistic sci-fi elements of the Metroid series, but the light hearted cartoon feel of something like the Donkey Kong series. Because of this, the Starfox series would be a perfect fit for Retro Studios.

3061
Nintendo Gaming / Re: Official Virtual Console Mondays Thread
« on: August 26, 2010, 06:53:55 PM »
Both shops are so freaking slow that I could watch an entire movies before they are both loaded up.
 
Here is an interesting article I found about the steady decline of the virtual console.
 
http://wii.kombo.com/article.php?artid=12036
 
It speaks the truth and unless the wii 2 revitalizes the virtual console experience, the service very well could fall eventually.

3062
Nintendo Gaming / Re: Official Virtual Console Mondays Thread
« on: August 26, 2010, 03:31:37 PM »
If Nintendo wants my money, they are doing a piss poor job of getting it. That is for sure! I mean I find it surprising that they are all about the money but drag their feet to pursue it. The virtual console seems like it would be the perfect play ground for return on investments for Nintendo. For the exception of licensed titles, there is very little to no obstacles to putting games on virtual console and almost pure profit on their part.
 
I would love to have TMNT: Turtles in Time for both the SNES and arcade and the arcade version of TMNT on virtual console.

I hate to do this, but in Nintendo's defense it's probably not as profitable as we like to think.  For one thing, these companies have to pay the ESRB to rate the game.  Then add on any licensing fees and the cost of programming and testing the VC version to make sure no new issues occur.  Oh, and let's not forget that Nintendo created a pretty horrible online means of selling new titles with the VC store, where new titles pop up on the not-so-front-page for about a week and then are never seen again.  So unless you have a pretty big AAA VC title on your hands, it's probably not going to get noticed let alone sold.
 
Put these factors together, and I'd be surprised if a great many VC games are as profitable as we'd like to think they are.

What can they do better? Something like a shopping cart would be nice and would help avoid back tracking through endless pages of titles just to get one game to download.

3063
Nintendo Gaming / Re: Official Virtual Console Mondays Thread
« on: August 26, 2010, 03:12:32 PM »
They could always allow localization for games outside America and this might help boost releases for a short period. Also, we also have Mishief Makers if al else fails.

Stop trying to bring logic into this.  We're talking about Nintendo and the Virtual Console, where movements are more easily predicted by consulting the position of the stars and the phases of the moon.

If Nintendo wants my money, they are doing a piss poor job of getting it. That is for sure! I mean I find it surprising that they are all about the money but drag their feet to pursue it. The virtual console seems like it would be the perfect play ground for return on investments for Nintendo. For the exception of licensed titles, there is very little to no obstacles to putting games on virtual console and almost pure profit on their part.
 
I would love to have TMNT: Turtles in Time for both the SNES and arcade and the arcade version of TMNT on virtual console.

3064
Nintendo Gaming / Re: Official Virtual Console Mondays Thread
« on: August 26, 2010, 12:42:54 PM »
They could always allow localization for games outside America and this might help boost releases for a short period. Also, we also have Mishief Makers if al else fails.

3065
I also imagine that Nintendo will allow you to use internal HDD, but you, the consumer, muxt provide your own hard drive because Nintendo will not put forth the money to manufacture them. On the bottom of the wii there will be a port where you unscrew a cover and place a 2.5 inch hard drive into the console to boost its memory storage.


I don't see this happening. No matter how easy you make it (and, based on my recent upgrade of my MacBook Pro's internal drive, you can make it pretty damned easy), Nintendo's not going to like the idea of people opening up the system and swapping stuff out, especially with the much simpler and less prone to error solution of USB drives.

 
Yeah, there is that, but we technically open up the wii with the SD card slot, right? As for the external flash drive usage via the USB ports, I have a couple of projects involving a few NES cartridges and controllers that I converting into storage devices, so allowing the USB ports to be used would be doing me a favor.

3066
Podcast Discussion / Re: Episode 207: Gotcha Mass x Gotcha Acceleration
« on: August 26, 2010, 12:42:40 AM »
You guys are just deluding yourselves with thoughts of a comprehensive online store with feed updates and digitally distributed movies. This is Nintendo we're talking about, in conjunction with the movie industry. Both of these parties historically prefer physical media for the (appearance of) stronger anti-piracy. I only see digital distribution of movies happening if Ninty teams up with Netflix. I give it an 80% chance movies are only distributed on 3DS cards, at least initially.

As I said before, difital distribution is way cheaper and more return on investment than physical media. Also, Nintendo would most likely make it where you can not open up the 3DS shell and there can not pirate the software.

3067
I imagine that 16 GB of internal flash storage would be more than enough to eliminate the storage restrictions on the current wii for good.
 
I also imagine that Nintendo will allow you to use internal HDD, but you, the consumer, muxt provide your own hard drive because Nintendo will not put forth the money to manufacture them. On the bottom of the wii there will be a port where you unscrew a cover and place a 2.5 inch hard drive into the console to boost its memory storage.
 
What I would like for Nintendo to with the wii 2 is allow what ever storage devices being used to bear the brunt of the files, but what ever virtual console and wiiware titles on the system are still tethered to the console for security reasons. We do not want you to run off and mass produce copies of the files. ;D
 
Overall, I imagine Nintendo saying, "Here we are with the wii 2. We have heared the complaints of the wii storage debacle from the consumers, so we have provided every storage option for the wii 2. Now, consumers, shut up!"

3068
Hard drive installs, like you can do on the 360, can pretty much get rid of load times, and with the ever-increasing size of console hard drives they're becoming more feasible on a large scale. The only downside, and it's fairly significant, is how long it takes to do. You only have to do it once, but it can be pretty annoying to wait for it to happen.

Could installs be done via internal flash memory?
 
Here is what I think the wii 2 will have as a storage medium. First, 16 GB of internal flash memory. Second, SDHC support up to 64 GB. Third, external flash and HDD support via USB ports.

Silicone Knights needs to return to Nintendo and make a sequel to Eternal Darkness. That piss poor game Too Human was a sign that the developer needs to stay with daddy, Nintendo.

3069
Nintendo Gaming / Re: NWR Monster Hunter Club
« on: August 25, 2010, 01:14:25 PM »
I am going to take a month off from Monster Hunter and focus on some of my other games since I have been playing Monster Hunter 3. I would like to finish off Murmasa, Red Steel 2 and Cursed Mountain before I pick this game up again. I have logged in one-hundred and seventeen hours into MH3 and I have achieved elite hunter status, so I have done enough to deserve a break.

3070
Podcast Discussion / Re: Episode 207: Gotcha Mass x Gotcha Acceleration
« on: August 25, 2010, 01:06:44 PM »
I think a big part of UMD's demise as a move format was that it would usually be more expensive than the DVD versions while also usually lacking most of the special features.

Those same problems would almost certainly apply to cartridge-based 3DS movies as well. The physical medium has less storage and is more expensive than discs.

What I was talking about was similar to what the iphone does with movies. You would buy the movies from a 3DS app store or Netflix, download the movie and save it onto the internal memory of the 3DS and access it any time you want to watch the movie. How would this cost compared to physical media such as discs and cartridges? It would seem that downloading the movies would not only be cheap, but also quick and easy on Nintendo's part and we all know how they love quick and easy and especielly cheapness.

3071
Podcast Discussion / Re: Episode 207: Gotcha Mass x Gotcha Acceleration
« on: August 25, 2010, 01:32:32 AM »
I just want to have the ability to buy and save movies onto my 3DS internal/SD card memory and then watch it on the go.

3072
The same thing was true with the N64 and the PlayStation. The extra space on the CDs was only necessary for full motion video and higher quality audio. Everything else could easily fit on an N64 cartridge. The real issue was the cost, not the space constraints.
Technically the N64 could do FMV, it just needed to be heavily compressed. I don't think it's an apt comparison. There was a lot that couldn't be done within 8MB, and what could be done required a lot more work. Looking at the XBox 360, it doesn't seem like there is anything that is being constrained due to needing more space.

No, on the 360 when a developer runs out of space, they just continue the game on a second disc.

*eyes his copies of Mass Effect 2, Last Remnant, and Lost Odyssey.*

That does remind me of something though: it's probably because we haven't seen much RPG support, but I'm kind of surprised we haven't seen any multi-disc games on the Wii (not even when NISA released Sakura Wars 5 several months ago, despite releasing two discs on the PS2 with multiple languages).

If the wii stays on the market for a few more years and the wii 2 stays on the side lines then the size of wii games will only get bigger. Eventually two disced wii games will start to pop up.

3073
This might sound like a dumb question, but if most 360 games do not take up more than 9 GB of disc space, can the wii play 360 games with HD stripped off?

Depends on how the game is coded.  If it's a game where performance improves greatly by installing the game to the HDD, no the Wii certainly wouldn't handle the game as well.  Provided your typical game has SD and HD resolution textures/etc. on the disc already to deal with people playing with SD TVs, sure the Wii could probably handle a disc with just the SD content and the necessary coding changes to make it Wii-compatible.  Space and lack of support for HD textures is far from the Wii's only technical issues handling 360 ports, though.  The hardware is just fundamentally different.  Just see the Dead Rising Wii port for an example of where this can be problematic: very few zombies anywhere compared to the mobs of them on the 360.

After seeing what happened to Dead Rising being ported to the wii, no thanks! It would be nice to get ample ports of PS360 games for the wii 2 though.

3074
The only way to even come close to using the full 50 GB is to load it up with all kinds of uncompressed video. Also, some PS3 games fill more space by writing some game data to the disc in multiple places in order to cut down on the longer loading times caused by using Blu-ray discs.


I understand now, but I look at all the major titles for the PS360 and think "Damn, there is no way that these games are smaller than 20 GB!"


Only a handful of 360 games use more than one disc, which means only a handful of 360 games take up more than 9 GB.

This might sound like a dumb question, but if most 360 games do not take up more than 9 GB of disc space, can the wii play 360 games with HD stripped off?

3075
I understand now, but I look at all the major titles for the PS360 and think "Damn, there is no way that these games are smaller than 20 GB!"

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