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A planned Mad Catz Wii U peripheral indicates the Wii U GamePad headset jack will support an external microphone.
http://www.nintendoworldreport.com/news/30611
On display at the Mad Catz booth were a variety of Wii U peripherals, including a stereo headset with a built-in microphone.
While the preliminary product line on display was a collection of prototypes, the Mad Catz representative claimed that, when plugged in, the headset’s microphone would override the microphone built into the Wii U GamePad. This would mean that the Wii U controller would be compatible with the many microphone headsets on sale by various manufacturers.
This GamePad functionality would be consistent with the microphone behavior for more recent Nintendo DS models and the Nintendo 3DS, and would mean that gamers would not have to rely upon the GamePad’s more omnidirectional microphone, which could pick up undesirable noise (as seen with Wii Speak). Like on the 3DS, the Wii U GamePad headphone jack does include three conductors, which indicates microphone support.
It should be noted that the Mad Catz prototype included its own volume slider, and the Mad Catz representative was unaware of the volume slider built into the GamePad. This suggests that Mad Catz may have been designing its prototypes based on educated but possibly incorrect assumptions.
Control a mob of everyday superheroes!
http://www.nintendoworldreport.com/impressions/30556
Project P-100 is a chaotic, superhero-themed brawler that is silly and fun, if a tad confusing. In the game, you control a crowd of everyday citizens turned super as they fight of an alien invasion. And while Platinum Games’ E3 2012 demo superficially resembled Pikmin, I found it more closely resembled brawlers such as Viewtiful Joe or the classic Ninja Turtles games.

As the leader of the crowd, you leverage your fellow heroes by commanding them to perform various attacks using the GamePad’s analog sticks and touch screen. Pressing A while performing gestures with the analog stick (circular motion, straight line, etc.) triggers special attacks, while drawing formation shapes on the touch screen can result in morphing the crowd into various weapons (e.g., a sword) or tools (e.g., a giant hand) to attack or progress through the level.
The single-player demo I played was a bit chaotic, and at times it felt like a button masher, but the brisk pacing and visual flair kept the primary combat amusing during the course of the demo. The demo was not entirely focused on combat, however. At one point I was asked to solve a simple observational puzzle to unlock a door; other sections of the demo required mild platforming skills, such as during a sequence in which the cityscape was collapsing underneath the crowd.

Unfortunately, I found the touch screen and analog stick gesture system to be somewhat finicky outside of combat. As with so many Wii an DS games, this demo failed to adequately communicate or register some of the expected gestures (I cannot tell which), resulting in befuddlement and frustration. Part of my confusion may have been because the game asked me to confirm my touch screen input with the A button, when I instead expected it to register as soon as I stopped drawing. Whatever the root cause, I found the controls for these non-combat abilities to be disorienting and detached. During both the main stage and the boss battle, I failed because I did not understand how to properly create a chain or line of citizens to traverse a gab. I also had great difficulty successfully recruiting denizens of the city by drawing on the touch screen (as directed by the Nintendo representatives).
It’s too early to pass judgment on P-100, especially having only played the game in single player, but this E3 demo was a pleasant and unanticipated surprise.
No, this is neither a Transformers game nor a music album.
http://www.nintendoworldreport.com/impressions/30536
Luigi’s Mansion 2, now known as Dark Moon, made its second E3 appearance. The gameplay remained mostly the same, but the new demo was bursting with personality.
There were three mansions on display. The first one, shown on the show floor, was in the same stage seen in the demo from E3 2011, albeit abbreviated and tweaked over the past year. Luigi must chase down some prankster ghosts, finding himself the rube in several slapstick comedy routines. A favorite of mine was a scene in a bathroom. Luigi peeked inside the bowl, and was hit in the head by a closing lid. He then sat on the porcelain throne, resulting in the triggering of a traditional secret passageway in which the wall turns… and flung him head first into a sink full of water. Luigi also bumbles about and talks to himself when he finds an upgrade for his vacuum (the stun light). Next Level Games clearly spent a lot of time thinking up shtick, and overall the demo had great comedic timing.

The other two mansions, only on display in Nintendo’s backstage area, seemed less polished. One mansion had a clockwork tower, in which Luigi had to spin the dials of a clock-themed puzzle. Although the puzzle itself was straightforward, I had trouble using the vaccum to manipulate the dials, and I eventually gave up. The third mansion had a snowy alpine theme. The first mansion room was very chaotic, with a few ghosts wreaking havoc while a haunted bear rug scared Luigi whenever he got close (making it very difficult and painful to wage an effective attack)! I eventually got stuck on this level as well, this time in an ice rink arena in which it was not clear how to proceed.
Overall I had fun with the Luigi’s Mansion: Dark Moon demo. Based on what I saw, Luigi fans such as myself will be delighted with the scenarios and antics. However, concerns linger regarding the preciseness of the final games’ controls and obtuseness of its puzzles.
Zach and TYP prepare for E3 with some wholesome Radio Trivia!
http://www.nintendoworldreport.com/radiotrivia/30179
Did you like this episode's game selections? Let your fellow listeners know in TalkBack! Think you've got a better choice? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition! Heck, throw in a question and specific songs if you want. Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!
TYP,I tend to sign off with an encore song from the same episode's batch of songs, and I think it works well.... I don't recall "always" signing off with a reprisal song ever being a recurring feature, but my memory isn't the greatest. If it was recurring feature, it must have died off awful quickly. I found something like this in Episode 3 prompted by Windy, but not in the 10s.
I've been listening to some of the older radio trivia podcasts, and at the end of them you always sign off with a bonus song. Is there any way you could bring that feature back!? That way you can re-play games that you have already used in previous episodes or just highlight some different compositions of great video game music. Doesn't have to be trivia, just whatever song you feel like listening to at the time! But, I think it was a great addition to the old radio trivia episodes!
Podcast Editor Extraordinaire Greg Leahy shares his wisdom.
http://www.nintendoworldreport.com/radiotrivia/29890
Did you like this episode's game selections? Let your fellow listeners know in TalkBack! Think you've got a better choice? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition! Heck, throw in a question and specific songs if you want. Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!

Radio Trivia continues its multi-cultural tradition with guest co-host Guillaume Veillette from the Negative World Podcast.
http://www.nintendoworldreport.com/radiotrivia/29521
You can hear Guillaume on the Negative World Podcast every other week.
Did you like this episode's game selections? Let your fellow listeners know in TalkBack! Think you've got a better choice? Then send it my way and your request might be on the next episode of Radio Trivia: Podcast Edition! Heck, throw in a question and specific songs if you want. Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!