Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TheYoungerPlumber

Pages: 1 ... 74 75 [76] 77 78 ... 126
1876
TalkBack / RE: REVIEWS: Eyeshield 21: MAX DEVILPOWER!
« on: March 01, 2006, 09:11:06 PM »
Come now, everyone knows anime boys get all of their genes from the father.

1877
TalkBack / RE: REVIEWS: Eyeshield 21: MAX DEVILPOWER!
« on: March 01, 2006, 03:45:54 PM »
I can't tell if you are serious or not, Bill.

1878
TalkBack / RE: PREVIEWS: Metroid Prime: Hunters
« on: March 01, 2006, 02:49:00 PM »
Settle down there, Popeye

1879
TalkBack / RE: PREVIEWS: Metroid Prime: Hunters
« on: March 01, 2006, 02:03:28 PM »
Actually I agree that "hands-on" may not have been the best choice of words for a preview.

For the record, I do not take issue with your suggestion, duder--I agree that impressions are more important than previews.   I DO take issue with your sarcastic response to my post.  Do not confuse your constructive initial post with your less-friendly response.

1880
TalkBack / RE:PREVIEWS: Metroid Prime: Hunters
« on: March 01, 2006, 12:46:04 PM »
I think you misunderstand.  On our web site, Previews are factual; impressions are editorial.  We have had this policy as long as I can remember, so don't be hostile.

If you would like some impressions of the single player game, I played for a few minutes back in November.

1881
TalkBack / RE:PREVIEWS: Metroid Prime: Hunters
« on: March 01, 2006, 09:56:40 AM »
This is a preview, duderdude3.  I do not know if Dan plans to write his impressions of the game or not.

1882
TalkBack / RE: Hunters Stat-Tracking Revealed
« on: February 28, 2006, 04:18:12 PM »
The whole point of only letting gamers talk with friends is to minimize stalking, etc. on their network.  Allowing random people to become friends through nothing other than Nintendo Wi-Fi would compromise the whole setup.

1883
NWR Forums Discord / RE: My interview with Hank.
« on: February 28, 2006, 10:06:29 AM »
Me: What is hentai?
Hank: Yes, that is a product of The Coca-Cola Company. To view a list of other company brands, please click here.

1884
General Chat / RE: Official Avatar Discussion
« on: February 27, 2006, 04:35:14 PM »
In an act of blasphamy, my new avatar doesn't have anything to do with Luigi.  I do rather like it, though.

1885
So, what, is this Day 1?

1886
TalkBack / RE: Nintendo DS Games Nominated for GDC Choice Awards
« on: February 27, 2006, 02:02:23 PM »
People going to GDC voted for the nominees.  Clearly some people got their buddies to vote.

1887
TalkBack / Nintendo DS Games Nominated for GDC Choice Awards
« on: February 27, 2006, 12:38:11 PM »
Nintendo earns five nominations for its innovative Nintendo DS titles, and Resident Evil 4 finally gets some love.

INNOVATORS DAVID JAFFE, TIM SCHAFER AND FUMITO UEDA DOMINATE LIST   OF NOMINEES FOR 6TH ANNUAL GAME DEVELOPERS CHOICE AWARDS    


"God of War" Leads With Six Nominations, "Shadow of the Colossus" Garners Five;  "Guitar Hero," "Project Gotham Racing 3" and "Psychonauts" Tie With Three Nods   Each
   


SAN FRANCISCO, Calif. - Feb. 27, 2006 - Sony Computer Entertainment's "God of   War" and "Shadow of the Colossus" lead the list of nominated games for the 6th   annual Game Developers Choice Awards, receiving six and five nominations, respectively.   "Guitar Hero," "Project Gotham Racing 3" and "Psychonauts" follow close behind   with three nods.    


The ceremony, produced and hosted by the Game Developers Conference (GDC) and   presented by the International Game Developers Association (IGDA), is the only   peer-based, open nomination awards program in the industry where honors are bestowed   to developers by developers.  Recipients will be announced during the GDC, slated   for March 20-24, 2006 in San Jose, Calif.    


"Recognizing and showcasing individual achievement in the creation of games is   a core principle of the GDC," Jamil Moledina, director, Game Developers Conference,   said.  "For that reason, we are proud to produce and host the Choice Awards."    


The ceremony will take place Wednesday, March 22 at 6:30p.m. at the San Jose   Civic Auditorium.    


"Every year, thousands of nominations are submitted by developers from around   the world," Jason Della Rocca, executive director, IGDA, said.  "Voting on the   final recipients will be extremely competitive, and who can spot excellence and   creative achievement better than the creators themselves?"    


Nominations were free of charge and open to all IGDA members, ensuring that the   nominees reflect the international development community's opinions.  The IGDA   membership will vote on the finalists.    


The 6th annual Game Developer Choice Awards are supported by Platinum Sponsor   Motorola and Gold Sponsor AGEIA.  In addition to the voted award categories,   honors will be presented for the Lifetime Achievement, First Penguin, Community   Contribution, Maverick and Innovation awards.      


For more information about the Game Developers Choice Awards, check out www.gamechoiceawards.com.    


The complete list of nominees is:    


Best Game    


Animal Crossing: Wild World (Nintendo EAD / Nintendo)
 - Katsuya Eguchi, Hisashi Nogami, Takashi Tezuka, Kazumi Totaka
   


God of War (Sony Computer Entertainment America)
 - David Jaffe, Shannon Studstill    


Guitar Hero (Harmonix Music Systems / RedOctane)
 - Rob Kay, Greg LoPiccolo, Alex Rigopulos    


Shadow of the Colossus (Sony Computer Entertainment Inc.)
 - Kenji Kaido, Yasuhide Kobayashi, Fumito Ueda    


The Movies (Lionhead Studios / Activision)
 - Gary Carr, Peter Molyneux, Mark Webley    


Audio    


Call of Duty 2 (Infinity Ward / Activision)
 - Mark Ganus    


Electroplankton (Nintendo)
 - Toshio Iwai, Koichi Kyuma, Yuichi Ozaki
   


God of War (Sony Computer Entertainment America)
 - Dave Murrant    


Guitar Hero (Harmonix Music Systems / RedOctane)
 - Eric Brosius, Kasson Crooker    


Project Gotham Racing 3 (Bizarre Creations / Microsoft Game Studios)
 - Nick Bygrave, Guy Whitmore, Nick Wiswell    


Character Design    


City of Villains (Cryptic Studios / NCsoft Corporation)
 - Ocala Bellows Kulig, Ryan Butts, Jay Doherty, Jeremy Mattson    


God of War (Sony Computer Entertainment America)
 - David Jaffe, Terry Smith, Charlie Wen    


Oddworld: Stranger's Wrath (Oddworld Inhabitants / Electronic Arts)
 - Lorne Lanning, Rich McKain, Iain Morton, Raymond Swanland    


Psychonauts (Double Fine Productions / Majesco Entertainment Company)
 - Scott Campbell    


Shadow of the Colossus (Sony Computer Entertainment Inc.)
 - Atsuko Fukuyama, Hitoshi Niwa, Shunpei Suzuki, Fumito Ueda    


Game Design    


Animal Crossing: Wild World (Nintendo EAD / Nintendo)
 - Katsuya Eguchi, Hisashi Nogami, Takashi Tezuka, Kazumi Totaka
   


God of War (Sony Computer Entertainment America)  - David Jaffe    


Nintendogs (Nintendo EAD / Nintendo)
 - Tsutomu Kaneshige, Hideki Konno, Shigeru Miyamoto, Kiyoshi Mizuki
   


Psychonauts (Double Fine Productions / Majesco Entertainment Company)
 - Erik Robson, Tim Schafer    


Shadow of the Colossus (Sony Computer Entertainment Inc.)
 - Junichi Hosono, Fumito Ueda    


Technology    


Battlefield 2: Modern Combat (Digital Illusions / Electronic Arts)
 - Fred Gill, Måns Vestin    


Guitar Hero (Harmonix Music Systems / RedOctane)
 - Eran Egozy, Eric Malafeew, Phil Winston    


Nintendogs (Nintendo EAD / Nintendo)
 - Tsutomu Kaneshige
   


Project Gotham Racing 3 (Bizarre Creations / Microsoft Game Studios)
 - Edmund Clay, Roger Perkins, Phil Teschner, Ian Wilson    


Shadow of the Colossus (Sony Computer Entertainment Inc.)
 - Jinji Horagai, Takuya Seki, Hajime Sugiyama, Masanobu Tanaka    


Visual Arts    


God of War (Sony Computer Entertainment America)
 - Steve Caterson, Terry Smith, Charlie Wen    


Project Gotham Racing 3 (Bizarre Creations / Microsoft Game Studios)
 - Gren Atherton, Julie McGurren, Peter Roe, Kiki Wolfkill    


Resident Evil 4 (Capcom Production Studio 4 / Capcom Entertainment)
 - Yusuke Hashimoto, Yoshiaki Hirabayashi, Yusuke Kan, Masaki Yamanaka
   


Shadow of the Colossus (Sony Computer Entertainment Inc.)
 - Koji Hasegawa, Hironobu Nakano, Masanori Kajita, Fumito Ueda    


We Love Katamari (Namco Limited / Namco Hometek)
 - Keita Takahashi, Takeshi Ugajin    


Writing    


Freedom Force vs. The 3rd Reich (Irrational Games / Vivendi Universal Games)
 - Ken Levine    


God of War (Sony Computer Entertainment America)
 - David Jaffe, Marianne Krawcyzk, Alex Stein    


Indigo Prophecy (Quantic Dream / Atari)
 - David Cage    


Jade Empire (BioWare Corp. / Microsoft Game Studios)
 - Drew Karpyshyn, Brian Kindregan, Luke Kristjanson, Mike Laidlaw, Peter Thomas,   Mac Walters    


Psychonauts (Double Fine Productions / Majesco Entertainment Company)
 - Tim Schafer, Erik Wolpaw    


New Studio    


ArenaNet (Guild Wars)
 - Mike O'Brien, Jeff Strain, Patrick Wyatt    


Double Fine Productions (Psychonauts)
 - Caroline Esmurdoc, Tim Schafer    


New Crayon Games (Bonnie's Bookstore)
 - Phil Steinmeyer    


TellTale Games (Bone: Out From Boneville)
 - David Bogan, Kevin Bruner, Dan Connors, Troy Molander    


Wideload Games (Stubbs the Zombie in Rebel Without a Pulse)
 - Alexander Seropian


1888
TalkBack / More Mega Man Battle Network
« on: February 27, 2006, 11:23:21 AM »
It seems the world cannot get enough of Lan and his Mega Man.

CAPCOM(r) ANNOUNCES MEGA MAN BATTLE NETWORK(r) 6      


  CYBEAST GREGAR AND CYBEAST FALZAR FOR THE GAME BOY(r) ADVANCE
   


       


SUNNYVALE, Calif. - February 27, 2006 - Capcom*, a powerhouse in the  multi-billion dollar video game industry, today announced Mega Man  Battle Network(r) 6 in two versions - Cybeast Gregar and Cybeast Falzar  for the Game Boy(r) Advance video game system.  The popular net battle  series reaches a dramatic climax as familiar heroes, Lan and Mega Man,  find themselves on unfamiliar terrain both in the real and cyber worlds.  They will face the mightiest threats the series has ever seen but also  wield the greatest power ever available.  Capcom plans to release Mega  Man Battle Network 6 Cybeast Gregar and Mega Man Battle Network 6  Cybeast Falzar across North America in Q2 2006.      


     


In Mega Man Battle Network 6, Lan's father has received a job transfer  and the family moves to Cyber City, a town known for conducting various  technological experiments.   Lan will meet new people and build new  friendships in the real world while Mega Man befriends helpful Navis and  encounters dangerous new enemies on the virtual plane.  Together they  will face threats far more powerful and perilous than they ever have  before.      


     


A long time ago, two ancient creatures with unimaginable power ravaged  the net.  These two behemoths, called "Cybeasts," clashed against each  other with such force that the entire virtual landscape was changed  forever.  One embodied the form of a vicious wolf, with massive fangs  and horrific howls that reached far and wide.  The other was a ferocious  bird with razor sharp claws and immense wings that flapped mightily,  blowing over everything in its path.  After their last known battle, a  giant crater was all that remained and it was named the Underground,  where they have lain in slumber... until now.  Through the actions of a  mysterious foe, they have been awakened and unleashed upon the net.  Mega Man is able to intervene and manages to successfully contain one of  the beasts within him.      


     


In addition to the shifting story, new features change up the gameplay.  A new "Cross System" allows Mega Man to utilize the special power of  allies in battle.  Mega Man will encounter several "Link Navis" along  the way which, when defeated, will lend their own cross ability that can  be used in battle.  Though very useful, each has a particular weakness.  Another powerful advantage is the "Beast Out" system, resulting from  Mega Man's absorption of the powerful Cybeasts.  The option to use the  ancient monster's power during battle will become available, offering a  boost in speed, ability to rapid fire Buster shots, double a Battle  Chip's attack power and more.  While a Cross is equipped, Mega Man can  also Beast Out, combining the forces of these two systems to maximize  the power of the Crosses even further.  However, the use of the Beast  Out system is very limited and if Mega Man becomes fatigued, he may  succumb to an uncontrollable overdrive mode called "Beast Over."  In  this state, Mega Man will be very powerful for a short period of time,  but then when he is released from this mode, he will be left in a very  weakened state, close to dying.      


     


Mega Man Battle Network 6 includes the following features:    


     
  •         New town, new storyline!    


  •         "Cross System" - defeat Link Navis and gain their special  "Cross" ability which Mega Man can use in battle    


  •         "Beast Out" powers - allows players to use the abilities of a  formidable Cybeast creature    


  •         Combine both Cross and Beast Out systems for incredible power  possibilities!    


  •         Game Link(r) Cable and wireless adapter compatible functions    


    o        Trade programs and Battle Chips    


    o        Compare records and have Net battles with your friends  

  •    


  •         Distinct features for Cybeast Gregar and Cybeast Falzar    


  • Five distinct Link Navis aid Mega Man in each version, for a  total of 10    


  • Assorted Battle Chips for each version    


  • Each Cybeast is the final boss for the two versions    


  • Combinations of Cross and Beast Out systems vary between the two  versions    


    o        Different strategies for winning - with unique powers available  and different enemies players face in each game, the strategy for  completing them will change  

  •  


1889
disk drive speed (which affects load times) and battery life are inversely proportional.  Considering Nintendo likes fast load times and long battery life, this will not happen anytime soon.  Flash memory is getting cheaper and more compact every year, anyway.

1890
Honestly I'm not sure I understand how to play, but I'm in.  It's fun to die.

1891
TalkBack / RE: REVIEWS: Chibi-Robo
« on: February 26, 2006, 09:33:40 PM »
Agreed.  Maybe I'll pick it up for my extended spring break...

1892
TalkBack / RE: Indie Studio Developing Rev Games
« on: February 25, 2006, 11:56:40 PM »
No, the point is they do NOT have a dev kit.  Initially I thought they did, but comments in the company's forums suggest otherwise.

1893
TalkBack / RE: Indie Studio Developing Rev Games
« on: February 25, 2006, 03:29:39 PM »
16 people for three projects?  Quite ambitious!  This group seems to be the exact opposite of what Nintendo has historically required from developers to get dev kits.  I'm curious to see how things work out.

1894
NWR Forums Discord / RE: Perrin Kaplan
« on: February 25, 2006, 12:45:16 PM »
I sat next to Perrin up in Seattle.  Does that make me special?

1895
Nintendo Gaming / RE: What is the Revolution's last secret?10
« on: February 24, 2006, 11:45:36 PM »
I'd say something leveraging the form factor.  Optional snap-on LCD comes to mind.  Also, the company has not said much about the SD cards--it is unlike them to use an established format, and although bigger/cheaper may be the driving factor, I can't help but think there is more (remember the Animal Crossing SD Adapter for GC?)

1896
TalkBack / RE: Puffy AmiYumi Comes to Europe for GBA
« on: February 24, 2006, 11:27:12 PM »
I've never understood the concept of this show.

1897
TalkBack / RE: Next-Gen Talks Next-Gen With Kaplan
« on: February 24, 2006, 11:25:03 PM »
Quite a bit of spin (which is to be expected), but I found her analogy to shopping for a house clever.  What I *do* find odd is that this interview (and others) never mention GDC plans, either in terms of announcements or third-party relations.  

1898
Podcast Discussion / Radio Trivia Results for 02/24/2006
« on: February 24, 2006, 06:21:11 PM »
TYP said, "Let there be points," and it was so.


Game 1: Yoshi's Island (SNES)

Points to: TKnHappyNess, Piccolo, Racht, Deezer, Philetas, Chuppers, Blaster, Mumbo, fudge, Gouki-8, MegaByte, ulanshad

Q] Which enemy has two levels named after it in Yoshi's Island for the SNES?
A] <Piccolo> lakitu


Game 2: Kirby and the Amazing Mirror (GBA)

Points to: MegaByte, Piccolo, Mumbo

Q] Which powers can cut through rope?
A] <Mumbo> sword cutter cupid master


Game 3: Castlevania: Legacy of Darkness (N64)
Point to: Philetas

Q] How can you destroy Red Skeletons in Castlevania: Legacy of Darkness?
A] <Mumbo> kill a flaming blue skull near them


Game 4: Kingdom Hearts: Chain of Memories (GBA)
Points to: BlackMage, fudge, Racht, MegaByte

Q] Which card increases damage inflicted when you attack from behind?
A] <Mumbo> fat bandit


Game 5: Mega Man 5 (NES)
Points to: BlackMage, Piccolo, Chupperson, Philetas, Deezer, MegaByte, Racht

Q] In which level can you find the letter N?
A] <fudge> napalm man


----RESULTS-----


Mumbo: 5


Piccolo: 4

MegaByte: 4

Fudge: 3

Racht: 3

Philentas: 3

Deezer: 2

Chupperson: 2

BlackMage: 2

TKnHappyNess: 1

Blaster: 1

Gouki-8: 1

Ulanshad: 1


1899
TalkBack / RE: Non-White DS Lites Delayed in Japan
« on: February 24, 2006, 11:25:36 AM »
Um, I was going to use "Colored" and changed it TO "Non-white" for that reason, couch monkey.

1900
TalkBack / Non-White DS Lites Delayed in Japan
« on: February 23, 2006, 09:54:41 PM »
Those who pre-ordered Ice Blue and Enamel Navy DS Lite systems will have to wait nine more days.

Nintendo NCL has once again apologized for DS-related distribution problems.  Due to manufacturing problems, the company will be unable to ship its Ice Blue and Enamel Navy units to retailers by March 2nd.  The white model will still come out on March 2nd, however, which will undoubtedly increase demand for the flagship Crystal White model and complicate current pre-orders for all three colors among retail outlets.    


PGC import partner Lik-Sang reports more details, speculating between 130,000 and 280,000 units will reach retail channels on March 2nd and that markups are likely.  Lik-Sang is working hard to appease its customers.    


You can also expect the first batch of units to ship out on or before D-Day from our warehouse to those happy gamers who got in line earliest. Still, we have to reckon it might take us one week or even longer to successfully satisfy the numerous customers who placed themselves in the queue.    


If you ordered a non-white system from Lik-Sang, it looks like you'll simply have to wait.    


Special thanks goes out to Chris Kohler for the tip.


Pages: 1 ... 74 75 [76] 77 78 ... 126