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Messages - TheYoungerPlumber

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1301
TalkBack / RE: Sonic Confirmed for Smash Bros. Brawl
« on: October 10, 2007, 04:21:33 PM »
I dunno, Brawl is as much about Sakurai's awesome Japanese connections as anything else.  Does Nintendo have that good a relationship with Ubisoft, on either a personal or corporate level?  I just don't see Rayman in Brawl, though it could be neat.

1302
TalkBack / RE: Sonic Confirmed for Smash Bros. Brawl
« on: October 10, 2007, 04:08:40 AM »
Pft, Tails is the classic sidekick, though I agree Knuckles would make for a good Brawl character, too.  Let's hope they don't just shove a Sonic clone (Shadow) in there, per Sega's request.

1303
TalkBack / RE: Sonic Confirmed for Smash Bros. Brawl
« on: October 10, 2007, 03:34:23 AM »
Yeah, they even have the good sense to go back far enough in the 3D games to get a good song. Nice.

1304
TalkBack / RE: Super Mario Galaxy Pre-Order Bonus
« on: October 09, 2007, 03:42:28 AM »
Why would they go for a silver Mario coin?  Does it come with a P-switch as well?

1305
TalkBack / RE: Radio Trivia: Podcast Edition - Episode 14
« on: October 08, 2007, 03:37:05 PM »
*bump* Where's the love?

1306
TalkBack / RE: PREVIEWS: We Love Golf
« on: October 08, 2007, 02:58:05 PM »
While it isn't appropriate for a preview, I feel I should point out there have been TGS reports of poor or uncomfortable timing mechanics.  Hopefully this is a product of limited time with the demo, and not poor implementation. (It took 15 minutes at least to get the timing on Mario Golf games.)  Camelot knows how to make a golf game, but an analog swing--and especially motion controls--are brand new to them.  

1307
TalkBack / PREVIEWS: We Love Golf
« on: October 08, 2007, 02:54:01 PM »
Camelot is working hard on a Mario Golf sequel for Wii, but you may not know it from its name.
 http://www.nintendoworldreport.com/previewArt.cfm?artid=14551

 Camelot Software Planning has a long legacy of golf games under its belt.  In addition to Mario Golf entries spanning four systems, Camelot established the Hot Shots Golf franchise with Sony and developed the online, Japan-only Mobile Golf for Game Boy Color.  Now Camelot has teamed up with publisher Capcom to fuel its golf-crazed development team.    


While it may not be associated with Mario or Nintendo, We Love Golf's official website immediately and thoroughly demonstrates its Toadstool Tour origins.  Its bright, cheery graphics are seemingly lifted straight from Camelot's GameCube game, from beach and desert locales to wind whips in the air. The songs on the website also bear Motoi Sakuraba's unmistakable style.  Of course, the similarities aren't just skin deep: the http://www.capcom.co.jp/golf/">promotional video demonstrates familiar mechanics such as super backspin, the ball's lay diagram, and the sweet spot.    


There is one big difference from Camelot's prior golf games, though: its motion sensitive controls.  Like Wii Sports, We Love Golf uses the Wii remote's accelerometer to simulate more realistic controls, requiring you to swing your controller like a golf club.  However, judging from the video's actors and in-game tutorial, it appears that WLG requires a full swing, instead of Wii Sports' chip shot motion.  The player holds down A or B to start his backswing, then releases the button at the bottom of the forward swing to make contact.   Advanced players can also adjust their draw or fade by rolling the club head (twisting the Wii remote), and perform the aforementioned backspin by holding 2 during their swing. While not demonstrated in the video, topspin is likely similarly achieved by holding 1.    


Even without Nintendo or its familiar faces, We Love Golf looks very promising and is scheduled for a Winter Japanese launch.  While Capcom has not announced any plans for an international release, the global appeal of both Wii Sports and Mario Golf makes one all but assured.


1308
TalkBack / RE: North American Virtual Console Now With NEOGEO
« on: October 08, 2007, 03:50:28 AM »
Who's brilliant idea was it to release three NEOGEO fighting games on the same day?  I mean, is there really the demand for THREE of these at the same time?  This is cannibalization of one's own market if I've ever seen it.

1309
TalkBack / RE: REVIEWS: The Legend of Zelda: Phantom Hourglass
« on: October 06, 2007, 09:51:45 PM »
I was planning to save Phantom Hourglass for my vacation in two weeks (plane ride = lots of time).  With all the hubbub, though, I'm tempted to buy the game now just to see who I agree with....

1310
TalkBack / RE: Vicarious Visions CEO Talks Nintendo
« on: October 06, 2007, 10:51:20 AM »
VV is a pretty cool bunch.  Karthik is always very friendly and open, and always seems represent his entire team well.

1311
TalkBack / RE: Radio Trivia: Podcast Edition - Episode 14
« on: October 06, 2007, 09:21:35 AM »
My ears still bleed.

1312
TalkBack / Radio Trivia: Podcast Edition - Episode 14
« on: October 04, 2007, 08:15:00 PM »
More arguments ensue in another installment of Radio Trivia.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=14524

 Enjoy an eclectic mix of good, bad, and hideous....    


Episode 14: Old Friends    


Download (MP3)
  RSS  Feed (MP3)    


 
powered by ODEO  
   


Did you like the third game?  Let your fellow listener know! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


Credits:  This podcast was edited by Michael Cole.    


Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store.    


All game music used during Radio Trivia is copyright their respective owners.  


1313
TalkBack / Zelda: Phantom Hourglass Released
« on: October 01, 2007, 04:01:14 PM »
Link's sword-tapping adventure awaits!
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14505

 NINTENDO INVITES EVERYONE TO SPEND SOME TIME WITH DEEP NEW ZELDA GAME    


The Legend of Zelda: Phantom Hourglass Marks Series' Debut on Nintendo DS
   


REDMOND, Wash., Oct. 1, 2007 – Today's launch of The Legend of Zelda®: Phantom Hourglass for Nintendo DS™ marks the arrival of perhaps the deepest, richest story ever to appear on a hand-held video game system. The game requires players to fill up the Phantom Hourglass with sand and give themselves enough time to delve deeper and deeper into the ultimate dungeon. It has received critical praise both in the United States and in Japan, where it launched in late June.    


"The storyline for The Legend of Zelda: Phantom Hourglass represents a new pinnacle for hand-held video games," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "The touch-screen controls make it easy for newcomers but fresh and engaging for Zelda fans."    


Veteran gamers should be able to pick it up and start playing instantly. "The game is a pure testament to both the power and innovative aspects of DS, delivering an overall product that will blow gamers away visually, stylistically and cinematically," says Mark Bozon of IGN.com, who rated the game 9 out of 10, including a perfect 10 rating for its "stunning" graphics. A notoriously critical Japanese publication also gave The Legend of Zelda: Phantom Hourglass a near-perfect score: Four judges rated it a perfect 10, while one gave it a 9.    


But what about people who haven't played a Zelda game since the original on the Nintendo Entertainment System® in 1987? No worries. The Legend of Zelda: Phantom Hourglass has players navigate through the game using only the touch screen. Sliding the stylus swings hero Link's sword, while tapping other characters starts conversations or battles. Players can even write notes on their maps to remind them of places they should revisit once they gain more items and experience.    


If two players want to spend a little time together with The Legend of Zelda: Phantom Hourglass, they have two options. If they're in the same room, they can play over a local wireless connection. If they're far apart, they can use their Internet connection to log onto Nintendo® Wi-Fi Connection and battle in the two-player mode, which lets one player control Link while the other player controls the enemies who are after him.    


As a special bonus for Nintendo's rewards club, My Nintendo members who register the game and their Nintendo DS hardware at MyNintendo.com and fill out a short survey will receive a special Nintendo DS stylus that looks like an old-fashioned quill pen (subject to availability). The epic adventure is rated E for Everyone.  


1314
TalkBack / Free Wii Remote Jackets for All!
« on: October 01, 2007, 03:51:35 PM »
Need a better grip on your Wii remote?  Nintendo has you covered.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14504

 A few months after Wii launched, Nintendo of America replaced their wrist strap with a more durable model less prone to snapping under excessive stress, and offered replacement straps for already-purchased Wii remotes at no cost.    


Now Nintendo is similarly starting to include Wii remote jackets—rubbery wrappers for Wii remotes that combat slippery palms. While those who have already purchased similar third party products are out of luck, Nintendo is offering free Wii remote jackets for remotes already in American and Canadian homes—all you need is the serial number of your Wii console. While this accessory isn't for everyone, it may come in handy during those intense Brawl battles come December, and you can't argue with the price!    


Special thanks to UncleBob for the tip!


1315
TalkBack / RE: Lord British Conquers Space
« on: October 01, 2007, 02:47:28 PM »
I can't think of a more qualified online video game journalist to write this story, Jonny.

1316
TalkBack / RE: North American Virtual Console Releases
« on: October 01, 2007, 03:24:26 AM »
oh snap

1317
TalkBack / RE: Hayter Voicing Snake in SSBB
« on: September 30, 2007, 10:25:51 AM »
Don't forget about the beefed-up story modes.  Snake could have some serious script.  

1318
TalkBack / RE: Radio Trivia: Podcast Edition – Episode 13
« on: September 29, 2007, 11:44:13 AM »
Hmmm, no comments on Game 5, huh?

1319
TalkBack / RE: Radio Trivia: Podcast Edition – Episode 13
« on: September 27, 2007, 06:20:04 PM »
Yeah, but I think it turned out just fine, all things considered.

1320
TalkBack / Radio Trivia: Podcast Edition – Episode 13
« on: September 27, 2007, 02:15:31 PM »
Radio Trivia returns after a week of unexplained absence.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=14483

 There's much to do about nothing in this week's ramblings, but at least it comes with some great video game music!    


Episode 13: The More You Know    


Download (MP3)
  RSS  Feed (MP3)    


 
powered by ODEO  
   


Did you like the third game?  Let your fellow listener know! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


Credits:  This podcast was edited by Michael Cole.    


Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store.    


All game music used during Radio Trivia is copyright their respective owners.  


1321
TalkBack / RE: IMPRESSIONS: NiGHTS: Journey of Dreams
« on: September 26, 2007, 04:30:11 PM »
These are impressions, not previews.

1322
TalkBack / RE: PREVIEWS: Harvey Birdman: Attorney at Law
« on: September 22, 2007, 12:43:50 PM »
As with The Wright games, the text (or maybe voices in this case) will make or break it, assuming the programmers do their job.  If the writers of this game can capture (1) the humor from the show and (2) concoct decent mysteries, I don't see why this wouldn't be an awesome game.  Note that the show doesn't *really* focus on trials/evidence, so this game could be a more complete Birdman experience than the show!

1323
TalkBack / RE: Virtual Console Mondays: September 17, 2007
« on: September 19, 2007, 04:10:19 PM »
I want to go on record as saying there was strong pushback from others on NWR staff about this Yoshi's Story recommendation. That said, this is Zach's honest-to-God opinion (although I'm flabbergasted) and I'd rather not muzzle those on staff who have bad taste--er...disagree with the majority.  I do think we need second opinions for some of these recommendations, though.

Anyway, Yoshi's Island is not *terrible*.  It has good music and can be fun to play if you just feel like farting around or exploring for 30 melons.  But it isn't a good $10 purchase.

1324
TalkBack / RE: This Week's VC Releases
« on: September 17, 2007, 03:22:22 PM »
Yoshi's Story is OK. I liked it as a kid, but even at that naive time I recognized it wasn't NEARLY as good as Yoshi's Island and was disappointed.  I revisited on N64 last month and MAN I regretted it.  Regardless of what this website actually posts as its recommendation, it ain't worth $10.

1325
TalkBack / RE:Virtual Console Mondays: September 10, 2007
« on: September 12, 2007, 07:35:52 AM »
Quote

Originally posted by: Jonnyboy117
Quote

Originally posted by: Luigi Dude
I don't think you should have recommended Sonic 3 since they'll be releasing Sonic 3 Complete (That's Sonic 3 attached with Sonic and Knuckles for anyone that doesn't know) in the future.

Buying Sonic 3  and Sonic and Knuckles by themselves is a rip off since both of them combined is the true Sonic 3.


There is absolutely no confirmation or even indication that Sega will release Sonic 3 with the Knuckles feature.  I can't base my recommendation on what might happen in the future.  Also, I would argue that adding Knuckles to Sonic 3 doesn't really make the game better or indeed much different at all.


First off, some of the Knuckles levels in Sonic 3 are COMPLETELY DIFFERENT from the Sonic/Tails versions, so yes there is a significant difference. (I don't nec. think playing as Knuckles is "better," but it does add meat to the package.)

Secondly, S3&K alllows you to play through most of Sonic & Knuckles' levels as Tails, which is a big deal to me, since I think Tails provides the best gameplay experience (and besides, he's the Luigi of the franchise). I admit Sonic controls are slippery and require getting used to, as Jonny indicates; Tails' flying ability helps counter some of the game's "warts."

Finally, as Jonny points out, we don't know when or how Sega plans to release S3&K.  If they want to provide the "true" experience, you'd buy Sonic 3 and Sonic & Knuckles separately, then get S3&K at no extra charge. If you don't like getting ripped off, buy a copy of Sonic Mega Collection on any of the last generation systems.


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