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While it may not be associated with Mario or Nintendo, We Love Golf's official website immediately and thoroughly demonstrates its Toadstool Tour origins. Its bright, cheery graphics are seemingly lifted straight from Camelot's GameCube game, from beach and desert locales to wind whips in the air. The songs on the website also bear Motoi Sakuraba's unmistakable style. Of course, the similarities aren't just skin deep: the http://www.capcom.co.jp/golf/">promotional video demonstrates familiar mechanics such as super backspin, the ball's lay diagram, and the sweet spot.
There is one big difference from Camelot's prior golf games, though: its motion sensitive controls. Like Wii Sports, We Love Golf uses the Wii remote's accelerometer to simulate more realistic controls, requiring you to swing your controller like a golf club. However, judging from the video's actors and in-game tutorial, it appears that WLG requires a full swing, instead of Wii Sports' chip shot motion. The player holds down A or B to start his backswing, then releases the button at the bottom of the forward swing to make contact. Advanced players can also adjust their draw or fade by rolling the club head (twisting the Wii remote), and perform the aforementioned backspin by holding 2 during their swing. While not demonstrated in the video, topspin is likely similarly achieved by holding 1.
Even without Nintendo or its familiar faces, We Love Golf looks very promising and is scheduled for a Winter Japanese launch. While Capcom has not announced any plans for an international release, the global appeal of both Wii Sports and Mario Golf makes one all but assured.
Episode 14: Old Friends
Did you like the third game? Let your fellow listener know! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition! Heck, throw in a question and specific songs if you want. Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!
Credits: This podcast was edited by Michael Cole.
Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store.
All game music used during Radio Trivia is copyright their respective owners.
The Legend of Zelda: Phantom Hourglass Marks Series' Debut on Nintendo DS
REDMOND, Wash., Oct. 1, 2007 – Today's launch of The Legend of Zelda®: Phantom Hourglass for Nintendo DS™ marks the arrival of perhaps the deepest, richest story ever to appear on a hand-held video game system. The game requires players to fill up the Phantom Hourglass with sand and give themselves enough time to delve deeper and deeper into the ultimate dungeon. It has received critical praise both in the United States and in Japan, where it launched in late June.
"The storyline for The Legend of Zelda: Phantom Hourglass represents a new pinnacle for hand-held video games," says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "The touch-screen controls make it easy for newcomers but fresh and engaging for Zelda fans."
Veteran gamers should be able to pick it up and start playing instantly. "The game is a pure testament to both the power and innovative aspects of DS, delivering an overall product that will blow gamers away visually, stylistically and cinematically," says Mark Bozon of IGN.com, who rated the game 9 out of 10, including a perfect 10 rating for its "stunning" graphics. A notoriously critical Japanese publication also gave The Legend of Zelda: Phantom Hourglass a near-perfect score: Four judges rated it a perfect 10, while one gave it a 9.
But what about people who haven't played a Zelda game since the original on the Nintendo Entertainment System® in 1987? No worries. The Legend of Zelda: Phantom Hourglass has players navigate through the game using only the touch screen. Sliding the stylus swings hero Link's sword, while tapping other characters starts conversations or battles. Players can even write notes on their maps to remind them of places they should revisit once they gain more items and experience.
If two players want to spend a little time together with The Legend of Zelda: Phantom Hourglass, they have two options. If they're in the same room, they can play over a local wireless connection. If they're far apart, they can use their Internet connection to log onto Nintendo® Wi-Fi Connection and battle in the two-player mode, which lets one player control Link while the other player controls the enemies who are after him.
As a special bonus for Nintendo's rewards club, My Nintendo members who register the game and their Nintendo DS hardware at MyNintendo.com and fill out a short survey will receive a special Nintendo DS stylus that looks like an old-fashioned quill pen (subject to availability). The epic adventure is rated E for Everyone.
Now Nintendo is similarly starting to include Wii remote jackets—rubbery wrappers for Wii remotes that combat slippery palms. While those who have already purchased similar third party products are out of luck, Nintendo is offering free Wii remote jackets for remotes already in American and Canadian homes—all you need is the serial number of your Wii console. While this accessory isn't for everyone, it may come in handy during those intense Brawl battles come December, and you can't argue with the price!
Special thanks to UncleBob for the tip!
Episode 13: The More You Know
Did you like the third game? Let your fellow listener know! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition! Heck, throw in a question and specific songs if you want. Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!
Credits: This podcast was edited by Michael Cole.
Music for this episode of Radio Trivia: Podcast Edition is used with permission from Jason Ricci & New Blood. You can also purchase their album directly from the iTunes Music Store.
All game music used during Radio Trivia is copyright their respective owners.
Quote
Originally posted by: Jonnyboy117Quote
Originally posted by: Luigi Dude
I don't think you should have recommended Sonic 3 since they'll be releasing Sonic 3 Complete (That's Sonic 3 attached with Sonic and Knuckles for anyone that doesn't know) in the future.
Buying Sonic 3 and Sonic and Knuckles by themselves is a rip off since both of them combined is the true Sonic 3.
There is absolutely no confirmation or even indication that Sega will release Sonic 3 with the Knuckles feature. I can't base my recommendation on what might happen in the future. Also, I would argue that adding Knuckles to Sonic 3 doesn't really make the game better or indeed much different at all.