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Messages - TheYoungerPlumber

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1201
TalkBack / PODCAST: Radio Trivia: Podcast Edition - Episode 31
« on: April 24, 2008, 05:09:59 PM »
The *other* Jonathan from Radio Free Nintendo experiences Radio Trivia for the very first time.
 http://nintendoworldreport.com/podcastArt.cfm?artid=15851

 Please excuse Mr. Lindemann's quirky recording, which inexplicably travels through time during the third game.    


Episode 31: I'm New    


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Did you like the third game?  Let your fellow listeners know! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


Credits:  This podcast was edited by Michael Cole.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!    


All game music used during Radio Trivia is copyright their respective owners.  


1202
TalkBack / Re: REVIEWS: Mario Kart Wii
« on: April 22, 2008, 10:54:29 PM »
With foobared Battle Mode, looks like I have a good reason to keep MK64 on my Wii.

1203
TalkBack / Re: PODCAST: Radio Free Nintendo: Episode 95
« on: April 18, 2008, 10:01:05 PM »
Well, Radio Trivia is more "inconsistent" than "every other week," but whatever. Also, Funhouse Radio needs an update badly...sorry about that :/

1204
TalkBack / Re: Okami Is Shipped for Retail
« on: April 17, 2008, 10:34:30 PM »
I've barely started playing this on the PS2 (er, PS3). Looks darn pretty, but I suppose I will not see whatever is better/worse about the Wii version.

1205
TalkBack / Re: IMPRESSIONS: Samba De Amigo
« on: April 15, 2008, 10:20:25 AM »
I never really had the chance to get into this game, since I never owned it even though I had a DC. I remember playing it one year at E3, and again at Ty's place.... I'm certainly interested in this update to the series.

1206
TalkBack / Re: PODCAST: Radio Free Nintendo: Episode 94
« on: April 12, 2008, 10:19:21 PM »
Yes, Jonny is correct. I got my 60GB PS3 for roughly $430 + tax when it was being phased out, thanks to errors in Circuit City's online inventory system. (I was refunded $50 for the free extra controller they did not have, and got a $24 gift card for their screw-up)

1207
TalkBack / PODCAST: Radio Trivia: Podcast Edition - Episode 30
« on: April 11, 2008, 04:25:00 PM »
The RFN crew continues its invasion.
 http://nintendoworldreport.com/podcastArt.cfm?artid=15735

 Also, James shares a shameful secret.    


Episode 30: Upbeat Ninjas    


Download (MP3)
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powered by ODEO  
   


Did you like the third game?  Let your fellow listeners know! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


Credits:  This podcast was edited by Michael Cole.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!    


All game music used during Radio Trivia is copyright their respective owners.  


1208
TalkBack / Re: Band Brothers DX Revealed
« on: April 09, 2008, 11:44:27 PM »
Band Bros. is probably the best value I've ever gotten out of a game, save for perhaps Melee. I almost always play a few songs on any travel, and fooled with the composer quite a bit.  I like this game because the note you play is the note you hear, so I'm not too keen on guitar strumming that likely will not hold true to that design.

1209
TalkBack / Re: Ace Attorney: Prosecutor Edition Confirmed
« on: April 09, 2008, 11:36:28 PM »
I love Edgey, but I fear this fan service may result in jumping the shark. Perhaps this will play differently enough to be a spin-off series, though.

1210
TalkBack / PODCAST: Radio Trivia: Podcast Edition - Episode 29
« on: March 29, 2008, 12:13:27 PM »
Karlie graces Radio Trivia: Podcast Edition.
 http://nintendoworldreport.com/podcastArt.cfm?artid=15653

 Episode 29: Where's Jonny?    


Download (MP3)
  RSS  Feed (MP3)    


 
powered by ODEO  
   


Did you like the third game?  Let your fellow listeners know! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


Credits:  This podcast was edited by Michael Cole.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!    


All game music used during Radio Trivia is copyright their respective owners.  


1211
TalkBack / Re: IMPRESSIONS: Dr. Mario's Virus Buster
« on: March 27, 2008, 04:14:24 AM »
I hate Dr. Mario.

1212
TalkBack / Re: PODCAST: Radio Free Nintendo: Episode 91
« on: March 24, 2008, 02:15:37 AM »
I agree with Jonny on the 10/10 debate, although I'm hardly an independent validation, seeing as he was my reviews editor for dickity years. The scheme I use w/ the classic controller is very similar to Jonny's--A is too far to the right to be comfortable as the primary action button (see: Mario Kart DS), so I have

A & X: Jump
B: Smash
Y: Special
(All else is default)

Of course, I primarily use my Wavebird. Sadly, my second wavebird's control stick died on me the day I got my copy of Brawl.

1213
TalkBack / Re: REVIEWS: My Horse And Me
« on: March 22, 2008, 03:17:58 AM »
Well, another version IS for the Wii.

1214
TalkBack / Re: PODCAST: Radio Trivia: Podcast Edition – Episode 28
« on: March 22, 2008, 02:22:25 AM »
By the way, this is one of my favorite episodes so far.

1215
TalkBack / Re: REVIEWS: My Horse And Me
« on: March 22, 2008, 02:20:40 AM »
Les, you and I share a powerful bond. I feel we are now horesh*t brothers.

1216
TalkBack / PODCAST: Radio Trivia: Podcast Edition – Episode 28
« on: March 21, 2008, 01:55:01 PM »
Special guest Greg Leahy lends his talents.
 http://nintendoworldreport.com/podcastArt.cfm?artid=15590

 Enjoy a more refined accent.    


Episode 28: Warning - Uses American English    


Download (MP3)
  RSS  Feed (MP3)    


 
powered by ODEO  
   


Did you like the second and third games?  Let your fellow listeners know! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


Credits:  This podcast was edited by Michael Cole.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!    


All game music used during Radio Trivia is copyright their respective owners. Super Smash Bros. Brawl is still awesome.  


1217
TalkBack / PODCAST: Radio Trivia: Podcast Edition - Episode 27
« on: March 08, 2008, 03:59:23 PM »
This week it's Steven's turn to stump TYP with an all-N64 special!
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=15516

 Do you like N64 music? Good!    


Episode 27: Nintendo 64 Special    


Download (MP3)
  RSS  Feed (MP3)    


 
powered by ODEO  
   


This week we didn't use any requests, but we invite you to continue sending us game requests ! If we like your request, it may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


Credits:  This podcast was edited by Michael Cole.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!    


All game music used during Radio Trivia is copyright their respective owners.  


1218
TalkBack / Re: PODCAST: Radio Trivia: Podcast Edition - Episode 26
« on: March 06, 2008, 10:43:24 AM »
It seems I will be unable to record Radio Trivia this week. There's a possibility we could pump one out a little late (Sat or Sun)....we'll see....

1219
TalkBack / REVIEWS: Apollo Justice: Ace Attorney
« on: March 04, 2008, 12:08:00 PM »
Spiky is still in style.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=15462

 Over the last few years, Capcom's off-beat Ace Attorney games have grown a cult following in western markets. Originally released only in Japan, Phoenix Wright became a beloved international character as Capcom re-released the trilogy on Nintendo DS. Apollo Justice: Ace Attorney (henceforth abbreviated AJ for clarity) marks the first completely new Ace Attorney game for Nintendo DS. While not the strongest entry in the series, AJ successfully demonstrates the series' lasting appeal.    


The main character in this game is not Phoenix Wright; however, Wright still plays a significant role as a supporting character. At the start of the game, rookie lawyer Apollo Justice finds himself defending a jaded, seemingly apathetic Phoenix Wright stripped of his title as legendary defense attorney. Disbarred seven years ago for presenting forged evidence, Phoenix now has a somewhat dubious job as a pianist who cannot play, and, peculiarly, also has a fifteen-year-old daughter named Trucy. Phoenix eventually becomes Apollo's mentor, and his long story slowly reveals itself during the game's four episodes. With its more enigmatic plot, AJ's story presents some interesting twists and does an excellent job of toying with fans' desires to see Phoenix back in action.    


In some ways, AJ's text is not as memorable as others in the series. Phoenix's mysterious aura diverts the presentation somewhat from the series' humor-laden roots. That's not to say the game is not well-written or unfunny—there are still some excellent jabs at pop culture and sufficiently odd characters—but the various witnesses aren't quite as interesting as in previous installments. For instance, Detective Ema Skye (who made an appearance as Phoenix's sidekick during PW1's DS-exclusive episode) doesn't share Gumshoe's lovable incompetence. Also, some of the suspects strongly resemble those from earlier games. Fortunately, Apollo's youthful energy, passion, inexperience, and slightly spiky hair make him a worthy successor to the Ace Attorney throne. And while Worthy—er, Edgeworth—remains the most charismatic prosecutor, veteran lawyer and heartthrob rock star Klavier Gavin is cool, witty, and of sound integrity. Other favorites, such as inept prosecutor Winston Payne (highlight to read spoiler) and the bumbling judge, round out the cast.    


Gameplay remains mostly unchanged. Investigations still consist of talking to witnesses, presenting evidence, and examining the crime scene. Courtroom debates uphold the traditional theatrics and banter as Apollo cross-examines witnesses to pry out the truth. After PW3's courtroom-heavy action, some may not welcome AJ's return to the frequent, sometimes-annoying crime scene investigations. You can no longer present pictures of characters during investigations, and Apollo cannot see Phoenix's psyche-locks, but investigations can still become frustrating when you're clueless as to how to progress.    


There are a few subtle additions, though. Much like Phoenix can detect dishonesty with his magatama during investigations, Apollo has a natural ability to perceive witnesses' discomfort though their body language during testimonies. Apollo's Perceive ability works much like pressing or presenting evidence, and can only be used when doing so is the correct path forward. When activated, time as Apollo perceives it slows down, and he must pan across a zoomed-in view of the slowly talking witness to find and point out their "tell". Characters will only twitch on a specific phrase, so you must identify the nervous twitch as it happens. Of course, you can repeat the statement as many times as you need.    


The game also makes use of the DS's touch screen and 3D graphical abilities, although use of both is somewhat subdued. The DS-exclusive chapter in PW1 required players to examine every 3D model of evidence, and leverage multiple forensic tools to solve riddles. AJ spreads similar tasks here and there, but still primarily relies on discussions and presenting evidence. While at first this may seem like lazy game design, this decision actually keeps the touch screen sections from becoming overly gimmicky and allows room for more elaborate touch screen features in inevitable sequels.    


Holding with tradition, the final chapter is the most challenging and unique. Taking a cue from Trials & Tribulations, the fourth episode in AJ spans events from two cases and seven years as you play as both Phoenix and Apollo (spoiler). The game does so with an interesting storytelling technique that, while intriguing, clashes somewhat with the series' style by practically breaking the fourth wall (spoiler).    


Ace Attorney fans have an almost insatiable appetite, and Apollo Justice: Ace Attorney does an admirable job of quelling their hunger pains. However, since Apollo's adventure builds upon the Phoenix Wright trilogy and the original remains the best, playing the Ace Attorney series in order remains my recommendation.

Pros:
       

  • Solid new attorney and prosecutor
  •  
  • Intriguing and mysterious plot
  •  
  • Updated graphics
  •  
  • Interesting, tactful use of the touch screen


  •        Cons:
           
  • Same gameplay formula
  •  
  • Less funny and slightly redundant characters
  •  
  • DS-unique features are infrequently used


  •                Graphics:  8.5
           The Phoenix Wright games were more or less straight ports, sharing the GBA versions' limited color palettes. AJ even pokes fun at this by reverting to a reduced color palette during flashbacks to Wright's attorney days (spoiler). Apollo Justice introduces richer sprite artwork, especially when using Apollo's abilities of perception, although background environments are notably less interesting than in PW3. Three-dimensional models of evidence and abstract representations of murder scenes make the trials more tangible.

                   Sound:  8.0
           The soundtrack is average for the series, with more of a classic Capcom vibe, and includes a mixture of new and remixed songs. Klavier's theme is pretty awesome, though.

                   Control:  9.0
           The menu system continues to work as expected. Manipulating and examining evidence with the touch screen is intuitive, with a few minor exceptions.

                          Gameplay:  8.0
           The game design may not be terribly new any more, but courtroom debates are still thoroughly enjoyable, and Apollo’s ability to perceive nervous twitches adds variety to cross-examinations. More elaborate use of the DS platform’s features would have been nice.

     


           Lastability:  6.0
           If you were to replay one of the Ace Attorney games, this would not be the best choice. The text relies more heavily on intrigue than humor to engage the player, making this game far less interesting on a second play-through. Also, at a little over twenty hours long, AJ is notably shorter than the first and third Ace Attorney  games for Nintendo DS.

     


           Final:  8.0
           Apollo Justice: Ace Attorney does not surpass the first or third Ace Attorney games, but with its revamped cast of characters and a handful of new and resurrected gameplay mechanics, this entry holds its own. I look forward to Apollo's next case.      


    1220
    TalkBack / PODCAST: Radio Trivia: Podcast Edition - Episode 26
    « on: February 29, 2008, 05:59:07 PM »
    In a surprising twist, Jonny runs the show in this episode as TYP plays along in the dark!
     http://www.nintendoworldreport.com/podcastArt.cfm?artid=15448

     How well did your favorite radio trivia host perform? Listen to find out!    


    Episode 26: Reversi    


    Download (MP3)
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    powered by ODEO  
       


    This week we didn't use any requests, but we invite you to continue sending us game requests ! If we like your request, it may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


    Credits:  This podcast was edited by Michael Cole.    


    Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!    


    All game music used during Radio Trivia is copyright their respective owners.  


    1221
    TalkBack / Re: Wii Menu Update v3.2 Now Available
    « on: February 26, 2008, 04:02:53 AM »
    I don't really see how a firmware update could fix a buffer overflow problem in a specific game, but perhaps I'm not thinking creatively enough. I mean, the bug is in the game assuming the horse's name, read from the save file, is valid (as in, less than X characters) instead of checking the validity of a save file. ...Wii games aren't designed with patches in mind.

    1222
    TalkBack / Re: Nintendo Wins GDC Choice Award
    « on: February 23, 2008, 10:20:30 PM »
    Yes, I could see Galaxy not winning these categories but being a solid nominee in many categories. But I'm upset to see Phantom Hourglass win an award instead.

    1223
    TalkBack / Re: Sakurai Speaks on Brawl Character Development
    « on: February 23, 2008, 06:20:55 AM »
    He alludes to copyright issues as well. It's possible one or two characters originally in the design were cut due to legal issues.

    1224
    TalkBack / Re: REVIEWS: My Horse And Me
    « on: February 23, 2008, 06:18:36 AM »
    No. You can barely see the chickens. Just go screw around in one of the Zelda games if you want a fun time with chickens.

    1225
    TalkBack / Re: REVIEWS: My Horse And Me
    « on: February 23, 2008, 04:25:05 AM »
    *shrug* We got a review copy and I wanted to torture myself.

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