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Messages - TheYoungerPlumber

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1176
TalkBack / Re: Gaming at 1920 x 1200
« on: May 27, 2008, 10:53:23 PM »
My monitor has a component video in jack, which is what I used for my Wii and PS3 when I was fooling around (yeah, no 1080p).

1177
TalkBack / Re: Teaching an Old Vampire Hunter New Tricks
« on: May 27, 2008, 10:30:46 PM »
Resident Castlevania fanboy, ey? Git'em, Jonny!

1178
TalkBack / Re: Gaming at 120Hz
« on: May 27, 2008, 10:25:46 PM »
I really am not sensitive to the whole lag issue, but yeah, this feature inherently contributes to lag and can be turned off quite easily. Frankly, the introduction of a few milliseconds of lag really isn't a big deal for many games imo. Supposedly my particular model has a 4ms refresh rate, for what that's worth.

...Heck, it seems to me that most folks adjust just fine to Brawl's very noticeable lag when playing online--the real complaint is when things grind to a halt / you cannot connect.

1179
TalkBack / Re: Gaming at 1920 x 1200
« on: May 27, 2008, 10:21:02 PM »
Yeah, I pretty much had the same experience with my current monitor. I had intended for it to be my "HDTV" of sorts, but it just didn't work out due to the whole 16:10 thing, and the fact that scaled 4:3 SD signals look terrible on it anyway. I love it as a computer monitor, though!

1180
TalkBack / Re: Gaming at 120Hz
« on: May 27, 2008, 09:54:09 AM »
Well yeah, I've hooked my Wii up to my LCD monitor too. That's why I wound up buying a GOOD TV. 480p looks all muddy on an LCD monitor; a nice HDTV will do a better job scaling the picture, although it will always look a little "soft." Also, you'll likely be sitting further away w/ a TV than a monitor.

1181
TalkBack / Re: Gaming for $20
« on: May 26, 2008, 12:38:22 AM »
Perhaps I'm stating the obvious, but you could also go for value-priced re-releases and the like for last generation games. For example, Dragon Quest VIII for PS2 is $20 and provides many, many hours of entertainment.

1182
TalkBack / Gaming at 120Hz
« on: May 25, 2008, 10:17:40 PM »
http://www.nintendoworldreport.com/blogArt.cfm?artid=16016

  So I finally entered the 21st century and bought a new HDTV a few weeks ago. I figured since I had waited so long, I'd take the plunge and buy something really nice. I settled on the new 40-inch 1080p from Samsung. I had been eying last year's model for some time; when I saw Amazon's price drop on the new model, I knew now was the time to buy.    


While I can't say I've had much time with the television yet, so far I am very impressed. I'm not an HDTV expert, but in my humble opinion the picture is excellent and it has plenty of inputs, including 4 HDMI ports. For those interested, CNET, which tends to be quite critical, published a very positive review of the 52-inch equivalent.    


Perhaps the HDTV's most interesting feature is its 120Hz "de-judder" display mode, which generates intermediary frames in order to smooth out rapidly moving images and reduce the image ghosting sometimes associated with LCD displays. This feature is somewhat controversial, as this new technology has been known to cause headaches/dizziness for some viewers and can make the picture seem "too sharp" or "unrealistically smooth" for others. One person told me not to make 120Hz technology a decision factor when choosing my TV.    


At first I couldn't tell the difference with it on. I still don't think it helps for your average viewing experience: you don't need it for Conan O'Brien or Brawl. However, I've found that it really does make the picture smoother in scenes when the camera pans briskly and during scrolling credits. Last night I discovered that 120Hz works really well for animated shows from Family Guy to dated anime of arguable value. Upon discovering this, I started a new game of The Legend of Zelda: The Wind Waker and was not disappointed. In fact, the game's animations were so fluid with 120Hz turned on that I found myself playing for several hours.    


Setting the 120Hz processing to "High" is probably overkill, but if your TV boasts this feature, do check it out. For gaming, the technology definitely gets my seal of approval.


1183
Podcast Discussion / Re: PODCAST: Radio Free Nintendo: Episode 100
« on: May 25, 2008, 07:59:43 PM »
Finally finished it in the car today. (Yeah, I drove a lot today.) Awesome episode guys...I feel bad for not listening more frequently during the "first season" now. Mad props to James for all the editing--especially with tracking down the various show highlights!

1184
TalkBack / PODCAST: Radio Trivia: Podcast Edition - Episode 33
« on: May 24, 2008, 11:39:40 AM »
Steven plays the third game hardcore.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=16009

 Bagpiping.    


Episode 33: ADD    


Download (MP3)
  RSS  Feed (MP3)    


 
powered by ODEO  
   


Did you like the third game?  Let your fellow listeners know! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


Credits:  This podcast was edited by Michael Cole.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!    


All game music used during Radio Trivia is copyright their respective owners.  


1185
Podcast Discussion / Re: PODCAST: Radio Free Nintendo: Episode 100
« on: May 24, 2008, 03:31:23 AM »
Too big. I'm saving half for another day. And with all respect, new cast > old cast.

1186
I for one do not see the appeal of randomly generated dungeons. Seems like an excuse for terrible level design....although I guess a really clever generator could create semi-random dungeons of some interest.

I tend to shy away from reviewing genres I do not know at all or know that I dislike. However, I don't think it's fair to claim the reviewers' opinions are invalid because they don't like rougelikes. Fans of traditional Pokemon games will be interested in this title, and I think a good portion will agree with this review. Mystery Dungeon fans know what they're getting into anyway when they pick this game up, aren't they? (And no, we don't have any hardcore Mystery Dungeon enthusiasts that would be able to compare this game's pros/cons against other MD releases.)

1187
TalkBack / Re: REVIEWS: Boom Blox
« on: May 18, 2008, 09:12:53 PM »
I had absolutely ZERO interest in this game before I played it yesterday.

1188
TalkBack / Re: REVIEWS: Boom Blox
« on: May 18, 2008, 05:52:03 PM »
I actually just played this at a friend's house yesterday. It really is a lot of fun! Impressive, EA--even if you inexplicably have slow-down in this game. (I don't buy the physics answer--they have similar chugging in other Wii titles)

1189
TalkBack / Re: EDITORIALS: What Mario Kart Does Right
« on: May 17, 2008, 12:30:11 AM »
F-Zero X took a VERY minimalist approach with tracks and environments to allow for a impressively smooth frame rate. I don't know if it was really *60 frames per second*, as I only own the VC release (though I have seen it on N64). For the N64, it is silky smooth.

1190
TalkBack / Re: REVIEWS: The World Ends With You
« on: May 15, 2008, 10:03:55 PM »
Oh snap! I didn't mean to. Seriously!

Now give me back my hat.... seriously.

1191
TalkBack / Re: REVIEWS: The World Ends With You
« on: May 15, 2008, 04:37:43 AM »
I'd like to take this opportunity to plug my even-handed Phantom Hourglass review (8/10) that everyone forgets about.

Also, breaking news: Adam Kontras gave Super Mario Sunshine an 8/10....but no one remembers that.

1192
Eh, Zelda II introduced elevators and no one seems to have minded.

1193
TalkBack / Re: PODCAST: Radio Trivia: Podcast Edition - Episode 32
« on: May 12, 2008, 01:31:00 AM »
I'm a video game pack-rat. I just don't sell games, even if they're bad. (I made an exception for My Horse & Me, because the box art itself made me gag.)

1194
TalkBack / Re: PODCAST: Radio Trivia: Podcast Edition - Episode 32
« on: May 11, 2008, 04:37:56 AM »
That probably was a temporary Odeo hiccup. It works for me right now.

1195
TalkBack / PODCAST: Radio Trivia: Podcast Edition - Episode 32
« on: May 09, 2008, 11:01:00 PM »
Jonny returns for more tangential mayhem.
 http://nintendoworldreport.com/podcastArt.cfm?artid=15926

 Also, TYP calls out lazy publishers.    


Episode 32: [Blank] of [Blank] or: How I Learned to Stop Worrying and Love the Whistle    


Download (MP3)
  RSS  Feed (MP3)    


 
powered by ODEO  
   


Did you like the third game?  Let your fellow listeners know! Think you've got a better choice? Send it my way and your request may be the third game next Radio Trivia: Podcast Edition!  Heck, throw in a question and specific songs if you want.  Just remember, it has to be a game found on a Nintendo system in North America (unless we say otherwise)!    


Credits:  This podcast was edited by Michael Cole.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can also purchase their new album, Rocket Number 9 directly from the record label, or call your music local record store and ask for it!    


All game music used during Radio Trivia is copyright their respective owners.  


1196
TalkBack / Re: REVIEWS: Mario Kart Wii
« on: May 04, 2008, 04:07:43 AM »
words words words. Seriously, this sort of score is nothing new for the series, and a 7.5 doesn't mean you aren't allowed to have fun. Heck, GameSpot gave Mario Kart 64 a 6.4!

1197
TalkBack / Re: REVIEWS: Mario Kart Wii
« on: May 03, 2008, 04:40:18 PM »
Yeah, I'll take my time buying this game. Not many folks to party with anyway these days. BTW, I like Ghost Valley 2 on the SNES. I don't know what it's like on Wii, but I was disappointed in the GBA rendition because the original track design hinged on the feather power-up. (Feather for easy short-cut, mushroom for riskier version of the short-cut.) I suspect the Wii rendition has the same problem.

1198
TalkBack / Re: Lead Paint Causes Nintendo to Recall Lapel Pins
« on: May 01, 2008, 02:14:16 AM »
I own two of these.

1199
TalkBack / Re: REVIEWS: Apollo Justice: Ace Attorney
« on: April 30, 2008, 11:25:41 PM »
Hey Zach, there were THREE PW games, not two.  (Yes, I'm too lazy to edit.) Anyway, I agree this entries is among the weaker in the series, but it certainly is more interesting and more cleanly written than the second game (in English). The first is still my favorite.

1200
TalkBack / Re: Mario Kart Wii Launch Event Recap
« on: April 28, 2008, 12:51:18 AM »
Comedy gold. Gotta love when bureaucracy reigns supreme.

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