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Topics - TheYoungerPlumber

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651
TalkBack / Acclaim to publish Worms 3D
« on: January 15, 2004, 08:35:21 AM »
North American gamers will finally get a chance to play Team 17's international hit next month.

Source: Acclaim Press Release

Update: Although the press release does not mention specific platforms, we contacted Acclaim to ask about a GameCube version.  The publisher has recently withheld GameCube versions of some of its games, citing poor sales of third-party software on the system, but Acclaim will indeed publish Worms 3D on GameCube in North America.

Quote

ACCLAIM ENTERTAINMENT, INC. SIGNS EXCLUSIVE PUBLISHING AGREEMENT WITH TEAM 17 FOR 'WORMS 3D' AND FORTHCOMING TITLE IN NORTH AMERICA

Popular Video Game Brand Comes Home in 3D for First Time on Next-Generation Gaming Systems and PC

GLEN COVE, NY, January 15, 2004 - This spring, early birds will have some serious competition, as Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM), today announced that it has signed an exclusive publishing agreement with Team 17 for Worms 3D, the latest installment in their popular video game brand that has sold more than 8 million units worldwide.  Worms 3D, for the first time in the history of the popular series, transports players into a robust 3D world where they engage in epic battles against other teams of worms in an action-strategy game filled with outrageous, over-the-top weapons, humor and online head-to-head play.

"Worms 3D illustrates how proven brands can evolve over time and reap the benefits from the latest hardware platforms," said Rod Cousens, Chief Executive Officer of Acclaim.  "We're pleased to be working with Team 17 on this title, as well as its soon-to-be-announced title which will launch in the fall of 2004."

Worms 3D expands upon the successful history of the turn-based action strategy franchise, featuring a bizarre and outlandish array of explosive weaponry and laugh-out-loud instances that will forever change the face of war.  Worms 3D enhances the classic Worms gameplay, including favorite series' weapons such as ninja ropes, jetpacks and super sheep, as well as hilarious new weapons that were designed to take advantage of the new liberating 3D landscape.  Worms 3D also includes fully destructible environments, more than 100 unlockable hidden features and a wide variety of single and multiplayer modes, including head-to-head online play.

Worms 3D will be available in February across the next-generation gaming systems and PC at suggested retail prices to be determined.  For more information on this game, please visit http://www.worms3d.com.

652
TalkBack / Diamond Dallas Page Exclusive to Showdown: LoW
« on: January 14, 2004, 08:33:23 AM »
Acclaim secures another famous wrestler for its multiplatform wrestling game.

Source: Press Release

Quote

GAMERS TO ‘FEEL THE BANG!’ WITH ‘DIAMOND DALLAS PAGE’ EXCLUSIVELY IN ACCLAIM ENTERTAINMENT, INC.’S ‘SHOWDOWN™: LEGENDS OF WRESTLING™’

Unrivaled Wrestling Supercard Expands With More Championship Talent Leading Up to Title’s April 2004 Release on Next-Generation Gaming Systems

GLEN COVE, NY, January 14, 2004 - Wrestling fans around the world will soon “feel the BANG!” of the “diamond cutter,” as Acclaim Entertainment, Inc. (NASDAQ.SC: AKLM) today announced that it has exclusively signed Diamond Dallas Page (DDP) to appear in SHOWDOWN™: Legends of Wrestling™.  Featuring more than 70 wrestlers, SHOWDOWN™: Legends of Wrestling™ is currently under development with Acclaim Studios Austin and is scheduled for release in April 2004 across the next-generation gaming platforms.

“The addition of Diamond Dallas Page, one of the sport’s most beloved personalities, helps make SHOWDOWN™: Legends of Wrestling™ an even bigger main event among wrestling fans this spring,” said Brian Shields, Brand Manager for Acclaim.  “Using SHOWDOWN’s™ brand new “Ready To Brawl” controls, fans can execute DDP’s ‘diamond cutter’ and other signature moves on any number of opponents using the game’s intuitive pick-up-and-play control system.”

“Yo cutters, it’s time once again for the wrestling world to feel the BANG!,” added Diamond Dallas Page.  “Everyone has been asking when the original people’s champion is returning to the ring.  The three-time, three-time, three-time World’s Heavyweight Champion is ready for battle in SHOWDOWN™: Legends of Wrestling™.  It’s great to be part of this roster of wrestling icons and to work with Acclaim.  You know DDP’s ready and the “diamond cutter” isn’t far behind. I’ve battled the odds my whole life and that’s how I like it.  This April, get ready to feel the BANG!”

Exclusive images of Diamond Dallas Page in Acclaim’s SHOWDOWN™: Legends of Wrestling™ can be seen at www.legendsshowdown.com.  Fans can visit the site and register to become part of “The Legends Legion,” a free membership that qualifies them to receive ongoing email updates highlighting the latest gameplay and talent announcements.  The SHOWDOWN™ site also provides visitors with exclusive product information and free downloadable content.

A former World’s Heavyweight Champion, Diamond Dallas Page began his wrestling career outside of the ring serving first as a manager and commentator before wrestling in his first professional match in 1991.  DDP went on to wrestle and defeat some of the sport’s best wrestlers.  A successful actor who has appeared on television and in movies, DDP is also an inspirational speaker and accomplished author of “Positively Page,” and is currently at work on his next two books.  

DDP is the latest addition to the roster of more than 70 legends who appear in SHOWDOWN™: Legends of Wrestling™, including Ultimate Warrior, Jake ‘The Snake’ Roberts and ‘The American Dream’ Dusty Rhodes.  Additional wrestlers will continue to be announced over time, and join such all-time greats as:

British Bulldog
Dory Funk, Jr.
Hacksaw Jim Duggan
Ivan Putski
Jerry ‘The King’ Lawler
Jimmy ‘Superfly’ Snuka
Ricky ‘The Dragon’ Steamboat
Sabu
The Sheik
Terry Funk

SHOWDOWN™: Legends of Wrestling™ will be available in April 2004 across the next-generation systems at suggested retail process to be determined.  For more information on this game, please visit www.legendsshowdown.com.


653
Podcast Discussion / Prize Radio Trivia Results for 1/9/2004
« on: January 09, 2004, 07:02:40 PM »
To make up for the constant cancellation of trivia, TYP gave away a copy of Radio Trivia classic M.C. Kids for the NES.  As this was a surprise prize, not many contestants showed up.  Check out how NikJam struggled for his two points in an abyss of stumpers!



Game 1: Mario Party 5 (GC)

Points to: NikJam, Mikemn

Q: What is the Peach & Wario team named?
<Kentop> royal pain


Game 2: Top Gear (SNES)

Points to: Lorg, SS4Gogita

Q: Although most of the Top Gear games were developed internally at Kemco, which company developed Top Gear Rally 2 on N64?
<NikJam> saffire


Game 3: Adventures of Lolo (GB)

No Points Awarded

Q: According to the GB game, Lolo is King of what land?
<BobbyRobby> eden


-----HALFTIME-----
Mario Kart 64 Party in the Snowland OC ReMix (DarkeSword)
-----HALFTIME-----


Game 4: Sparkster (SNES)

No Points Awarded

Q: What kingdom does Sparkster live in?
<Mumbo> zebulous


Game 5: Swords and Serpents (NES)

No Points Awarded

Q: What do you need to get into the “Secret Level”
<FFantasyFX> Black Crystal


-----RESULTS-----

NikJam: 2


Mikemn: 1

Kentop: 1

Lorg: 1

SS4Gogita: 1

BobbyRobby: 1

Mumbo: 1

FinalFantasyFX: 1

654
TalkBack / Nintendo Announces World Hobby Fair Presence
« on: January 09, 2004, 06:52:47 PM »
Nintendo's Japanese website reveals which games it will display on the 19th.

Source: Nintendo Co., Ltd.
Link: http://www.nintendo.co.jp/n10/hobby_19/index.html

Nintendo will be showing off its multiplayer muscles at this year's World Hobby Fair, starting January 19th in Osaka.  Nintendo will promote the already-released Mario Kart: Double Dash!! and Mario Party 5 with ongoing competitions.  Winners will earn stamps in order to redeem special Nintendo prizes.  Attendees can also compete against others in The Legend of Zelda: Four Swords Plus, the GameCube sequel to the 4-player GBA game on display at E3 last year.  Three different modes will be on display; the winner after all three modes will take home a Link figurine in the style of The Wind Waker.  The game's three modes are Hyrule Adventure, which looks and plays like A Link to the Past with four players, Navi's Trackers, which is a scavenger hunt aimed at younger players, and the as-yet-unseen battle mode.

Gamers at the show can also try out the upcoming Kirby Mirror for GBA, with its four-Kirby cooperative gameplay.  Nintendo will also be promoting and selling eReader Cards for Rockman EXE 4 (Mega Man Battle Network 4), Mario Advance 4, and F-Zero: Falcon Tradition at the show.  Three F-Zero GX cars will also be avialable to download to a GC memory card.

The World Hobby Fair will visit Osaka, Nagoya, Tokyo, and Fukuhar.  For more details, see Nintendo's: Japanese site.


Jonathan says: I'm looking forward to learning about the new battle mode in Four Swords Plus.  And what is this Kirby Mirror?  Sounds like it could be yet another connectivity game for four players.  

655
TalkBack / GDCA Nominations Commence
« on: January 07, 2004, 07:23:44 AM »
Game developers can now recommend games for Game Developer Conference's big awards show.

Source: Press Release

Quote

Nominations Open for 4th Annual Game Developers Choice Awards

Recipients to be Announced at 2004 Game Developers Conference

SAN FRANCISCO - Jan. 7, 2004 - Nominations are open for the 4th Annual Game Developers Choice Awards, the most prestigious honors in game development.  

Nominations will be accepted through Jan. 23, 2004.  All those directly involved in the development and design of videogames are eligible to nominate at www.igda.org/awards.

The International Game Developers Association (IGDA) will present the awards on March 24, 2004, at the Game Developers Conference (GDC) in San Jose, Calif., the world's largest conference and exposition dedicated to video game development and related industries.

"All the recognition we've received so far pales compared to the Choice Awards," noted Ubisoft's Splinter Cell team, a previous award recipient.  "Acknowledgement from fellow game developers and from the industry tells us we've done something important beyond commercial success, something that will be remembered, and something that helps advance the genre and the art form."

The Game Developers Choice Awards categories focus on rewarding and recognizing innovation and excellence in the art of making games - regardless of genre, platform or delivery medium.  Awards will be given in the following categories:
·        Game of the Year
·        Rookie Studio Award
·        Original Game Character of the Year
·        Excellence in Audio
·        Excellence in Game Design
·        Excellence in Programming
·        Excellence in Visual Arts
·        Excellence in Writing
·        Game Innovation Spotlights
·        Lifetime Achievement Award
·        First Penguin Award
·        Maverick Award
·        IGDA Award for Community Contribution


"Developers know first hand all the sweat and tears that go into making groundbreaking games," said Jason Della Rocca, program director, IGDA. "Having them nominate their peers, and watch fellow developers receive the recognition is only fitting."

656
TalkBack / Mario Party 5 Review
« on: December 31, 2003, 02:08:57 PM »
Mario Party 5 is the best in the series, but not by enough to warrant its creation.

Review by Michael Cole

When Mario Party hit the streets in 1999, people went crazy over the four-player madness, and a plague of loose N64 control sticks struck the nation.  Fueled by the game’s success in both Japan and the U.S., Hudson and Nintendo went on to make annual sequels.  Mario Party 5 continues the tradition of boards, mini-games, and mischief, but its weather-worn mechanics will leave Nintendo fans once again wondering why the two companies even bothered.

The main game, Party Mode, remains virtually unchanged from the five-year-old original.  Four characters compete (in teams or alone) on a game board for stars, purchased with coins won on the board and in mini-games, or obtained through more malicious means.  If less than four humans are playing, those unaccounted for are controlled by the computer.  Players hit random dice to move, choosing their direction at intersections and succumbing to whatever fate their resting space has in store for them.  Instead of buying items, players receive capsules containing items and events, which they can place on board spaces for free or use on themselves for a fee.  This new capsule system incorporates many of the items and events seen in earlier Mario Party games, but the capsules’ frequency and thrift make the system superior to the cruelly random shop system.  Events range from theft to Bowser mini-games and are distributed among the board’s spaces at the start of a game.

MP5’s mini-games, which come in free-for-all, 1-on-3, 2-vs-2, and duel varieties, vary in substance.  Some of the mini-games are rehashed Mario Party games with a new mask.  The worst offenders are the button masher and luck-based games, though there are a few more pleasant remakes, too.  Other mini-games, such as Hotel Goomba, a dungeon-room puzzler, and Coin Cache, with its platformer brick smashing, are surprisingly fresh for the series and excellent entertainment.  A party game may employ all mini-games or pre-defined subsets; players can no longer compile a custom list of mini-games.  Mini-games can also be enjoyed in alternate presentations, such as the Decathlon, or chosen individually.  There are still unfair and boring mini-games, but overall MP5’s mini-games easily outshine those in most other Mario Party titles—including Mario Party 4.

Unsurprisingly, Mario Party 5 is not a fun single-player experience.  A normal party game with one or two human players is just as monotonous as in the first four Mario Party games: you spend half of the game mindlessly picking your nose, eating your hat, or turning off your GameCube as the computer opponents make their moves.  The story mode, which pits one human player against three computer-controlled Koopa Kids, is a decent attempt at a tolerable single-player Mario Party experience: the three kids all take their turns together, helping to speed things up.  However, some of the best mini-games are excluded in this mode, since the player is always competing against the Koopa Kid team.  Within the mini-games the AI is as frustrating as ever—eerily cooperative when working with itself, and as dumb as a goomba when paired with a human.  Being partnered with the computer in a 2-vs-2 mini-game is usually a curse.  The single-player woes will not turn away Mario Party fans that are already familiar with this setback, but newcomers should understand this before spending any money.

Perhaps the most unexpected surprises are Mario Party 5's bonus games.  Beach Volleyball and Ice Hockey, with their Mario Party controls, certainly don't compete with games like Beach Spikers and NHL Hitz, but they do provide fun, quick diversions similar to those found in the Super Monkey Ball series.  The Card Party, possibly inspired by the Mario Party e-Card game, omits the mini-games and replaces the board with path cards.  Specially-labeled cards hold items, events, or stars, but the exact nature of a card is not revealed until a player piece moves onto it.  The presentation is charming, but its subdued action makes anything but the shortest Card Party game a bore.  Super Duel Mode, where players build and fight with unresponsive tanks, isn’t worth anyone’s time.

Mario Party 5 may be the best in the series, but it’s downright absurd that the series has reached its fifth installment.  Hudson and Nintendo are merely tweaking an already-finished game, refusing to address the series’ larger flaws or considerably improve its engine.  If Mario Party is the only project which Hudson and Nintendo can successfully collaborate on, perhaps they shouldn’t collaborate anymore.


Pros:

  • Boards finally in 3-D
  • Capsule Item & Event system
  • Creative, competitive mini-games
  • Better-than-average Mario Party music



Cons:

  • Still-crummy AI
  • Only fun with 3-4 people
  • Sometimes sloppy controls
  • Not radically different from the first four games
  • No custom mini-game list!




Graphics: 6.0
Except for the 3-D boards, Mario Party 5 looks identical to its predecessor.  Blurry textures and rudimentary environments are rampant, and the most impressive visuals are the generic character models and artwork also found in other recent Mario games!

Sound: 7.0
Mario Party 5 suffers from the same repetitive voice samples found in MP4, including the seemingly-intoxicated Daisy, although Toad now adds his loveable voice to the mix as a playable character.  The board music is some of the best in the series, second only to the original’s, though the mini-game tunes are less engaging.

Control: 7.0
The generic Mario Party running and jumping controls are adequate for the mini-games, but some of the more unique games suffer from sloppy input.  Super Duel Mode’s botched controls make the mode worthless.  And does anybody still enjoy button-mashing?

Gameplay: 6.5
Boy, is Mario Party showing its age!  This game has some really fun mini-games and bonus games, but the whole presentation is getting stale.  MP5 can still be a blast with four partiers, but Hudson and Nintendo still haven’t accommodated for parties of two.

Lastability: 5.0
If you’ve never played a Mario Party game and have three buddies over every other night, this game will last you a while.  For most gamers, though, this title is all too familiar to be playable for hours on end.

Final Score (Not an average): 6.5
If you just got your GameCube at the reduced price and demand Mario Party action, please buy this game instead of Mario Party 4. Otherwise, stick with the Party you’ve got.  I look forward to the day the series goes online, but until then, Nintendo, I’m crashing another party!
 

657
TalkBack / Pokéspecial for Poképreorder
« on: December 23, 2003, 09:53:48 PM »
Preorder Pokémon Colosseum and get a special bonus disc!

Source: Nintendo.com
Link: http://www.nintendo.com/newsarticle?articleid=c60a6fd6-dc03-4ed1-9ad6-89f4f6265452

Nintendo fans who preorder Pokémon Colosseum between February 9th and the game’s release on March 22nd will receive a bonus disc full of Pokémon goodies.

Besides giving players a preview of the GameCube game, the bonus disc will contain footage of the upcoming Pokémon movie, Pokémon: Jirachi Wish Maker.  Most importantly, players will be able to download their very own Jirachi from the bonus disc to their copy of Pokémon Ruby or Sapphire on the GBA!  Whether or not the preview of Pokémon Colosseum is playable or not is undetermined.  

658
TalkBack / Mysterious Next-Gen Title in the Works
« on: December 22, 2003, 02:26:11 PM »
Acclaim and BattleBorne strike a deal and announce that they will actually reveal their next-gen game in January!

Source: Acclaim

Quote

ACCLAIM ENTERTAINMENT, INC. ENTERS INTO EXCLUSIVE GLOBAL PUBLISHING AGREEMENT WITH BATTLEBORNE ENTERTAINMENT, INC.

Next-Generation Title to Be Announced in 2004

GLEN COVE, NY, December 22, 2003 - Acclaim Entertainment, Inc.
(NASDAQ.SC: AKLM), today announced that it has entered into an exclusive
global publishing agreement with Reno-based developer BattleBorne
Entertainment, Inc. for their soon-to-be announced video game for the
next-generation gaming systems.  Comprised of former members of the
celebrated Fallout 2, Baldur's Gate: Dark Alliance and Tom Clancy's
Ghost Recon teams, BattleBorne is currently utilizing the critically
acclaimed Snowblind Studios technology and their own proprietary tools
to develop the game.

"We are very pleased to enter into this publishing agreement with
BattleBorne," said Rod Cousens, Chief Executive Officer of Acclaim.
"We're confident that consumers will be equally excited when we unveil
the game next month on our web site."

"Acclaim's aggressive and forward-thinking approach to the industry made
them the obvious choice to work with," added James Kosta, President of
BattleBorne Entertainment, Inc.  "BattleBorne has been hard at work on
this title since 2002 and we believe that our technology, combined with
that of Snowblind Studios, is going to impress everyone who sees the
game."

659
TalkBack / Platinum & Onyx Dual Color GBA SP Announced
« on: December 18, 2003, 06:54:02 AM »
People like Silver.  People like Black.  Why not buy both?

Source: Nintendo

Quote

DID YOU KNOW?

Nintendo Announces New, Limited-Edition, Two-Tone Game Boy Advance SP

December 18, 2003 - To celebrate the best year in the 14-year history of the Game Boy® video game system, Nintendo announces a new, limited-edition, two-tone version of the popular Game Boy® Advance SP. These special models, available starting Feb. 9 at an MSRP of $99.99, will have Platinum bases with Onyx lids, for a silver-and-black look that's sleek and unique.

"With more than 40 percent of Game Boy Advance SP players over the age of 18, the system is enjoying an expansion toward an older demographic," said George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "It's easy to see how these celebratory silver-and-black versions will appeal to an older audience. And with a limited supply, they're likely to become collector's items."

November proved to be another monumental month for the Game Boy® Advance. The Toy Retail Sales Tracking Service (TRSTS) reports that the Game Boy Advance sold more than 1.3 million units. To put that in perspective, that's more than 50 percent more Game Boy Advance units sold in November than PlayStation 2. As the hottest-selling game system in the world, total U.S. sales for Game Boy Advance in 2003 are expected to top 8 million.


Platinum and Onyx SP

660
TalkBack / Advance Game Port Now Available
« on: December 17, 2003, 06:14:43 PM »
Get your bootleg Game Boy Players right here!

Source: Datel Electronics

Quote

DATEL ELECTRONICS ADVANCE GAME PORT FOR THE GAMECUBE

Clearwater, FL  - December 17, 2003  - Datel Electronics, the world's leading developer and manufacturer of video game enhancement products, has announced the release of Advance Game Port, the newest addition to their line-up of GameCube gaming accessories.

Advance Game Port transforms any GameCube console into a Game Boy Advance compatible gaming system, allowing gamers to play GBA games, including Pokemon Ruby and Sapphire, on their Television. With a simple plug and play interface and no hardware installation, Advance Game Port is the easiest way to play GBA games on the big screen.

"Advance Game Port is the ultimate accessory for GameCube gamers looking to play GBA titles," says Doug Parsons, Managing Editor of Datel Design & Development, Inc.  "With GBA titles appealing to older gamers enjoying re-released classic SNES titles and younger fans playing monster and card collecting RPGs, Advance Game Port is the perfect solution for all GameCube owners looking to expand their gaming options."

Advance Game Port comes complete with a cartridge docking station that connects easily through the GameCube memory card port.

Advance Game Port joins other Datel products such as Action Replay, PowerBoard and Ultimate Codes in an exciting line-up of accessories that will make the GameCube gaming experience complete.  

Advance Game Port is available now with an MSRP of $29.99.

Visit www.codejunkies.com to learn more about Advance Game Port, and other exciting products from Datel.

661
TalkBack / Panasonic Q Discontinued
« on: December 17, 2003, 03:41:45 PM »
Nintendo and Panasonic say good night to the Japan-only DVD-GC hybrid.

Source: Game Watch

Those interested in importing a DVD/GAME Player Q should do so immediately.  Panasonic recently announced that it will no longer produce its Q DVD/VCD player, also capable of playing Nintendo GameCube games.  This move is likely due to the product’s slow sales, especially after the standard GameCube price drop.

The Qs currently in stores, which retail for 34,800 yen ($324), are the last ones available.

Michael “TYP” says: The Q is a high-quality DVD player, probably still worth around $150 in Japan alone.  It’s a shame Panasonic couldn’t afford to bring the price down…  

662
Podcast Discussion / Radio Trivia Results for 12/12/2003
« on: December 12, 2003, 07:12:33 PM »
With a copy of Fire Emblem and a brand new Flame GBA SP at stake, it was a fight to just connect to the radio stream tonight!   ‘Tis the season of giving, and TYP gave out plenty of points, with games like Super Smash Bros. Melee and Advance Wars.  It was almost a 7-way-tie, but TheHumanCow claimed the fabulous prize with the final bonus question!  Congratulations to the proud new owner of $130-worth of Nintendo goods!


Game 1: Super Smash Bros Melee (GC)

Points to: FFantasyFX, TheHumanCow, Magus--, carlos_, Rimmer, ham_matt, Arrow, TKnHappyNess, LockeCole, Oompa, Tavir, Gorillaz87, NikJam, mdm, Chiphead, SS4Gogita, GregHead, Sir_Pinch-a-Loaf, MarioLinkSamus, Sswan117, King_of_Crows, Br26, Joshums, BeathThpiker

Q: What are Roy and Marth’s swords called? (Clearly label which is which, Spelling Counts!)
<TheHumanCow> marth: falchion, roy: sword of seals


Game 2: Sonic Advance 2 (GBA)

Points to: NikJam, TKnHappiness, Ssawn117, Br26, Chiphead, Gorillaz87, ham_matt, Sir_Pinch.., TheViper, Oopma

Q: The playable xylophones in Music Plant are based on which scale? (Spelling Counts!)
<TheHumanCow> pentatonic


Game 3: Donkey Kong 3 (NES)

(No Points Awarded)

Q: Which enemy in Donkey Kong 3 made a reappearance as a boss in Donkey Kong Country?
<NikJam> queen bee


-----HALFTIME-----
Blowin’ in the Wind - Yuka Tsujiyoko (Fire Emblem Thracia776 Soundtrack)
Super Smash Bros. Melee Concert: Fire Emblem
-----HALFTIME-----


Game 4: Advance Wars (GBA)

Points to: LockeCole Br26, ham_matt, Tavir, Ssawn117, BeathThpiker, Chiphead, El_Barto_ carlos_

Q: Which units cost twenty-thousand dollars?
<Joshums> fighters and sub


Game 5: Chester Cheetah (SNES)

Point to: Asparagu

Q: What are you trying to repair throughout the course of the game?
<TheHumanCow> your motocycle


-----FINAL SCORES-----

TheHumanCow: 4


ham_matt: 3

Tavir: 3

NikJam: 3

Chiphead: 3

Sswan117: 3

Br26: 3

carlos_: 2

TKnHappyNess: 2

LockeCole: 2

Oompa: 2

Gorillaz87: 2

Sir_Pinch-a-Loaf: 2

BeathThpiker: 2

FFantasyFX: 1

Magus--: 1

Rimmer: 1

Arrow: 1

mdm: 1

SS4Gogita: 1

GregHead: 1

MarioLinkSamus: 1

King_of_Crows: 1

Joshums: 1

TheViper: 1

El_Barto: 1

Asparagu: 1  

663
TalkBack / King of Fighters EX2 Ships to Retailers
« on: December 11, 2003, 06:28:57 PM »
The second GBA incarnation of the King of Fighters franchise kicks its way to stores.

ATLUS U.S.A., INC. SHIPS "THE KING OF FIGHTERS EX2: HOWLING BLOOD" FOR THE NINTENDO GAME BOY® ADVANCE


THE KING OF ALL FIGHTERS IS BACK!


Irvine, CA, December 11, 2003 - Atlus U.S.A., Inc., a leading publisher of console videogames, announced today that is has shipped the next game in the best-selling “King of Fighters” franchise: “The King of the Fighters EX2: Howling Blood” for the Game Boy® Advance.


 


OVERVIEW:


 Are you prepared for the fight of your life?  Do you think you’re ready to enter the latest KING of FIGHTERS tournament!? If the answer is yes, then "The King of Fighters EX2: Howling Blood" will definitely satisfy your inner warrior!  This new portable version features a refined fighting system, 6 modes of play and 3 exclusive characters not in any other King of Fighters game.


 


FEATURES:


  • Gain experience with each new match - refine your skills, unlock secrets and master powerful new moves!  
  • 21 deadly characters across 7 tough-as-nails teams, including 3 characters exclusive to this version!  
  • Exciting VS mode (single or team) using the Game Boy® Advance Game Link® Cable.  
  • 6 modes of explosive play - Classic 3v3 Battle mode, 2-player VS mode, and a GBA-specific Story mode.  
  • Revised and enhanced 'Striker' fighting system allows a comrade to jump in and temporarily fight by your side to turn the tide of battle!  


    THE KING OF FIGHTERS EX2: HOWLING BLOOD has been rated “T” for Teen by the ESRB. For more information, visit the official Atlus website at www.atlus.com.


  • 664
    TalkBack / Prize Radio Trivia Friday at 10:30 CT
    « on: December 11, 2003, 01:52:19 PM »
    You could win your very own copy of Fire Emblem with a brand new Flame GBA SP to play it on!

    Last week Planet Trivia winner Rimmer won himself a Flame GBA SP and Intelligent System's hot new strategy game, Fire Emblem.  You could win too--that is, if you know your Nintendo music!


    TYP will play songs from five games released on Nintendo systems--all you have to do is name the game in a PM to TYP!  We'll also have a bonus trivia question for each game, so don't let all that preperation for last week go to waste!


    To familiarize yourself with the rules and how to connect to the radio stream, we ask that you read the official rules.  Since competitors will be playing for a very substantial prize, we will be strictly enforcing them.


    As Radio Trivia regulars already know, there is a limit of 30 standard listeners on our Live365 radio stream when broadcasting live.  As a large turnout is expected for this Radio Trivia session, we recommend you arrive in the chatroom early.  TYP will begin the live broadcast at 10:15 PM Central (8:15 Pacific, 11:15 Eastern).  Contestants may want to sign up for a Live365 Preferred Membership, which includes a 7-day free trial period, to be assured a spot.  Anyone signed up for this service will be able to listen even if the station is "full".


    665
    TalkBack / Mission Impossible GBA Ships
    « on: December 09, 2003, 04:56:00 PM »
    The operation in question? "Ditch the GameCube!"

    ATARI RELEASES MISSION: IMPOSSIBLE® - OPERATION SURMA


    IMF Agent Ethan Hunt Infiltrates PlayStation®2, Xbox® and Game Boy® Advance


    LOS ANGELES - Dec. 9, 2003 - Infiltrating stores nationwide today, Atari's Mission: Impossible® - Operation Surma brings all the action and intrigue of the Mission: Impossible movie franchise to the PlayStation®2 computer entertainment system, the Xbox® video game system from Microsoft and the Game Boy® Advance.  Developed by Atari's Paradigm Entertainment, Mission: Impossible - Operation Surma presents players with a true mission impossible as they become IMF agent Ethan Hunt in an effort to stop the diabolical plans of the Surma Corporation.


    "With Mission: Impossible - Operation Surma, players will be thrust into an authentic Mission: Impossible experience, complete with the latest spy gadgets, stealth action, incredible combat and plot-twisting suspense fans have come to expect from the franchise," said Steve Allison, vice president of marketing, Atari Inc.'s Los Angeles studio.  "The stealth action category continues to surprise gamers with new and innovative game play experiences and Operation Surma is no exception.  Our unique connection to one of today's strongest Hollywood movie franchises, will complement our focus on delivering incredible game play with all of the powerful lead characters, fascinating villains, elaborate double-crosses and cunning treachery of a real Mission: Impossible."


    In Mission: Impossible - Operation Surma, players step into the role of Ethan Hunt as he traverses the globe uncovering the insidious mysteries behind the malevolent Surma Corporation and its newly developed virus, the Ice Worm, which allows Surma to break into any computer system in the world. Armed with the hyper-cool, super spy technology and weaponry inspired by the Mission: Impossible movies, such as miniature remote-controlled devices, micro cameras, tranquilizing darts and character disguises, Hunt must lead his elite team in preventing Surma Corp. from taking over the world.


    Mission: Impossible - Operation Surma features groundbreaking gameplay that empowers players to choose the tactics and game play style they wish to use in tackling mission objectives.  For example, as Hunt, a player can forge an uneasy alliance with questionable characters in order to gain the upper hand against an overwhelming enemy force; or, the player can charge in, blasting away with the latest top secret IMF weapon; or, the player can slide silently in and out of the shadows, penetrating enemy lairs unnoticed. Ultimately, the nature of the adventure lies in the player's hands.  Ving Rhames, who played Luther Stickell in both Mission: Impossible feature films, reprises his role by lending his voice and likeness in the game.  As part of the IMF team assigned to assist Ethan Hunt in his efforts, Luther will provide critical mission intelligence, hack security systems and generally sweep target areas clear of enemy detection devices, thus allowing Hunt to penetrate more effectively.


    Mission: Impossible - Operation Surma Features: . Open-Ended Gameplay:  Players will be empowered to play the game the way they like.  Take out a guard and dispose of his body, sneak behind the guard and slip by unnoticed, distract the guard to another area, tranquilize the guard remotely or even take him prisoner are just a few options at the players disposal for nearly every situation. . Super Spy Gadgets:  As with any Mission: Impossible, the gadgets are where it's at.   Operation Surma will put dozens of super-cool gadgets at players fingertips, including: The Wasp, a miniature remote-controlled "bug" with a devastating "sting"; a directional microphone used to overhear distant conversations; binoculars featuring a digital camera for evidence gathering; Electronic Warfare darts for disabling critical electronic devices; and, much more. . Agent Moves and Abilities:  As Ethan Hunt, players will have at their disposal all the moves that any respectable super agent has spent years perfecting, including: vaulting and mantling of objects; hand walking on ledges; wall hugging through tight spaces; crouching and creeping to keep a low profile; hand-over-hand maneuvering on pipes and girders.  In addition, players will be able to execute numerous stealth disabling, restraining and finishing maneuvers on enemy characters. . Gameplay Locations:  Led by Mission Commander Swanbeck, players will follow clues and undertake missions in exotic locations around the world, including: the Los Muertos research facility in the southwestern United States; Sansara Prison in Northern Africa; and, Yugaria, a fictional eastern European country.


    Mission: Impossible - Operation Surma is now available at retail stores nationwide with an estimated retail price of $49.95 and an ESRB rating of "T" for Teen.  Additional information about Mission: Impossible - Operation Surma can be found online at www.mi-game.com.


    666
    TalkBack / I-Ninja for GC Ships to Retailers
    « on: December 04, 2003, 02:26:35 PM »
    Anime ninjas and huge robots always work.

    NAMCO HOMETEK INC. SHIPS I-NINJA TO RETAIL OUTLETS NATIONWIDE


    Action-Adventure Character Game Now Available For the Nintendo GameCube and Microsoft Xbox®


    San Jose, Ca., (December 4, 2003) – Leading video games developer and publisher Namco Hometek Inc. announced today that I-Ninja, the company’s action adventure character-based game, has begun shipping to retail outlets nationwide for the Nintendo GameCube and the Xbox® video game system from Microsoft.  The game, also currently available for the PlayStation®2 computer entertainment system, is rated T for Teen and carries an MSRP of $49.99.  Consumers purchasing Nintendo GameCube versions of I-Ninja may also receive a free copy of Pac-Man vs., the new multiplayer game exclusively for Nintendo GameCube with connectivity to Game Boy® Advance.


    “With gravity-defying game play at every turn, no enemy is safe from the wit and attitude of young Ninja,” says Jon Kromrey, Senior Producer at Namco Hometek Inc.  “This ultimate warrior will have you shredding, swinging and kick jumping well beyond the holiday season.”


    I-Ninja offers a high intensity action adventure experience in five exquisitely detailed environments, each strategically designed to test rookie protagonist Ninja and his unique skills.  Challenged by the evil villain Master O-Dor and his army of evil Ranx, Ninja travels from beaches to mountains and beyond, taking on a cast of fearsome enemies with an assortment of weapons, rage-based power-ups and a host of gravity-defying moves. Armed with years of training and a giant ego to boot, he earns new Ninja belts, recovers lost relics and comes to face his nemesis in an ultimate showdown.  While graceful in honor, Ninja proves deadly in combat.


    With the destiny of the world resting on his big head, Ninja challenges the powers of gravity to traverse and succeed in any situation.  Utilizing specialized manga-style ninja moves, Ninja runs on walls, swings from chains, grinds rails, kick jumps and turns his sword into a helicopter.  Along with his abilities, Ninja has many weapons at his disposal, including shurikens, swords, blowguns, rocket launchers and guided missiles.  Combined with high-end CGI graphics, hand-painted environments and six cinematic movies from renowned animated filmmakers Don Bluth and Gary Goldman of Don Bluth Films, Inc., no stone is left unturned in I-Ninja.


    For more information on I-Ninja, including downloads, art assets and games, visit www.ininjagame.com.


    667
    Podcast Discussion / Radio Trivia Results for 11/28/2003
    « on: November 28, 2003, 06:25:38 PM »
    To keep things fresh, StrikerObi and his lovely girlfriend Ashley hosted Radio Trivia tonight.  Classic old-school games and crazy comedian partners were the theme for tonight as the two hosts laughed through the entire game.  There was some healthy competition, but SS4Gogita out-guessed the rest for a win!



    Game 1: M.C. Kids (NES)

    Point to: TheYoungerPlumber

    Q: What are the kids names and which is which?
    <SS4Gogita> Mick white, Mack balck


    Game 2: Megaman X2

    Points to: toxa, mumbo, gaimeguy, ffantasyfx

    Q: What weapon works best aganist Sigma's Final Form?
    <Mumbo> STRIKE CHAIN


    Game 3: Ikari Warriors

    Point to: carlos_

    Q: After you beat the game, how do you keep playing?
    <Toxa> Go in the staircase


    -----HALFTIME-----
    Everybody to the Limit (Fhqwhgads)
    Sklar Bros - KSHE Radio
    -----HALFTIME-----


    Game 4: The Lion King

    Points to: SS4Gogita, Mike_the_warrior, Nikjam, Carlos, TheYoungerPlumber

    Q: In which three levels do you fight Hyenas?
    <SS4Gogita> pridelands, elephant graveyard, be prepared


    Game 5: Disney Adventures in the Magic Kingdom

    Points to: Sharparoni, Carlos, Gogita

    Q: What rides can you ride in Disney Adventures in the Magic Kingdom?
    <Sharparoni> space mounjtain pirate of the caribeean haunted mansion autopoia big thunder



    -----RESULTS-----

    SS4Gogita: 4


    carlos_: 3

    mumbo: 2

    TheYoungerPlumber: 2

    toxa: 1

    gaimeguy: 1

    ffantasyfx: 1

    Mike_the_warrior: 1

    Nikjam: 1

    Sharparoni: 1  

    668
    TalkBack / Summer Videogame Class Announced
    « on: November 19, 2003, 01:19:21 PM »
    VideoGame.Net and Penn State University team up for simple game-making (and playing) fun!

    THINK SPACE CAMP SOUNDS COOL? WELL WAIT UNTIL YOU CHECK OUT THE VIDEOGAME.NET EXPERIENCE HOSTED BY PENN STATE


    Fun And Exciting Program That Teaches Kids And Adults How To Make Video Games


    PHILADELPHIA, NOV 19, 2003 - VideoGame.Net and Penn State University announced today the VideoGame.Net Experience. A 13-week interactive education program focused on teaching kids and adults how to make videogames.


    The VideoGame.Net Experience was conceived by Ed Fleming, President and Founder of VideoGame.Net, as an educational and entertaining program designed to help folks learn about the videogame industry and to help them make their own games. Started as a youth summer camp, the VideoGame.Net Experience has expanded into a year-round programs for both children and adults.


    "The 2003 summer camp was very successful and attracted hundreds of gamers from across the country," said Ed Fleming. "The VideoGame.Net Experience concept gets people to understand what it takes to make videogames. To continue the success of the summer programs, we are teaming up with Penn State University to deliver the program again this fall, in a unique Saturday format."


    The VideoGame.Net Experience provides gamers first-hand experience with the tools needed to develop videogames. The VideoGame.Net Experience fall program teaches gamers how to use Flash, Photoshop, Game Maker and other software for designing 2D-based games.


    Penn State Great Valley and Penn State Delaware County will offer the VideoGame.Net Experience fall program. The schools will host an Introduction to 2D Game Design class for new students, and for returning gamers, they will offer an Intermediate 2D Game Design class. For kids in 6th through 12th grades the Introduction to 2D Games classes start December, 6 2003 and January 17, 2003, and run for 13 Saturdays. The adult version of Introduction to 2D Games starts in April 2004 and will run on Monday and Wednesday nights for seven weeks.


    While in class gamers use the VideoGame.Net website as a one-stop-shop resource for all of their game development needs. The site provides game development tips, program templates, tutorials and Tribes - an online gaming community where budding developers can work with their friends to create some cool games. During the week, when the gamers are at home, they have access to the VideoGame.Net website where they can work on their games, chat with their gaming buddies or look up review information on anyone of 11,000 games published in the US since 1972.


    Once participants in the VideoGame.Net Experience have completed a game they can have it posted on VideoGame.Net for anyone on the Internet to play. In addition to providing development services and game hosting, the VideoGame.Net website also provides gaming enthusiasts with scavenger hunts and contests, daily news, A.I. robots, and discussion boards.


    "The fall program focuses on 2D game development and the history of game making," said David Kramer, VideoGame.Net's Director of Art Programs. "One of the other really cool parts of the program is our Arcade. We offer kids the chance to play some of the very best new and pre-released games as well as retro-classics for the old NES and even Atari. This gives the kids a well rounded idea of where videogames came from and where they are going."


    In 2004, the VideoGame.Net Experience will be extended to additional colleges and universities. In addition to the new locations, the VideoGame.Net Experience will also extend its class offerings with an Advanced 2D Game Design program and an Introduction to 3D Game Design class. In 2005 and beyond, VideoGame.Net expects to offer additional 3D game classes, XGameStation design and even videogame journalism. "I really love where VideoGame.Net is going with the Experience program. The kids are having a blast and the parents really like it too," stated Ed Fleming, "I had one of the kids tell me that he and his father went to Space Camp(TM) and had a great time, but he said, the VideoGame.Net camp was an even cooler experience. That made my day!"


    669
    TalkBack / Metal Arms Shipping to Stores
    « on: November 19, 2003, 01:14:25 PM »
    My computer is full of system glitches.

    THERE'S A GLITCH IN THE SYSTEM


    Third Person Shooter Metal Arms(tm): Glitch in the System Ships To Retail Stores Worldwide


    LOS ANGELES, CA (November 19, 2003) - Vivendi Universal Games (VU Games) announced today that Metal Arms(tm): Glitch in the System for the PlayStation(r)2 computer entertainment system, the Xbox(r) video game system from Microsoft, and Nintendo GameCube(tm) has shipped to retail stores nationwide.


    The non-stop action title, Metal Arms, has over 40 missions set in multiple destructible environments.  With 17 lethal weapons to dismantle enemies, multiple power-ups and seven multiplayer modes, players are guaranteed hours of fun.  In addition, Metal Arms' unique hijack feature enables the player to take control and play as one of ten other friendly and enemy robots, including bosses.  The ability to hijack into other robots in the game opens up a number of possible ways the player can approach each level in the game.


    "We're very excited about this game.  The action-packed missions provide a variety in gameplay not seen in other third-person shooters out there," said Philip O'Neil Sr. Vice President Sales & Marketing, Vivendi Universal Games.  "Metal Arms is a breakthrough title which has already piqued the interest of gamers worldwide."  


    Metal Arms has already garnered positive media attention and awards from the gaming press.  What the critics say:  §       "Great non-stop, in-your-face action" 9 out of 10 & Editor's Choice Award - Official Xbox Magazine, November 2003


    §       "...we smell a sleeper hit."  8 out of 10 - PSM, December 2003  §       "Here's an overlooked, unpretentious little game that is more fun than half the big-budget blockbusters out there..."  8.5 out of 10 - Game Informer, November 2003


    In Metal Arms, players assume the role of Glitch, a gun-slinging, half-ton fearless robot of Droid City.  Found as scrap metal, but transformed into destructive machinery, Glitch is determined to free his people from the evil clutches of General Corrosive and his maniacal army of Mil bots. Players unleash a world of pain as they set out to annihilate the General's sinister plan to dominate the world, and salvage the robot race.


    Metal Arms: Glitch in the System will be available for a suggested retail price of $49.99.  The game has been rated Teen by the ESRB.  To download more "bot" data, log on to the game's official website:  www.metalarms.com.


    670
    Podcast Discussion / Radio Trivia Results for 11/14/2003
    « on: November 14, 2003, 06:56:27 PM »
    TYP playing recognizable games?  A 3-way tiebreaker resolved with only one tune?  Check out how TKnHappyNess squeaked by for another win!



    Game 1: Zelda II: The Adventure of Link (NES)

    Points to: StrikerObi, MarioLinkSamus, Carlos_, uniquefreakx, CHiphead, FFantasyFX

    Q: Which towns in Zelda II are NOT “named after” one of the sages in Zelda: the Ocarina of Time?
    <Elzie_Ann> New Kasuto, Old (Dead) Kasuto, Mido


    Game 2: Harvest Moon (SNES)

    Point to: ulanshad

    Q: Ellen’s father is of what “profession”?
    <TKnHappyNess> Drunk


    Game 3: Bad Dudes (NES)

    Points to: Gorillaz87 Carlos_ StrikerObi uselessend Chiphead

    Q: Bad Dudes features a cameo boss appearance from what character, and which game is he from?
    <SimBen> karnov, karnov


    ------HALFTIME-----
    Donkey Kong Country 2 Simian Symphony Pt. 1 OC ReMix (Protricity)
    -----HALFTIME------


    Game 4: Donkey Kong Country 3 (SNES)

    Chiphead, TKnHappyNess, uniquefreakx, NikJam, Br26, robageejammin, StrikerObi, Bario, FFantasyFX

    Q: In which level (by correctly spelled name) does Rare pull the old reversed-controls trick on players?
    <TKnHappyNess> Poisonous Pipeline


    Game 5: Time Slip (SNES)

    Q: Who developed Time Slip for the SNES?
    <robageejammin> sales curve


    3-way Tiebreaker among StrikerObi, Chiphead, and TKnHappyNess

    <TKnHappyNess> The Legend of Zelda: Majora's Mask


    -----FINAL RESULTS-----

    TKnHappyNess: 3 + Tiebreaker


    StrikerObi: 3

    Chiphead: 3

    Carlos_: 2

    FFantasyFX: 2

    robageejammin: 2

    uniquefreakx: 2

    MarioLinkSamus: 1

    Elzie_Ann: 1

    ulanshad: 1

    NikJam: 1

    Br26: 1

    Bario: 1

    TKnHappyNess: 1

    Gorillaz87: 1

    uselessend: 1

    Simben: 1
     

    671
    TalkBack / Double Dragon Advance Ships
    « on: November 12, 2003, 09:38:46 AM »
    Billy and Jimmy return for more brawling action!

    ATLUS U.S.A., INC. SHIPS "DOUBLE DRAGON ADVANCE" ON THE NINTENDO GAME BOY® ADVANCE


      Billy and Jimmy Lee are back!


     


    Irvine, CA, November 12, 2003 - Atlus U.S.A., Inc. announced today that is has shipped "Double Dragon" for the Game Boy® Advance to retailers nationwide. This enhanced version of the game will feature stages, modes, techniques and enemies not seen in the original arcade game.


     


    Story:


    A global nuclear war has left the world in ruins.  There are no laws, and no authority to enforce them.  It is a world in which violence rules and only the strong survive.  Amidst the chaos, gangs emerged as the new elite.  Several gangs eventually joined together to form a larger organization known as the Shadow Warriors, which seized control of the city and now rules it with an iron fist.


     


    On the outskirts of town, twin brothers Jimmy Lee and Billy Lee contemplate their future in the aftermath of the war.  Their beloved Kung Fu gym is now nothing but rubble.


     


    Although they managed to survive the cataclysmic event, they were left with nothing but their martial arts abilities.  And so, the two brothers practiced their Sou-Setsu-Ken training day and night.


     


    But one day, Billy's girlfriend Marian is kidnapped off of the streets, and the brothers receive a letter.  It reads, "We have Marian.  If you want to see her again, bring us the secret book of Sou-Setsu-Ken by 10a.m. tomorrow morning."  Billy is both angry and confused by the mysterious disappearance of his girlfriend.  Little does he know that his own brother also has feelings for Marion…


     


    "We are very pleased to have secured the publishing rights to this well-known classic," said Jim Ireton, VP of Sales at Atlus U.S.A., Inc. "This Game Boy Advance game is the first step in the return of the fabled Double Dragon franchise.  We look forward to bringing future Double Dragon titles to other home consoles."


     


    Features:


    ·         All new game modes created specifically for this enhanced version, including a two player cooperative mode, vs. mode and a one player mode where you can control both brothers with the aid of the computer.


     


    ·         Double Dragon Dojo Survival mode will let you test your skills against an unending number of enemies. Play alone or with a friend!


     


    ·         Never before seen stages containing all new enemies and boss characters!


     


    ·         Use new techniques and weapons to get the girl and beat the bad guys!


     


    Double Dragon Advance has been rated "T" by the ESRB. For more information, visit the official Double Dragon Advance web site at www.atlus.com/dda


    672
    TalkBack / Terminator 3: Rise of the Machines Released
    « on: November 11, 2003, 04:17:19 PM »
    Everybody salute your governor as he ships to stores!

    ATARI SHIPS TERMINATOR 3: RISE OF THE MACHINES


    Arnold Schwarzenegger Likeness and Voice Make First Ever Videogame Appearance; Exclusive Film Footage Available


    LOS ANGELES - Nov. 11, 2003 - Atari today announced that it has shipped Terminator®3: Rise of the MachinesT, for the PlayStation® 2 computer entertainment system, the XboxT videogame system from Microsoft and Game Boy® Advance, to retail stores nationwide.  Based on this summer's blockbuster motion picture from Intermedia, IMF and C2 Pictures, Terminator 3: Rise of the Machines is a first-person action game that allows players to become Arnold Schwarzenegger as the Terminator.  Developed by Black Ops, Terminator 3: Rise of the Machines marks the first time Arnold Schwarzenegger's voice and likeness has ever appeared in a videogame -- the involvement of Claire Danes, Nick Stahl and Kristanna Lokken rounds out the stellar videogame cast.


    "With both the Terminator 3: Rise of the Machines movie DVD and videogame releasing today, fans can watch the Terminator in action on their home theaters and one minute later become the Terminator on their favorite game system," said Steve Allison, vice president of marketing, Atari, Inc.'s Los Angeles studio.  "The Terminator 3: Rise of the Machines videogame takes the movie to an entirely new level.  Not only do players get to play through the plot of the feature film nearly line for line, but they'll also be able to experience first-hand everything that happened just prior to the feature film's start.  How was the Terminator sent back this time?  How did he kill John Connor?  And, what does SkyNet really look like?  All of these questions, and more, are answered in the game."


    Terminator 3: Rise of the Machines continues Atari's trend of bringing outstanding film properties to life in the interactive realm complete with Hollywood talent, feature film footage, dramatic plots that interweave with the movie, authentic sound tracks and much more.  Terminator 3: Rise of the Machines features 15 minutes of footage taken straight from the blockbuster film that helps set up key situations and story-related game elements.  An additional five-minute segment, filmed by director Jonathan Mostow, exclusive to the DVD and videogame features Arnold Schwarzenegger and sheds new light on the mythology behind the origins of the Terminator.  Players will also be treated to extensive behind-the-scenes footage from both the videogame and feature film, including an eight-minute segment detailing the entire making of the game.


    The Terminator 3: Rise of the Machines videogame storyline will weave in and out of the movie script as players encounter scenarios similar to those faced by the Terminator where John Connor must be protected from the threat of the T-X and the initial rise of the machines, to the apocalyptic future where the War of the Machines is waged on all fronts.  While following the feature film's plot closely, Terminator 3: Rise of the Machines will go one step further by providing fans of the Terminator series with a deeper look into the movie's universe and the role of the Terminator, a futuristic fighting machine reprogrammed to save humanity from the SkyNet Armageddon.


    As the Terminator, players will face swarms of enemies in first-person action from the wastelands of the future to present-day Los Angeles. Military bases, laboratories and downtown Los Angeles are just a few of the more than 20 unique locations found in the game, which have been taken straight from the current Terminator timeline of events.  In addition, more than 20 futuristic and modern-day weapons will be at the player's disposal for use in terminating any enemy in the most efficient manner possible, including the SkyNet Arc-Laser, Tech-Com Micro Rocket Launcher and the SkyNet Assault Cannon.


    Much like the feature film, when Terminators clash in Terminator 3: Rise of the Machines all hell is sure to break loose.  Terminators are designed to utilize the most readily and efficient means available to eliminate any particular foe -- when that enemy is a Terminator this leads to absolutely brutal hand-to-hand combat.  Terminator 3: Rise of the Machines will allow player's to engage in true movie-like Terminator combat as they repeatedly face the ultimate killing machine, the T-X, throughout the single-player game.  Smashing opponents into walls, massive two-handed chops and crushing kicks are just a few of the dozens of moves in the Terminator's arsenal.


    A unique twist in the Terminator 3: Rise of the Machines story will also allow players to operate the Terminator before it was reprogrammed in the future to save John Connor.  As a result, players will be able to test their terminating skills against battle-hardened Tech Com special forces from the future as they fight alongside and utilize SkyNet's advanced weaponry, including Future Killer tanks and flyers, fixed gun emplacements as well as other Terminators in an effort to crush the last remnants of mankind.


    Terminator 3: Rise of the Machines is now available at retail stores nationwide with an estimated retail price of $49.95 and an ESRB rating of "T" for Teen.  Additional information about Terminator 3: Rise of the Machines can be found online at www.t3game.com.


    673
    TalkBack / 2003 Holiday Preview Tour Announced
    « on: November 05, 2003, 12:52:11 PM »
    Get ready for sinfully long lists of game titles coming to a mall near you!

    THE GAME LIVE 2003 HOLIDAY VIDEOGAME TOUR BIGGEST EVER


    Third Annual  "Holiday Game Preview Tour" Debuts Unreleased Titles such as NFL STREET, Beyond Good & Evil(tm), SpyHunter(r) 2, The Lord of the Rings(tm), The Return of the King(tm) and Legacy of Kain: Defiance(tm)


    SAN FRANCISCO, CA - November 5, 2003 - Game Live Events, the leader in live Video Game and PC touring events, today announced their "2003 Holiday Preview Tour." The third annual Holiday presentation will reach more than 25,000 gamers in some of the country's largest mega malls throughout the US. The 12-stop tour begins on Friday, November 7th in San Diego, CA and runs through Sunday, December 7th in Charlotte, NC.


    Young adults, families and gamers will play the holiday season's most anticipated videogames for the first time on the tour. Attendees may preview many unreleased games and this year's hottest new titles. New titles on display include major releases from EA SPORTS(tm) such as NCAA(tm) March Madness 2004(tm), EA SPORTS BIG(tm)'s  NFL STREET and EA GAMES(tm) Medal of Honor(tm), Rising Sun, UBISOFT'S Prince of Persia: The Sands of Time(tm) and Beyond Good & Evil(tm), as well as the entire new Tom Clancy's line of games including Tom Clancy's Ghost Recon(tm): Jungle Storm(tm), Tom Clancy's Ghost Recon(tm): Island Thunder(tm) and Tom Clancy's Rainbow Six(r) 3 will be exclusively featured on tour. Midway(r) will be previewing the highly anticipated SpyHunter(r) 2.  Also, Eidos' breakout titles Legacy of Kain: Defiance(tm) and Whiplash(tm) will be on the Tour. The U.S. Army will feature America's Army: Special Forces (SFAS), the latest release from the hit America's Army game series. Mythic Entertainment will be providing free demo discs of Dark Age of Camelot.


    More than 20 titles will be featured on a state-of-the-art, 50-screen Game Live interactive 'GamePort' system from publishing partners Electronic Arts(tm), Midway, Eidos(r), UBISOFT(tm), Mythic Entertainment(tm), and the US Army. PC partners include ATI Radeon 9800, RIO MP3 and Alienware. The NYKO Air Flo EX is the Official Controller Partner of the Tour. G4(r), the cable TV network dedicated to video games, has signed on again as the Official Broadcast Media Partner, and Game Informer Magazine re-signed as the tour's Official Game Magazine Partner. RIO, the country's top selling MP3 player, is the Official MP3 Partner of the Tour. Demos from RIO, Dark Age of Camelot and G4 will be taking place at all events.


    "There is no denying the popularity of video games during the holiday season. The Holiday Preview Tour is the perfect venue to showcase our current and upcoming titles in a fun, interactive environment to consumers who may be looking for a great gift," stated Patrick Dillon, Product Manager for Midway.


    Admission is free and game play is unlimited. For complete details of the tour, including tour locations, event times, and the latest list of games included on the tour, visit www.gameliveevents.com.


     Game Live 2003 Holiday Tour Schedule


    Friday, November 7th San Diego, CA Mission Valley
    Saturday, November 8th Los Angeles, CA Glendale Galleria
    Sunday, November 9th Ontario, CA Ontario Mills
    Saturday, November 15th Las Vegas, NV Galleria at Sunset
    Sunday, November 16th Phoenix, AZ Arizona Mills
    Saturday, November 22nd Dallas, TX Town East
    Sunday, November 23rd Houston, TX Katy Mills
    Friday, November 28th Philadelphia, PA Franklin Mills
    Saturday, November 29th New Jersey / NY Garden State Plaza
    Sunday, November 30th Boston Natick Mall
    Saturday, December 6th Baltimore White Marsh Mall
    Sunday, December 7th Charlotte Concord Mills


    Friday Shows: 12 Noon to 8 PM
    Saturday Shows: 12 Noon to 8 PM
    Sunday Shows: 12 Noon to 6 PM


    Game Titles on Tour


    EA SPORTS(tm)
    NCAA(tm) March Madness(tm) 2004
    NBA LIVE 2004
    NHL 2004
    Tiger Woods PGA Tour(r) 2004
    NASCAR Thunder(tm) 2004
    FIFA Soccer 2004


    EA SPORTS BIG(tm)
    SSX 3
    NFL STREET



    EA GAMES(tm)
    The Lord of the Rings(tm), The Return of the King(tm)
    Medal of Honor(tm), Rising Sun
    Freedom Fighters


    UBISOFT(tm)
    Prince of Persia: The Sands of Time(tm)
    Batman(tm): Rise of Sin Tzu(tm) XIII
    Beyond Good & Evil(tm)
    Tom Clancy's Rainbow Six(r) 3
    Tom Clancy's Ghost Recon(tm): Jungle Storm(tm)
    Tom Clancy's Ghost Recon(tm): Island Thunder(tm)
    Tom Clancy's Crouching Tiger Hidden Dragon(tm)


    MIDWAY(r)
    RoadKill(tm)
    SpyHunter(r) 2


    MIDWAY SPORTS(tm)
    NFL(r) Blitz(r) Pro
    NHL(r) Hitz(r) Pro


    EIDOS(r)
    Whiplash(tm)
    Legacy of Kain: Defiance(tm)


    THE U.S. ARMY
    America's Army: Special Forces


    MYTHIC ENTERTAINMENT
    Dark Age of Camelot: Trials of Atlantis


    ADDITIONAL PARTNERS INCLUDE:



    ATI RADEON 9800 - Official Graphics Card
    NYKO AIR FLO EX - Official Controller
    GameInformer - Media Partner
    G4 - Media Partner
    Alienware - Official PC Partner
    RIO - Official MP3 Partner


    674
    TalkBack / True Crime Soundtrack Announced
    « on: November 03, 2003, 01:32:10 PM »
    It features metal AND alternative metal.  With diversity like that, how could it go wrong?

    ACTIVISION ANNOUNCES COMPLETE SONG LINE UP FOR THE TRUE CRIME: STREETS OF L.A.™ VIDEO GAME


    Santa Monica, CA – October 31, 2003 – Over 80 tracks including 50 all original west coast hip hop performances and an eclectic collection of tunes ranging from, funk, rap, metal, rock, alt metal and Spanish rock fuel Activision, Inc.’s (Nasdaq: ATVI) highly anticipated True Crime: Streets of L.A. The upcoming mission-based driving and action game, which is scheduled to ship to retail outlets worldwide on November 4, 2003, will be available on the PlayStation2 computer entertainment system, the Xbox video game system from Microsoft and Nintendo GameCube.  The game has been rated “M” (“Mature” – Blood and Gore, Mature Sexual Themes, Strong Language and Violence) by the ESRB.  


    In addition to an extensive in-game song line up, a True Crime: Streets of L.A. CD soundtrack will be released on November 11 by Vybe Squad Records and distributed by Koch Entertainment.  The CD soundtrack will feature a variety of music from the game including original tracks from Snoop Dogg, Westside Connection (Ice Cube, Mac 10 and WC), Warren G., KAM, Jayo Felony, Boo Yaa Tribe, Easy-E Jr., among others.   Songs from the upcoming soundtrack can be previewed at www.truecrimela.com.   Following is a list of tracks:


    LICENSED TRACKS Deftones – “Minerva”
    Taproot – “Poem”
    Funkadelic – “(Not Just) Knee Deep”
    Parliament – “Flashlight”
    Megadeath – “Peace Sells” and “Symphony of Destruction”
    Ice T  - “6 ‘N The Morning “ and “I’m Your Pusher”
    N.E.R.D. –“Lap Dance” and “Rock Star “
    Plastino Mosh – “Afro Man” and “Saint Tropez Is Not Far “
    Unloco – “Bruises”
    Systematic – “Not Like You”
    Bone Thugs N Harmony – “For Tha Love of $ “ and “Thuggish Ruggish Bone”
    Mack 10 – “Foe Life”
    The DOC – “It’s Funky ENUFF “ and “The Formula”
    Grade 8 – “Let Me Know “
    I Mother Earth – “Levitate “ and “Rain Will Fall “
    AudioBullys – “The Snow”

    ORIGINAL TRACKS
    Snoop Dogg – “Dance Wit Me” and “Flick Wit You”
    Warren G. featuring RBX  - “What You Wanna Do?”
    Westside Connection (Ice Cube, Mack 10 & WC) – “Terrorist Threat”
    Westside Connection featuring Nocturnal – “Lights Out”
    E-40 – “In And Out “
    KAM feat. Cavie and Above The Law – “True Crime”
    Boo Yaa Tribe – “Legends”
    Bishop – “True Crimes”
    Coolio – “Life”
    Suga Free – “Angry” and “Don’t Fight The Pimpin”
    Jayo Felony – “Let Me See Sump-Thin’ (Thug Night)” and  “Don’t U Feel Like a Mark”
    Mausberg – “Ring King”
    Damizza feat.N.U.N.E. – “I’ll Do Anything “
    RBX and Mr. Tan feat. S. Class – “Please Believe Lights Out”
    Bishop featuring Trek Life & Bokey Loc – “Let’s Get It Poppin“
    Shade Sheist – “Somebody Steal the Show”
    Lil ½ Dead, Showtime, Kontroversy and Quick-2 Mac – “This is How We Live in L.A. (Heeey)”
    South Central Cartel featuring Tha Flock – “Thug The Club”
    Bad Azz, E-White and NONSTOP – “Tha Truth”
    Kam – “Yu Who”
    Big Tray Deee, Threat, Short Khop and Kokain – “Fu-k With Us”  
    Lil ½ Dead, Showtime – “Gotta Get Away”
    Lil Eazy E – “Consequences”
    Dee Dimes, Bishop, B-12, Caviar, Lil Eazy E – “In Da Streetz “
    Hollywood (Unique, Janelle and Bigg Swoop)  - “Drinks In The Air” and “Hollywood”
    Hollywood featuring Tad Baddlez and Ill Gates – “Pop A Bottle"  
    Soul Star  - “We Don’t Stop”
    Pomona City Rydaz – “Do Time – True Crime,” “Back Seat Driver” and “Breath On Um”
    Pomona City Rydaz. featuring Big Tray Dee – “T.R.U.E.”
    Dee Dimes featuring Bigg Swoop – “They Don’t Know”
    Big Tray Deee  - “G’Z Movin“
    Sly Boogy – “Flow”
    Young Billionaires (Mista Bo & T-Bone) feat. Unique/Hollywood– “Roll With Me”
    Styliztik  - “Cali Folks”
    Brown Liquer – “Is It Gonna Be Alright”
    Casino Mafia featuring Baby S. – “Play Like We Do”
    Cavie – “Compton”
    Chyneezy featuring Ms. Toi and Sylk-E-Fyne – “Watch Out Now!”
    Dr. Stank – “Dangerous “
    Goon Squad – “Crimies”
    Goon Squad (Mano, Cavie, N-M-E) – “Bitch A$$ NI – AZ “ and  “Good Squad”
    Goon Squad (Mano, CornBread, Cavie, Mobo-Ced) – “Royal Blunt”
    Ha Loco Pomona City Rydaz – “Live and Learn”
    Mano, Cavie, Kontroversy, B-12 – “Murda Murda”
    N.U.N.E. – “Hey Baby”
    NONSTOP featuring Mainshflatz – “WAR”
    Pimpin’ Young – “Don’t Blame Me”
    Reservoir Dogs – “Soo Woo”
    S. Class & Black Chill – “Ass & Titties”
    Styliztik featuring Dirty Rat – “Mo Money”
    Young Billionaires featuring Hollywood– “Uh-Oh”
    Young Billionaires (Mista Bo & T-Bone) – “Doing it Big”


    Tray Deee appears on the game soundtrack courtesy of TVT Records


    True Crime: Streets of L.A. thrusts players into the role of rogue Elite Operations Division operative Nick Kang, a no-holds-barred badass, whose brutal reputation and lethal skills have landed him the nasty task of taking down the Chinese Triad and Russian Mafia cartel that have turned Los Angeles into a war zone.  Gamers take part in explosive gun battles with double fisted firepower, devastating martial arts brawls, and high-speed shootouts across 240 square miles of accurately recreated L.A.  The game’s unique branching missions include locating hostile witnesses, infiltrating criminal-infested locations, taking out evasive informants and busting the heavily armed and deadly bad guys.


    675
    TalkBack / Xlink Messenger to Support GameCube!
    « on: November 01, 2003, 09:25:28 AM »
    That’s right!  The next release of the most comprehensive, free Xbox tunneling software available will support the GameCube!

    Update:  A router is not needed, but the console and PC must be on the same network, and the PC must have access to certain internet ports.  Also, Linux and Macintosh builds of XLink Messenger are planned shortly after Kai's Windows debut!  


    The XLink team is hard at work on an overhauled version of its popular Xbox tunneling software, XLink Messenger.  Planet GameCube has confirmed that, despite the “X” in its title, the third major release (codenamed Kai) will fully support the GameCube!


    The XLink team says initial testing with the GameCube and their tunneling software ran “nice and smooth.” It seems the packet caching engine originally designed for Xbox games is just as effective with the LAN-capable GameCube games currently available.


    XLink Messenger GameCube support is identical to its Xbox support.  The XLink Messenger, which runs on Windows-based PCs, has three modes: messenger,  WGN and Rooms.  Messenger Mode features a personal message interface where you can chat and play 1-on-1.  WGN (World Gaming Network) Mode hooks your GameCube to a worldwide virtual LAN resembling Xbox Live!  Rooms Mode lies somewhere in-between, letting users form and play within public and password-protected rooms organized by game.  The XLink Messenger even boasts real-time voice streaming through a PC microphone!


    So, what will you need to play GameCube games online with the XLink Messenger?  Besides a BBA and a GC game with LAN support, you’ll need a PC running Windows 95 or later, a broadband connection, and a network to connect the GC to your PC.


    RC3 Kai is still in the coding stages, but it is progressing nicely.  The XLink crew aims to release the software before the end of the year.  You can visit XLink's website for more details on the XLink scene, but PGC will be sure to keep you updated as the release nears completion!


    Special thanks goes out to gb_20m for the tip!  


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