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Messages - greybrick

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626
TalkBack / Re: EDITORIALS: At GameStop, Freedom Has a Price
« on: March 18, 2010, 12:23:21 AM »
Goozex is a points based trading system, and games are valued in points based mostly on supply and demand with 1000 points being the maximum points a game can cost. If you send someone a game, your account is credited with these points and you can use them to request games from others. So, right now Twilight Princess is worth 600 points. Keeping in mind this is a game I bought quite some time ago and have played twice through already, I may want to trade it in. This 600 points will probably be used to get myself Brutal Legend for the 360 and Daxter for my PSP. I am also tempted to get MadWorld, New Play Control Pikmin, and Daxter...

Overall Goozex is great, because games are valued based off of how much demand their is, so your old games don't always lose value as quickly as you might think.

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TalkBack / Re: EDITORIALS: At GameStop, Freedom Has a Price
« on: March 17, 2010, 03:47:25 PM »
My Babbage's used to sell awesome action figures... they're not dolls!

628
TalkBack / Re: EDITORIALS: At GameStop, Freedom Has a Price
« on: March 17, 2010, 02:34:23 AM »
My Gamestop must also be one of those rare "good" stores, because I was in it a couple days before the "official" release date for the demo picking up a strategy guide for an RPG I was playing.  I just walked up to the counter, bought my guide, and took one of the demo discs with me without a single word out of the cashier.

Apparently, "good" GameStops aren't hard to find. Out of the three GameStops I attend to out of town none of them have given me any trouble. Sure they ask if I want to pre-order stuff, warranty etc. but they were always courteous to me and have yet to see any incompetence from the employees.

If you don't mind my blunt opinion, while I do agree that the whole chain is guilty of some dubious practices it seems that most horror stories are caused by the employees and not the store itself. And like I said before even the best companies hire the worst employees.

Once I went into a Gamestop and the person behind the counter asked if I wanted to preorder a game. Being courteous (it's part of the scout law, man) I replied, "No thanks, I would rather decide if I want a game after it comes out and get it then." The man told me that, "Dude that is the stupidest thing I've heard, how the hell are you going to get a copy of Halo 3 when it comes out." I responded, a bit more tersely, "I am sure that you will have plenty of copies, I think it would be dumb to not order enough of the biggest game coming out this year." His idea of a witty response was to imitate a crying baby, smashing his fists into the counter and screaming (really, yelling), "Whaaaahhh I am such a baby! I am too scared to pre order a game and I cry when I can't find it when it comes out!" As people turned their heads, he continued his show. I walked out, disgusted.

Then there are multiple instances of them selling me demo discs/cartridges in stead of the real game.

Yet another time, I purchased a brand new copy of the PC game Elder Scrolls: Oblivion. Not having seen one in stores for a while, I bought it. Turns out, when I went to buy some deodorant (or something) at the Target that shared a parking lot I found a copy of the game a full twenty dollars cheaper. Needless to say, I bought that version and went to return the more expensive copy I had bought at Gamestop. The person working there refused my return, saying they had the right to do so. I don't look like a criminal, at least I hope not, and there was no way in hell that I had copied the game within fifteen minutes and managed to do so without even breaking the seal on the game. So I was stuck with that copy and had to drive to two cities away to return it, because the guy had called his friend at the closer gamestop to warn him of the "thief".

So that is two gamestops marked off my list of available shopping locations. The very last bastion of hope is the one at which they attempted to refuse me the Monster Hunter disc. I will have to forgive them out of necessity.

629
TalkBack / Re: EDITORIALS: At GameStop, Freedom Has a Price
« on: March 16, 2010, 11:17:19 PM »
I had, quite literally, the same experience. I was pressuring the clerk to give me the disc without having to pre-order the game, noting that Nintendo wouldn't have said it was free at their media summit had it not actually been free. He disagreed and in an extremely patronizing tone he asked the manager if it was free or not. The woman, without looking up, noted, "Yeah, its free". The guy was a jerk about it, but he graciously gave me permission to pick up the free demo disc. This was, of course, after I bought a full $60 dollar game off of them, and paid completely for SMT Strange Journey that I had decided to preorder that day. (I normally don't give them my preorder business, but the Atlus scarcity scam sometimes forces me to).

630
Podcast Discussion / Re: Radio Free Nintendo: Episode 187
« on: March 16, 2010, 02:19:13 AM »
Us chums on the west coast will just have to enjoy the fact that E3 is but a mere car ride away. Sadly, E3 has no RFN "live" podcast.  :( Perhaps living podcast is a better term? Like those painting come to life things

631
TalkBack / Re: Super Mario Galaxy 2 to Feature Super Guide
« on: March 15, 2010, 09:44:25 PM »
Boycott.

They're wasting value time, money, and resource to make a win button AI that could be spent on other things that the other 99% of the gaming population would use and enjoy; like making the game good for starters.

I hope you aren't being serious and are just trying to get a rise out of people.

Mario Galaxy was a very "core" game, and Nintendo would like to make it sell more. If more people purchase because they can now actually have fun via the use of the SuperGuide, then your next sequel can be bigger and better.

The feature shouldn't even impose on your gaming unless you continually die, in which case I would imagine you would be grateful for the Superguide. I never saw the thing in NSMB Wii, and I was happy with how the game turned out.

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Podcast Discussion / Re: Radio Free Nintendo: Episode 187
« on: March 15, 2010, 02:01:54 PM »
Yeah, I got Shiren talk out of my system. I'm still playing it but will not be discussing it much more. After we wrapped that segment, I told Greg that I was starting to feel self-conscious about the length of my impressions even while they were ongoing. I'm sure he alleviated it somewhat in editing, as he always does.

Longer impressions are usually better when more than one host has played the game in question, that way some dialogue can develop. Still, I think your monologue didn't go on too long. We would hate for you to start feeling self-conscious about your length Jonny, that's uncomfortable for everyone

633
Podcast Discussion / Re: Radio Free Nintendo: Episode 187
« on: March 15, 2010, 03:55:31 AM »
The Things that Need to Die segment was very good; I totally agree that Nintendo needs to inject some spontaneity into their franchises. You mentioned a bevy of tutorials, but WSR deserved a mention. A related issue for me is the barrage of splash screens and press-start-to-start button presses that needlessly extend the time between starting up a game and actually playing it.

I agree, and wish there was an option to acknowledge sort of terms of service and not have to look at how to hold your wiimote every damn time you want to play a game.

A similar thing that needs to die comes to mind; the constant prompting of controls in most Wii games. The idea that the player never quite learns the controls is both degrading and annoying. For instance, I don't need to remember how to use a propeller suit every time I get one. I also don't need to remember that pressing "a" will open a door, etc. There should simply be a toggle for this kind of thing in games.

One more thing that needs to die? More like things, a family really. Mommy, Daddy, Billy and Sarah. I think we can throw Gramps and Auntie into the mix as well. Also, anything with the name "Cocoto" in it. I think James would agree; when I had to play Cocoto Kart Online I was mortified.

634
Podcast Discussion / Re: Radio Free Nintendo: Episode 187
« on: March 14, 2010, 09:12:52 PM »
I really enjoyed the Shiren talk, Jonny has really changed his opinion on it over the past week!

During the segment it was mentioned that the hunger meter serves as a sort of cattle prod to convince the player to progress. The game also implements a mysterious "wind" that will blow you back to the first part if you spend too long on a level! Just a word of caution to those that would stock up on riceballs and try to spend too long on a level.

635
shammack, all of your advice is excellent. I already learned most of that stuff through playing or going through Fay's Puzzles, but it is nonetheless very good strategy.

I think anyone watching this thread will be very pleased with my discussion of Shiren on the upcoming RFN.

Ona scale of one to ten, what would you give this game?

I just put plenty of hours into it this week (I know, you were asking jonny) and I would give it a 9. I started out as a fan of only turn based rpgs, later branching out into western games. The game has been challenging but never once have I felt cheated. Sure, I have had a little experience with games like this before, but Shiren has really stood out to me.

636
TalkBack / Re: REVIEWS: Retro Game Challenge
« on: March 11, 2010, 01:49:26 AM »
The in jokes sound like they would interest me, but since I recall playing through the first dragon quest in about that time on the gbc the time difference really isn't an incentive to me. I have five DS games I need to finish at the moment, I will have to let the nagging feeling that arises whenever I see this game continue.

Zach, or whoever played, about how long does it take to push through the challenges to unlock the full games? I would be playing this just to unlock Guadia Quest.... you know this sounds like something that would get me to buy a DSi/XL, if they were to port these games in chunks to the DSiWare. That could be a great way to get us Retro Game Challenge 2.

637
TalkBack / Re: REVIEWS: Retro Game Challenge
« on: March 11, 2010, 12:34:01 AM »
I think it's important to clarify that these are not remakes in any way. They are new games in an old style, like Mega Man 9/10. And like the new Mega Man games, they have little touches here and there that you would never see in the 80s. I don't mean anything technological, but in terms of design.

I really like most of the games in RGC, but what really sells the package is how they all fit together and how they are presented. Seeing fake cartridges, reading fake magazines, entering cheat codes, these are all great touches. I even like the concept of the kids' exclamations on the bottom screen -- if only they were less repetitive and more appropriate to what happened in the games.


Zach didn't really make it sound as if there were too many improvements on these games aside from adding warp gates to Galaga. I am curious, how has Guadia Quest been improved over the Dragon Quest games that appeared on the NES?


638
TalkBack / Re: REVIEWS: Retro Game Challenge
« on: March 10, 2010, 11:16:39 PM »
Great review, I think I will no longer feel that pang of regret every time I see this game on a store shelf knowing I have yet to buy it.

The thing about this game that always stopped me from getting it is that if I wanted to play Dragon Quest one (or two) I have them. If I were to feel the need to play Metroid, I have every metroid readily available. You get my point. The remakes never looked to be big improvements over their counterparts so I never made the purchase.

639
Well I bought the game this morning because Jonny got me interested in it (active time babble wasn't enough to sell me on Shiren) and the 7 dollar price tag didn't hurt.

I got about an hour and twenty minutes in (about a third of the floors or so I hear) and hit my first monster house. Of course, I freaked out and forgot that I had the room clearing scroll with me and died trying to fend off all of the bomb monsters and spells hitting me... burned through all of my dragon's breath too. When I died I lost a souped up Master sword so that was a bummer, but I only feel the need to play more now! I really like Shiren so far, for what its worth. Maybe it's a disease?

640
To be honest I prefer to dabble in them (the pure roguelikes) without the intent of actually winning since I mostly enjoy seeing how far I can get over the course of a weekend. Most roguelikes are free on the PC, so you can play them to see what interesting ideas were incorporated and move on if you feel it is too unfair. It is rare that I would actually pay for one, and when I do I would rather spend money on a safer bet like Etrian Odyssey. I am getting Strange Journey this month, but from what I have heard it is even more lax than the EO series. Etrian Odyssey 2 presents challenge in a fair way, and while I could make the argument that roguelikes are fair if you are willing to die a few times to learn the system I realize that it can sound ludicrous to expect a player to butt their head against a wall and not get sore.

 I am gonna pick up a copy of Shiren tomorrow since gamestop seems to have it for $6.99. Time to see what all the hubub is about  ;)

641
From my experience so far, there are no warping items in Shiren DS. There is an auto-revive item, but I've never gotten one. However, you can quick-save... that's a necessary feature in a portable game. I don't see anyway to use the quick-save for game strategy, though. It just lets you suspend and resume later. I'm pretty sure the save point is deleted as soon as you load it.

You can't really use a quick save for strategy, true. If you are getting frustrated with it, perhaps this kind of game just doesn't suit you. There isn't really a switch you can flip to enjoy something that doesn't grab you, and it sounds like you are playing correctly. I would suggest other titles that would probably hook you on mystery dungeon a bit more effectively like Chocobo's mystery dungeon for the Wii, but the likelihood of you not enjoying that is high as well.

You may want to try out the Etrian Odyssey games, if I recall correctly Etrian Odyssey 2 was Jeremy Parish's first dungeon crawler of that sort. They too are for the DS, and are roguelikes at heart. There are several key differences: one can create hard saves back at town and at certain points in the dungeon, the labyrinths are not randomized so you can tell that thought was put into their design, battles are random for the most part and play out like a more thoughtful dragon quest, and when you die you can keep your map data. I find this personally more gratifying than a strict roguelike, each battle is a challenge when you enter a new floor and your death can come at any point but not through unpredictable means. Sure, you may chance upon a powerful monster while you are weak, but you probably should have healed up or gone back to town at some point. 

642
I am not familiar with the Shiren franchise in specific, does the game allow you to create save points?

As I have been playing through Nethack, which does not allow you to save aside from a quicksave, I have died innumerable times in innumerable ways. I think the thing that helps me keep playing Nethack (mostly on my iPod Touch) is the humor of most of my deaths. Sometimes my lifespan will only be ten minutes over four floors of the dungeon when I am killed by a scroll that I read or a dangerous room I walked into. Nethack sounds like it is fundamentally different in that there is no escape to a town and once you die it is simply game over.

It sounds like Shiren can be frustrating, with constant status ailments and the like. Since I don't know what kinds of items are available, I can't really give specific advice. What I can say is that the most important thing to always have is some sort of warp item. Whether it warps you to the stairs or to town, warp items can get you out of some hairy situations. Also, autoheal items are a lifesaver. Being healed enough to mount an escape is often the difference between life and death. Whenever I play dungeon crawlers, I am sure to bring both of these kinds of items.

643
Podcast Discussion / Re: Radio Free Nintendo: Episode 186
« on: March 09, 2010, 09:54:44 PM »
@Jonny

The article I read points to an official Netflix survey about putting its service on the DS via wifi. In the past, every Netflix survey about coming to a gaming console has come true, so there is a chance that this will pan out. One can only speculate about the quality of the streaming, but it does mention specifics such as loading times.

644
Podcast Discussion / Re: Radio Free Nintendo: Episode 186
« on: March 09, 2010, 09:42:54 PM »
On the topic of the GBA Micro, I bought one right before I joined the staff (in early 2008) at a flea market for $25 that came with an in-box copy of Pokemon Leaf Green. I mainly got it because it came with Leaf Green, or rather Leaf Green came with a GBA Micro.

I used it for Leaf Green, and really enjoyed it. The screen's awesome, and the buttons, while occasionally cramping, were fine.

I've been using it again with Metroid Zero Mission and WarioWare Twisted!, which I recently picked up for cheap. It's still awesome, and it was totally worth the price.

Wouldn't it be so cool if Nintendo made a device about that size that could play VC games? (as well as handheld VC games). I would take that with me everywhere!

Also, a while back Jonny predicted that Netflix will be coming to the DS. Kotaku just posted an article that supports that theory... while I think the PSP would be a better candidate hardware-wise, it certainly is an interesting idea.

645
Podcast Discussion / Re: Radio Free Nintendo: Episode 186
« on: March 09, 2010, 08:30:30 PM »
I liked the music but the game was kinda weak so I'm not sure about recommending it.

You're right about the Brutal Legend soundtrack getting worse over time, due to the structure of the game.

You guys are crazy, or maybe you just don't like metal.  As a blue ocean metal fan myself, I'd say they captured the spirit of the sound over the decades.  Especially with that menu, wow, so slick.


I like heavy metal. Not that screamer bull**** they make these days. Proper heavy metal.

Bah! Swedish metal FTW!!!  ;D

646
TalkBack / Re: This Week in Nintendo Downloads
« on: March 09, 2010, 04:48:03 PM »
Nintendo has the final say on pricing, they may have required a higher price on the Wii version than the DS version. That they don't want 1$ games is natural, I think the App Store is devaluing games by making people expect prices of 1$ and the games either get trimmed down to be easy to make or use DLC or whatnot to make you pay more later on if you want the full game.

 I was just noting the disparity between the two markets. I would, in fact, be willing to pay five dollars for the convenience of playing that game on the Wii, but I think ten is far too much. When I am making a purchase I rarely look to buy a game at a price that will give the most to developers, but instead seek the most consumer friendly option.

I didn't know that Nintendo set prices for WiiWare, I am sure that can be very frustrating for developers but I suppose it will prevent the race to the bottom that is the App store.

647
TalkBack / Re: This Week in Nintendo Downloads
« on: March 09, 2010, 04:24:05 PM »
Hey thanks Chillingo for porting an iphone game to Wiiware and putting it out at the "sale" price of $10. iDracula cost me 1 dollar on the iphone. It must have been reeeaaallll expensive to add controller support.

648
TalkBack / Re: Shin'en Announces 3D Platfomer for WiiWare
« on: March 09, 2010, 04:13:19 PM »
Since for me a big part of 3d platformers is the environment, I doubt anything that would fit in a wiiware sized download would catch my eye. I suppose all we can do is wait and see.

649
TalkBack / Re: Cing Files for Bankruptcy
« on: March 09, 2010, 02:45:54 AM »
Insert snarky comment about third parties on Nintendo systems.

Except they were almost a second party to Nintendo with a lot of titles, including the Nintendo embraced Hotel Dusk and Trace Memory, being Nintendo exclusive.

There you go.

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Podcast Discussion / Re: Radio Free Nintendo: Episode 186
« on: March 09, 2010, 02:37:38 AM »
My idea of good metal is probably Black Sabbath and very limited portions of Umphree's McGee (usually tucked away in decidedly non-metal songs).

Understandable, most metal goes out of its way to be outright unpleasant.

(added) I just got some Best Buy coupons in the mail and I could get a DSi XL for the same price as a regular DSi. I am so tempted now!

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