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Messages - greybrick

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576
TalkBack / Re: REVIEWS: Cave Story
« on: April 09, 2010, 03:01:05 AM »
I have been thinking about getting the WiiWare version before I got deeper into the PC version. At times, the performance can be a bit lackluster and even on my gaming rig.

577
TalkBack / Re: Iwata Asks Capcom about Monster Hunter Tri
« on: April 08, 2010, 02:23:00 AM »
"Iwata: I think it has placed the Zelda team under a considerable amount of pressure. (laughs)

Fujioka: I doubt that! (laughs)"


*facepalm* Oh well. Next time have the SMG team work on the Zelda graphics.

I think this means that we are going to get another realistic looking Zelda. I suppose we should have been expecting that from the old concept art, but I was holding out hope for something different. The comparison probably wouldn't have been made had the visual styles been very different, but since Tri looks a bit like TP I think we know what to expect now.

578
Podcast Discussion / Re: Radio Free Nintendo: Episode 189
« on: April 07, 2010, 02:55:25 AM »
No LARPing for Lindy, eh?

I did a study on LARPers for an anthropology course, some of the scariest people I have ever met. To think that they are not that far removed from my place on the nerd chain is a bit unsettling.

579
Podcast Discussion / Re: Radio Free Nintendo: Episode 189
« on: April 06, 2010, 12:20:07 PM »
I still have to play 12 and 10, I have gotten the games off of Goozex and am now impatiently waiting on trying to buy a PS2 off of a friend.

Instead of playing FF XII, can you just give me 100 hours of your life instead of throwing it away in that horrible, painful, boring chore of an RPG?  ::)   
I got it through goozex, so no big loss if it doesn't work out :)

Quote from: broodwars link=topic=31001.msg599079#msg599079   date=1270535959
FF   X, on the other hand, I can wholeheartedly recommend, provided you   understand beforehand that it takes a good half of the game before Tidus   settles down and stops being so whiny.

I have dealt with Hope in FFXIII so I think I may be prepared for this Tidus.

580
Podcast Discussion / Re: Radio Free Nintendo: Episode 189
« on: April 06, 2010, 01:41:50 AM »
So far, FF13 is one of my favorites in the series. It feels just like FF10, but with a far more interesting story and much better characters. (FF10 would have worked a lot better if not for the terrible voice acting.) I am about fifteen hours into it right now and just got a new playable character, which was a nice little surprise after using the same five people up to this point.

After you get that character, you are much closer to being able to pick your party lineup- which is where I just reached. I agree that it is one of my favorite Final Fantasies, and if Tactics is taken out of the lineup I would be inclined to say that it is my very favorite. I feel that this is the best incarnation of active time battle; things happen quickly enough to where I am not impatiently waiting for my bar to fill and if I simply can't wait I can just press Y to execute.

I still have to play 12 and 10, I have gotten the games off of Goozex and am now impatiently waiting on trying to buy a PS2 off of a friend.

581
Podcast Discussion / Re: Radio Free Nintendo: Episode 189
« on: April 06, 2010, 01:27:21 AM »
With regards to Cho Aniki. I am really concerned with the length of the package, does it justify twenty dollars?

In terms of length, I believe it's 5.  I wish it were 6 or 7...at that length it would feel just right.

Only 5? I think I will invest elsewhere. Although at some point if a game becomes too long people just can't fit it in, that appears to be why TYP is avoiding FFXIII.

In all seriousness, TYP, I have found that FFXIII is great for sinking a small amount of time into each or every other day. With each boot-up the game explains what has happened in previous sessions in detail. Save points are frequent enough to support the quicker play sessions, and the game will even allow you to save in the middle of some of the longer cutscenes.

582
Podcast Discussion / Re: Radio Free Nintendo: Episode 189
« on: April 05, 2010, 08:49:11 PM »

I'd wait for a sale if you're on the fence, Zach.  I realize that not everybody has the Balzac to be a Cho Aniki early adopter.
Jon's behaviour recently has reminded me of John Cleese's three rules for writing comedy: "One, no puns. Two, no puns. Three, no puns!"

With regards to Cho Aniki. I am really concerned with the length of the package, does it justify twenty dollars?

583
Podcast Discussion / Re: Radio Free Nintendo: Episode 189
« on: April 05, 2010, 01:09:48 AM »
God! I really dread the day this podcast is over. I hope it goes on forever because you guys are so good, but it's stupid for me to even be thinking about things like that. It's strange, I feel like I know you guys. Anyway, Great podcast (as usual).

As completely silly as it sounds, I shed a tear on Garnett Lee's last episode of ListenUp/1up Yours. I would not do that for something like a television show or movie, but podcasts are such a personal extension of the regular hosts that seeing it go is almost like losing a friend. NWR is what I started listening to after Garnett's show ended, and as a whole I look forward to and enjoy it more. Site users that talk about feeling like they know the hosts of a podcast always come off as creepy or stalker-like, but you guys do feel like the Nintendo loving friends that I have never really had (mine are Sony and now Microsoft lovers the lot of them). It is such a comfort to listen to someone talking about Wind Waker and not have them dismiss it out of hand in favor of God Of War. Not to say that games on other consoles can't be great, because I enjoy my other systems, but I don't like that other podcasts will write Nintendo off every time.

 I really wish that I had been able to make it to PAX East, maybe we will run into each other at E3!

584
Podcast Discussion / Re: RetroActive #12 Poll -- Game Boy Edition
« on: April 04, 2010, 07:37:57 PM »
I voted Bionic Commando, I absolutely love the music in the GBC version!

585
TalkBack / Re: EDITORIALS: At GameStop, Freedom Has a Price
« on: April 03, 2010, 07:14:46 PM »
Demo disc - not available in Canada (it seems)
So y'all can quitcher bitchin'!
 :D

And whose fault is it that you live in Canada? Get a better country, eh?  ;D

586
TalkBack / Re: Exclusive Pokéwalker Route Available Until May 5
« on: April 03, 2010, 07:13:42 PM »
Well obviously you have realised that there's often more than one. You have to keep clicking the bushes with the exclamation mark, they won't get away.

I don't think you understand my question. When I enter the catch mode, I will often click a bush and the prompt to "find a pokemon" will appear multiple times and as I click that bush the pokemon will often get away. The message will always read, "it got away...". Never once has there been more than one bush at a time with an exclamation point, and never once have I clicked a bush and had the exclamation point move to another bush.

Either your Pokéwalker is broken or you're doing it wrong. The exclamation point will move from bush to bush, upto four times. The first two times a single ! will appear, the third time will show up as !! and the fourth will be !!!. Only if you miss a bush will the Pokémon get away.

My Pokewalker apparently is a fan of statistical anomalies, today for the very first time the exclamation point moved. This is after I have used it at least one hundred times.

587
TalkBack / Re: Exclusive Pokéwalker Route Available Until May 5
« on: April 03, 2010, 02:28:19 AM »
Well obviously you have realised that there's often more than one. You have to keep clicking the bushes with the exclamation mark, they won't get away.

I don't think you understand my question. When I enter the catch mode, I will often click a bush and the prompt to "find a pokemon" will appear multiple times and as I click that bush the pokemon will often get away. The message will always read, "it got away...". Never once has there been more than one bush at a time with an exclamation point, and never once have I clicked a bush and had the exclamation point move to another bush.

588
TalkBack / Re: Exclusive Pokéwalker Route Available Until May 5
« on: April 03, 2010, 12:47:15 AM »
You have to click the bush that has the exclamation point (!) above it.

I realize that, I meant once I have clicked the exclamatory bush I am not sure if there is some sort of skill to getting a pokemon to appear.

589
Nintendo Gaming / Re: Cave Story WiiWare
« on: April 02, 2010, 09:50:17 PM »
Well I got the game yesterday and I played for a while.
It is a good game.

Has anybody tried out the original settings as far as the music and graphics go? I find that I like the original music better than the new music.

I can't compare, but I love it on the PC.

590
TalkBack / Re: Exclusive Pokèwalker Route Available Until May 5
« on: April 02, 2010, 09:47:46 PM »
More info.

I've been catching a ton of Pokemon on this thing. I love it.

Is there some sort of trick to catching on the pokewalker? I usually just tap the button whenever it says, "Find a Pokemon!" but I have a very high rate of "it got away."

10,000 steps shouldn't be too big of a deal, my campus has pretty crappy parking so I end up logging at least 15,000 on a normal day.

591
TalkBack / Re: Metroid: Other M Gameplay Trailer
« on: April 01, 2010, 01:42:41 PM »
Classic Metroid has always been played with a D-pad, and the sections that are inspired by Classic Metroid ought to reflect that.

This game is not always played along a line like classic metroid is. I think having to run in a line with an analog stick for parts of a game is a more acceptable accommodation than having to run in 3d with a d-pad.

592
TalkBack / Re: Dead Space Extraction May Release on Natal and Move
« on: April 01, 2010, 03:05:30 AM »
If the Natal version lets me point my finger at the screen and yell, "Pew Pew!" to shoot I will buy it.

593
Nintendo Gaming / Re: Cave Story WiiWare
« on: April 01, 2010, 03:00:10 AM »
Call me cheap but I am enjoying the freeware version and nothing so far has made me wish that I had the game on the Wii.

594
TalkBack / Re: Metroid: Other M Gameplay Trailer
« on: March 31, 2010, 12:51:35 PM »
I'm all for a simplified casual wiimote only mode, but to restrict common sense gameplay style to stick with a wiimote only mode is just kinda stubborn and crazy.
Why not utilize the interesting and innovative combo that is the Nunchuck and Wii Remote? Why not make it so that the Wii Remote is always pointed at the screen and thus does not require turning? Why not give players the option to use the control method that your company pioneered on consoles for the navigation of a three dimensional world?
It appears to me that Other M is an action game, not a shooter game. I think Sakamoto is justified in wanting to keep things simple(r). I think being able to focus on general movement instead of fine-tuning my understanding of the control scheme would help my immersion in what looks to be fast-paced and intense action.

You would rather control motion in a 3d environment with a d-pad than an analog stick because it would be too complex to "fine tune your understanding" with an analog stick? If anything, I would imagine it is simpler having the additional range of movement and losing the need to turn the remote to face the screen every time you want to shoot.  I know I am coming off as an ass, but I think that is a lazy way to excuse their questionable design.

595
TalkBack / Re: Nintendo Asks: What would YOU like 93% bigger?
« on: March 30, 2010, 11:33:41 PM »
Pixels should be huge and round, not square.

Our eyes aren't square.

Not everyone's eyes are round, either. Dilemma.

596
TalkBack / Re: Metroid: Other M Gameplay Trailer
« on: March 30, 2010, 11:30:00 PM »
I'm all for a simplified casual wiimote only mode, but to restrict common sense gameplay style to stick with a wiimote only mode is just kinda stubborn and crazy. I have no doubt it will work in the end, but I'm just hoping there is a challenge mode that opens up gameplay style to something more in depth when it comes to controls.

Why not utilize the interesting and innovative combo that is the Nunchuck and Wii Remote? Why not make it so that the Wii Remote is always pointed at the screen and thus does not require turning? Why not give players the option to use the control method that your company pioneered on consoles for the navigation of a three dimensional world?

From what I see in this trailer, this game looks to have a higher focus on button mashing than I had hoped. I am not completely writing Other M off, I will just be much more skeptical and cautious about making a purchase.

597
TalkBack / Re: Nintendo Asks: What would YOU like 93% bigger?
« on: March 30, 2010, 01:34:59 PM »
The Wii's internal storage.

I avoided that because 93% wouldn't even be enough.

Perhaps increasing Nintendo's ability to understand that people don't think in "Blocks" but in Bytes would be nice.

598
Podcast Discussion / Re: Radio Free Nintendo: PAX East Special #2
« on: March 30, 2010, 01:10:37 PM »
The sound on this podcast is great!

599
TalkBack / Re: Nintendo Asks: What would YOU like 93% bigger?
« on: March 30, 2010, 12:58:04 PM »
I would choose this excellent cinnamon roll I am enjoying.

Assuming that girl that wanted her GPA to be 93% bigger attends a school where the max is a 4.0, her GPA is at the highest a 2.07, no DSi for you!

Also the lady that wanted her heart to be 93% bigger, you do realize that if you were to cut your finger a freaking geyser could spring up?

@ the guy that wanted "Love" to be 93% bigger, that is some deep stuff.

600
Podcast Discussion / Re: Radio Free Nintendo: PAX East Special #1
« on: March 30, 2010, 02:20:16 AM »
Well that was a Google I regretted.

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