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Messages - greybrick

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201
TalkBack / Re: A Recommendation of Lordly Caliber
« on: November 05, 2010, 01:19:20 AM »
In a general sense, you are right Mop. I didn't really find the game to be tedious, although I do see what you mean by how invested you must be.

When I wrote, "Recommended for Everyone," I wrote it with the knowledge that there has to be a basic interest in the game before that recommendation has any meaning. Would I recommend this game for my family members? Certainly not, but I would recommend it to anyone that has an interest in trying out a strategy RPG, because it is a good enough place to start with that genre. Moreover, if you don't have an interest in that sort of game you probably wouldn't read the whole recommendation or even consider a download.

To further clarify: I am trying to get across that no game is going to be loved by everyone. I know that I have friends that don't enjoy Super Mario Bros. 3, but I would certainly qualify that as a "Recommended for Everyone" title.

202
Podcast Discussion / Re: Episode 217: Pargon Lindy Tier Aretak Pargon
« on: November 04, 2010, 12:16:55 PM »
I've got a suggestion for the live show: If you guys get exhausted and can't go on anymore, but the money's still coming, stick Zach and Nathan on there and let them do the polo podcast they've been threatening. Problem solved.
Or...you could start the show out with it and make people donate in order to make them stop.  :D

Well then we wouldn't make any money, WOULD WE?  :@

203
General Gaming / Re: Fallout: New Vegas
« on: November 04, 2010, 01:42:23 AM »
I know that it didn't happen for everybody or anything. But it happened for enough people that it became a noticeable problem.

Quote from: Greybrick

That doesn't excuse the freezing though, because many people obviously did have that issue.


I know

204
Podcast Discussion / Re: Episode 29: Neal Likes Kirby
« on: November 04, 2010, 12:58:54 AM »
Hopefully the Mike Azzaro interview doesn't fall through...

205
Podcast Discussion / Re: Episode 29: Neal Likes Kirby
« on: November 03, 2010, 08:37:47 PM »
Troll 2 is definitely the worst movie ever made.  It's the only movie that made me honestly depressed after watching it--truly abyssmal.

I've watched it several times now, and love it more with each viewing.

206
General Gaming / Re: Fallout: New Vegas
« on: November 02, 2010, 06:40:11 PM »
Fallout 3 on PC has issues but nowhere close to the amount on consoles.

Yeah no. PC version was far, FAR worse. Last I checked neither of the consoles had a freezing bug where after dealing with it freezing every couple hours or so, it gradually increased to every five steps you took.

That may have just been for certain hardware configurations, because I never ran into those problems. That doesn't excuse the freezing, though, because many people obviously did have that issue.

I am enjoying New Vegas so far, though it has many of the problems that Fallout 3 had, because they are so similar. 

207
Podcast Discussion / Re: Episode 217: Pargon Lindy Tier Aretak Pargon
« on: November 02, 2010, 03:25:50 PM »
^yes i know but if you dont like a game that does not mean others are not going to enjoy it specially a metroid title, i know other m was not metroids best, but its a damn good game, and to give it a low score just because you dont like its un professional.

I think to give a game a high score when you don't like it is unprofessional. Why would you waste time stepping into the mindset of every possible user and assign the highest of those scores? Of course, you can't pan a game intended for toddlers because you didn't enjoy it, so there has to be some degree of flexibility in your mindset.

208
General Chat / Re: Rate the Last Book You've Read
« on: November 02, 2010, 03:24:42 AM »
A Policy on Geometric Design of Highways and Streets 2004: 0/5

It was as boring as it sounds, but I had to chug through the whole thing.

209
Podcast Discussion / Re: Episode 82: Playing with Noise
« on: November 02, 2010, 02:14:06 AM »
Game 4 blew me away, I would listen to that (track one, at least) even outside of the game.

210
TalkBack / Re: Super Meat Boy WiiWare Delayed
« on: November 02, 2010, 01:46:07 AM »
That isn't a spelling error, I just used the wrong word because it's late and I'm really tired. There's a name for that type of mistake but I can't think of it.

Well, you spelled the wrong word, and I was just being silly.

Realistically, I hope that you wouldn't avoid what is by all accounts a wonderful game just because someone was sloppy with grammar in a Twitter post.

211
TalkBack / Re: Super Meat Boy WiiWare Delayed
« on: November 02, 2010, 01:19:47 AM »
I could never in good conscious purchase a game from a developer who can't even take the time to form proper sentences.

* conscience

I can never take a forum post seriously if it contains spelling errors.

 :P:

212
TalkBack / Re: Wind Waker Live StreamĀ 
« on: November 02, 2010, 01:11:30 AM »
Are you Andy Goergan?

I need enough rep to smite Kytim.

 :P:

EDIT: Thanks to whoever is helping, keep it coming.

EDIT (2): Sigh...
 

213
General Gaming / Re: Fallout: New Vegas
« on: November 02, 2010, 01:02:10 AM »
Fallout 3 on PC has issues but nowhere close to the amount on consoles. The same goes for New Vegas, I am 5 hours in and no game breaking bugs for me.

Question for you:  what are your computer specs?  I really, really want to play this game, but the reports of bugs are scaring me off.

I am running it on "Very High Quality" with an Nvidia 8800 gts and a 3.2 ghz dual core processor. Also, I have a crappy hard drive. The game runs just fine- not sure how you computer specs would affect bugs though.

214
TalkBack / Re: Super Meat Boy WiiWare Delayed
« on: November 02, 2010, 12:35:25 AM »
Super Meat Boy: the worst game to buy the day before an exam.

I absolutely adore the Warp Zones, and the Dark World is wholly sinister.

215
TalkBack / Re: Super Meat Boy WiiWare Delayed
« on: November 02, 2010, 12:15:01 AM »
How could Nintendo use the SD card to work around file size limitations?

See: Aaron ^ ^ ^

216
TalkBack / Re: Super Meat Boy WiiWare Delayed
« on: November 01, 2010, 11:09:58 PM »
I don't think the issue is a technical one, or maybe it is, in the same way that the Wii's generally shoddy internet integration is a technical issue.

217
TalkBack / Re: Super Meat Boy WiiWare Delayed
« on: November 01, 2010, 10:06:29 PM »
The Wii has to store things in RAM off of the disc for the game to actually function, in this case, the flash memory is the equivalent of the Wii disc.

I agree about Super Meat Boy, I just purchased it today and it is fantastic. Anyone enjoying this should check out N+ if you haven't already.

218
Podcast Discussion / Re: Episode 217: Pargon Lindy Tier Aretak Pargon
« on: November 01, 2010, 02:49:10 PM »
I want a live musical performance by James.

219
Podcast Discussion / Re: Episode 217: Pargon Lindy Tier Aretak Pargon
« on: November 01, 2010, 12:43:43 AM »
Greg wins this episode with the Return of the Jedi reference.

I remember having to restart the process of climbing the Colossi quite frequently in SOTC.

220
Podcast Discussion / Re: Episode 216: Made from Real Explosions
« on: October 28, 2010, 08:59:13 PM »
If you are at least interested in the idea monster hunter, I would try out Demon's Souls. A very well implemented multiplayer RPG with a similar structure to Monster Hunter, but minus most of the tedium.

I rented Demon's Souls. It made very little sense to me. I played the first level a few times, not really sure what I was supposed to be doing. Then I fought a boss that was a giant blob of goo surrounded by many smaller blobs of goo. Then I ran down a bridge and was killed by a dragon. In another level, I walked around a prison but a ghostly jailer one-hit killed me. Never did find the fun.

The more I hear about Demon's Souls, the more convinced I am that the game's only actual notable quality is its absurd difficulty.  It's all reviewers and commenters talk about, and I'm long past the days (if those days ever existed at all) when I need a game to beat me into the ground to enjoy it.

Since I started playing with a friend after beating the first level I haven't had a hard time with the game at all. Sure, some sections can be a bit tough, but the multiplayer system means that help is always just a few seconds away. The game is structured so that there is sufficient motivation to both bring someone into your game and also to join someone's game.

The game really isn't that hard, and that isn't me trying to sound like a snob, or "not knowing my own strength." In all honesty, if you play the game while taking advantage of the multiplayer, it is very enjoyable.

I like that there isn't the tedium of mining, fishing, or farming ala monster hunter. The combat feels much more fluid, and perhaps a bit more western.

221
Podcast Discussion / Re: Episode 216: Made from Real Explosions
« on: October 28, 2010, 12:07:57 AM »
The demo of MH3 turned me off any notion of buying it. However, Jon does own the game and discussed it on a couple of episodes back in the spring.

If you are at least interested in the idea monster hunter, I would try out Demon's Souls. A very well implemented multiplayer RPG with a similar structure to Monster Hunter, but minus most of the tedium.

222
Podcast Discussion / Re: Episode 216: Made from Real Explosions
« on: October 27, 2010, 09:09:22 PM »
@ Noname: I compare the EO games to roguelikes because they are structurally similar. The quest for the amulet of Yendor is not all that far off from the quest to reach the bottom of the Yggdrasil labyrinth. Both genres also share a tendency towards difficult gameplay, and they are also ultimately about moving square by square through a dungeon.

I suppose that's true.  I personally associate those qualities more with the classic dungeon crawler than with roguelikes.  To me, the roguelike stands out because of its randomly-generated dungeons and their tendency to completely reset you upon death: you may be wiser for the experience, but you're back to level one with no items.  I guess it's just a matter of perspective.

Plenty of people throw roguelikes into the dungeon crawling genre, but I see the distinction you are making. I see the current death state in EO to be an evolution of the rogue death state- since you can lose significant chunks of progress but return with your knowledge of the dungeon.

EO's leveling mechanics are much closer to a game of Wizardry, though-which is why I noted it was half-roguelike and half-JRPG. (I know Wizardry wasn't originally a Japanese game)

223
Podcast Discussion / Re: Episode 216: Made from Real Explosions
« on: October 27, 2010, 08:27:43 PM »
@Nate: You have to blatantly say YOU'RE WRONG or HE'S WRONG!

No, YOU'RE WRONG. How was that?

We love you James, RFN wouldn't be as good without your largely entertaining and occasionally relevant input.

224
Podcast Discussion / Re: Episode 216: Made from Real Explosions
« on: October 27, 2010, 08:16:19 PM »
RFN is, in fact, bigger than Jesus.

No its not, Jesus is important to millions of people, making you patently wrong.

I guess nobody will get that I'm taking a dig at James unless I spell it out.

225
Podcast Discussion / Re: Episode 216: Made from Real Explosions
« on: October 27, 2010, 07:52:08 PM »
I honestly just stepped into this thread to mention that the segment including Nathan was the best I had heard on RFN in quite some time, only to be greeted with the current controversy surrounding the interview.

I was going to mention how great it was to hear someone interested in modern 2d action games reflect with the RFN crew about where these games are going, and what can be learned from our favorite Nintendo titles.

Instead of just doing that, I will also say that if you had a problem with that segment, go make your own podcast. There is no institutional framework that allows you to change what RFN does. Sure, the methods to complain are in place, but there are no means by which a listener can make irrational and detrimental changes to an excellent podcast simply to suit their particular needs, because the RFN cast owes you nothing. In fact, all they do is give, their free time, their thoughts, and their mental effort.

Meaning you can enjoy making your own perfect podcast, and good luck measuring up to RFN. I know I try every time I sit down for a Newscast, but more in a Christian imitating Jesus kind of way- replication just isn't possible.

@ Noname: I compare the EO games to roguelikes because they are structurally similar. The quest for the amulet of Yendor is not all that far off from the quest to reach the bottom of the Yggdrasil labyrinth. Both genres also share a tendency towards difficult gameplay, and they are also ultimately about moving square by square through a dungeon.

 

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