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Messages - NeoStar9X

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276
TalkBack / Re: Nintendo Announces Wii Successor, Launching in 2012
« on: April 25, 2011, 11:38:45 AM »
Playable? This thing has to be further along then most people assumed them. I still think they'll shoot for a early 2012 release. Just because it isn't apart of the earning forecast for March 2012 now doesn't mean they can't revise those numbers later and make it apart of it. They'll most likely wait to drop that bomb if that's the case at E3.

277
Nintendo Gaming / Re: The Conduit 2 confirmed.
« on: April 24, 2011, 09:31:31 PM »
Just finished up the single player. Took me 8 and half hours according to the game. In the extras menu it tracks how long you've played the campaign and other stats. I mainly played on Elevated most of the time (which is the third difficulty setting). It was fun overall. Some issues with design here and there. There are tings that could be done differently next time, if there is a next time. I'm willing to play through it again. I had a good bit of fun with it and really isn't that the ultimate measuring stick when it comes to a game? If you had fun it overall and if you are willing to play it again?

The ending is interesting. Somewhat funny, a little bit wtf but I'm interested in where they think they can take this. Ending speculation. I wonder if they were tapped because they were Presidents of the United States or became Presidents because they were tapped to be "Destroyers'. That is if they are that. Their armors could be something else. I sort of assumed they were all apart of that group or maybe just Washington and Lincoln. Who else to tap other then arguably the most powerful men in the world at their point in time (save some of the earlier Presidents).  Though that wouldn't make them great fighters out in the field. So it's an interesting choice. It's a weird ending to give after the final fight you just had. Though the second phase of that fight was somewhat cheap.

On the Conduit dialer I have three entries I think listed as Unknown. Does anyone else have those? If you use it to go back to past areas do you simply redo those areas or does it keep you going into the next areas?

278
Nintendo Gaming / Re: The Conduit 2 confirmed.
« on: April 24, 2011, 06:55:56 PM »
You guys are liking the game a lot more than me. I think it's okay, and certainly better than the original, but there are technical blunders abound that bug the hell out of me. I haven't done too much multiplayer yet, though--maybe that's where the meat is.
I think people are experiencing different issues at times. I haven't had any issues so far in the single player. I didn't even experience the first level glitch some have gotten. Online is a different story. I'm considering it a mess at this point. Perhaps it's patchable but so far I'm not seeing anything done. Granted it's the weekend but I'm looking to see what happens this week before I give up on it. My issues don't have to do with the how the modes are setup. I don't mind that at all. I have issues with stability and the matching and lobby system not always working. This is a coding issue and not a population or user Internet connection issue.

It is better then the original without a doubt. Talking single player here as I didn't play the original online. It's not better then Goldeneye or even Call of Duty Black Ops though. But those were great experiences overall with GE being on top. This is okay to good. Better in some places then others.

279
-It’ll have a “Wii vibe”

The rest sounds very promising, but I can't say I'm happy about this "Wii Vibe" business. I was just browsing the Wii Shop Channel, and let me tell you listening to that Wii elevator music over and over and over on a loop makes me just want to blow my brains out.
I just hope this means the new console will keep a Wii remote like controller in addition to whatever new controller is included. I think it's crazy that Nintendo would do away with the control scheme. They have to know it works very well and is the better control method for certain genres. Include both controllers (more buttons on the motion controller) so developers will make control schemes for both.

280
Nintendo Gaming / Re: The Conduit 2 confirmed.
« on: April 23, 2011, 12:39:30 PM »
However I'm learning that in the first playlist (Big Team Grab Bag) it helps to use the lock on feature. At least when right on top of people It's being used I feel. There is no way I keep dying the way I do without people using it on me. It doesn't work when the person is at a distance though. Still I kept wondering why I was getting killed all the time. I know I'm not that great at FPS but I think I'm decent. I know the game is different but kept dying a lot in every face off. This is the only conclusion I can come to. People are using the lock on feature a LOT. Even then it doesn't always mean a kill I've found out. If you jump enough and move enough people will miss. It just makes it easier to direct the shots toward a person. With jumping I guess this sort of needs to this way. You still can move your crosshair. It just locks you into a general area around the person. So you can still direct you shots.

Once I started doing using it (I mapped it to my down button) combat became more fair. I think that's the best word. If someone gets you from behind it doesn't matter if they use it or not. You're going down anyway. From a distance you need to zoom or fire from the hip depending on the gun. So it isn't factor there either. In a group vs group situation everyone is firing randomly anyway so it does you no good but you can still use it. In a one on one situation it evens things. The other person is more then likely using it so why not. Or they're thinking the same thing about you. I don't see why one shouldn't use it. It's there for everyone to use.

You can still point and shoot. I'm doing that for the single player with ease. It's doable online but unless you are playing hardcore (where it isn't even enabled) I don't see why one shouldn't use it.

Online is gltichy though at times. I hope they patch it more. Especially the matching. Tired of uneven matches or lobbies not being refilled fast enough. Though I guess I might have to expect this given how sales of the game most likely to go. I'll play it for a little while longer. Once I beat the single player I think I might do the Invasion mode some and then maybe not bother with the online. I can see myself playing through the single player again though on a harder difficulty. So I might get the most replay out it in the long run there.

281
Nintendo Gaming / Re: The Conduit 2 confirmed.
« on: April 21, 2011, 08:33:44 PM »
Not all modes support 12 players? That's disappointing. I'll miss the craziness of the 12-person free-for-alls.

There's something I'm wondering about that I didn't see you mention. Is this game like Call of Duty where you have to hold down the aim button the whole time in order to not have crap for accuracy? Or can you still point 'n shoot like you could in the original The Conduit?
Point and shoot. Some guns don't even have sights. The Scar just has the zoom which lets you snipe to a degree. Outside of that you are shooting from the hip mostly and it works very well.  You actually have to shoot this way due to being able to jump. So you have that weird jump shooting you see in Halo and I think Unreal. That is going to be very annoying and makes multiplayer harder I think.

If anyone wants to add me as well here's my code.

2923-9467-4537

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Chozo Ghost:  Actually that is not exactly true.

If Nintendo notified developers ahead of time ideas of what specs would be in the game, they could have started designing levels, characters, art, music, and probably even program an engine to use...then port it to the devkits.  This would allow for a holiday or early 2012 launch quite easily.  Honestly at launch all you really need is 6 good games...but if you could get about 20 good games in a launch window you are golden.
This is what I'm hoping. Not everyone needed to be filled in but those closer to them would certainly have been given a heads up. If it's designed in a certain way ports of recent games and verisons of upcoming games should be very possible I believe.

283
Nintendo Gaming / Re: The Conduit 2 confirmed.
« on: April 21, 2011, 10:20:02 AM »
I posted this over at NeoGaf last night so I'm just going to repost it here. It's a combination of two post however and is setup originally more in a stream of thought. Not really a review or I'd have formatted it a LOT better with section headings, etc. I might do so later tonight. I have however altered it in various parts so it fits together better.

Be warned though. This is a LOT of text.


Is the game worth picking up? Yes. Is ti worth picking up and playing after you've played GoldenEye 007 Wii and Call of Duty: Black Ops on the Wii? Yes. Is it worthy of being grouped with those two games as the best FPS on the Wii and overall a good game? Yes again.



Single player is significantly better then the first game I feel. Still linear, what FPS isn't but the presentation is a ton better. The areas are more open, varied, and you're not literally walking through hallways the way you were in some areas were in the first game. It looks like there are multiple paths at times (parts of Washington, DC) and it does take some time to get through the levels/areas.

There aren't any levels persay. You go to new areas but there are multiple objectives that lead into one another. Those objectives are listed as missions that you get and complete somewhat organically. No loading or briefing screens like the first game.

The ASE acts more like Samus' visor in the Metroid Prime series now. There are scanable objects, documents, blue prints (which unlock weapons in multiplayer so you don't have to buy them. You get a refund if you already have I believe), etc. You get money for scanning items that can be used in mulitplayer. The scanned objects give entries ala Metroid Prime as well and are broken up into various categories. Some of the missing persons documents you scan have pictures of real people. I asked around it looks like HVS had a contest where people could get into the game by sending in pictures. Nice touch.

The game looks great. As good as GoldenEye 007 but GE might still be better. I'm not really sure as art style is different. The game's frame rate seems to be locked at 30 or maybe a bit higher most of the time. There are moments where it noticeably changes (gets higher and hits 60 I think or something like that) and then goes back to normal. This happens when you end up in an area with nothing. The frame rate jumps and becomes more smooth before going back to normal. I had that happen to me a LOT in Infamous which is why I recognized it. The frame rate online is stable in 6v6 or 5v5. Though the lower number of players there are at the start of a new match improves the frame rate. For example 3v3 (assuming 6 player FFA too) in multiplayer appears to have a higher frame rate. Game is noticeably smoother with numbers that low. However I haven't experienced any slow down during the action in the single player or online yet.

They did a great job with the character models, especially the enemy armors. Though I'd like to see more of Andromeda. :) Her voice is pretty nice. Even the new voice for Ford has started to stop annoying me. There are some cheesy moments though. It's not as if the game has become less serious (you are still dealing with an alien invasion and crap has really hit the fan so to speak in the aftermath of the first game) compare to the last one. Just that Ford seems to have a personality now and seems like the type of person that tries to inject humor into a serious situation to stay sane.

The enemy AI is decent. Game starts on "Guarded" which is one just above the lowest setting but I increased it to "Elevated which might be considered "Normal". Interesting to see enemies flipping over tables or soda machines (wish there was more variety in how these looked) for cover. Trying to flank you. Some of the more armored enemies will simply rush to melee you or hit you with shotguns at point blank range. These are pain to take down. It's nice to see their armor get shot up and glow due to being constantly fired up upon. Then there are the snipers that seem to acquire you pretty quickly if you get to close to their area. Curious as to how aggressive they'll give on the highest settings. Also no infinite spawning either. Once you clear an area it's cleared. I was glad this was the case in GoldenEye and I'm glad it's the case here. Though there are still the Drudge wall pods you have to take out. Those are still annoying. Not just one on the wall but there could be 4 or 5 in the area you have to take out. Rushing into areas simply seem like an easy way to die. Though being cautious has still gotten me killed a few times. Charged shots hurt. The use of the Drudge so far has been good. Not being swarmed by them like last time (story reason for this). Some of the bigger ones have given a a bit of a horror twist to them in how and when they appear. Took me by surprise a few times and left me somewhat scrambling and wondering when I'd have another encounter like that. There is also a section I just finish that was decently scary for the most part. Or if scary isn't the right word nicely tense filled might be better.

I've done some online play but I've had issues with getting matches. Could be launch issues but there was one update when I originally logged in. Sometimes the lobby wouldn't populate. Or it wouldn't fully do so after a match if people dropped out during it. Online play is also deliberately slower then Call of Duty: Black Ops. Here's how the online breaks down.

There are four main playslist modes you can pick from.

Big Team Grab Bag - A collection of team games. 12 Player max game size.
Free for All Grab Bag - Free for all objective-based and deathmatch games. 8 player max game size.
Hardcore Team Games - Team deathmatch and basic objective games with no radar and no lock-on. 8 Player max game size.
Hardcore Free For All - Pure deathmatch with no radar and no lock-on. 6 Player max game size.

You don't just pick deathmatch and only do deathmatch matches over and over again. After each match you can vote on a new map and based on that map you have different modes. So choice could be a map that has VIP (one person is the VIP and you get points for killing them)  and the other choice could be another map or the same map but mode is ASE basketball (collect the ASE and throw it through hoops around the map) or it might a Capture the Flag mode.

Local split screen and custom online games I believe as well are different though. You can have more control of the type of game you want to do at that very moment. Here you can do the same thing over and over again. You also have options to increase everyone's running speed, screw with the gravity, etc. Things people would hack the game to include you can do yourself with friends you invite into games. You get into the Invasion mode via the split screen option as well I think. Invasion mode seems to be like the Zombies mode in Call of Duty WaW and Black Ops. However you have bigger areas to move around and you can pretty much hunt the enemy. After you clear them out another wave comes. Not sure if you can do this online and not just locally though. It can be done solo though if you wish and you can determine the level of difficulty.

The game I feel deserves to do well. It's a far better game then the original in every way sans the lack of voice acting from Keven Sorbo. It's worth a gamers time and a very good effort from HVS.  Could there be improvements? Yes. I hope the online issues are patchable. Some abilities seem unfair. The single player could be less cheesy and still be improved in various ways if HVS is able to do a Conduit 3  for the Wii or even Wii 2. I'd be willing to give the game an 8ish out of 10. As a result. my score of Conduit 1 would have be altered to a 6 out 10 instead of a 7.

284
I really hope they keep the the Wii remote or at least have a new version. I've never enjoyed FPS so much then I have this generation and it's due to the Wii controller. I can not play FPS with a dual analog controller, at least enjoyably. Offline I can at least get to the end of the game and maybe beat it if difficulty level doesn't skyrocket at the very end (looking at you Killzone 2). Forget online. I can't aimed the way I do with the Wii controls.

285
Nintendo Gaming / Re: The Conduit 2 confirmed.
« on: April 20, 2011, 06:14:18 PM »
Ended up opening the game after all. Should have some impressions later tonight or tomorrow since I have off from work. Playing the online at the moment but so far it's interesting. It doesn't play like Black Ops or GoldenEye 007 Wii. Which is a good thing I feel.

286
Nintendo Gaming / Re: The Conduit 2 confirmed.
« on: April 20, 2011, 12:10:53 AM »
Picked up the game today after work. Maybe it was a mistake or not, not sure. Haven't opened it yet. I never finished Conduit 1 so I quickly finished up the single player this evening. Was okay for the most part. I still found the story interesting and one needs to take time to listen to the radio broadcast. Presentation is poor in that regard. Going back to it after GoldenEye 007 and Call of Duty: Black Ops doesn't make the game hold up well. Both are superior in presentation and level design. I felt the game wasn't bad but not great originally and I still think that's true  now that I finally finished it. Customization and that the hVS actually put in effort saves it I think in the end. Presentation isn't great and the level design is very simple. Those complaints are fair. I think I would have enjoyed it more had I finished it before playing the above mentioned games.

I would have scored it a 7 out 10.

If Conduit 2 improves on everything and it looks like it does I hope it does somewhat well.

287
Nintendo Gaming / Re: The Conduit 2 confirmed.
« on: April 19, 2011, 12:57:20 AM »
So it's safe to say now this game is just going to be put out for release by Sega?  Haven't even seen any Internet based advertising for the game. I guess it might not matter. When Sega and others do advertising the effect is as if they did nothing anyway because they put ads so late no one sees them or on channels the actual audience might not even watch.

I think I'm going to wait a while before getting this. Interested in it but really not so sure it's going to be worth the full price. If the single player is actually very substantial I might pick it up this week. I didn't play Conduit 1's online so it was pretty much a single player game for me. I'm tired of playing FPS online anyway so online isn't a big draw for me here. Between GoldenEye, Black Ops, and Bad Company 2 I kinda have FPS burn out, at least when it comes to the online aspect. I just want to see how the story continues. So how much of the game there is on the single player front will be important. Due to just wanting it for that I have no problem waiting for a drop in price.

288
Nintendo Gaming / Re: Price and Release Date Guess Thread
« on: April 17, 2011, 08:57:21 PM »
If they are only just now approaching 3rd parties with dev kits then there's no way they can launch it this year. If developers are only getting the dev kits now then there's no way anything more than tech demos could be complete by the end of the year. They can't launch a new console with zero launch titles.... well, they could but...
That is a problem. We have rumors just to go on right now. They might only be getting kits out to developers now or some might already have them. Then there is the case of them maybe giving equivalent kits but not the official ones. Something that might allow them to port current games they might have or already have in development and get started on new games until the official ones are ready if they aren't already. Now if the system upscaled games that might be something that could take up a small amount of time until new system games arrive. Give a new lease on life to a number of older titles if only for a short amount of time.

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Nintendo Gaming / Re: Price and Release Date Guess Thread
« on: April 17, 2011, 08:43:45 PM »
I'll go with March 18th, 2012 list a firm date. I don't think this year but would love it if that were the case. However I'll admit that might be pretty fast. However around the same time as they launched the 3DS but next year might be something they could try. The 18th as that's a Sunday and Nintendo likes their Sunday launches.
Still the rest of the year is pretty much dead and I think they really should push for this year. Nintendo might have some titles coming and that's a big might but I don't see anything else from anyone else. Unless Nintendo is willing to let the Wii go down with just cheap licensed titles.

290
Nintendo Gaming / Re: Price and Release Date Guess Thread
« on: April 16, 2011, 10:27:57 PM »
$299.99 is my guess for the console price and Q1 or Q2 for the release. Though they could come out with two skus the way Microsoft did with one priced a bit higher. 

I don't see Nintendo going over that. They thought they could move the 3DS at $250 and it's possible that might not work out for them (I'm glad I had credit at Amazon to buy one so I really just paid $200. $250 did give me pause in the end) and they'll lower it. So I don't think they'll try that premium price game again with a console. At least not with just one sku. Might be a bit to risky for them.

With the way the Wii sales are now, especially in Japan, I see them trying to push the system out sooner rather then later. At this way they can still get versions of the upcoming games being released on the PS3/360 with Nintendo IPs being the draw for the system that separates it from the other systems. There is no significant 3rd party support for the Wii now. Outside of licensed games the Conduit 2 is the last significant core game that isn't coming from Nintendo itself and even that's iffy. There is no harm at all in pushing out a new system if it has the 3rd party support. The Wii can still sell the way the PS2 still sold due to it's library of games you can get that might be more in the used pile or gotten at Amazon.com but it will be clear newer games like the next Mario Kart, Mario, Animal Crossing, etc will be on the new system. There is no negative in pushing out the new system at the beginning of 2012 or even at the end of 2011 if they can actually manage that.

I think they could get 2011 if their OS and online systems are ready. I wouldn't be surprised if they were working on that while developing the 3DS OS. The two are most likely going to be siblings anyway. There is no reason for them not to simply copy what PSN or Xbox Live have either.

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TalkBack / Re: Super Wii: Thoughts on the Wii Successor
« on: April 16, 2011, 07:58:23 PM »
A Super Wii launch in 2011 would be super crazy, but not that crazy given Nintendo's current habit of shortened news timings.
Now, a more realistic shocker would be if this E3 2011 or TGS 2011 is the full reveal and the system is due out in the summer of 2012. Seeing as how Nintendo wants to avoid the problems of the Wii launch, would a quieter release in the summer be a nice move? The early adopters will snatch it up and than Nintendo will have plenty of time to plan a big fall and winter push. Also, this gives the Wii a little more time for its swan song with Dragon Quest X and other games.
This is why I wonder why people think it's so crazy. Nintendo has a history, especially in recent years of announcing things and then releasing months to weeks later. It's possibly they won't do it but it's not unlikely or impossible as some may think.
I be stoked if they announce they're starting shipping at E3.  Though with the recent Japan problems I couldn't realistically expect it.

Machines wouldn't be manufacture in Japan though. There is also no reason why they need to launch just in Japan first. I don't expect it this year but would I put it past Nintendo to do something like that or push it out at the beginning of 2012 instead of Fall 2012? Not at all. Perhaps I'm to positive and hopeful.

292
TalkBack / Re: Super Wii: Thoughts on the Wii Successor
« on: April 16, 2011, 06:42:55 PM »
A Super Wii launch in 2011 would be super crazy, but not that crazy given Nintendo's current habit of shortened news timings.
Now, a more realistic shocker would be if this E3 2011 or TGS 2011 is the full reveal and the system is due out in the summer of 2012. Seeing as how Nintendo wants to avoid the problems of the Wii launch, would a quieter release in the summer be a nice move? The early adopters will snatch it up and than Nintendo will have plenty of time to plan a big fall and winter push. Also, this gives the Wii a little more time for its swan song with Dragon Quest X and other games.
This is why I wonder why people think it's so crazy. Nintendo has a history, especially in recent years of announcing things and then releasing months to weeks later. It's possible they won't do it but it's not unlikely or impossible as some may think.

293
Nintendo Gaming / Re: Favorite 3DS Launch Game so far...
« on: April 16, 2011, 03:10:47 PM »
I have the following games at the moment. Ridge Racer, Steel Diver, Pilotwings, and Ghost Recon: Shadow Wars. I recently traded Street Fighter into Amazon.com so after it's purchase and I was only out around $10 which I'll look at as a rental considering game rents in my area for a week are around $5 and two weeks is about as long as I've had the game. It was my least favorite game out of my line up to be honest. I don't think I have the patience to "get good" at a fighter. It's part of why I don't have many on my consoles outside of Smash Bros. Brawl and that's different enough from other fighters. It's easier to get into I've found.

Of the remaining four (last two due to credits from Amazon.com :) ) I've put the most time into Ghost Recon. Already almost done with chapter 2 and I'm enjoying for the most part. It looks better then I thought. As others have suggested it actually starting a DS game was to it's advantage. It's pretty solid overall. Still surprised to see the Ubisoft logo. I guess I'm just that jaded when it comes to them. I haven't had the game locked up on me once since I started playing.

Next on my list is Ridge Racer. Love this game and it's the game when I have a few minutes at work I will actually do a race or two. Not events but the race creation option based on time I have free. I've actually played this more but the Ghost Recon sessions are longer due to how missions are set up.

Steel Diver I really enjoy but I need to be in the mood to play it. Not because I dislike it or anything but I'm rarely relaxed enough to really enjoy. Especially this week where I've been sick and still pushing myself to go to work. The game can frustrate me at times so I like to be extra calm to counter-balance that.

Pilotwings Resort just came a few days ago. I haven't had time to play it much but I have down the first four training missions (plane and rocket belt). Three stars on them, perfect on the first plane that I got during the first try. :) The second rocket belt had me attempting it a few times. For some reason I had the desire to really nail the landing as I kept missing it. The game so far it's relaxing. Did the free flight mode once. I didn't and still don't know what to expect from the game since it's the very first Pilotwings game I've ever played. Yup didn't play the SNES or the N64 releases.

294
TalkBack / Re: Super Wii: Thoughts on the Wii Successor
« on: April 16, 2011, 11:33:05 AM »
 
They'll get a better console than the 360 and PS3 simply due to the progress of technology. Those HD consoles aren't even remotely cutting edge, they don't even have one gigabyte of RAM!

This.

I don't see Nintendo trying to enter the hardware race because of a strong system, but because it is natural progression of technology. By the time all companies release their new systems the tech behind the current consoles will be outdated. Remember that the Xbox 360 was released in 2005 and the Wii and PS3 in 2006. That's more than five years worth of old technology and processing power. So if Nintendo is working on a new system, of course they'll use the technology available NOW.

Really, it would be idiotic of them to make a new system will old technology behind it.



The problem with using tech available now is you run into a situation where to mass produce a product gets more expensive and you are selling them at a loss. Nintendo won't do that. So while the tech they include will be better then the PS3/360 simply due to how much time  has passed it won't be significantly better then them I bet. It's not cost effective for Nintendo I think. Which is why I think it will be tech around 2006 or maybe 2008 at the latest. Most certainly not 2010 or 2011 tech.

295
TalkBack / Re: Super Wii: Thoughts on the Wii Successor
« on: April 16, 2011, 11:10:48 AM »
That the new system is going to be more powerful then the Wii and just as powerful as the PS3/360 is really a non issue. It simply has to be considering the text each group are using. The Wii is what '99/2000 tech and the PS3/360 are what from 2004? Even if Nintendo used tech as far back as 2006 they'll be in great shape and be able to produce results better then the current two tech giants. The key here is shaders, etc and if those were current or near current. I'm not even worried on this front.

A lot of these rumors are very hard to believe though. So I'm just waiting for E3 before I get to excited. Comments from developers are meaningless in the end. I'll wait for results from them. Though I only want to get one console in the future I don't think I'll be rushing out to get a new system unless it's launch or near line up are very good.

296
Looking forward to this. Was interested in this more then Street Fighter but picked up SF anyway. Didn't care for it to much so it's been resold. Hopefully DoA will be more to my liking.

297
TalkBack / Re: Next Nintendo Console to be Announced in June?
« on: April 14, 2011, 05:10:41 PM »
Do I dare allow myself to hope!? :-\ ...................................... ;) :D ;D :Q ;D ;D ;D ;D ;D

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TalkBack / Re: 3DS Sales Slump Causes Nintendo Stock Drop
« on: April 09, 2011, 09:46:02 PM »
All companies are seeing a stock drops in Japan after the quake I believe. Including Sony. I don't see why Nintendo needs to be called out for it when it's happening to others as well.

299
Nintendo Gaming / Re: Metroid Other M
« on: April 06, 2011, 07:39:28 PM »
Has Sakamoto or anyone at Nintendo responded to the negative reaction some fans had to the story? How Samus was presented?

300
Nintendo Gaming / Pandora's Tower - Video Trailer
« on: April 05, 2011, 09:54:36 PM »
Thanks to the folks at NeoGaf for linking to this video.

http://www.youtube.com/watch?v=-WUk7q5rJKw&feature=player_embedded

It seems it's being released in May 2011. The developer appears to be Ganbarion (One Piece Wii games, JUMP Super Stars). That game also has a nice God of War, Devil May Cry, Kid Icarus Uprising (had to add a Nintendo game to the mix) feel to it I think. One more to add to the list of "will it or won't it be released outside of Japan" list.

Personally I think the game looks fine. Want to see a better quality video but don't have any issues with how it looks.

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