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Messages - gbuell

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526
Nintendo Gaming / Re: Metroid Other M
« on: March 31, 2010, 06:54:25 PM »

I said main Nintendo franchises, as in core games. Not spin offs or one game in a compilation pack.

You mean like Metroid: Other M? 

:D

How is Metroid: Other M a spin off? It's a core Metroid title. A spin off would be, like, Metroid Prime Pinball.

Also, I didn't realize that the CC didn't work with NSMBWii, sorry. I find that a tad shocking. The CC should work with every game that uses the sideways Wiimote configuration.

527
General Chat / Re: Lost
« on: March 31, 2010, 05:07:25 PM »
Maybe some other time.

528
General Chat / Re: Lost
« on: March 31, 2010, 03:27:07 PM »
Likeable characters are boring.

529
Nintendo Gaming / Re: Metroid Other M
« on: March 31, 2010, 01:01:54 PM »
Sounds like some people need to invest in a Classic Controller.

530
General Chat / Re: Lost
« on: March 29, 2010, 10:23:54 PM »
I thought it looked pretty good for Lost actually. They have a reputation for bad CGI.

531
General Chat / Re: Lost
« on: March 24, 2010, 05:38:19 PM »
I noticed the statue was whole when the ship crashed, was the island in a time loop at the time? Anyway the interaction between Jacob and the Man in Black is really fascinating, neither character seems pure good or pure evil

The MIB said that the Black Rock knocked the statue over when it crashed on the island. We see it whole before the ship crashes, and broken after the ship crashes.


532
People in the beta have started getting invites to hand out to friends. If anyone here is in the beta and has no friends, let me know...

533
Movies & TV / Re: Rate the last TV show you've seen
« on: March 19, 2010, 07:17:52 PM »
So is Glenn Beck actually trying to satirize wingnut conspiracy theorists? I doubt it.

Here's the segment: http://is.gd/aPnep

534
General Chat / Re: Lost
« on: March 18, 2010, 07:16:07 PM »
Michael Emerson can make even "mmm... cake" sound scary.

535
General Chat / Re: Lost
« on: March 18, 2010, 02:18:12 PM »
They've dealt with the numbers quite a bit in Season 6. I am rewatching the early seasons now and there's more continuity than you might think. The four toed statue appears all the way back in season 2. And I bet they will address the pregnancy issues before all is said and done. They brought that issue up just last season, and the writers have been figuring out the overall story since at least season 4.

536
General Chat / Re: Lost
« on: March 17, 2010, 05:08:48 PM »
Something awesome I realized recently: way back in Season 3, the Others were building a runway on Hydra Island, presumably under orders from Jacob. Then in Season 5, the Ajira flight landed on this runway. BRILLIANT.

537
Have they been hyping it? I'm not reading IGN lately. My interest is peaked due to recent Mac beta announcement news, which has shown up on a lot of sites.

538
I just got my old StarCraft discs reinstalled and am about halfway through the Zerg campaign. I love StarCraft but I never got this far into the game before, for various reasons. I am beyond pumped for StarCraft II. I'm crossing my fingers for a beta key next month when the Mac beta comes out. I registered for the beta a long time ago, and I'm hoping the number of people who registered for the Mac beta isn't so huge that I don't have a chance.

539
General Chat / Re: Lost
« on: March 03, 2010, 11:46:07 AM »
The end of that last episode rocked my world.

540
General Gaming / Re: X-Wing/TIE Fighter space flight sims
« on: February 27, 2010, 01:29:11 AM »
I've finished downloading the torrent, and I'm able to get the original game running from that, so that's a start. I'm running the installer over it now.

541
Nintendo Gaming / Re: Metroid Other M
« on: February 27, 2010, 01:01:43 AM »
Remote sideways makes me wonder how the hell you can fire missiles. Hitting select to switch between guns and missiles is terrible and since the GBA games improved that there should no longer be a need for switching back and forth. Or will missiles be restricted to FPS view?

They're restricted to FPS view.

542
Nintendo Gaming / Re: Metroid Other M
« on: February 25, 2010, 04:35:26 PM »
I like when Nintendo tries mix things up and try to innovate people complain, but they also complain when they do the exact same gameplay over and over again. They just cannot win.

Totally agree with this. I don't understand why some people think Nintendo's franchises should never undergo gameplay or stylistic changes. Those types of changes are very, very often completely awesome and amazing. See Ocarina of Time and, ahem, Metroid Prime. As much as people complain about Nintendo franchises becoming stagnant and repetitive, Nintendo has to be given a lot of credit for the amount of changes they've made to many of their franchises, given the even louder bellyaching that comes with that. You only have to look at the reception of Star Fox Command, which I thought was an incredibly interesting and unique game, to see what I mean.

543
General Chat / Re: Lost
« on: February 24, 2010, 03:33:58 PM »
I was going to make a prediction that 108 = Desmond, but if that screencap is correct, then it could be someone we haven't even met yet.

544
General Gaming / Re: X-Wing/TIE Fighter space flight sims
« on: February 22, 2010, 03:27:57 PM »
OK, I've got the torrent going, thanks for the link!

545
General Gaming / Re: X-Wing/TIE Fighter space flight sims
« on: February 22, 2010, 12:51:00 PM »
Yeah, I'm pretty sure I've got the right thing selected. http://grab.by/2ASa http://grab.by/2ASj

Are you quite sure you don't need to have the retail version of FS2 installed? I'm seeing information as recent as August saying you do... http://www.hard-light.net/forums/index.php?topic=65038.0

546
General Gaming / Re: X-Wing/TIE Fighter space flight sims
« on: February 22, 2010, 11:15:34 AM »
Under the graphics tab in the launcher you need to designate the FSopen application path. It is at the very bottom. Hit the "..." button and in that window select FS2_open-3.6.10.app. Once that is done all the flags etc should work as expected, also make sure to update the launcher itself. You can manually check this under fs launcher, check for updates.

Yeah, I've done all that but that doesn't fix the flag file message, and the game still doesn't launch :(

547
General Gaming / Re: X-Wing/TIE Fighter space flight sims
« on: February 22, 2010, 01:05:04 AM »
Yeah, having some trouble with this. Ran the installer and everything seemed to go fine except it said it failed to download multiplayer missions, Twilight and Shivans, which I assume are campaigns that I don't necessarily NEED for the game to run, correct? Then I double clicked the launcher, and the following error message appeared:

"Flag file not found!

It appears that the application you have selected is not valid, the flag file that it produces in order to make the UI and other things cannot be found."

I click OK on that and the launcher window comes up, and I'm able to select the fsport mod under "Gameplay and Speed", but then clicking Launch results in... nothing. Any ideas?

(Also, the Troubleshooting tab has no options under it.)


548
TalkBack / REVIEWS: ShadowPlay
« on: February 21, 2010, 12:10:10 PM »
Shadow puppets without the puppets part.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=22600

 ShadowPlay is something new. Eliciting feelings similar to those you got as a kid when you realized that creepy shadow on your bedroom wall was just your baseball glove hanging on your bedpost, Deep Fried Entertainment's WiiWare title is about shapes, perspective, and how they interact. The game is based on one of the simplest game concepts you can find: manipulate objects such that their shadows create a certain image on a wall.  It relies on fun, intuitive and responsive motion controls (made possible by Wii MotionPlus) to eliminate the divide between the screen and your hands. ShadowPlay mostly succeeds, but there are things that could have been done with this gameplay mechanic that simply aren't realized here.    


ShadowPlay features 100 puzzles, each one consisting of a set of everyday objects such as basketballs, knives, frying pans and clothespins, and a shape outlined on a projector screen in front of you. The puzzles are divided into category by shape, and they depict things like animals, vehicles, sports equipment, and more. The goal is to complete each puzzle be making your shadows match the outline to a certain degree of accuracy.    


As the puzzles progress, the shapes outlined on the projector screen become more and more complex and require the use of more and more objects to match them. The way the game determines how "close" you are to the shape on screen is never really explained - it simply gives you a chime once you've gotten close enough to pass the level, and an icon in the corner turns bronze, silver or gold, depending on your degree of accuracy. The game keeps track of which medals you've achieved for each puzzle, as well as the fastest time in which you were able to complete it.    


Once you grab an object from the edge of the screen, it floats in midair in front of you, projecting its shadow on the projector screen. You never see the light source itself, as that's behind the view of the camera. It's your job to grab the object with the A button and either move it around in front of the screen, or rotate it by tapping the B button and rotating the remote. This is where the real magic of the game is - the object smoothly and quickly rotates on all 3 axes in exactly the same way your remote is rotating (this method of rotation only applies if you are using Wii MotionPlus, but you can still play the game if you don't). If you find yourself needing to rotate an object farther than your wrist will allow, you can simply tap B again to get out of rotation mode, move your hand to a more comfortable position, and tap B again to start rotation mode back up.    


A helpful trick that I discovered a few puzzles in is to orient your remote along the axis of the object you're manipulating - that is, if you're rotating something long like an umbrella or a fork, rotate your Wii remote to match the 3D orientation of the object on screen, and THEN press B to activate rotation mode. It's much easier to rotate an object accurately if the object in your hand matches the object on screen; so much so that it would be helpful to somehow be alerted to this fact, encouraging you to get your remote in the correct position before starting rotation mode.    


As fun and intuitive as the control scheme is, the game doesn't really change from the first puzzle to the last, and a sense of repetition quickly sets in. One opportunity that was missed is the ability to animate your creations by moving the Wii Remote; this is closer to the concept of "shadow puppets", and a lot of puzzle possibilities could have been opened up.    


Another problem to be aware of is the fact that ShadowPlay really doesn't work without MotionPlus. If you don't have it, you can still rotate objects with the Nunchuk, but this requires a very unintuitive and awkward setup, as you have to hold down C or Z to select a certain axis on which to rotate, using the control stick to turn the object. It feels wonky and uncomfortable, and frankly they should have removed the possibility altogether by making the game explicitly require Wii MotionPlus. I would hate to be the guy without MotionPlus who downloads this game based on what seems like a cool concept.    


The graphics are simple but well done; each of the objects you manipulate looks fairly realistic, and the lighting is clear and precise. Each puzzle's projector screen has a nice background suited to the puzzle theme, like a sports arena for a sports-themed puzzle, or an aquatic theme for a water animal puzzle. The projector screen's surroundings are modeled to resemble an old low-budget movie theater. The look is simple and unassuming, but lacks a bit of color and flair.    


Sound effects in this game range from bleeps and bloops to indicate when you've selected an object or a menu item, and a little thematic "payoff" sound effect when you've completed a puzzle, such as a duck quacking once you've finished creating a duck on the screen. The music is ridiculously repetitive, with one short cartoon-mystery-style song playing during each of the puzzles. In a game that requires a lot of looking at the same screen and making multiple slow, subtle movements to complete a puzzle, a little soundtrack variation would have gone a long way to spice up the experience.    


Beyond the 100 puzzles themselves, there is a also a Free Play mode in which you can choose from 29 different objects to create whatever shape you want on the wall. This is fun for a few moments, but there's no permanence to your creations. The ability to take a screenshot of the shapes to create here and send it to your Wii in a message would have greatly improved this option. As it is, once you've made a shape here, all you can do is get rid of it and make a new one. There is some replay value in going for gold medals and quicker puzzle completion times, however.    


The value of ShadowPlay boils down to its controls and concept.  Manipulating objects in 3D space feels perfect here. This is the sort of thing I imagined doing on the Wii since it was first announced. It's unfortunate that no one is really taking a similar mechanic of complex object manipulation and creating a truly varied game with it. This game nails the control aspect, but what you're doing with it is ultimately too simple and repetitive. It almost feels like a long tech demo, showing off the capabilities of Wii MotionPlus but lacking a robust game design to support them. Still, there is pleasure to be had here, and there's certainly nothing else like it out there.

Pros:
       

  • Wonderful intuitive motion controls, assuming you have Wii MotionPlus
  •  
  • Unique, simple game concept
  •  
  • Lots of puzzles


  •        Cons:
           
  • Not enough gameplay variation
  •  
  • Very repetitive soundtrack  
  •  
  • No way to save your Free Play creations


  •                Graphics:  7.5
           The game features realistic objects and good lighting, but there's just not much color or animation to be found.

                   Sound:  6.0
           Completing a puzzle rewards you with a nice, thematic sound effect, but the soundtrack is way too repetitive; one song isn't enough.

                   Control:  7.5
           They nailed the controls here, assuming you have Wii MotionPlus. Rotating the objects on screen feels like second nature. Stay far away if you don't have MotionPlus, however.

                          Gameplay:  6.5
           ShadowPlay is a cool concept and occasionally offers very challenging puzzles, but there's just not enough variation. Every puzzle plays exactly the same, only with a different level of difficulty.

     


           Lastability:  7.0
           Free Play gives you some freedom to make your own creations outside of the included puzzles, but there's no way to save them. Going for the gold medals and beating your previous completion times gives a bit of replay value.

     


           Final:  7.0
           Go for ShadowPlay if you want to see a perfect demonstration of what Wii MotionPlus can do, and if you want a simple, relaxing puzzle game to pass the time. Just don't expect the gameplay to change as you progress.      


    549
    General Gaming / Re: X-Wing/TIE Fighter space flight sims
    « on: February 21, 2010, 07:51:51 PM »
    Oh that's awesome. Thanks for laying it out for me! I guess my mistake was in clicking the "Downloads" link instead, and that didn't seem to give me anything that would totally take care of the install for me.

    550
    General Gaming / Re: X-Wing/TIE Fighter space flight sims
    « on: February 21, 2010, 04:16:03 AM »
    Also FYI to anyone trying to get these games running on Windows XP, you may need to use this patch http://forums.lucasarts.com/thread.jspa?threadID=1406&tstart=0

    Also, there was a really thin rumor back in August about some sort of revival of the series being in the works. I hope to God it's true: http://www.1up.com/do/newsStory?cId=3175427

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