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Messages - NWR_MattB

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101
TalkBack / Bikkuriman Kanjyuku Haoh for Nintendo 3DS Detailed
« on: March 23, 2011, 02:52:01 PM »

Nippon Ichi reveals details on its first Nintendo 3DS title.

http://www.nintendoworldreport.com/news/25810

Nippon Ichi Software is currently developing Bikkuriman Kanjyuku Haoh: Sanmi Douran Sensouki, a tabletop-style game for the Nintendo 3DS.

The game requires players to combine kanji, which are found on stickers, to make new words. For example, when you combine the kanji for ‘demon’ with the kanji for ‘king’, you get ‘demon king’, which has its own attack. The stickers are found in Lotte brand chocolate wafer packs.

The 3D capabilities of the Nintendo 3DS allow characters to pop up to perform special attacks. The game features characters from the Disgaea series, such as Prinny.

Bikkuriman Kanjyuku Haoh is slated for a summer release in Japan.


102
TalkBack / Devil Survivor 2 Announced For Nintendo DS
« on: March 23, 2011, 01:29:06 PM »

Devil Survivor returns to the Nintendo DS for another outing. 

http://www.nintendoworldreport.com/news/25807

In this week’s edition of Famitsu, Devil Survivor 2, the latest in the Shin Megami Tensei series, was announced for the Nintendo DS.

Devil Survivor 2 takes place in major cities through Japan, which differs from the Tokyo setting of the original. This time around, a new system known as the “Enishi System” has been implemented that shows the level of friendship you have with other demon users. As your level increases, new content and skills are unlocked in the game.

The game follows the adventure of mysterious invaders known as the ‘Septentrion’, which suddenly attack Japan on a Sunday. From there, 13 demon summoners come together to deal with the monsters, but they have just seven days to do so.

Devil Survivor 2 is currently 95 percent complete and is slated for a release on the Nintendo DS this summer in Japan.  


103
TalkBack / Steel Diver Delayed in Japan
« on: March 15, 2011, 03:58:24 PM »

Nintendo's Steel Diver submerges off the radar once again. 

http://www.nintendoworldreport.com/news/25717

Numerous games that were due for imminent release in Japan were delayed over the past few days as a result of the devastating earthquake that shook the country last Friday. Today, Nintendo announced that its second first-party Nintendo 3DS title, Steel Diver, would indeed suffer the same fate.

Steel Diver, which was scheduled to release this week in the region, has been delayed, with no new date set. It is unknown as to whether the game will suffer the same fate in other territories, but considering that copies of the game have been circulating among the North American press, the chances of it not making the Nintendo 3DS launch are slim.


104
TalkBack / Level-5 Delays Inazuma Eleven Strikers in Japan
« on: March 15, 2011, 03:55:55 PM »

Inazuma Eleven's console debut has been pushed to a summer release. 

http://www.nintendoworldreport.com/news/25716

Inazuma Eleven Strikers for the Wii was originally scheduled to release in Japan late next month, but today, Level-5 announced that the game will miss its initial release date and launch sometime this summer.

While many Japanese games are being delayed due to the recent earthquake, Level-5 stated that the reason for the delay has more to do with the quality of the title. According to Andriasang, Level-5 released the following statement:

"We were progressing with development in aim of releasing on the already announced release date an Inazuma Eleven that can be enjoyed with family and friends. However, we decided that a bit more time was necessary to make it into a game that can be enjoyed by the whole family. In order to not drop the quality and produce a title that can also be enjoyed by players who haven't played a soccer game before, we've changed the release date to Summer 2011."

The pricing for Inazuma Eleven Strikers will remain at ¥5,980.


105

The new duo of Pokémon games have shifted over one million copies since release. 

http://www.nintendoworldreport.com/news/25714

In just 10 days since launch, Pokémon Black and Pokémon White have sold over a million copies in Europe, thereby making it the most successful launch of a Pokémon game in the region.

To date, the Pokémon series has now reached over 35 million units in Europe, a figure which is sure to rise as sales continue.


106
TalkBack / Nintendo 3DS Leads Japanese Sales Charts
« on: March 14, 2011, 03:38:43 PM »

The Nintendo 3DS outsold all of its competitors combined last week. 

http://www.nintendoworldreport.com/news/25688

In its second week on the market, the Nintendo 3DS continued to push large numbers of hardware. The handheld, which sold 209,623 units in its first full week, outsold all other platforms combined. This number is down from its launch weekend sales of 374,764 units, but this can likely be blamed on supply issues.

Professor Layton and the Mask of Miracle from Level-5 was the best-selling Nintendo 3DS game for the second week in a row, with sales of 59,138. The combined versions of Nintendogs+cats saw only a modest 30% decline in sales, ending the week with a total of 44,699 units sold.

The final Nintendo 3DS game to make the top 10 was Samurai Warriors: Chronicles from Koei-Tecmo, which capped off the week with sales just above 30,000.

Outside of the top 10, several other Nintendo 3DS games can be found. Super Street Fighter IV: 3D Edition, Ridge Racer 3D and Winning Eleven 3D Soccer all finished with sales near the 16,000 mark.

The Nintendo 3DS saw two games debut in the top 50 this week, led by Super Monkey Ball 3D at position 22. Shanghai 3D Cube from Sunsoft entered at number 45.

With the colossal 9.0 magnitude earthquake falling into next week’s sales week, expect to see software and hardware sales continue to decline until Japan begins to recover from the events of last Friday.


107

Donkey Kong may be going on another lengthy hiatus. 

http://www.nintendoworldreport.com/news/25615

For those expecting Nintendo to release a sequel to last year's Donkey Kong Country Returns, they may be disappointed to hear that Nintendo has no plans to create a sequel at this point in time.

In an interview with Game Informer, Nintendo producer Kensuke Tanabe revealed that Retro Studios had approached Nintendo about creating a new Donkey Kong game over five years ago, but Nintendo shot down the idea. Eventually Nintendo decided it was time to bring Donkey Kong back, and went back to Retro Studios asking if they still wanted to develop the game.

Even though Donkey Kong Country Returns turned out to be quite a hit for Nintendo, the publisher has no plans for a sequel yet. "I wasn't even thinking about doing a sequel for Metroid Prime until Retro showed me the last scene in the game, which was near the end of development," revealed Kensuke Tanabe. "I wouldn't say we won't do a sequel [for Donkey Kong Country Returns], but we don't have anything planned at this time."


108

Capcom is offering a special bonus for those who buy the game at launch. 

http://www.nintendoworldreport.com/news/25589

Today Capcom announced that the first printing of Super Street Fighter IV: 3D Edition would be shipped with a limited edition cover slip, featuring 3D artwork.

Capcom has made it clear that this cover will only be available with the first printing of Super Street Fighter IV: 3D Edition, so to be sure of a copy with this limited edition packing, it would be wise to pre-order the game now before it arrives alongside the 3DS launch later this month.

Those interested in viewing the cover in its full 3D glory can check out the official site.


109
TalkBack / Super Monkey Ball 3D Preview
« on: March 03, 2011, 02:48:05 AM »

The Monkey Ball series returns to a handheld platform for the first time in over five years. 

http://www.nintendoworldreport.com/preview/25387

Since its debut back in 2001, the Super Monkey Ball series has been available on every Nintendo platform from Gamecube to Wii. With that being said, it should have come as no surprise that Sega has announced Super Monkey Ball 3D for Nintendo 3DS. 

Super Monkey Ball 3D features the same lovable cast of characters that have been around since the series' inception. The big difference this time is that they are all in 3D, thanks to the visual capabilities of the system. 

Super Monkey Ball 3D provides players with three different gameplay modes. One of the modes offers players with traditional Super Monkey Ball puzzles, in which players must navigate AiAi and his friends through dangerous courses, collecting bananas and fighting the clock along the way. All of this is done through the use of the 3DS' Circle Pad or internal gyroscope.





The game’s “Monkey Fight” mode plays similarly to Super Smash Bros., with players fighting each other in all-out battles. All of the different commands are mapped to the 3DS' buttons. The main objective of the mode is collect bananas that pop up over the stage. Hitting other players will cause them to lose some of their bananas, giving you the opportunity to collect them.

Rounding out the selection of modes is “Monkey Race” in which players race each in carts, similar to those in Mario Kart. Get to the finish line before your opponents and victory will be all but assured.

Both Monkey Race and Monkey Fight are able to be played with up to four other players locally. The game does not feature online multiplayer.

Super Monkey Ball 3D is scheduled for release in Japan on March 3, and in Europe on March 25. The game will also arrive in stores on March 27 alongside the Nintendo 3DS system in North America. 


110

Junichi Masuda discusses why 2D was best for the latest generation of Pokémon.

http://www.nintendoworldreport.com/news/25538

Many people wondered as to why Nintendo decided to release Pokémon Black and Pokémon White on the Nintendo DS as opposed to the Nintendo 3DS. When questioned on the matter, Junichi Masuda, the director of the most recent generation of Pokémon games, explained why his team decided to go with the Nintendo DS instead of the Nintendo 3DS.

"The main idea behind the Pokemon series, what's most important for it, is to have as many people be able to play it as possible," he explained. "It has to be on hardware that has lots of units and people worldwide can play it together with each other.”

In addition to this, Masuda also went on to reveal as to why the games use 2D sprites. "One of the reasons for sticking with the 2D Pokemon images is, with the 2D, it really depends on who draws it,” he said. “There's a lot of personality that's drawn from the 2D images, whereas with 3D, it's the same model used for everything, so the personality doesn't really come out. One of the reasons we've stuck with 2D is to get a more individual feel with it."

Pokémon Black and Pokémon White are set to release in North America this coming Sunday, March 6.


111

Tecmo Koei are bringing Samurai Warriors: Chronicles Down Under later this month. 

http://www.nintendoworldreport.com/news/25533

Samurai Warriors: Chronicles has been confirmed for a release Down Under alongside of the Nintendo 3DS on March 31, thanks to Twitter and various retail listings.

Samurai Warriors: Chronicles has already been announced as a launch title in both North America and Europe, but the game had no specific release date in Australia until today. 



112
TalkBack / Bomberman Hero Hits European Virtual Console This Week
« on: March 01, 2011, 07:38:48 PM »

Another Nintendo 64 game is on the way to the European Virtual Console. 

http://www.nintendoworldreport.com/news/25531

Come this Friday, European Wii owners will be able to download the game for 1,000 Nintendo Points. The game has recently been rated by the ESRB, hinting at a North American release in the future.

It is always an exciting event when a Nintendo 64 game hits the Virtual Console, especially considering that only a handful have been released since the Wii’s inception in 2006. Bomberman Hero from Hudson will join the slim list of Nintendo 64 classic titles available on service.

Bomberman Hero was originally published by Nintendo and released worldwide in 1998.


113
TalkBack / Nintendogs + Cats Preview
« on: March 01, 2011, 04:56:22 PM »

Be prepared to adopt another furry friend this time around. 

http://www.nintendoworldreport.com/preview/25385

The original Nintendogs was one of the most successful titles on the Nintendo DS, having sold in excess of 20 million copies since its launch in 2005. With such strong sales it should come as no surprise that Nintendo has prepared a new version of Nintendogs for the Nintendo 3DS, except instead of just owning a puppy, players can now bring cats inside their virtual houses. 

Nintendogs+cats features more than 20 different breeds of dogs and cats, with each puppy and kitten having their own unique attributes, ranging from personality to coloring. The various different breeds of pets are spread across three versions of the game: French Bulldog, Toy Poodle, and Golden Retriever. 





Each version of Nintendogs+cats allows players to choose from one of nine dog breeds at the beginning. The full set of puppies can be obtained by continuing to play the game or by using the StreetPass feature of the handheld. 

The full list of starting dogs can be found below, as well as which game you can find them in. 

Toy Poodle and Friends
Toy Poodle
Pembroke Welsh Corgi
Mini Schnauzer
Boxer
Bull Terrier
Labrador Retriever
Shih Tzu
Jack Russell
Pomeranian

French Bulldog and Friends
French Bulldog 
Shetland Sheepdog
Cavalier King Charles Spaniel
Chihuahua
Dalmatian
Yorkshire Terrier
German Shepherd
Husky
Basset Hound

Golden Retriever and Friends
Shiba Inu
Golden Retriever
Beagle
Mini Pinscher
Dachshund
Maltese
Great Dane 
Pug
Cocker Spaniel

There are also three types of cats that are present in all versions of the game. Cats have a tendency to do their own things regardless of what is happening in the environment, which contrasts the nature of the puppies. 

The game uses the cameras of the Nintendo 3DS to allow your pets to recognize your face and interact with you. Your dog will behave differently around you as opposed to a stranger that tries to communicate with it. For example, your puppy will lick your face if you move in close enough as a sign of affection. The game also allows player to snap photos of their pets by tapping the camera icon, which can then be made into an album and shared with friends across the globe.





Nintendogs+cats makes use of the Nintendo 3DS’s augmented-reality feature, which allows your dog to come to life and interact with your own household. Players can also head online to download additional content with the system’s SpotPass feature, including new accessories for your pets.

The game has received an upgrade in the visual department. The depth introduced by the 3D mode allows your animals to come to life and look more realistic than they did in the first game. The fur shading has improved significantly, making your puppy look fluffier than ever.

Players can interact with their pets in numerous ways, ranging from decorating them with accessories that they have collected to playing a simple game of catch with them. Everything that made the original so compelling is back, in addition to a multitude of other unique features. Nintendogs+cats was a 3DS launch game in Japan, and is scheduled to be released before June in North America and Europe.


114
TalkBack / New Pokémon Typing Tutor Details Revealed
« on: March 01, 2011, 03:34:55 PM »

Pokémon returns to the Nintendo DS this April in Japan.

http://www.nintendoworldreport.com/news/25522

During the January investors meeting, Nintendo announced Pokémon Typing Tutor would be released in April. Today Nintendo announced a specific release date for the game. Along with some new details on the upcoming title.

Pokémon Typing Tutor comes bundled with a Bluetooth Keyboard, and will launch in Japan on April 21. The game features more than 400 Pokémon, with particular emphasis put on the recent fifth generation (Pokémon Black and White) of creatures.

Players gain information on the different Pokémon by typing and capturing them. Each stage ends with a boss fight, such as the legendary Pokémon Cobalion. The faster you type, the more Pokémon that will appear. The Pokémon that appear depend largely upon your speed and accuracy when it comes to typing.

Pokémon Typing Tutor has not been announced for an overseas release, but given the track record of the series, it could eventually make its way to Europe and North America.


115

Nintendo CEO Satoru Iwata says the Wii is here to stay for the time being. 

http://www.nintendoworldreport.com/news/25524

Even though sales of the Wii continue to decline as it heads into its fifth year on the market, Nintendo CEO Satoru Iwata has, once again, told Japanese newspaper Yomiuri Shimbun that the Wii is here to stay.

During the interview, Iwata remarked, "It's just four years since release. It's selling over 7 million units a year in North America, so we don't think it's at the limit. We'll make decisions about a successor system at the time when software developers cannot offer surprises [on the Wii]."

Iwata also went on to talk about Nintendo’s plans for video downloads. “The 3DS will be the first 3D video playback device to reach major penetration," said Iwata. "We've had many proposals from the film, music and such industries. We're looking into distributing Hollywood trailers and movies, along with things like 3D reference software."


116
TalkBack / Nintendo 3DS Experiences Exceptional Start
« on: February 28, 2011, 04:34:13 PM »

Nintendo's new handheld saw enormous sales during its first two days. 

http://www.nintendoworldreport.com/news/25504

The Nintendo 3DS launched in Japan over the weekend, and despite being available for a mere two days, the new handheld managed to shift 371,326 units.

These numbers put the Nintendo 3DS as the second biggest launch for Nintendo, just behind the Game Boy Advance, which shifted 611,504 units. It is, however, worth noting that the Game Boy Advance had five days on the market as opposed to the two that the Nintendo 3DS was available.

The biggest launch title of the bunch was Professor Layton and Mask of Miracle with sales of 117,589 copies.

The sales of the other Nintendo 3DS launch games will be released later this week.


117
TalkBack / PilotWings Resort Preview
« on: February 26, 2011, 05:53:07 PM »

Take to the skies of Wuhu Island again, this time in 3D.

http://www.nintendoworldreport.com/preview/25386

The original PilotWings was released on the SNES back in 1991, and was followed by PilotWings 64 five years later. Both games were met with a strong reception. After a lengthy hiatus spanning over a decade, the PilotWings series finally returns with PilotWings Resort for the Nintendo 3DS.

PilotWings Resort takes place on Wuhu Island, the same island popularized by Wii Sports Resort and Wii Fit Plus. The game allows players to import their Mii characters from the Nintendo 3DS Mii Maker and use them to explore the island in one of three ways: by plane, by hand glider, and by rocket belt. Each of these modes of transportation offers different types of gameplay that result in a varied experience.





The game features two modes for players to participate in. Free Flight is very similar to that of the Air Sports in Wii Sports Resort, in which players fly around the island at their own leisurely pace and take in the scenic vistas. Mission Mode presents players with a variety of challenges that range from flying through rings to shooting down targets.

The game takes advantage of the 3DS in a variety of ways. For example, it allows players to take in-game photos and save them to the Nintendo 3DS album to share with family and friends. The game also makes use of the 3D capabilities of the handheld to provide players with a greater sense of depth.

PilotWings Resort failed to make the Japanese launch but is expected to release alongside the Nintendo 3DS in Europe come March 25. The game is also expected to drop alongside the handheld in North America come March 27, so gamers won’t have to wait that much longer to get their hands on the new PilotWings.


118
TalkBack / LEGO Pirates of the Caribbean Sets Sail for 3DS
« on: February 15, 2011, 04:07:25 PM »

Captain Jack Sparrow and his pirates are heading into the third dimension. 

http://www.nintendoworldreport.com/news/25383

Come this May, Captain Jack Sparrow and his band of pirates will be present on Nintendo’s new handheld in LEGO form. This joins the previously announced LEGO Star Wars III: The Clone Wars, a launch title for the Nintendo 3DS.

The game includes a number of unique features such as “Pirate Duel,” a chance encounter battle system which operates through the use of the handheld’s Street Pass system. LEGO Pirates of the Caribbean will also suppose the machine’s built-in Play Coins, which can be used to unlock new characters as well as experience points to help elevate them through the game’s rankings. 

LEGO Pirates of the Caribbean will be available in North America this May. 


119
TalkBack / THQ Announces SpongeBob SquigglePants for Wii and Nintendo 3DS
« on: February 15, 2011, 04:03:22 PM »

SpongeBob SquarePants is about to go 3D. 

http://www.nintendoworldreport.com/news/25381

SpongeBob SquarePants has starred in several video games over the years, but none of them are like his latest game, SpongeBob SquigglePants. 

By using the uDraw Tablet, players can participate in more than 100 microgames. By following the instructions of Patchy the Pirate, players can explore the world of SpongeBob in a variety of different styles, including an 8-bit-style Pixel Bob, Punk Rock Bob and Comic Book Bob.

The game is due for a release on April 12 for the Wii, and a Nintendo 3DS version is expected later in the spring. The uDraw version on Wii retails at $30. 


120
TalkBack / Nintendo Announces Final Shipment of Super Mario All-Stars
« on: February 15, 2011, 03:07:11 PM »

Gamers now have one final chance to pick up Mario's anniversary compilation. 

http://www.nintendoworldreport.com/news/25380

Super Mario All-Stars: Limited Edition was released on the Wii on December 12 last year and was sold out within days. Nintendo, aware of the situation, is preparing one final run of the game, due in stores on March 13.

The game includes four different retro Mario games: Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Bros. 2 and Super Mario Bros 3. Each game features updated graphics and sound from the SNES version of Super Mario All-Stars. 

It also comes with a Super Mario History soundtrack CD, as well as a 32-page Super Mario History booklet. These two items can only be obtained through purchasing this limited edition package. 

For those who missed the boat the first time, don’t hesitate this time around. Nintendo has made it quite clear that this will be the final shipment of the game. 


121
TalkBack / No Main Pokémon Game for Wii
« on: February 15, 2011, 01:37:48 PM »

Junichi Masuda discusses his thoughts on a traditional Pokémon game on home consoles. 

http://www.nintendoworldreport.com/news/25379

During Nintendo’s Q3 Financial Results Briefing last June it was made public that there are several new Pokémon games in the works for both the Wii and Nintendo 3DS. For those hoping for a full-fledged Pokémon RPG like those that grace Nintendo’s handhelds, you will be disappointed to hear that the chances of that happening are rather unlikely.

When questioned about the chances of a traditional Pokémon game hitting the Wii, Junichi Masuda, director of Pokémon Black and Pokémon White, responded by saying,

"I don't think so. I think the Pokemon core series is always going to be with handheld hardware, in the future as well. I consider handheld hardware you can carry around with you as almost being equal to being with Pokemon, always. I think handheld really matches the idea of Pokemon that we have. Also, you can communicate and transfer data all the time, whenever you want with a handheld. That's also a match with the Pokemon concept."

This is by no means a direct confirmation that traditional Pokémon titles will never appear on a Nintendo home console, but the word now from the director of Pokémon Black and White is that the chances are pretty slim. 


122
TalkBack / New Sudoku Game Announced for 3DS
« on: January 17, 2011, 10:39:48 PM »

The game from Hamster will be available in Japan from March.

http://www.nintendoworldreport.com/news/24756

Adding to the line-up of Nintendo 3DS games scheduled to release in March is Hamster’s Nikoli’s Sudoku 3D, which will arrive in Japan on March 31 for ¥3,990.

Hamster has promised that their first 3DS effort will be use the 3D effect of the system to make the numbers that players have added to the play field appear as if they were floating. The puzzle’s original numbers will be at the lowest level of depth, making it easier to distinguish between the two.

Besides Sudoku, the title also features Nurikabe, Heyawake, Kakkuro, Bijutsukan, Hitori ni Shitekure, Mashu and Slitherlink. In all, there are 1,000 problems from these various games.

More information is expected when the game’s official site premieres.


123
TalkBack / Monopoly Streets Review
« on: January 17, 2011, 03:26:21 PM »

Proceed to go and collect $200.

http://www.nintendoworldreport.com/review/24743

There have been quite a few versions of Monopoly released on many digital platforms, such as the DS and iPad. With the original game over a century old, it is surprising to see Electronic Arts release another iteration of Monopoly for the Wii.

The title 'Monopoly Streets' represents the game's new board that takes place in the city. This board plays exactly like any other board except it has quite a bit more detail. Each player is given their own skyscraper in the middle of the board that represents the total worth of that player. If a player goes bankrupt, the structure reflects that in the game.

Monopoly Streets follows the basic concept of the board game. Players take turns rolling the dice and moving their character around the board. Anyone who lands on an unknown property or utility is given the opportunity to purchase it and collect rent when other players land on that particular space. If all of the properties in a particular set are acquired, house and hotels can be built there, allowing the owner to increase the rent. Four houses must be built on each property before a hotel can be constructed, which will net you the highest rent fees. Properties can also be traded with other players in exchange for other properties and money. Once a player is bankrupt, they are eliminated from the game. When there is just one player remaining, the game is finished and that player is declared the winner.

Upon up starting up the game, a profile is created that will keep track of your Monopoly money. By finishing a game in first, second, or third place, players will collect money to purchase rewards. The more you earn, the higher your profile level will rise. By leveling up your profile, more rewards will become available.

The six different modes of play are all decent. One of the highlights is a mode called 'Bull Market' in which all the properties are randomly auctioned off and the player with the most money after 20 turns is the victor.

Multiplayer is included for up to four players, though it is limited to local play. For a game of this nature though, it is hard to complain about online features as the experience would not be the same. Monopoly is a game that is best played with friends who are by your side and not on the other side of the country.

The graphics are among the best from Electronic Arts for Wii. The city board is the prettiest part of the game due to the lively nature of the board and the vibrant backdrops. The audio, while good, could have used a little more variation as the characters continuously repeat their phrases, which becomes rather monotonous. The background music, though, is energetic and gives the Monopoly Streets a very upbeat feeling.

Monopoly Streets is a great game as it is, but considering that the core Monopoly experience is available on other platforms at a much better value, it is difficult to recommend this edition specifically. On the other hand, if the different modes appeal to you and you want a good family-friendly game, then Monopoly Streets is definitely a great game to invest in.


124
TalkBack / Ghost Mania Review
« on: January 14, 2011, 09:55:41 PM »

Legendo delivers another solid WiiWare offering.

http://www.nintendoworldreport.com/review/24724

The WiiWare service has certainly seen more than its fair share of puzzle games, and while it may be easy to dismiss Legendo’s Ghost Mania as just another bland puzzle game, many could be surprised to hear that this spooky falling block game is one of the best of its genre on the WiiWare service.

Ghost Mania tells the tale of Becky and Tim, a pair of ghost guardians who have become unemployed due to letting all of the ghosts out of the Spirit World by accident. As a result, Becky and Tim have been banished until the ghosts have been recaptured.

Ghost Mania is a falling block puzzle game in which players must rack up points by eliminating blocks from the playing field. Each match begins with a handful of blocks present on the bottom of the screen, and as time passes, more will rise upwards from the bottom. Blocks fall from the top of the screen to be matched up with the appropriate colors on the bottom. 



The core concept is deceptively simple. The goal of the game is to eliminate glowing ‘ghost blocks’ from the playing screen. The ghost blocks remove other ones from play. So, in other words, in order to remove blocks, you must connect at least two of the same color, with one of them being a flashing 'ghost block.' The more blocks you line up, the larger the amount of points you will receive.

There are four different modes of play in Ghost Mania: Arcade, Puzzle, Endless, and Party. The Arcade mode is by far the most fast-paced of the bunch, as players must continue clearing ghosts until the ghost tank on the right of the screen is full. The target score constantly increases as players progress through the various stages present in this mode, creating a steady difficulty curve.

The Puzzle mode plays quite differently from the Arcade mode as players are required to think carefully through each level. The game presents players with a limited number of turns in order to clear all of the colored blocks from the playing field. Though this mode may not be for everyone, as it proves to be quite more challenging than the game’s other modes, it does, however, provide a break from the rapid gameplay of the Arcade mode. 



Endless Mode and Party Mode are pretty self-explanatory. The former throws gamers into an endless match where the goal is to rack up the highest score possible. The speed of the blocks will eventually rise, making things tougher and tougher as time progresses. Party Mode offers three different modes of play to compete against a friend in, including Battle Mode (clear blocks to fill up the opponent area), Enduro Mode (stay in the game longer than your opponent), and Ghost Mode (remove all of the blocks and ghosts from the playing field faster than your opponent).

Ghost Mania offers gamers a fair amount of content on WiiWare. Although it would have been nice to have seen some online implementation, whether it be leaderboards or multiplayer, Still, for the price at which the game is being sold for, Ghost Mania offers enough content to offset its shortcomings.



From a visual perspective, Ghost Mania has a very polished look to it. The graphics have a very refined look to them, and it tries to keep its environments varied by taking players to different locales, such as the arctic and deserts. The menus are very easy to navigate and the background music fits the game very well. In short, Ghost Mania impresses in many different departments.

Ghost Mania is a fun, challenging, and well-developed puzzle game. For 500 Wii Points, gamers get one of the best falling block games on the WiiWare service. It may not be the most original, as it borrows heavily from the Tetris formula, but it sure is a whole lot of fun.


125
TalkBack / Art Academy Review
« on: January 10, 2011, 04:36:21 PM »

Pick up your stylus and let your imagination take control.

http://www.nintendoworldreport.com/review/24707

Art Academy was first released on DSiWare last year when two versions of the game were released at a premium 800 DSi Point ($8) price tag. While the debut game in the series was met with positive reception, the sophomore release was met with some criticism for being too similar to its predecessor. Art Academy's retail outing may fall in that same boat as well, but due to the larger number of lessons and activities, it makes the retail release seem like a better value than its digital counterparts.

First and foremost, Art Academy is not your traditional video game. In fact, the best way to describe it is as the art edition of Brain Age. There are no goals or levels to beat - instead it is just you and your tools making use of opportunity to express yourself in whatever way you feel fit.

Chances are that if you have played the DSiWare versions of Art Academy that you have a good idea of what the series has to offer. In short, the game teaches you how to become an artist through lessons and mini-lessons. These lessons touch upon different tools and techniques, as well as provide expert advice in order to maximize the quality of your creations. The retail release features ten main lessons, the same amount as both of the DSiWare versions combined. 





The lessons are step-by-step guides that teach you how to draw and paint, helping develop skills by practicing them in different scenarios. One of the lessons will have you drawing an apple, while another will have you creating different shades of blue to color in waves. The mini-lessons take the concepts the player learned in the main lessons and take them a step further by presenting players with challenges that will test them on different skills.

The lessons are not mandatory to complete. In fact, the game encourages players to jump into the free paint mode right from the start. As the title of the mode suggests, players can do whatever their heart desires here. The only limit to their creations is their imagination.

Art Academy is a great place for people to start if they have always wanted to learn how to draw.  The game features a wide array of pencils and brushes that help make creating art simple, as well as a palette that allows players to create any color imaginable. The game is not meant to replace the traditional means of art, but rather to provide newcomers with a basis to become interested in art.

Art Academy can be played on any model of the Nintendo DS system, unlike the first and second semesters, which were only available via download on DSiWare. The retail version has special features that take advantage of the DSi's capabilities, though they don’t add much. The most notable of the features is the ability to snap a photo of something and display it on the upper screen as a guide.





Art Academy's soundtrack is best described as elevator music. Most of the tracks are serene pieces designed to create a relaxing feel. It works for the most part, though more dynamic people will likely want to turn the volume off and listen to their own music.

The retail version of Art Academy is more or less the same experience as the downloadable versions. For those who missed out on the first two semesters due to them being DSiWare exclusives, this is a great way to get into the series. For DSi-owning artists though, the downloadable versions might be better suited for you. 

Art Academy is great piece of software that is well worth your time and money, provided you don’t have access to cheaper and basically identical DSiWare apps.. My only gripe about the game is that you cannot export your photos, which may be enough to turn some people off from enrolling. Still, at a budget price, Art Academy is a delightful title for the artistically inclined.


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