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Topics - NWR_MattB

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51
TalkBack / REVIEWS: Number Battle
« on: February 15, 2010, 08:24:22 AM »
A long-lost DS game makes its way overseas thanks to the DSiWare service.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=21167

 It isn't difficult to tell that Number Battle is a niche game. Heavily based on Japanese culture, it would have made little sense for Nintendo to bring the game overseas for retail release back when it came out for the DS in 2007. Thanks to the availability of the DSiWare service, Nintendo has finally decided to bring Mitchell Corporation's fun and enjoyable puzzle game to North America.    


Number Battle is a new kind of board game that combines various classic games, such as Dominoes, with strategy. At the start of each match, each player is assigned five tiles with numbers inscribed on them. They then take turns placing them on a grid. The goal is simple: reach a certain score before your opponent does.    


This sounds like a straightforward goal, but victory doesn't happen by simply throwing random tiles on the board. In fact, Number Battle is likely one of the most strategic games on the DSiWare service. In each round, players take turns placing one of their tiles on the game board, while trying to predict what their opponent will do during their turn.    


To complicate things even further, tiles can have up to four "connectors." What this means is that they all have branching ends that can be connected to other tiles. In order to earn points, players will need to connect these ends while making sequences with their tiles, such as connecting two tiles with the same number inscribed on them, or lining up a series of consecutive numbers.    


Each player has their own unique color of tile, as well. Points can only be earned by connecting their own tiles without using any of their opponent's. Special rainbow tiles can also be used, but unlike player-specific colored tiles, anyone can take advantage of them.    


If you haven't already noticed by now, Number Battle is a little difficult to explain in words, so the addition of a tutorial is greatly appreciated (even if the instructions are a bit tedious to play through). Strategy plays a large role in the game, and as players progress through the story mode, more and more concepts are thrown into the mix, resulting in a steady learning curve.    


The single-player mode is a great way to get into the game and learn the basics of Number Battle, but players will unquestionably spend the majority of their time online playing with up to three other gamers. Number Battle is part of the "Express" line of games in Japan, and seeing as this downloadable version is the localized version of the Express edition, it was especially heart-warming to see online included, as many of the other games in the line have omitted it.    


Number Battle is steeped in Japanese culture. The aural and visual presentation has a very Japanese feel to it, bringing the game together and making Number Battle one of the most unique offerings on the DSiWare service.    


The level of enjoyment that gamers will get from Number Battles will be largely based on whether or not they can adapt to the game's strategic gameplay. While it can be a little frustrating at first, those who stick with it will find a very rewarding experience. Number Battle may be a niche title, but don’t let that discourage you from trying one of the most enjoyable games in the DSiWare Store.

Pros:
       

  • Gameplay is different and enjoyable
  •  
  • Presentation is unique and fitting
  •  
  • The addition of online play is quite welcome
  •  
  • The story mode is rather long for a downloadable game
  •  
  • The addition of a tutorial is great for newcomers


  •        Cons:
           
  • Rules can be a little difficult to learn


  •                Graphics:  8.5
           The entire game has a Japanese feel to it, but Number Battles just wouldn't be the same without its Japanese-style graphics.

                   Sound:  8.0
           Players will need as much concentration as possible when playing, and Mitchell Corporation added some casual tunes with an Asian feel to them to soothe the mind.

                   Control:  8.0
           Using the stylus to drag tiles onto the board works wonders, but rotating pieces into place can be a bit tricky.

                          Gameplay:  9.0
           While the rules are a little difficult to learn, Number Battles proves to be very enjoyable and compelling once players get into it.

     


           Lastability:  9.5
           Number Battles packs in a large amount of content. The main story mode is rather lengthy and online play is just icing on the cake.

     


           Final:  9.0
           Number Battles is a niche game that would have never made it overseas if it weren't for the DSiWare service. While it isn't for everyone, those searching for an addictive and strategic title should look no further.      


    52
    TalkBack / REVIEWS: Super Monkey Ball Step & Roll
    « on: February 15, 2010, 05:57:26 AM »
    Step on to the Wii Balance Board and you're bound to roll off the course frequently.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=21163

     The Wii Balance Board has allowed some developers to expand upon their gaming franchises and explore new ideas that just wouldn’t be possible without Nintendo’s peripheral. Hudson and Ubisoft have both tried their hands on the device with Marble Saga: Koropina and Shaun White Snowboarding, respectively, but now it’s time for Sega to see what they can pull off with the Super Monkey Ball franchise.    


    While the Super Monkey Ball brand has already visited the Wii with Super Monkey Ball: Banana Blitz, Sega has decided to take everything one step further in Super Monkey Ball: Step & Roll. Besides new levels and new mini-games, Step & Roll changes up the gameplay by allowing players to use the Wii Balance Board as an alternate control scheme to play.    


    Like previous games, players are faced with the task of rolling a ball with a monkey imprisoned inside to a goal  on a   linear stage. It’s a fairly simple concept but can prove to be quite challenging as a timer is constantly ticking, and you’ll want to attempt and collect as many bananas as possible which are scattered across each stage.    


    Super Monkey Ball: Step & Roll can either be played in a traditional form, like in Banana Blitz, in which players use the Wii Remote to control the ball, or using the Wii Balance Board. Due to the not as accurate motion controls of the Wii Remote and the balancing controls of the Wii Balance Board, the courses are generally much wider than they would be in past Super Monkey Ball games.    


    Even with that being said, Super Monkey Ball: Step & Roll is certainly not easier. While the Wii Remote controls just as well as they did in Banana Blitz, the Wii Balance Board can be more frustrating than enjoyable. As players have seen in other games that utilize the accessory such as Marble Saga; Koropina, the amount of accuracy isn’t as good as using the Wii Remote, and with a game like Super Monkey Ball, you’re going to want accurate controls in order to win.    


    Even in the earlier levels you’ll find yourself constantly falling off into an endless pit when using the Wii Balance Board. There’s no doubt about it that the Wii Balance Board is a much more accessible way for casual gamers to play the game, but it can result in some frustrating moments. The control scheme has a rather steep learning curve, but with some dedication and practice, can be mastered.    


    Fortunately the Wii Remote is a much different story. Not only is this control method simple to use and precise, but it’s also the best way to play the game. Levels aren’t nearly as difficult when using this control scheme and the entire experience is just a whole lot more enjoyable.    


    Besides the main mode, which consists of 100 hundred stages spread across 10 different themed worlds, there’s also a co-op mode which allows two players to team up and play through stages together. One player will control the ball while the other will destroy obstacles scattered across the course.    


    There are also 11 new mini-games thrown into the game for good measure. Even though they’re a fun time waster at first for solo players, they quickly lose their shine and become a little dull. Unlike an actual mini-game collection, Step & Roll doesn’t have quite another appeal or flare to make them compelling, but by throwing in a few friends you’re guaranteed to have a blast with them.    


    Super Monkey Ball: Step & Roll retains much of the cute visual appeal of its predecessors, but it turns things up a notch. The entire game just feels a lot more vibrant this time around and it results in a very satisfying experience. It also runs at a smooth 60 frames per seconds like Banana Blitz, which is certainly nice to see.    


     Super Monkey Ball: Step & Roll is a fun and enjoyable successor to the decent Banana Blitz, despite its issues with the Wii Balance Board. Some games sound like a perfect fit for the Wii Balance Board and Step & Roll was one of them, but the game lacks the polish and precision its Wii Balance Board control scheme needs. As a whole, the game plays much better with just the Wii Remote. Still, even with its problems, the entire package is pretty good overall.

    Pros:
           

  • Multiplayer is fun and entertaining.
  •  
  • Single-player mode works well with the Wii Remote


  •        Cons:
           
  • Wii Balance Board doesn’t work all that well.
  •  
  •  


  •                Graphics:  7.5
           The game looks great and is very vibrant. Not a whole lot has been changed since Banana Blitz, but the game is definitely a lot more festive.

                   Sound:  7.0
           While not as lively as past games, Step & Roll boasts some impressive and catchy tunes.

                   Control:  7.0
           The Wii Remote works wonders, but the Wii Balance Board is a different scenario due to its lack of accuracy.

                          Gameplay:  8.0
           The single-player mode is enjoyable for the most part when using the Wii Remote, and the mini-games and co-op mode can be fun when played with others.

     


           Lastability:  8.0
           There are over 100 different stages to play by yourself and there’s quite a few mini-games to play with friends.

     


           Final:  7.5
           Super Monkey Ball: Step & Roll is a great game that’s flawed by its frustrating Wii Balance Board control scheme. If you can get over that problem and you’re comfortable with using the Wii Remote by itself, you’re bound to have a blast playing the game.      


    53
    TalkBack / Nintendo Continues to Dominate the Sales Charts
    « on: February 11, 2010, 11:18:24 AM »
    Nintendo continues to see huge sales in North America in the new year.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=21150

     January is generally considered a slow month in terms of sales, but Nintendo has once again managed to prove that they can continue to see huge numbers even in the new year.    


    In an unsurprising turn of events, New Super Mario Bros. Wii continues its run in the top spot for another month, while titles such as Wii Fit Plus, Mario Kart Wii, and Wii Sports Resort continue to show off their great legs.      


    Nintendo isn’t the only developer seeing big sales on Wii. Ubisoft launched Just Dance in December, and it has already turned out to be a surprise hit. Last month the game managed to crack the top 20, but this month it breaks into the top 10 with sales just short of 200,000 units.    


    On the hardware front, Wii continues to be the top seller with the Nintendo DS following closely behind, with sales of 465.8k and 422.2k, respectively.      


    The hardware sales for the month were as follows:    


    1.  Wii 465.8K
       


    2.  Nintendo DS 422.2K
       


    3.  Xbox 360 332.8K
       


    4.  PlayStation 3 276.9K
       


    5.  PSP 100.1K
       


    6.  PlayStation 2 41.6K
      The top 10 broke down as follows:   1.  New Super Mario Bros. Wii (Wii, Nintendo of America) Nov-09 656.7K
       


    2.  Mass Effect 2 (360, Electronic Arts) Jan-10 572.1K
       


    3.  Wii Fit Plus w/Balance Board (Wii, Nintendo of America) Oct-09 555.7K
       


    4.  Call of Duty: Modern Warfare 2 (360, Activision Blizzard) Nov-09 326.7K
       


    5.  Mario Kart w/Wheel (Wii, Nintendo of America) Apr-08 310.9K
       


    6.  Wii Sports Resort w/Wii MotionPlus (Wii, Nintendo of America) Jul-09
    297.6K    


    7.  Call of Duty: Modern Warfare 2 (PS3, Activision Blizzard) Nov-09 259.0K
       


    8.  Army of Two: The 40th Day (360, Electronic Arts) Jan-10 246.5K
       


    9.  Just Dance (Wii, Ubisoft) Nov-09 191.9K
       


    10.  Darksiders (360, THQ) Jan-10 171.2k


    54
    TalkBack / REVIEWS: Starship Defense
    « on: February 11, 2010, 08:27:08 AM »
    Nintendo and Q-Games deliver a unique take on the tower defense genre.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=21149

     The DSiWare service has allowed developers to experiment with new ideas without having to take a huge loss. Nintendo and Q-Games have already shown us that they can create great games with the recently released Art Style: Digidrive and now they're ready to bring us into the depths of space with Starship Defense, a game that puts a unique twist on the tower defense genre.    


    The main goal in Starship Defense is to protect your starship fleet from increasingly difficult waves of enemies. In order to reach this goal, you'll use a special form of energy to equip your starships with various weapons that will attack incoming invaders. Each weapon consumes a different amount of your energy supply, but by defeating the incoming enemies you can gain energy that then can be used to build either more weapons or demolish pre-existing ones.    


    There is a lot of strategy to this game. At the beginning of each level you're given a limited amount of energy, barely enough to build two or three weapons. The key to winning is to build turrets that can destroy the enemies in the first wave, and then use their energy to build weapons to take care of the next wave. If by chance the enemies manage to sneak past your weapons, then they'll launch an attack on your fleet and you'll be damaged.    


    On a happier note, there are a wide variety of power-ups to help you gain the upper hand. Every now and again, special items will drift down from the upper screen where the enemies are displayed. By tapping on the item, you'll take advantage of its powers, such as restoring your shield's energy. Other power-ups can be discovered by defeating enemies, such as stat-boosting power-ups that will increase the capabilities of your weapons.    


    In all, Starship Defense boasts 30 stages filled with enemies just waiting to be blasted. The game has a steadily increasing difficulty level that will keep players entertained rather than frustrated. But if it just so happens that they're having trouble with a particular stage, they can use an S.O.S. card they they've obtained by finishing past levels to help change the flow of the battle. Be warned though, these cards require crystals that can only be obtained by defeating waves of enemies or by sacrificing 200 points of energy. As the game progresses, it doesn't take long to tell that crystals are a key item to victory.    


    The game also rewards players for defeating every enemy in a stage without using an S.O.S. card. This starts off as a rather simple task as the beginning stages are rather slow-paced, but things quickly become difficult. It's not that the stages as a whole are harder, it's just that the size of enemy waves increase and it's difficult to manage both sides of your starship fleet.    


    Starship Defense has a very futuristic look to it as the majority of the game is presented in white with some bright colors thrown in for emphasis. The clean, polished look of the game leaves little to be desired, and the same can be said about the audio. The minimal amount of audio present fits the game and certainly helps build on the futuristic atmosphere of the game.    


    Starship Defense isn't a game for everyone, but for those looking for a unique take on the tower defense genre, the game won’t disappoint. The thrill of protecting your starship fleet is highly entertaining, and the gentle learning curve makes it even better. Starship Defense stands out as one of the most enjoyable on the DSiWare store.

    Pros:
           

  • Gameplay is fresh and appealing.
  •  
  • Graphics add a futuristic atmosphere to the game.
  •  
  • 30 fun and progressive levels.


  •        Cons:
           
  • Visual style is a little bland.


  •                Graphics:  8.0
           Clean and polished graphics create a very futuristic atmosphere.

                   Sound:  7.0
           The minimal amount of audio present fits the game and helps build on the overall atmosphere, but it's all forgettable.

                   Control:  9.5
           Managing your starship fleets and navigating menus with the stylus works wonderfully.

                          Gameplay:  9.5
           Starship Defense proves that the tower defense genre is far from growing stale. Not only is it a fresh and enjoyable take on the genre, it also offers plenty of room to expand on if there is a sequel.

     


           Lastability:  9.0
           30 stages may seem like a small amount, but thanks to the medals awarded for destroying all the enemies in the stage without using an S.O.S. card, players will find themselves defending their starship fleet for quite some time.

     


           Final:  9.0
           Q-Games and Nintendo have partnered to bring gamers one of the most enjoyable tower defense games in quite some time. It's pretty hard to resist the temptation of blasting through wave after after wave of enemies in 30 action-packed stages.      


    55
    TalkBack / New 5th Generation Pokemon Revealed
    « on: February 10, 2010, 01:32:53 PM »
    The identities of two recent Pokemon silhouettes have been revealed.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=21141

     With the next era of Pokemon games being released in Japan later this year, it shouldn’t come as too big of a surprise that new Pokemon are starting to be revealed. Pokemon Sunday revealed a silhouette of the first fifth-generation Pokemon over the weekend, saying that its identity would be announced on February 21st.    


    That didn’t stop CoroCoro magazine from announcing the Pokemon early, though. According to the magazine, the silhouette is of a new Pokemon named Zoroark.  Zoroark plays a vital role in the upcoming Pokemon movie, scheduled for a summer release in Japan.    


    Zoroark is described as being a “Monster Fox Pokemon”, with the ability to stand on all four legs or its hind legs. Besides this new Pokemon, CoroCoro revealed its pre-evolution, Zoroua, which is the “Evil Fox Pokemon.”


    56
    TalkBack / Blaster Master Sequel Headed to WiiWare
    « on: February 06, 2010, 06:51:17 AM »
    Sunsoft is bringing Blaster Master: Overdrive to WiiWare next Monday.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=21128

     The game, a sequel to Blaster Master, which was released on Virtual Console last year, is an action-shooting game that takes place after Earth has been infected by a virus. Players jump into the shoes of the biologist Alex and travel around the planet in S.O.P.H.I.A., a powerful four-wheel vehicle, in hopes of ridding the land of the animals that have been consumed by the virus.    


    It will retain the original gameplay of the NES classic, alternating between side-scrolling and overhead sections. Each area features a mutant boss that impedes Alex's progress.    


    Blaster Master: Overdrive will be available on the North American Wii Shop Channel on February 8, carrying a price tag of 1,000 Wii Points ($10).    


    BLASTER MASTER™ OVERDRIVE HEADED TO WIIWARE    


    Redding, CA –  February 6, 2010 – SUNSOFT, a division of SUNCORPORATION  (JASDAQ: 6736), has today announced that BLASTER MASTER™:OVERDRIVE will be available in North America on February 8th for WiiWare.    


    BLASTER MASTER™:OVERDRIVE is an action-shooting game that takes place on  an Earth infected by an aggressive, polymorphic virus. Poor, defenseless animals worldwide infected by the virus have been turned into flesh-eating, hemoglobin-swilling terrors. Fortunately, the world has Alex. And, even more coincidentally, he happens to be one of the world’s foremost biologists - specializing in viral mutation profiles and genetic manipulation.      


    Every studious biologist facing imminent global annihilation needs a sweet ride, and Alex is no exception.  He has S.O.P.H.I.A., a shape-shifting, gas-guzzling, projectile-spewing paean to destruction on four wheels. Things look grim, but with Alex and S.O.P.H.I.A. on the case, the world just may have a chance.    


    Gameplay in BLASTER MASTER™:OVERDRIVE retains the critically acclaimed format of the original NES BLASTER MASTER™, alternating between side-scrolling platforming in S.O.P.H.I.A. and overhead-perspective blasting and exploration when controlling Alex. Upgrades for S.O.P.H.I.A. must be collected to access progressively more challenging terrain and a total of eight distinct areas. Each area features a mutant boss that must be defeated to progress.    


    The sublime blend of side-scrolling shooting/platforming mixed with overhead perspective action/shooting areas is just as addictive now as it was in the original game.  The game is rated E10 for Mild Fantasy Violence and can be purchased from the Wii Store online for 1000 Wii points beginning February 8th, 2010.    


    As with the BLASTER MASTER NES Virtual Console release, fans are encouraged to improve their skills completing this game so they can compete and win in a coming promotion that will test their skill for collectible prizes.


    57
    TalkBack / Justice For All Releasing Early on WiiWare
    « on: February 05, 2010, 11:41:39 AM »
    Follow-up to Ace Attorney re-release coming earlier than expected.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=21125

     While originally scheduled for a March 2010 release, Capcom has announced that the WiiWare follow-up to the original Phoenix Wright has been moved up to a February 15, 2010 release in North America.    


    Priced at 1,000 Wii Points, Phoenix Wright Ace Attorney: Justice For All is a remake of the original that was released on the Nintendo DS in 2007. Promising a similar experience to last month’s re-release of Phoenix Wright: Ace Attorney, players can pick up their Wii Remotes and head to the courtroom to correctly solve a variety of suspense-filled, mind boggling cases.


    58
    TalkBack / New Pokemon Title Hitting Japan This Year
    « on: February 03, 2010, 08:34:24 AM »
    Nintendo recently announced a follow-up to Pokemon Diamond/Pearl/Platinum, and it's coming sooner than you think.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=21097

     Never before have two different generations of mainline Pokemon titles hit the same platform, but that’s all about to change. Nintendo announced late last week that a new installment in the franchise will hit the Nintendo DS in Japan before the end of 2010.    


    This new Pokemon title will build upon elements introduced in the Diamond & Pearl generation, and turn everything else up a notch. Typical additions such as new Pokemon to catch and battle, new areas to explore, and new gym leaders are all but guaranteed, but Nintendo also promises new gameplay elements and additional online and touch screen functionality that Nintendo thinks "will be an explosive hit".    


    Additional details have yet to be released, but we’ll keep it on our radar as this is one game that no one will want to miss.    


    Due to technical difficulties, this news was a little late getting to press.  Be sure to check out the existing topic in the NWR Forums!


    59
    TalkBack / REVIEWS: Me and My Dogs: Friends Forever
    « on: February 02, 2010, 03:38:59 PM »
    More than just a bite-sized version of Nintendogs?
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=20894

     Pet simulators are nothing new on the Nintendo DS. After the success of Nintendo’s Nintendogs, developers such as Ubisoft started joining the fray, releasing games such as Catz and Dogz.    


    Joining the bandwagon this time, though, is Gameloft. Released exclusively on the Nintendo DSiWare service, Me and My Dogs: Friends Forever is Gameloft’s attempt at bringing the popular kid-friendly genre to Nintendo’s portable download service.    


    Like any other pet simulator where you take care of dogs, Me and My Dogs: Friends Forever allows players to raise their pet in a small village full of parks and scenery. Due to the size limits of DSiWare, you won’t find as much content and variety here as you would find in a stand-alone release, but the amount of content packed into the game more than justifies the premium price.    


    One particular area that is particularly lacking compared to retail games is that players are limited to selecting one of three breeds of dogs: Labradors, ChowChows, and Beagles. Due to this limitation, players may not be able to fully connect with their puppy like they would in Nintendogs as the experience isn’t as refined as Nintendo’s own creation, but for the audience this is aimed at, it shouldn’t make too much of an impact on their adventure.    


    After successfully registering your new dog and registering yourself as the owner using the DSi’s camera, players can then begin their day-to-day life of raising it. Like real dogs, players will be faced with tasks such as feeding, washing, playing, learning tricks and competing in competitions like obedience contests, just like one would do with Nintendogs.  Again though, due to the size restrictions on DSiWare titles, these everyday tasks aren’t as fleshed out as they would be in Nintendo’s own pet simulator, but what’s present here proves to be more than entertaining.    


     Borrowing a page from Nintendogs , Me and My Dogs allows players to raise their dogs to participate in competitions. By heading on over to the playground and getting some one-on-one time with your dog, players can teach their dogs all sorts of neat treats, ranging from sitting to running, all of which are done by using the touch screen of the Nintendo DSi.    


    Another element of the game that adds to the overall atmosphere   of the game is the visuals. As a whole, the game feels very entertaining and has a very relaxed feel to it, due mostly to the cute visual style. In the end, it was almost unbelievable to see how much the graphics added to the experience of the game. The cuteness and appeal really add a very relaxing feel to the game, despite being a little generic.    


    Me and My Dogs: Friends Forever is one of the more enjoyable titles from Gameloft on the DSiWare service. The thrill of raising a virtual pet will make some young gamers scream with envy, and for good reason, too. Compared to Nintendogs, Me and My Dogs: Friends Forever is a steal seeing as the game is only a quarter of Nintendo’s own creation. The lack of a fourth pet or the visual style may make some gamers a little turned off from the game, but don’t be fooled - Me and My Dogs: Friends Forever is a great piece of software and a bargain  . If you enjoy pet simulators, don’t hesitate in giving it a try.

    Pros:
           

  • Gameplay is simple and easy to understand
  •  
  • Option to raise up to three puppies.
  •  
  • Visual style is very appealing.
  •  
  • Use of the DSi’s capabilities, such as the DSi camera.


  •        Cons:
           
  • Not a lot of unlockables.
  •  
  • Doesn’t have quite as much replay value as Nintendogs  


  •                Graphics:  7.5
           While a little generic at times, the graphics help establish a positive atmosphere and mood within players.

                   Sound:  6.0
           Music is largely forgettable, but it does suit the audience that the game is catered towards.

                   Control:  8.0
           Controlling your puppy with the stylus works well and feels very natural.

                          Gameplay:  7.5
           While the game doesn’t have quite as much variety overall as Nintendogs, there are quite a few places where you can go, such as beaches and your backyard.

     


           Lastability:  8.0
           The amount of content present is fairly large considering that the game is only $8. If you’re into pet simulators, the game could keep you hooked for quite some time.

     


           Final:  7.5
           Me and My Dogs: Friends Forever is a good attempt at bringing a pet simulator to the DSiWare service. While not quite as  well developed as Nintendogs, the game is entertaining and packs enough charm to appeal to almost any audience.      


    60
    TalkBack / Dragon Quest VI Debuts Big in Japan
    « on: February 02, 2010, 07:34:43 AM »
    Square Enix’s latest Dragon Quest remake garners initial sales far beyond previous titles.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20892

     Square Enix shifted 909,981copies of Dragon Quest VI in its first four days on the market, making it the best-selling Dragon Quest remake on the Nintendo DS in Japan. For comparison, Dragon Quest IV started out with first-week sales of approximately 602,000, while Dragon Quest V debuted with sales of 679,000.    


    One possible explanation as to why Dragon Quest VI debuted so strongly is that it hasn’t been remade on any other platform prior to being released this past week. Regardless, Dragon Quest VI will be the best-selling video game in Japan for the week ending January 31, dethroning long-time champion New Super Mario Bros. Wii on the Media Create charts.


    61
    TalkBack / New Super Mario Bros. Wii Reclaims Sales Throne in Japan
    « on: January 29, 2010, 04:31:20 PM »
    Nintendo's plumber is back on top.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20855

     New Super Mario Bros. Wii is a monster. Not only is the game the fastest-selling Wii title in Japan, but it’s managed to keep quite a few high-profile games off the top spot of the sales charts. Through the eight weeks that it’s been available, it has reigned supreme on five different occasions, preventing some big-name games like The Legend of Zelda: Spirit Tracks and Tomodachi Collection from reaching the summit.      


    This week, New Super Mario Bros. Wii beat out Valkyria Chronicles 2 for the number one position on the Media Create charts.  Wii Fit Plus shifted down one spot to sixth, with Resident Evil: The Darkside Chronicles trailing it at seventh. Wii Sports Resort rounds out the Nintendo portion of the list, holding strong at ninth.    


    Outside the top 10, things are pretty quiet. Pokemon HeartGold/SoulSilver continues to flirt with the top 10 for another week, while Wii Sports rocketed from 47 to 26. Evergreen titles such as Wii Play, Mario Kart Wii, PokePark Wii, Super Smash Bros. Brawl, and New Super Mario Bros. continue to perform well, while others key first-party titles, such as Last Window and The Legend of Zelda: Spirit Tracks, continue their descent.    


    Here’s the full top 50 for the week ending January 24th:    


      Media Create - Jan. 18-24, 2010    


    01. / 02. [WII] New Super Mario Bros. Wii (Nintendo) - 110.918 / 3.117.087 (-20%)
       


    02. / 00. [PSP] Valkyria Chronicles 2 (Sega) - 94.444 / NEW
       


    03. / 00. [PSP] Mahou Shoujo Lyrical Nanoha A's Portable: The Battle of Aces (Namco Bandai) - 76.088 / NEW
       


    04. / 01. [PSP] Kingdom Hearts: Birth by Sleep (Square Enix) - 59.566 / 682.933 (-66%)
       


    05. / 04. [NDS] Friend Collection (Nintendo) - 45.002 / 2.696.047 (-18%)
       


    06. / 05. [WII] Wii Fit Plus (Nintendo) - 33.640 / 1.550.162 (-21%)
       


    07. / 03. [WII] Resident Evil: The Darkside Chronicles (Capcom) - 23.245 / 96.049 (-68%)
       


    08. / 13. [PSP] Monster Hunter Freedom Unite (PSP the Best Reprint) (Capcom) - 16.117 / 102.000
       


    09. / 09. [WII] Wii Sports Resort (Nintendo) - 15.753 / 1.707.000 (-29%)
       


    10. / 10. [NDS] Inazuma Eleven 2: Threat of the Invaders - Fire / Blizzard (Level 5) - 13.951 / 1.047.000 (-32%)
       


    11. / 11. [NDS] Pokemon Heart Gold / Soul Silver (Pokemon Co.)
       


    12. / 08. [NDS] The Legend of Zelda: Spirit Tracks (Nintendo)
       


    13. / 06. [PSP] Tekken 6 (Namco Bandai)
       


    14. / 00. [PSP] Dynasty Warriors 6: Empires (Koei)
       


    15. / 16. [NDS] New Super Mario Bros. (Nintendo)
       


    16. / 07. [NDS] Last Window: Mayonaka no Yakusoku (Nintendo)
       


    17. / 15. [WII] Mario Kart Wii (Nintendo)
       


    18. / 14. [PSP] Phantasy Star Portable 2 (Sega)
       


    19. / 17. [PS3] Call of Duty: Modern Warfare 2 (Square Enix)
       


    20. / 22. [WII] PokePark Wii: Picachu's Great Adventure (Pokemon Co.)
       


    21. / 21. [PSP] World Soccer Winning Eleven 2010 (Konami)
       


    22. / 18. [WII] Taiko Drum Master Wii 2 (Namco Bandai)
       


    23. / 23. [WII] Momotaro Railway 2010: Sengoku Ishin no Hero Daishuugou! no Maki (Hudson)
       


    24. / 24. [NDS] Professor Layton and the Flute of Malevolent Destiny (Level 5)
       


    25. / 12. [PS3] Final Fantasy XIII (Square Enix)
       


    26. / 47. [WII] Wii Sports (Nintendo)
       


    27. / 19. [PSP] Kentoushi: Gladiator Begins (Acquire)
       


    28. / 29. [PS3] World Soccer Winning Eleven 2010 (Konami)
       


    29. / 20. [PS3] Operation Flashpoint: Dragon Rising (Codemasters)
       


    30. / 27. [WII] Samurai Warriors 3 (Koei)
       


    31. / 38. [PS3] Yakuza 3 (PlayStation 3 the Best) (Sega)
       


    32. / 28. [PSP] Mobile Suit Gundam: Gundam Vs. Gundam Next Plus (Namco Bandai)
       


    33. / 36. [PS3] Call of Duty 4: Modern Warfare (Legendary Hits) (Activision)
       


    34. / 00. [NDS] Stitch! DS Rhythm and Ohana Adventure (Disney Interactive)
       


    35. / 25. [PS3] Batman: Arkham Asylum (Square Enix)
       


    36. / 40. [WII] Karaoke Joysound Wii DX (Hudson)
       


    37. / 30. [NDS] Mario & Sonic at the Olympic Winter Games (Nintendo)
       


    38. / 31. [NDS] Dragon Quest IX: Sentinels of the Starry Skies (Square Enix)
       


    39. / 34. [NDS] Pen 1 Grand Prix: A Penguin's Trouble Special (Konami)
       


    40. / 50. [WII] Super Smash Bros. Brawl (Nintendo)
       


    41. / 00. [WII] Wii Play (Nintendo)
       


    42. / 37. [PS2] World Soccer Winning Eleven 2010 (Konami)
       


    43. / 35. [NDS] Powerful Pro-Kun Pocket 12 (Konami)
       


    44. / 32. [NDS] Mario Kart DS (Nintendo)
       


    45. / 39. [PSP] Naruto: Shippuden Narutimate Accelerator 3 (Namco Bandai)
       


    46. / 43. [PS3] Assassin's Creed II (Ubisoft)
       


    47. / 00. [PS3] Grand Theft Auto IV (PlayStation 3 the Best) (Capcom)
       


    48. / 46. [NDS] Metal Fight Beyblade: Bakutan Cyber Pegasus (Hudson)
       


    49. / 49. [NDS] Love Plus (Konami)
       


    50. / 41. [PSP] Queen's Blade: Spiral Chaos (Namco Bandai)
       


    00. / 00. [ALL] Weekly Software Sales (All Publishers) - 961.643 / 6.347.777 (-20%)

       


    Games in Top 50, by Platform    


    NDS - 15
     WII - 13
     PSP - 12
     PS3 - 9
     PS2 - 1
     360 - 0
       


    Hardware continued to drop this week as we leave the holiday season. PSP reigned supreme for another week, thanks largely in part to Kingdom Hearts: Birth By Sleep, while the Nintendo DS and Wii both remain neck-and-neck for the runner-up spot. Next week should see the Nintendo DS take the top spot thanks to Dragon Quest VI, and the PS3 should see a small rise due to some new RPGs being released this week.    


    Hardware    


    PSP - 54.682 (PSP - 52.909, PSPgo - 1.773)
     NDS - 49.398 (DSi - 20.373, DSiLL - 24.059, DSL - 4.966)
     Wii - 45.167
     PS3 - 26.966
     360 - 3.344
     PS2 - 2.088


    62
    TalkBack / Dragon Quest Monsters Joker 2 Announced
    « on: January 29, 2010, 08:12:30 AM »
    Square Enix brings another installment of the Dragon Quest spin-off series to the DS.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20854

     It’s undeniable that Square Enix has struck a gold mine on the Nintendo DS with the Dragon Quest series in Japan. Remakes of both Dragon Quest IV and V and Dragon Quest Monsters Joker have both managed to cross the million sales mark in the region, along with the four-times platinum Dragon Quest XI.    


    A scan from Jump has spilled the beans on Square Enix’s next Dragon Quest title. Dragon Quest Monsters Joker 2 will expand on its predecessor by increasing the amount of content, including over 300 monsters to scout out. Online play will still be present in the sequel, but players will be allowed to fight other monster teams directly rather than having to use the data download system from the previous game.    


    Dragon Quest Monsters Joker 2 hits Japan later this year. An overseas release has not been announced at this time.


    63
    TalkBack / Excitebike Races Onto European WiiWare
    « on: January 29, 2010, 01:31:20 AM »
    The Nintendo and Monster Games racer is finally coming to the PAL regions.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20845

     While North American Wii owners have been enjoying Excitebike: World Rally for several months now, Europeans have been anxiously awaiting the day when they could join in on all the fun. That day is rapidly approaching as World Rally is hitting the European WiiWare service  as Excitebike: World Challenge on February 5.    


    Drawing on the retro appeal of the NES original, this newest Excitebike installment features 9 different locations, 16 different tracks, Wi-Fi play, and a track editor.  It was developed by Monster Games, creators of Excite Truck and last year's Excitebots: Trick Racing.    


    Excitebike: World Rally was originally released in North America on November 9, 2009.    


    EXCITEBIKE WORLD CHALLENGE BRINGS ENGINE-REVVING, STUNT-DRIVING FUN TO WiiWARE    


    28th January 2010 – Pull a wheelie, face daredevil jumps and go up against other crazy racers in the newest instalment of the legendary Excitebike series, available to download only from WiiWare next week!    


    In Excitebike World Challenge, you will race your way to glory through 9 exotic locations worldwide, and compete with friends using the Nintendo Wi-Fi Connection as you choose from multiple camera angles and tilt your way to smooth landings, all with the precision of the Wii Remote. An intuitive Track Editor also allows you to choose from all available obstacles and put together your dream course, then share courses with friends to see whose creation skills reign supreme.    


    Drive your motorbike through an obstacle course and attempt to reach the finish line in the shortest amount of time. Each of the 16 different tracks has a finish time goal that you must beat in order to unlock additional feature of the game, ranging from the next set of tracks to new bike colours.    


    The first Excitebike game debuted in Japan in 1984. Since then, the series has built up a loyal fan base who love the thrill of the high octane action. This latest instalment for WiiWare returns to the series roots by remodelling the original classic.    


    Devilish multiplayer tactics add to the fun. The terrain-altering effects introduced in Excite Truck, on Wii allow you to create ramps to give you a shortcut over an obstacle, or hills to confuse rival drivers around you, for example. In terms of action, Excitebike World Challenge will be as exciting for newcomers to the series as for fans of the previous games.    


    See why this game became a legend more than twenty years ago and experience it updated for 2010, when Excitebike World Challenge becomes available to download on WiiWare on Friday 5th February for 1000 Wii Points.    


    As the Wii Shop Channel and Nintendo DSi Shop are continually updated with exciting and refreshing games and applications, make sure you keep checking the Nintendo Channel, Wii Shop Channel and Nintendo DSi Shop for all the latest news and releases on already available and upcoming Virtual Console, WiiWare and Nintendo DSiWare titles.    


    Be sure to also check out Nintendo of Europe's WiiWare portal, which functions as the main hub for the latest WiiWare news and game sites, while at the same time providing the perfect entry point for newcomers to the service. Weekly and all-time Top 10 lists show which WiiWare titles the UK's Club Nintendo members are currently downloading most, and which are the most popular of all time.    


    The portal also provides step-by-step tutorials explaining how to connect the Wii console to the Internet and how to download WiiWare games, as well as a video showing how to use Nintendo Points. Visit www.wiiware.co.uk for all the details. Downloaded games can be saved to Wii's internal memory or SD card and added to the console's Wii Menu or SD Card Menu for anytime easy access.    


    Besides Excitebike: World Challenge hitting WiiWare next Friday, European gamers can also enjoy Eco Shooter: Plant 530, which is releasing tomorrow.


    64
    TalkBack / IMPRESSIONS: Pokepark Wii
    « on: January 26, 2010, 07:00:21 PM »
    Is PokéPark Wii another quick Pokémon cash-in?
     http://www.nintendoworldreport.com/impressionsArt.cfm?artid=20837

     It's not every day that a quality Pokémon spin-off for a home console comes along. So when Poképark Wii: Pikachu's Great Adventure came along, many people were expecting a low-quality cash-in from Nintendo. Surprisingly, Creatures Inc. has managed to take the Pokémon license and put it to good use in what is most likely the best home console Pokémon spin-off since Pokémon Puzzle League.    


    PokéPark Wii is far from your typical Pokémon game. In fact, it plays more like the poorly received Pokémon Channel released for the Nintendo GameCube back in 2003. In PokéPark Wii, players play as Pikachu as he falls into a mysterious world filled with surprises and Pokémon. He discovers a vibrant park filled with challenges waiting to be solved. The game plays similarly to an action-adventure game, but instead of embarking on a quest to save the land, Pikachu helps the Pokémon in each of the park's different locales. For example, one of the quests has Pikachu helping the beaver-like Bidoof and its evolved form, Bibarel, build a dam at the base of a waterfall. By playing as Pikachu, players will navigate the park searching for crates with wood inside of them. By breaking the crate and carrying the wood back to Bidoof and Bibarel, they'll be one step closer to having their home built. Of course, a handful of wood certainly isn't enough to build an entire dam, so Pikachu must repeat this process several times before it's finally built. While it may sound a little dull on paper, it's actually pretty enjoyable for the most part, as long as you're willing to understand that it isn't supposed to be difficult.    


    The entire game isn't centered around tasks like that, though. In addition to helping Pokémon build attractions, Pikachu can also try out some of them. In Bulbasaur's Foot Race, Pikachu must compete in a standard sprinting race with six other Pokémon. The race is controlled by shaking the Wii Remote, and while it may appear a little gimmicky, it's actually more fun than you would expect.    


    Another attraction that proves to be enjoyable is Gyrados' Marine Slide. As you'd expect, this is basically the same thing as Bulbasaur's Foot Race, but set in the water rather than on the ground. By pressing the 2 button to accelerate, and using the Wii Remote's motion control to steer, Pikachu must race through the attraction as fast as he can, avoiding obstacles and passing through gates along the way.    


       Those two attractions are just two of the many featured in PokéPark Wii. Some other notable attractions include Empoleon's Snow Slide, Venusaur's Rope Swinging, Tangrowth's Swing Race, and many others. While some of them share the same basic concept, each has its own unique spin on things, resulting in a very enjoyable experience.    


    Besides playing as Pikachu in these races, additional Pokémon can be added to your roster by completing special side quests, referred to as Trials of Strength. One of these tests is hide-and-seek in which you must search for a certain Pokémon in specific areas. Some of the Pokémon hide in obvious spots while others hide behind objects. In the end though, it all proves to be entertaining.    


    Battling is what the Pokémon franchise is primarily known for, but instead of turn-based battles like on the handhelds, another one of PokéPark Wii's Trials of Strength has Pikachu battling his opponents in real time. Within 99 seconds, Pikachu must deplete his opponent's health bar while making sure he doesn't get knocked out. You can choose from short and long-range attacks, as well as type-based moves, which work the same way as they do in the handheld games. For example, that means your thunderbolt won't work on ground-type Pokémon.    


    While those are the two primary Trials of Strength, there are a couple of others, such as Tag Races, Quizzes, and Jumping Challenges. As with the attractions, all of these play decently for the most part, but become a little dull after awhile.    


    In the middle of all these different locales is the hub world, which acts as a base for Pikachu. Here he can socialize with some Pokémon that will provide services to him, such as Electabuzz, who will power up Pikachu's thunderbolt attack for him. After adventuring through certain areas and completing certain objectives, more Pokémon will start to appear here and provide additional services to you.    


    One thing that should probably be mentioned is that PokéPark Wii doesn't include every Pokémon. In fact, it doesn't even come close to containing half of the 493 available. Out of the approximately 190 Pokémon available, 14 of those are legendaries that can be unlocked by mastering certain events. Still, with that being said, the character models that are present are miles better than those of the WiiWare Pokémon games.    


    Another notable thing about PokéPark Wii is the presence of a password system to unlock special items and make certain Pokémon appear. Most of the items that appear are rather iconic to Pikachu, such as his balloons and his surfboard, but it was somewhat surprising and enjoyable to see these make an appearance.    


    When everything is said and done, PokéPark Wii is the most visually impressive Pokémon title to date, as well as the best-playing spin-off Pokémon game on a home console to date. While it isn't difficult to tell that the game is aimed primarily at younger audiences, people of all ages can enjoy what the game has to offer. While the game hasn't been confirmed to be released overseas yet, due to the nature of the series, it shouldn't be too much of a surprise if the game hits sometimes before the year closes. For now though, Pokémon fanatics will have to sit tight and wait for Pokémon HeartGold and SoulSilver to hit this March.


    65
    TalkBack / Nintendo to Publish Digital Romance Novels in Japan
    « on: January 22, 2010, 08:17:20 AM »
    Nintendo and Genius Sonority team up to bring a wide variety of novels to the Nintendo DS.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20823

     In the past, whenever Genius Sonority had partnered with Nintendo, the games were usually about Pokémon. While they did develop the well-received 100 Classic Book Collection for the Nintendo DS, their efforts with Nintendo have been somewhat limited to the Pokémon franchise.    


    Their latest title though, scheduled for release in Japan late next month, is a collection of digital romance novels from the Harlequin Series. Entitled Love Stories for Adults: DS Harlequin Selection, the game contains 33 novels, including five of which have never been released in Japan. The titles span quite a few genres as well, including Passion, Tender, Suspense, and Historical.    


    Besides reading, the program also includes a character relation chart which is developed as readers progress through the stories. In addition to this, font sizes can be adjusted for people with poor vision, and the ability to look through a glossary to find definitions for key terms and names is present.    


    The collection is priced at ¥3,800.


    66
    TalkBack / Nintendo Color-Codes Mature Game Boxes in Japan
    « on: January 22, 2010, 02:54:09 AM »
    Zangeki no Reginleiv is the first game to get this special treatment.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20822

     Starting next month, all games published in Japan by Nintendo that receive a rating of CERO C or above will hit retailers in a special black box designed to warn parents of the mature nature of the title.    


    The first game to receive this special treatment will be Zangeki no Reginleiv, which is slated for a mid-February release.  Reginleiv is also the first Wii game in Japan to receive a retail demo that gamers in the region can rent for free.    


    These special black boxes are currently only being used by Nintendo of Japan, and there's no word on whether or not Nintendo of America will apply a similar approach to their mature titles.


    67
    TalkBack / Nintendo Starts Wii Greatest Hits Line in Japan
    « on: January 21, 2010, 05:33:28 PM »
    Seven games, including Muramasa: The Demon Blade and Arc Rise Fantasia, will kick it off in late February.
     http://www.nintendoworldreport.com/newsArt.cfm?artid=20817

     Starting late next month, Nintendo will kick off their new budget line of Wii titles in Japan. Called the Minna no Osusume Selection, which roughly translates to "Everyone's Recommendation Selection," the line will focus on rereleasing quality third-party software at budget prices.    


    In order to qualify for this branding, a game must have reached either bronze, silver, gold, or platinum status on the Nintendo Channel. In other words, gamers get to decide which games can qualify for this line. According to Nintendo, there are already 75 games that qualify for this line, but they have decided to kick it off with the following titles:    

       
    • 428 (Sega, Platinum)
    •  
    • Muramasa: The Demon Blade (Marvelous, Gold)
    •  
    • Arc Rise Fantasia (Marvelous, Silver)
    •  
    • We Ski & Snowboard (Namco Bandai, Silver)
    •  
    • One Piece Unlimited Cruise Episode 1 (Namco Bandai, Silver)
    •  
    • Tales of Symphonia: Dawn of the New World (Namco Bandai, Bronze)
    •  
    • Dragon Ball Z Sparking! Meteor (Namco Bandai, Bronze)
    •  
       


    Each of these games will cost ¥2,800 ($31) and will be available on February 25. There has been no word on whether or not the brand will introduce any more titles, or if Nintendo of America will start a similar line.    


    Be sure to check out the thread for this story in our forums!


    68
    TalkBack / REVIEWS: Excitebike World Rally
    « on: November 10, 2009, 06:06:04 AM »
    Is it worth getting excited over a remake of a 25 year-old game?
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=20286

     The original Excitebike has always been held close to the heart’s of gamers who grew up during the Nintendo Entertainment System era, and for good reason, too. Not only was the game revolutionary for its time, but it was also one of the first titles available for the NES. By combining intuitive controls with a great idea, Nintendo hit a home run with the title, as reflected in its sales.    


    Excitebike: World Rally is essentially a recreation of the beloved NES gem that many gamers have fond memories of. While the game has been stripped of its vintage look, Monster Games has managed to maintain the feeling and vibe of the original, and it shouldn’t take long to figure out that Excitebike is still just as fun 25 years later.                For those who have not experienced the original, Excitebike is, at heart, a single-player time-trial arcade racer. The main goal in each race is to attempt to cross the finish line in the shortest amount of time possible, while at the same time avoiding other racers and obstacles that pollute each track.    


    Your bike has two speeds: fast and very fast. Most people are probably going to end up using the latter option the most, it does have some consequences seeing as it heats up your bike's engine, and once the temperature reaches a certain point, your bike will lose a tremendous amount of speed. While there are places on the tracks that will allow your engine to cool off, you'll probably want to stick with the normal pace if you want to get a good time.    


    Each track is composed of four lanes, all of which have a variety of obstacles, ranging from a typical mud pile to a hill that you can jump off. By successfully making a jump, players can then angle their bike while airborne so that it hits the ground in the right position and get a temporary speed boost.    


    The Wii iteration of the Excitebike series takes players on a trek across the globe, many of which they may have visited if they have experienced a past Excite title on Wii. This time around, tracks can be found in exotic locations such as the Canadian Rockies, the United States, and even Japan. Each area has several different tracks, similar to what Monster Games did with Excite Truck and Excitebots. Also making a return are trophy races, in which players must compete in a series of tracks and earn a set rank or higher in order to move on.    


    Another welcome addition is the different control schemes that Monster Games have included. Not only is a classic control scheme present for gamers who enjoy playing their NES games in that manner, but there’s also a motion-based scheme available for players who want a more intuitive experience. Both control schemes work fine, but it would've been nice to see some others implemented as well.    


    Since the game has been translated into 3D this time around, players can now adjust the camera to the liking, whether it a side-scrolling view as in the original or a more angled view to get a better idea of what’s ahead. It was certainly nice for the developers to go an extra mile and try and make this a game that both seasoned veterans and newcomers alike could enjoy.    


    One of the most compelling features of Excitebike: World Rally is the ability to head online and engage in multiplayer races with both friends and random players. The online mode is set up much in the vein of Excitebots in which up-to-four players can compete in a group and the winner earns points that will unlock additional content in the game.    


    Another feature that has been heavily hyped this time around is the new track editior that allows players to create their own tracks to race on. The track editor is easy to use and navigate and it certainly adds a fair amount of replay value to the game. Tracks can be saved this time around, and perhaps even more delightful is the ability to send them to friends using Nintendo Wi-Fi Connection.       Excitebike: World Rally is certainly worthy of bearing the Excite name, even if it isn’t a new entry in the series. Veterans of the series will find plenty to love here and newcomers will easily be able to jump in on all the action. The game not only goes above and beyond my expectations, but probably most other gamers as well. Don't hesitate in downloading the game as you are sure to find hours upon hours of high-speed fun.

    Pros:
           

  • Online racing.
  •  
  • In-depth track editor.
  •  
  • Some new gameplay mechanics thrown in for good measure.


  •        Cons:
           
  • Might not have enough new content for some.


  •                Graphics:  7.5
           While it borrows a page from Excitebots, it would've been nice to see a little more variety among the tracks.

                   Sound:  7.5
           Some new musical tracks have been remixed this time around, and some new ones have been thrown in for good measure.

                   Control:  7.5
           There are two control schemes to choose from, both of which work fine.

                          Gameplay:  8.0
           The core mechanics from the original are still present, but new ones have been added to make the game feel more modern.

     


           Lastability:  9.0
           Thanks to the track editor and the ability to race online, Excitebike: World Rally will keep you playing for hours upon hours.

     


           Final:  8.0
           Excitebike: World Rally is a worthy addition to the WiiWare library and one well worth investing in.      


    69
    TalkBack / REVIEWS: Dirt 2
    « on: October 31, 2009, 03:45:37 PM »
    Dirt 2 is another great racing title from Firebrand Games.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=20223

     Usually when a handheld version of a game is released simultaneously with its console counterpart, most people’s eyes are on the graphically superior console version. With this in mind, does Dirt 2 for the Nintendo DS deserve to be overlooked, or should it be acknowledged just as much as its console counterpart?    


    Firebrand Games, the studio behind other Nintendo DS racing games such as TrackMania, Grid, and Race Driver: Create and Race, return to the Nintendo DS for another take on the racing genre. Since their first title on the system, these racing games have evolved and vastly improved, as seen with last year’s GRID. With Dirt 2, the final result is a great and enjoyable racing title, despite it feeling a little lacking compared to some of the other games.    


    Upon starting the game, it is quite evident that Dirt 2 is an arcade-inspired title. Players will find themselves jumping all over the globe and racing in places such as Mexico and Ethiopia in one of three difficulty levels. The game boasts quite a diverse array of tracks, as well, with everything from a desert-themed location to a chilly, arctic track.              


    One great thing about Dirt 2 is that the pacing is spot-on. Not only are the menus simple and easy to navigate, but loading times are almost nonexistent. Thanks to this smooth presentation, players will find themselves spending much more time on the track than they will find themselves speeding through menus, and as a result, Dirt 2 is among the best pick-up-and-play racers on the Nintendo DS.       The main single-player mode allows players to jump into a vehicle and race on a variety of tracks, while at the same time collecting money and points to unlock new tracks and upgrades for their cars. The game doesn’t have much of a career feel to it outside of unlocking new races and earning money, but the eight or so hours you’ll spend playing certainly proves to be a fun experience.       


    One of the best things about Dirt 2 is the ability to upgrade and unlock cars. By doing this, not only are you improving the ability of your vehicles for future competition, but you can also go back and revisit older stages to smash your old high scores. For those who are just interested in unlocking everything, Dirt 2 will keep you sticking around for many hours after completing the main game.    


    Besides the ability to customize vehicles, Dirt 2 also has an expansive, full-on 3D track designer that allows for players to use the pieces collected from the career mode to design their very own courses. It is a little disappointing that these custom tracks don’t have nearly as much detail or beauty as the pre-made ones, but the ability to share a level with a nearby friend via local wireless is certainly a huge plus.    


    Speaking of friends, Dirt 2 lacks one major feature: online multiplayer. Some of the developer’s past Nintendo DS titles have supported online racing, but the feature is not included in Dirt 2. Both single-card and multi-card multi-player are present in the game, but nothing can compare to competing against other drivers from around the world.  Would it really have been too much trouble to keep some sort of online feature, whether it’s the ability to download tracks that other users have created or just race against friends?    


    Dirt 2 is by no means a bad game, but when compared to other games on the platform – more specifically from Firebrand themselves – it feels a little stale. While it has licensed vehicles and a stronger visual appeal, it lacks online play and a solid career mode. Regardless, Dirt 2 is a great addition to the Nintendo DS library.

    Pros:
           

  • Licensed vehicles.
  •  
  • Great visuals.
  •  
  • Wide variety of background music.  


  •        Cons:
           
  • No online play, in contrast to its predecessors.
  •  
  • Lack of a real career mode.


  •                Graphics:  8.0
           Each of the game’s tracks look incredible, and the amount of detail present is amazing.

                   Sound:  7.0
           While nothing to write home about, the sound is certainly fitting for a racing game of this sort.

                   Control:  8.0
           Racing is simple and intuitive, and menu navigation is equally impressive.

                          Gameplay:  8.0
           Not only is Dirt 2 one of the best looking racing games on the market, but it’s also one of the best playing, as well.

     


           Lastability:  7.0
           The main game should take anywhere from eight to ten hours to complete, but the lack of online play severely hurts the overall package.

     


           Final:  8.0
           The Nintendo DS isn’t well known for its racing games, but that’s starting to change. Not only is Dirt 2 fun to play, but it also has a decent amount of depth. All in all, it should certainly please fans of the genre.      


    70
    TalkBack / REVIEWS: Thorium Wars
    « on: October 17, 2009, 10:10:37 AM »
    An expensive, but highly entertaining and enjoyable, futuristic shooter.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=20168

     Many of the titles released on the Nintendo DSiWare in the first few months of its introduction were published by Nintendo, leaving many to question where the third-party support for the service was.        While the same can be said about the service now, more and more publishers are starting to hop on the bandwagon and release some quality titles. Big John Games just recently released their debut title, Thorium Wars, the first shooter for the service, and while it does have its issues, the final product is definitely one to consider purchasing.    


    Set in the year 2152, Thorium Wars is a futuristic shooter in which players take control of a variety of different machines to battle their way through waves of enemies. It certainly isn’t anything creative, but the story isn’t what Thorium Wars so enjoyable - it is the game play.    


    Thorium Wars is composed of twelve distinctive different missions in which you are thrown into the cockpit of everything from aerial fighters to land-based tanks. In each mission, you’re provided with a basic victory condition, usually something along the lines of “destroy a highlighted object on the map” or “defeat all the enemies in an area.” In each mission, the action unfolds on the upper screen, while the bottom screen presents an overview of the battlefield. The amount of variety in the missions is certainly a welcome addition, as it constantly keeps things varied.    


    Not only does the game provide players with a multitude of different vehicles to control, each of which feels distinct from each other, each mission offers players the choice between different types of each vehicles. There are plenty of different planes to control, tanks to maneuver, and hovercrafts to direct. Each specific type of vehicle feels different from the other types, and finding one that is easy for you control will prove vital to winning. Thanks to the this addition, you can always go back and revisit missions with a different vehicle and see which one suits you best. It would’ve been easy for the developers to do a quick copy-and-paste job here, but seeing as made each individual unit unique, they certainly need to be acknowledged for their hard work.           The controls, on the other hand, are just equally impressive.. While they may be a little difficult to grasp at first, they eventually grow on you and end up working quite well. The game gives players the option to play with either stylus input or an all-button scheme. While the latter works wonders, the former can cause some problems as they aren’t quite as intuitive and responsive as they should be.             


    One of the biggest issues with Thorium Wars is that there’s no tutorial to explain how the game plays, and due to the complexity of the game, it would have been nice to see one included. Seeing as there are no instructions on how to play the game, you’ll probably have to consult the manual while not playing the game. So in other words, if you have a question while playing the game, you’ll need to exit the game, as you can’t consult it while playing, and then go read the manual.    


    The missions - while engaging and varied - are a little on the long side, which is quite disappointing seeing as the game is on a portable platform. In general, a typical mission can run up to a full hour, and while there are some mid-level checkpoints in the game, there is no way to create a save file if you want to exit the game. If you want to put down your DSi and resume your progress at a later point, you will be disappointed to hear that you will have to start the entire mission over from the top.          


    Thorium Wars not only plays great, but it also has a great effort put forward in both the graphics and sound departments. The visuals are very impressive for a downloadable game, and considering that the size limitations of the service, it was nice to see Big John Games try to make the game the best it could be.          


    Of course, the big question that most people have on their mind is whether or not the game is worth the asking price of 1,000 points. While it may appear quite steep, Thorium Wars is a highly entertaining game that has a fair amount of replay value and high production values. It might be expensive, but it sure is a great piece of software.

    Pros:
           

  • Wide variety of vehicles to control.
  •  
  • Missions are varied.
  •  
  • Twelve missions that can take upwards to an hour to complete.


  •        Cons:
           
  • Asking price may be a little high for some.
  •  
  • Lack of mid-level saves is disappointing.
  •  
  • Lack of a tutorial may upset gamers who find the game difficult to control.
  •    




  •                Graphics:  8.5
           The game has some impressive three-dimensional environments and vehicles, and the amount of variety among stages is nice to see.

                   Sound:  7.5
           The few background tracks the game has to offer are all very fitting, and the sound effects are top-notch.

                   Control:  8.0
           While a little difficult to grasp at first, Thorium Wars eventually becomes a very easy to play game

                          Gameplay:  8.0
           The amount of variety among the missions is great for a downloadable game, and the number of vehicles is also noteworthy.

     


           Lastability:  8.0
           Thanks to the variety among the missions and vehicles, players may find themselves revisiting levels in order to try out all the different machines.

     


           Final:  8.0
           Thorium Wars may be a little on the expensive side of things, but when everything is said and done, it is one of the best-playing games on the DSiWare service.      


    71
    TalkBack / REVIEWS: Spaceball: Revolution
    « on: October 14, 2009, 07:50:44 PM »
    Is Spaceball Revolution really a revolution?
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=20151

     Puzzle games are by no means a rare commodity on the Wii Shop Channel. Thanks to the efforts of Nintendo, we have several innovative and unique titles in the genre available at bargain prices, such as Maboshi's Arcade, Magnetica Twist, and the Art Style series. As a result of many efforts from different developers, one may feel as though the genre has quickly become saturated on the Wii Shop Channel, and the popular titles section of the channel certainly reflects that.    


    With that being said, Virtual Toys still went ahead and developed their sophomore WiiWare title, entitled Spaceball: Revolution. While it shares many similarities with the team's debut title, Yummy Yummy Cooking Jam!, Spaceball Revolution is an overall slightly better offering.    


    The goal of Spaceball Revolution is a simple one: light up squares of a grid that appear at the end of a hallway to match a pattern that appears in the upper left-hand corner of the screen. To get these squares to illuminate, you must throw the magical spaceballs and hit a square on the grid. Players point at the screen using the IR ability of the Wii Remote, and then use A or B to fire. If you accidentally hit a square, you can just throw another ball at it to change it back.    


    Sounds pretty simple, but as the game progresses things start to become much more difficult. For one, you'll need to use your environment to get the balls to hit certain squares, and while this is happening, a timer is constantly ticking. If your figure is not completed within the set amount of time, the camera will zoom in, making it harder to aim your shots.          While the game is a little on the short side, there are several difficulty levels that significantly add to its replay value. Revolution has 15 different levels, each of which consists of five different rounds with increasing difficulty. It should take most players anywhere from three to five hours to see everything that Spaceball Revolution has to offer.  The inclusion of online leader boards is certainly a nice addition that adds to the replayability as well.    


    After successfully completing the fifth round in a level, players will be greeted with some target practice, in which they have to aim the reticule to shoot down targets. While this may sound like a great idea on paper, it is not executed as well as it should be. Not only is there no point of reference for depth, but it also drags on for far too long.              The multi-player mode present in the game allows players to split the screen vertically and see who has the better skills. It's a nice addition that is great for families, but solo players are going to be thirsting for online play.    


    Spaceball Revolution is clearly going for a very arcade-style approach in which the main goal is to get the highest score possible. With that in mind, there's only so long that you can go without eventually finding that the formula gets stale.    


    The Wii Shop Channel has seen plenty of great puzzle titles, and while developer Virtual Toys certainly can brag about having one of the more creative titles, Spaceball Revolution grows old fast. It's nice to see some online leader boards thrown into the mix, but due to the game's repetitive nature, it provides little reason to return.

    Pros:
           

  • The multi-player is very enjoyable
  •  
  • Core mechanics are fun and precise


  •        Cons:
           
  • Only fifteen levels
  •  
  • Gameplay can be repetitive at times


  •                Graphics:  7.0
           Spaceball Revolution is not the most beautiful game on the market, but it certainly looks better than a lot of other titles on the Wii Shop Channel.

                   Sound:  7.0
           There's nothing over-the-top, but the energetic electronica music really suits the game.

                   Control:  8.0
           The controls give players plenty of precision, which is required in this type of game.

                          Gameplay:  7.0
           The core mechanics are definitely nailed down, but the game gets very repetitive.

     


           Lastability:  7.0
           Online leaderboards are a nice addition, but due to the game being repetitive, most people won't find it as a huge plus.

     


           Final:  7.0
           Spaceball Revolution is a decent addition to the Wii Shop Channel, but it would've been nice to see the gameplay a little more varied. With that being said, you'll certainly get a decent amount of content for the 800 Wii Points you'll pay for the game.      


    72
    TalkBack / REVIEWS: Shorts
    « on: October 12, 2009, 04:00:01 AM »
    This decent platformer falls just a little short of greatness.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=20133

     In most scenarios, games that are released to coincide with the release of a motion picture often end up less than spectacular, and for good reason, too. In order to capitalize on the movie, most games are often rushed in order to send them out of the gate so that they’ll release around the same time as the film. While it’s quite apparent that this was also the case with Shorts, based off of the film sharing the same name, it isn’t quite as bad as many might have expected.    


    Shorts is set in the suburb of Black Falls, where all the houses are identical and everyone works for the same company, Black Box Unlimited Worldwide Industries Incorporated. The company produces an item called Mr. Black’s Black Box which is said to be the “ultimate communication and do-it-all gadget.”    


    Toe Thompson, our lonely protagonist of Shorts, is not one bit pleased with this magical box, seeing as it is keeping his parents unemployed. One day though, his luck begins to change, as an elusive, rainbow-shaped rock falls from the sky and grants him wishes whenever he holds it. Before long, his wishes start to backfire and create a swarm of monsters that  invade the town. As if that wasn’t bad enough, the adults create even more havoc when they gain possession of the stone. In order to save the town from destruction, it’s up to a group of kids to defeat the enemies.    


    Shorts plays like a typical platformer in which the main goal of each level is to make it to the end while avoiding enemies and other obstacles. Each stage offers some fairly basic puzzle-solving that certainly adds bit of challenge to the game, it is nowhere near difficult. In fact, it is rather short and can easily be completed within a couple of hours.    


    While the puzzles are certainly a welcome addition to the game, it would’ve been nice to see a bit of creativity thrown into the mix. For starters, you'll probably find yourself stepping on switches to raise up previously lowered gates and grabbing keys to open unlocked doors. As one might expect, this becomes quite stale after awhile and significantly takes away from the fun factor.    


    Scattered throughout each level are floating orbs that give each playable child a power boost once 100 of them are in your possession. This power-up is temporary, so once it is gone, you’ll have to start saving again in order to reactivate the child’s ability.    


    Shorts is primarily played using the D-pad and buttons, but occasionally the opportunity springs up to use the touch screen. At specific points in the game, players can create their own platforms with the stylus or block rampaging enemies by using the line as a shield. It’s certainly a neat little feature, but it has been done better elsewhere, such as in Kirby Canvas Curse.    


    From a visual and audio perspective, Shorts does little to impress. Besides some notable problems with the frame rate and enemy size, the backgrounds are also on the ugly side.  The audio also suffers from repetitive sound effects and a lack of variety among the background music. All in all, very disappointing.    


    Shorts is by no means a bad game, but it suffers from some common technical problems that easily drag the game down. Besides the repetitiveness and frame rate, the game is also on the short side, and seeing as there is little reason to revisit the game after finishing it, you’ll unlikely want to replay it. Then again, the game is bargain priced, so if you have a bit of money that is waiting to be spent, or you are in dire need for a platformer, Shorts may be satisfy your appetite.

    Pros:
           

  • Different characters to change up the gameplay.
  •  
  • 26 different levels throughout three different episodes.


  •        Cons:
           
  • Can be a little repetitive.
  •  
  • Some frame rate issues.
  •  
  • Fairly short.
  •  
  • Backgrounds are somewhat ugly.


  •                Graphics:  5.5
           The frame rate is very inconsistent and the backgrounds are much uglier than they are pretty.

                   Sound:  6.5
           The opening tutorial is voiced, but the sound effects and background music are nothing to write home about.

                   Control:  6.5
           Controlling the children can sometimes be more frustrating than fun, due largely to imprecision.

                          Gameplay:  6.5
           The core gameplay is fairly simple and can be fun at times, but it would’ve been nice to see a little more variety among levels.

     


           Lastability:  5.5
           The game can easily be completed within a few hours and after finishing the game there’s little to no reason to revisit it.

     


           Final:  6.5
           The Nintendo DS certainly has its share of great platformers, but sadly, Shorts does not fall into that category. The core mechanics are certainly present, but due to some technical problems, the game falls short of its potential      


    73
    TalkBack / REVIEWS: Art Academy: First Semester
    « on: October 11, 2009, 08:42:18 PM »
    Welcome to the artsy equivalent of Big Brain Academy.
     http://www.nintendoworldreport.com/reviewArt.cfm?artid=20132

     While Art Academy: First Semester may appear to be nothing more than a painting application, there’s quite a bit more to it than meets the eye. Not only is it the first in a series of art-themed games, but it’s also a magnificent creation tool, much like another highly-acclaimed DSiWare title, Flipnote Studio.    


    First Semester may seem like a weird choice for release on the DSiWare Store seeing as Flipnote Studio is already available for free. Fear not: Art Academy goes far beyond reasonable expectations and brings plenty of neat features that are absent from Flipnote Studio.    


    One of the features that the game emphasizes are the lessons that teach you how to create a masterpiece. By engaging in the six different lessons found in the game, one can easily grasp the basics of art and then put their knowledge to work, painting their very own piece using the game’s free paint mode.    


    Besides these core lessons that teach players the basics, there are also some more bite-sized lessons in which players are given a photograph to paint without any guidance. While they are not as useful as the main lessons, they do prove to be a worthwhile distraction and a great challenge for seasoned veterans.                    


    While the number of lessons may seem a little on the short side, the time you will spend at them is beyond what you might expect. Out of the six lessons featured in the game, all of them should take at least anywhere from ten to twenty minutes to complete, and that is only if you rush them. If you want to make your portrait the best it can possibly be, you might find yourself taking upwards of an hour to complete a single lesson.    


               The pacing of the lessons is also spot-on. The lessons are structured logically, and confusion should seldom appear. Your mentor, Vince, does a great job explaining the steps you need to do to complete a lesson, and even offers some advice and trivia to keep you engaged.    


    The educational aspect of the game is quite impressive – there is plenty of fun to be had, and the game does a fabulous job of keeping players captivated throughout the entire semester.         


    For those skeptical as to whether or not Art Academy is capable of delivering a realistic painting simulator, worry not – Art Academy goes far and beyond what most painting games have to offer. Each of the many tools found in the game are extremely responsive, thus resulting in some accurate use of the Nintendo DSi’s touch screen. Every one of the tools – from the pencil to the eraser – feels just the way it should. Not only that, but the game also picks up on your speed and pressure and accurately translates it to the screen.    


    While learning is a crucial part of Art Academy, those just wanting to express their emotions and feelings, will find that free paint is where the game really excels. Not only is it structured so that you can draw whatever you want, whenever you want, but it also allows you to import pictures from your Nintendo DSi and customize them to your liking. After you have gotten them to the point where you are satisfied, you can then save them and then view them with the rest of your Nintendo DSi photos.    


    Art Academy: First Semester offers much more than most painting games on the market. The amount of precision and content found in the game is truly exceptional. Everything from the controls to the lessons to the tools is extremely fine-tuned. The game has virtually limitless replayability thanks to the free paint mode, which is accessible right from the start of the game. All in all, this is an excellent piece of software.

    Pros:
           

  • Tools are very responsive
  •  
  • Has limitless replayability
  •  
  • Introduces the basics of art to newcomers in a very well structured fashion  


  •        Cons:
           
  • Only six lessons
  •  
  • Price may be a little high


  •                Graphics:  9.5
           Art Academy is presented in a very well organized and creative fashion that emphasizes the artistic style of the game.

                   Sound:  7.0
           While a little boring at times, the music is very soothing and fits the game perfectly.

                   Control: 10.0
           Not only does the game give players a wide variety of tools to paint with, but they are also very accurate and responsive.

                          Gameplay:  8.5
           The core mechanics of an art game are certainly here, but it would’ve been nice to see a few more tools thrown into the mix.

     


           Lastability: 10.0
           Thanks to the free paint mode, there’s always something to do in Art Academy.

     


           Final:  9.0
           The Nintendo DSiWare Store is full of great software, but none of them come close to matching the quality of Art Academy. It’s easily the best art simulator released on any platform, and  it’s definitely worth your Nintendo Points.      


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