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Messages - Seacor

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176
Nintendo Gaming / Re: Goldeneye Wii
« on: November 27, 2010, 08:19:08 PM »
***Deleted by poster***

177
Nintendo Gaming / Re: Goldeneye Wii
« on: November 23, 2010, 03:43:06 PM »
Is anyone having problems keeping their gun steady? I'm having TONS of problems with this. I look like a total moron if I do anything other than zoom in. My gun just doesn't stay straight.

Your opponents may be equipping the "Ultra high frequency single digit sonic agitator" gadget.

178
Movies & TV / Re: New Movies we should keep an eye out for!
« on: November 22, 2010, 03:46:00 PM »
Battle: Los Angeles

Looks like it might turn out to be a good invasion flick.

179
Nintendo Gaming / Re: Goldeneye Wii
« on: November 21, 2010, 05:03:32 PM »
Playing online is quite frustrating. Controls are floaty and unresponsive, especially with the running. And there are random scraps of paper almost floating in the air. I'm assuming it is like the shreds of paper that float in some of the Modern Warfare levels except those were believable ones. These just seem to hang there for no reason. I also don't like how your vision blurs when you reload. It's cool for single player but makes it impossible  to see enemies when playing online.

Still having fun overall with it but it can also be aggravating. Graphics are also terrible. Lots of texture popping and poorly rendered areas.

I am having no issue with the controls.  If you have difficulties with the 3 or 4 pre-set configurations, you can fully customize them.  I am using the Experienced 3 config with a few minor tweaks and I find it works very well for me.  Only took me a few minutes to tweak something that worked nicely for me.

I am not sure why you feel the visuals are terrible.  The single player visuals and presentation is just as good as Dead Space Extraction.  The visuals in multiplayer may be a tad lower in quality as compared to single player (as was done in The Conduit), but it's still pretty very good technically.

180
Nintendo Gaming / Re: The Conduit Game Night, November 17th, 7PM EST
« on: November 18, 2010, 08:20:04 PM »
Man, I was used to Goldeneye and it messed me up a bit trying to play this. Still did ok and great to have a big group on for a bit.
Yep, I had the same problem.  It would be cool to have options in these Wii FPS titles to instantly import your settings from other games.

Hello and welcome to Controller Customization.  I see that you have game data for the following games. Would you like me to import controller settings fro one of these games?
- Import Goldeneye settings
- Import Red Steel 2 settings
- Import Call of Duty settings
- Import Conduit settings

 :P: :
 

181
TalkBack / Re: Wii Speak Not Discontinued
« on: November 18, 2010, 02:00:47 AM »
I suspect the headbanger headset will be a much better voice chat solution.

182
Nintendo Gaming / Re: Goldeneye Wii
« on: November 18, 2010, 01:19:31 AM »
I've heard that games do not show up in the public database until they reach 50,000 total hours played, but I can't confirm if it is true.
That cannot be true.  Conduit 2, Epic Mickey and Lost in Shadow all have entries.  Well, looks like it is not just Goldeneye missing - Resident Evil 4 Wii edition is also nowhere to be found.

183
Nintendo Gaming / Re: Goldeneye Wii
« on: November 18, 2010, 12:28:20 AM »
I wonder why Goldeneye is absent from the Nintendo Channel database.  I thought something was odd a couple of months ago when no Goldeneye videos were featured on the channel.  There was only the E3 trailer and it was never linked to a Goldeneye game entry.

184
Nintendo Gaming / Re: The Conduit Game Night, November 17th, 7PM EST
« on: November 17, 2010, 05:19:33 PM »
2579-7489-4472

185
TalkBack / Re: House of the Dead Overkill 2 In the Works?
« on: November 11, 2010, 04:09:38 PM »
Actually, someone from the Nintendo NWR Newscast revealed this months ago (around E3).  I don't recall the podcast episode or person (thinking it might have been Neal).

186
Nintendo Gaming / Re: Goldeneye Wii
« on: November 09, 2010, 01:14:40 AM »
So every game I played with Bustin last night we were paired on the same team every time.
Interesting. I wonder if it was just a coincidence? Call of Duty would sometimes randomly not pair up party members, I'm not really sure what caused it, but it didn't happen very often. I guess I'll find out when I get it.

And tonight we were paired everytime.

Today I had a chance to get in on some party invites and I don't see any issue with it.  It kept my party grouped up on the same team round after round.  The only time there seems to be trouble is when joining the first match after forming the party.  If there are not enough open slots for your party, you will be split up to balance the teams.  After the round is over you will all be joined up back on the same team and continue until you leave the party.

187
Nintendo Gaming / Re: Goldeneye Wii
« on: November 08, 2010, 03:56:24 PM »
Quick question for those that have this game: you can play 007 classic mode to play with health packs and body armor in the single player, but is there a multiplayer mode to play that way with regular health instead of regenerating?

There is a "Classic Conflict" mode in online multiplayer, but it's locked until level 35.  I do not know if health regenerates in this mode.

188
Nintendo Gaming / Re: Goldeneye Wii
« on: November 08, 2010, 10:01:12 AM »
There were two (possibly three) players on an opposing team that I have seen teamed up on 3 separate occasions.  I played about 10 rounds with them and they were always together on the opposing team.

189
Nintendo Gaming / Re: Goldeneye Wii
« on: November 05, 2010, 10:58:09 AM »
I had some difficulty with the phone in the night club level.  I was scanning faces and would occassionally put the phone away to walk around faster.  The game bugged out as I could not bring the phone back out.  The game was still running and I could walk around and access the options menu, but the phone would not respond.  I had to restart the level.

190
Nintendo Gaming / Re: Goldeneye Wii
« on: November 05, 2010, 01:33:21 AM »
I'm a little worried about the Wii controls too. There are conflicting opinions out there and I'm not sure who to believe, it's difficult to tell if the people who say there are problems with the Wii controls just don't like them or if there actually are technical issues.
People complain no matter what.  I don't see any issue here with the Wii controls.  Thanks to what The Conduit brought to the table for Wii FPS control customization, you can fully tweak away.  I have not done much tweaking as I feel the "Experienced 3" controller config  works pretty well.  I would probably tweak that config a tad bit, but you cannot tweak the controls in real-time as you could in The Conduit.  This makes it a bit more difficult for me to find something "perfect."


Outside of my "Smart phone", I'm surprised at how little I've used anything from Q-Division.
 
They replaced the wristwatch with a smart phone.  I have not run across any other gadgetry.  Everything is combined into the smart phone (wifi hacking, maps, photos, facial recognition and detonator).

191
Nintendo Gaming / Re: Goldeneye Wii
« on: November 04, 2010, 02:58:41 AM »
Just a quick question: is it possible to team up with other people on your friend list in online matches?
Yes, you can form a party based on folks in your friends list.

Pretty solid online multiplayer experience so far.  I stumbled upon a selection for online leaderboards - Totally surprised me as none of the reviews I read even mentioned this.  You can see all players Rank, Experience points, total time played, hit accuracy, Wins and Eliminations.  You can also filter the leaderboards to see just the folks in your friends list.  Pretty nice of the devs to include this functionality.

192
Nintendo Gaming / Re: The Conduit Game Night, November 11th, 7PM EST
« on: November 02, 2010, 10:10:40 AM »
Sign me up!

193
Nintendo Gaming / Re: Netflix comes to Wii.... finally.
« on: November 02, 2010, 10:00:42 AM »
Accidentally replied to my post instead of modified - delete this second post please.

194
Nintendo Gaming / Re: Netflix comes to Wii.... finally.
« on: November 02, 2010, 09:59:56 AM »
Yesterday, I received an email from Nintendo outlining some new club rewards.  Also present was a blurb about getting coins for registering the NetFlix channel.  I was unable to register as it says you need the disc.  Apparently, Club Nintendo is not aware that NetFlix for Wii became a download channel two weeks ago.

195
TalkBack / Re: Super Meat Boy WiiWare Delayed
« on: November 01, 2010, 09:22:05 PM »
I remember reading somewhere that developers can submit a file size exception with Nintendo to go above the 40MB limit.

196
TalkBack / Re: Disc-Free Netflix Now Available on Wii<br>
« on: October 18, 2010, 12:05:21 PM »
Quote
By contrast, the Xbox platform has had a disc-free solution since the beginning.


That was due to an exclusive deal between M$ and Netflix.

197
Podcast Discussion / Re: Episode 209: Dubious Magnanimity
« on: September 06, 2010, 08:05:51 PM »
Thanks for the great laughs you provided me during the post-show left-over talk about "Enjoy your Massage."  Based on your downloads, Wiiware recommends Cho Aniki, Cho Aniki, Cho Aniki... Good stuff.

198
TalkBack / Re: Disney Epic Mickey Collector's Edition Revealed
« on: August 30, 2010, 12:08:16 PM »
It's odd that they didn't just include the behind the scenes bonus footage on the Wii disc.

199
Movies & TV / Re: Rate the last TV show you've seen
« on: August 23, 2010, 01:34:02 PM »
I always enjoy watching TNG's Yesterday's Enterprise and is in my top list of TNG episodes.  This is the episode where a temporal rift twists up the current timeline when the 20+ year old Enterprise C (with Tasha Yar) emerges into the timeline. The federation is at war with the Klingon empire and is nearly defeated.

Tapestry is also another favorite. This is where Picard is near death and Q allows him to go back in time to relive a portion of his life as an Ensign.  I also agree that Best of Both Worlds and Inner Light are great episodes as well.

200
Podcast Discussion / Re: Episode 24: Enjoy Your Podcast
« on: August 23, 2010, 12:33:47 PM »
Regarding the podcast broken Wii talk...

If you value any of the unnecessarily "locked" saved data on your Wii (the data that can't be saved to SD card) I would send it in for repair ASAP.  Your system is exhibiting similar symptoms as my last Wii had - namely the freeze on the boot-up screen.

My three year old Wii crashed a couple of months ago.  At bootup, the system would hang up on the Health and Safety screen and the press A to continue prompt would not appear.  I was never able to get into the Wii menu after hours of troubleshooting.

I drove it up to Nintendo (30 minutes drive from me) and the tech said that the graphics chip had failed and they were unable to access the system to recover any of my data.  All of my data was lost (game saves, Mii's, message board posts, photo channel images, address book friends, Nintendo channel game stats history, etc).

They ended up providing me with a new Wii (white), a one year warranty and no charge on the repair.

So, send that Wii in asap.  Copy your Mii's onto one or more of your remotes, copy as many game saves as you can that are allowed to be copied onto sd card (Unfortunately, Nintendo provides no way to backup your game saves for online enabled games).  Since you can still access the Wii menu, Nintendo should be able to copy over all your data onto a new Wii, so you shouldn't have anything to worry about as far as complete data loss.
 

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