Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Seacor

Pages: [1]
1
Nintendo Gaming / Switch Console Battery Issues?
« on: March 13, 2017, 07:49:38 PM »

Anyone else experiencing battery issues with the Switch console?  I am trying to figure out if I have a defective battery.  I having some odd intermittent issues with charge levels and playtime.


  • I left the console plugged in to A/C power, but turned it off (held down power button for a few seconds and chose "Turn off."  Multiple hours later when I turned the switch back on the battery was at 74% charge.  So, it stopped charging for some reason.
  • I completely charged my switch to 100% battery charge, turned it off (held down power button for a few seconds and chose "Turn off," and unplugged it from A/C power. 10 hours later when I turned it back on it was at 67%. It didn't hold the charge when it was turned off?
  • 100% battery charge, unplugged from power and played Zelda for 2 hours 25 minutes when the Switch reported that the battery was critically low (1%) and I turned it off. I had airplane mode on, so I would have expected a longer playtime (based on reports).
  • 100% battery charge, unplugged from power and played Zelda for 1 hour 49 minutes when the Switch reported that the battery was critically low (1%) and I turned it off. I had airplane mode on. 35 minutes less playtime then the last time I fully charged it?

2
Nintendo Gaming / Switch - How to Transfer Digital to SD?
« on: March 07, 2017, 06:11:18 PM »
I just purchased a microSDXC card and was planning on transferring my digital download of Zelda BOtW from the internal storage to the SD card. To my surprise, there does not appear to be a way to do this. If I go into Data Management > Manage Software, the only options I have are Archive Software, Delete Software, and Check for Corrupt Data.


Do I have to "Archive Software" (apparently deletes game and keeps save data) and then re-download the entire game again (which a bit over an hour to originally download)?


If so, it seems like a serious oversight here in the ability to manage data.

3
NWR Feedback / Error 500 Connection is closed
« on: October 28, 2013, 10:38:30 PM »
I just started to receive the following error attempting access to NWR this evening.  This is happening in Firefox 24.0.  The site appears to function using IE and Chrome.



HTTP ERROR 500


Problem accessing /index.jsp. Reason:


    Connection is closed!


Caused by:


java.sql.SQLException: Connection is closed!
   at com.jolbox.bonecp.ConnectionHandle.checkClosed(ConnectionHandle.java:350)
   at com.jolbox.bonecp.ConnectionHandle.setReadOnly(ConnectionHandle.java:1089)
   at org.apache.jsp.tag.web.login_tag.doTag(login_tag.java:442)
   at org.apache.jsp.error_jsp._jspx_meth_k_login_0(error_jsp.java:784)
   at org.apache.jsp.error_jsp._jspx_meth_c_if_3(error_jsp.java:752)
   at org.apache.jsp.error_jsp._jspService(error_jsp.java:132)
   at org.apache.jasper.runtime.HttpJspBase.service(HttpJspBase.java:111)
   at javax.servlet.http.HttpServlet.service(HttpServlet.java:848)
   at org.apache.jasper.servlet.JspServletWrapper.service(JspServletWrapper.java:403)
   at org.apache.jasper.servlet.JspServlet.serviceJspFile(JspServlet.java:492)
   at org.apache.jasper.servlet.JspServlet.service(JspServlet.java:378)
   at javax.servlet.http.HttpServlet.service(HttpServlet.java:848)
   at org.eclipse.jetty.servlet.ServletHolder.handle(ServletHolder.java:598)
   at org.eclipse.jetty.servlet.ServletHandler.doHandle(ServletHandler.java:486)
   at org.eclipse.jetty.server.handler.ScopedHandler.handle(ScopedHandler.java:119)
   at org.eclipse.jetty.security.SecurityHandler.handle(SecurityHandler.java:542)
   at org.eclipse.jetty.server.session.SessionHandler.doHandle(SessionHandler.java:231)
   at org.eclipse.jetty.server.handler.ContextHandler.doHandle(ContextHandler.java:1065)
   at org.eclipse.jetty.servlet.ServletHandler.doScope(ServletHandler.java:413)
   at org.eclipse.jetty.server.session.SessionHandler.doScope(SessionHandler.java:192)
   at org.eclipse.jetty.server.handler.ContextHandler.doScope(ContextHandler.java:999)
   at org.eclipse.jetty.server.handler.ScopedHandler.handle(ScopedHandler.java:117)
   at org.eclipse.jetty.server.Dispatcher.forward(Dispatcher.java:271)
   at org.eclipse.jetty.server.Dispatcher.forward(Dispatcher.java:98)
   at org.apache.jasper.runtime.PageContextImpl.forward(PageContextImpl.java:785)
   at org.apache.jasper.runtime.PageContextImpl.doHandlePageException(PageContextImpl.java:906)
   at org.apache.jasper.runtime.PageContextImpl.handlePageException(PageContextImpl.java:879)
   at org.apache.jsp.index_jsp._jspService(index_jsp.java:561)
   at org.apache.jasper.runtime.HttpJspBase.service(HttpJspBase.java:111)
   at javax.servlet.http.HttpServlet.service(HttpServlet.java:848)
   at org.apache.jasper.servlet.JspServletWrapper.service(JspServletWrapper.java:403)
   at org.apache.jasper.servlet.JspServlet.serviceJspFile(JspServlet.java:492)
   at org.apache.jasper.servlet.JspServlet.service(JspServlet.java:378)
   at javax.servlet.http.HttpServlet.service(HttpServlet.java:848)
   at org.eclipse.jetty.servlet.ServletHolder.handle(ServletHolder.java:598)
   at org.eclipse.jetty.servlet.ServletHandler.doHandle(ServletHandler.java:486)
   at org.eclipse.jetty.server.handler.ScopedHandler.handle(ScopedHandler.java:119)
   at org.eclipse.jetty.security.SecurityHandler.handle(SecurityHandler.java:524)
   at org.eclipse.jetty.server.session.SessionHandler.doHandle(SessionHandler.java:231)
   at org.eclipse.jetty.server.handler.ContextHandler.doHandle(ContextHandler.java:1065)
   at org.eclipse.jetty.servlet.ServletHandler.doScope(ServletHandler.java:413)
   at org.eclipse.jetty.server.session.SessionHandler.doScope(SessionHandler.java:192)
   at org.eclipse.jetty.server.handler.ContextHandler.doScope(ContextHandler.java:999)
   at org.eclipse.jetty.server.handler.ScopedHandler.handle(ScopedHandler.java:117)
   at org.eclipse.jetty.server.handler.ContextHandlerCollection.handle(ContextHandlerCollection.java:250)
   at org.eclipse.jetty.server.handler.HandlerCollection.handle(HandlerCollection.java:149)
   at org.eclipse.jetty.server.handler.HandlerWrapper.handle(HandlerWrapper.java:111)
   at org.eclipse.jetty.server.Server.handle(Server.java:350)
   at org.eclipse.jetty.server.AbstractHttpConnection.handleRequest(AbstractHttpConnection.java:454)
   at org.eclipse.jetty.server.AbstractHttpConnection.headerComplete(AbstractHttpConnection.java:890)
   at org.eclipse.jetty.server.AbstractHttpConnection$RequestHandler.headerComplete(AbstractHttpConnection.java:944)
   at org.eclipse.jetty.http.HttpParser.parseNext(HttpParser.java:630)
   at org.eclipse.jetty.http.HttpParser.parseAvailable(HttpParser.java:230)
   at org.eclipse.jetty.server.AsyncHttpConnection.handle(AsyncHttpConnection.java:77)
   at org.eclipse.jetty.io.nio.SelectChannelEndPoint.handle(SelectChannelEndPoint.java:620)
   at org.eclipse.jetty.io.nio.SelectChannelEndPoint$1.run(SelectChannelEndPoint.java:46)
   at org.eclipse.jetty.util.thread.QueuedThreadPool.runJob(QueuedThreadPool.java:603)
   at org.eclipse.jetty.util.thread.QueuedThreadPool$3.run(QueuedThreadPool.java:538)
   at java.lang.Thread.run(Thread.java:724)

4
Nintendo Gaming / Netflix on Wii U
« on: May 26, 2013, 12:03:42 AM »
Anyone else experiencing an occasional black screen and hard lock after launching Netflix?

This started happening after the last Netflix update, which I think was after the April Wii U system update.

5
Nintendo Gaming / Wii U External USB Storage Devices
« on: May 22, 2013, 08:32:42 PM »
Please post your experience with a Wii U external USB storage device.  Did you choose a drive have a dedicated power source (AC adapter) or is it USB powered (with y-cable).  Does it work?  Did you get rid of it and purchase another one?  I'll keep this post updated as long as people want to take the time and share their experiences to help the community.  Please share!

In general, installation of a USB device is seamless.  Plug the USB cable to the Wii U, power on the drive, and turn on the Wii U.  The Wii U will recognize the drive and prompt to format it.  Format just takes a few seconds and once it is done, it's ready for use.

eShop downloads will go directly to the USB drive.  Transferring previously downloaded software from the Wii U memory to the USB drive is very easy.  All associated files transfer over (Software, Save Data, Update data (DLC)).

When you power on and off the Wii U, the drive also powers on and off automatically.


The following USB storage devices are owned and recommended by NWR members:

Seagate Backup Plus Desktop Drive (1 TB) - Model STCA1000100  (dedicated power source) (2 TB capacity also available)
Owned and Recommended by: Seacor, Racht

There have been no reports of decreased software performance or any increase in load times.

The drive is about the same height and less than half the length of the Wii U console.

Pics of the Seagate Backup Plus Desktop Drive (Seacor)




Helpful Links:
Nintendo FAQs
External USB Storage Devices That Have Been Tested by Nintendo To Work with Wii U

6
Nintendo Gaming / Frostbite 3 ported to mobile platforms
« on: May 15, 2013, 10:20:17 PM »
 
Quote
One of our most exciting current projects is called Frostbite Go, a mobile division empowering EA game developers with Frostbite’s proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms.

Source:  http://www.frostbite.com/about/history/

/facepalm

As EA previously announced that they didn't bother to test and port Frostbite 3 to Wii U because Frostbite 2 tests were not good on Wii U.  Yet, they just announced that they are porting Frostbite 3 to mobile platforms.  Are you kidding me??? 

EA:  Just tell us the real reason Frostbite 3 isn't being ported to Wii U and stop the BS.

7
Nintendo Gaming / Call of Duty: Black Ops II
« on: November 29, 2012, 05:16:44 PM »
I am very impressed with Black Ops II.  The last Call of Duty game I played was Call of Duty 3 (2006).  Theater mode is cool.  It was neat to discover that it records your entire gameplay session and allows you to go back and watch, edit and share gameplay clips and screenshots with the community.  Looks like there are a lot of multiplayer features that I suspect existed in the previous version (on 360/PS3), but they are new to me.

Anyone figured out voice chat?  I am using my iPhone earphones/mic and I can hear other people talk through the earphones, but don't know if they can hear me.  I do see a speaker icon light up next to my name when speaking or if my game volume is up loud.  I don't know if the mic on the gamepad is being used or the headphones mic.  Are there any options as far as increasing/decreasing mic sensitivity?  All I have found is one setting which is to enable or disable voice chat.

8
NWR Feedback / Nintendo Funhouse Radio
« on: January 02, 2012, 03:38:56 AM »
The Nintendo Funhouse Radio stream has not been available the last few days.  Has the funhouse radio been discontinued?

9
Nintendo Gaming / Rayman (DSiWare)
« on: December 08, 2009, 12:26:24 PM »
Anyone happen to download this yet?  I am itching to pull the trigger on purchase, but am waiting for some more information on it.  Just curious as to which of the 10 platform's the build is based off and if it's relatively done well for DSiWare.  I have yet to come across any reviews or forum talk about it.

10
General Gaming / Torchlight
« on: December 02, 2009, 01:08:13 AM »
Just downloaded the free demo of Torchlight (via Steam) after hearing Jonathan mention it on podcast episode 172 (thanks Jon!).  Totally awesome game!! :cool;

If you have played Diablo or Diablo II, you will feel right at home with Torchlight (It also has a World of Warcraft vibe to it).  The music is also reminiscent of the Diablo series (pretty sure it's the same composer).  It's single player only, but apparently they are working on an online component for a future update or release.  If you are in the mood for an overhead perspective action RPG, check this one out.

Pages: [1]