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Messages - Pandareus

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151
Just realized I never posted here.

Pandareus, though you'll have to follow me, the friends list is full.

152
TalkBack / 3D Super Hang-On Review Mini
« on: December 12, 2013, 09:25:09 AM »

An incredible port that makes me wish I loved the game as much as the developer does.

http://www.nintendoworldreport.com/reviewmini/36168

If there is one thing that the various interviews with developer M2 make clear, it is that they have a passion for what they do. They have been emulating Sega’s old arcade games with a meticulousness bordering on insanity. In the case of Super Hang-On, it means actually attempting to recreate, using the gyroscopes on the 3DS, the experience of sitting on a motorbike and steering it physically.

The illusion is surprisingly convincing, with the bezel of the arcade cabinet shifting this way and that way as you enter curves and dodge competing bikers. The motion controls can even help negotiate the more subtle curves with more finesse than the Circle Pad can allow (though it's always a control option, should your arms tire). The motion controls also mean that you will probably have to go without the eye-candy of the stereoscopic 3D. This is a real shame since it is genuinely impressive, and the bare 2D visuals look much more dated in comparison.

The care put into this Super Hang-On port is very impressive, but once the novelty of the controls and stereoscopic 3D wear off, the game remains a shallow arcade racer. I went from being dumbstruck at how well the game just works to being frustrated at how unforgiving the time limits to reach the next checkpoint are, to being bored once I went into the options and lowered the difficulty. The game is too simplistic to hold my attention for long or to try and master it.

In the end, I appreciate the story behind the development of this port more than I appreciate the game itself. M2's attention to details and their efforts to give players an authentic experience are to be commended, but I wish the game were more deserving of the lavish care put into it.


153
Podcast Discussion / Re: Episode 361: Slap Happy
« on: December 09, 2013, 02:56:18 PM »
Yes, "History of Nintendo" books are great for putting things in perspective. Catalog with pictures is only in the middle, regular text with stories resumes after a while.

Yokoi stands out even more in in second, Game and Watch, volume. Stuff he did and invented may as well changed not just Nintendo or videogames but entire electronic industry.

I also recommend reading to Game and Watch: Iwata Asks for more fascinating stories about GnW.

Thanks for the recommendation!

Yeah, the "Nintendo History" text resumes after the catalog of pictures. I meant to go into some things more, but I was kind of out of it that night. Now I feel like I need to clarify some things, for instance the show notes imply that the Famicom was Nintendo's first foray into video games, but the book talks about their arcade games as well as their first home consoles, which played Pong knock-offs and variants, and some other basic shooting or racing games.

I got the subsequent volumes on my Xmas wishlist...

154
Podcast Discussion / Episode 361: Slap Happy
« on: December 08, 2013, 11:35:04 PM »

Controversy abounds as we catch up with more holiday games and your provocative emails!

http://www.nintendoworldreport.com/rfn/36146

We have a classic edition of the show this week, as Jon returns to help clean up the Listener Mail backlog. Before that, we have a solid lineup for New Business, and Guillaume gets right to it with the new Pikmin 3 DLC. Turns out that the free level is the best part, while the rest is bland and overpriced. He also gets literary with a book called History of Nintendo, Vol. 1, which thoroughly examines the company all the way up to (but not including) their first ventures into video games. Lindy finally wraps up The Last of Us with even more flame-ready comments, and he spends a little time with his new Vita. James tries out Rayman Legends for the first time, while also sharing even more withering criticism of The Legend of Zelda: A Link Between Worlds. Don't think Jonny will let that go without some counter-balance, though! The host also describes and strongly recommends Assassin's Creed 4: Black Flag. It may be the best pirate game AND the best of its franchise.

After a scriptless Now Playing, we return to Listener Mail after a few weeks off from this popular feature. The batch of questions takes us all over the map, from a Pokemon soundtrack's surprising success to our expectations for Valve's Steambox platform. We consider the potential for the GamePad to become an independent device, and also consider the effects of aging on our ability to physically tolerate video games. Pro Tip: Stop immediately if anything feels uncomfortable!

We're always looking for new topics, and our listeners are the driving force. You can help out the show by sending in your own questions and ideas, or by hitting that iTunes link above to rate and review the podcast!


155
Podcast Discussion / Re: Episode 360: Holiday Fantasia
« on: December 02, 2013, 10:23:03 PM »
I suspected as much, Azeke. The girlfriend and I are on the final final final world, and it's glaringly obvious a player alone could not tackle what we're having to deal with.

156
TalkBack / Re: Nintendo's Forgotten Product Lines
« on: November 27, 2013, 03:31:23 PM »
I was expecting something more to tell you the truth.  I mean I didn't know all the variations of play cards they have but I did know they made all those cards.  I also knew they made a lot of what would be thought of as traditional Japanese games.  I was sort of hoping to find out they made bikes or an action figure line not related to any of their game properties.  Lego like things.  You know something that just makes you go "Oh that is a toy."

You mean exactly like this?

They made plenty of toys, of board games, of little "travel size" toys, electronic toys. They had their own designs, and they licensed toys and games from other companies for sale in Japan as well.

157
TalkBack / Re: Nintendo's Forgotten Product Lines
« on: November 27, 2013, 10:09:01 AM »
I'm going through the first volume in French, it's good stuff!

Towards the end, it almost becomes a catalog of old Nintendo toys, but there are still fun facts to be learned. For instance, I didn't expect to see that the Game Boy's Game Link cable had a predecessor... in 1982. For Nintendo's Yakuman portable electronic Mah-jong game!

158
Podcast Discussion / Re: RFN 359: Doo Doo Jokes
« on: November 20, 2013, 12:41:32 PM »
Star Parodier is such a great game. I need to go boot it up on VC later.
I got a couple of people on twitter telling me I sold them on a Balance Board and a Fit Meter, but I gotta say, I wish I had sold at least one person on this game.

Terraria starts out with digging for materials but soon enough you need materials from bosses. Gearing up for those battles and fighting them becomes more reminiscent of Monster Hunter, you can prepare various buff potions, craft various gear pieces covering weapons, armor and accessories, you want to build yourself a suitable arena for the fight, etc. All to gain every edge you can for that tough battle. The life leeching gear of 1.2 makes bosses much less of a threat but at least that gear is very end game stuff. Overall I like how Terraria switches between mining, exploring dungeons and fighting bosses for the various equipment tiers.
Sounds like a cool game that's not for me.

The only reason I brought up Terraria is because I saw some people make a comparison to it, and because of the difference in physics. We ended up focussing on it a little more than I intended to. All I was trying to say was that the two games weren't the same at all.

159
Podcast Discussion / RFN 359: Doo Doo Jokes
« on: November 17, 2013, 04:56:16 PM »

So many last-gen games to talk about!

http://www.nintendoworldreport.com/rfn/35995

Jon returns this week and has plenty to say, but you won't hear the bulk of his game exploits until well over an hour into this monster pile of New Business. We didn't plan it this way, but the RFN crew had so much to say about so many games that the intro segment consumed an entire, full-length episode with no break.

Jonny leads with a full half-hour just for his games, which include disappointing first impressions of Jett Rocket II for 3DS and more upbeat wrap-ups on DuckTales Remastered and Toki Tori 2+ on Wii U. James follows with the end of his Spirit Camera experiment, a long-awaited conclusion for Project X Zone, a few more comments on Ni no Kuni, and another look at our beloved Trauma Team.

Guillaume keeps the streak going with his own mess of games to discuss. It starts with Wii Fit U, for which he now possesses the elusive Fit Meter (thus owning the game outright for only $20). He tries a pair of Wii Virtual Console games (not yet, maybe never on U): Star Parodier and S.C.A.T. You read that right. Gui even crams in his much-delayed recommendation for SteamWorld Dig -- one of many you've probably heard for this endearing indie adventure. Jon, who is active all along but mostly patient for his turn at the microphone, finally gets to bring up a couple games after weeks since we least heard from him. He tries the wonderful, weird Gargoyle's Quest on 3DS Virtual Console (for the first time ever!) and also finds that Grand Theft Auto V is much more his speed than the previous one.

Doing a whole show of New Business was probably mentally necessary, as we've obviously been playing tons of games lately and needed to unload our noggins before this epic weekend approaching now. Mario and Zelda loom large over the rest of 2013 -- be sure to email your thoughts about those games or anything covered (or that should be covered) on this show! This is also the last episode before the telethon, which I hope every single RFN listener plans to check out and support in whatever way possible. It is by far the biggest and most important thing we do all year for this podcast and the entire website. If the recording comes out clean, we'll be releasing that in parts to fill up your RFN feed next week. We're not totally sure about Thanksgiving plans, but you can expect to hear something from us on that most hallowed video game holiday week!

Hey, also check out the Kickstarter that Gui mentions at the end -- Tadpole Treble, which could come to Wii U!


160
Podcast Discussion / Re: Episode 357: Legal Satire
« on: November 13, 2013, 03:13:56 PM »
- Even worse to hear was Gui dismissing Silent Hill 1. That game is side by side with Silent Hill 2 as the best in the entire series in my opinion, and a genuine classic. Why on earth would you stand around shooting the winged enemies in the street when it's completely unnecessary? And silly too - they're difficult to kill, it's takes ages to kill them and there's another one waiting for you in the next street. They probably respawn too. All you have to do is run away. They're a bit annoying but the street sections are such a tiny part of the game.


The school is the introductory level and then after that the game really starts hitting its stride in the hospital. From there on out I found the experience completely engrossing and creepy as hell. Not in the RE jump-shock way but scary in a psychological sense. Silent Hill 2 is just as compelling although it has a slower start than the first game, and has more jump scares than the first game.


Shattered Memories has a brilliant story but I think it's sorely lacking in the gameplay and the fear department. The split between the normal world and the ice world means that neither world is particularly interesting. The normal world is utterly devoid of threat, and the ice world alternates between frustrating (when enemies pile on you) to boring (when you're running round in circles, hopelessly lost). Wherever you are, the gameplay is totally predictable with no surprises. I appreciate there's a lot of care and detail in the normal world but I wish they had given the player more to do in it.

I felt I gave the game a good try. I did learn to just run past those flying creatures after a while, but then the dogs showed up and they aren't so easy to avoid.

The school is basically where I stopped playing, because I felt the puzzles were really unintuive. At that point, I asked myself why I was playing the game and whether it was worth going on, but the answer I arrived at was "No". Maybe I'll get back to it one day, but it's doubtful.

You are correct, however, in saying James is wrong about Resident Evil.

161
Podcast Discussion / Episode 358: What's Old is New Again
« on: November 09, 2013, 09:53:14 PM »

Karl guest-stars as a new Wii U owner, yet it seems like we've seen all these games before!

http://www.nintendoworldreport.com/rfn/35927

We didn't plan it, but this week's show has a strong theme of older games reappearing in new forms. James sits in the hosting chair for New Business (your regular host was late, due to Internet outages) and cranks up the remix machine with Wii Sports Club, the online/HD version of Nintendo's mega-hit that is gradually being rolled out on the eShop. Because when I think of motion bowling, I think digital distribution! Gui is up next with his impressions of Wii Fit U, and it sounds like this "trial version" is basically the whole game. Next up is our special guest Karl Castaneda, former RFN host, who just became a Wii U owner with the Zelda bundle. He dives deep into Wind Waker HD to give a passionate but also critical assessment of his favorite in the series. After a trio of Wii and GameCube rehashes, Jonny brings nearly fresh meat with his final thoughts on Rayman Legends. The game may overstay its welcome, but it's still wonderfully creative and one of the best games available on Wii U.

After the break, we catch up on a few smoldering emails, starting with one of the angriest emails we've ever received (thankfully, it's directed not us but at the Virtual Console trickle). We also tackle the very uncomfortable topic of SwapNote predators and the question of Nintendo's culpability. Oh, and as we mark the tenth anniversary of Metroid: Zero Mission... wherefore art though, 2D Metroid? Finally, we try to comprehend why Nintendo would fart the Wii Mini into an already confused American retail space.

Please help maintain these fun conversations with your own provocative Listener Mail! Also, don't forget that our NWR Live Telethon is coming up on Saturday, 11/23... many more details coming up within the next few days. And you can check out many more podcasts from Karl and his cohorts over at Crosstawk. Please do!


162
Podcast Discussion / Re: Episode 357: Legal Satire
« on: November 04, 2013, 04:45:32 PM »
I'd play, Neal.

163
Podcast Discussion / Episode 357: Legal Satire
« on: November 02, 2013, 07:21:01 PM »

Maybe it's hard to find Halloween games on Nintendo platforms, but that won't stop us!

http://www.nintendoworldreport.com/rfn/35872

This episode may start out with Wii U Party (which Gui actually likes plenty), but the dominant topic of New Business is Phoenix Wright: Dual Destinies, a.k.a. Ace Attorney 5. James has already beaten the game and leads the discussion, but you'll also get less complete reactions from Jonny and guest Michael Cole. We learn how the game reinvents investigation scenes (complete with a comparison to Zork... friggin' Zork!) and that it may be a surprisingly sharp commentary on the Japanese legal system. Jonny tacks on the short version of why he pre-ordered a PS4 launch bundle, and even picked up a Dual Shock 4 controller before launch.

After the break, we lost TYP to more important website business, but the remaining trio return to discuss some Halloween-themed games available on Nintendo systems. We may not have the same array of M-rated horror fests that you'll find on PC or even other consoles, but there are still plenty of opportunities to celebrate the spookiest holiday. Case in point -- we expected this to be a 15-minute mini-feature, but it kept us occupied for the entire second half of the show! Each of us played one or two extra games for the occasion, so it starts as kind of supplement to New Business and later develops into a discussion of the larger concept of Halloween-related gaming.

Do you have any favorite Halloween (or Thanksgiving...) games? Send in your ideas, plus any other questions for the podcast crew. And don't forget that the NWR Telethon for Child's Play, including TYP's Live Radio Trivia, is coming up in just three weeks!


164
Podcast Discussion / Re: Episode 356: Real Money Pokémon Auction House
« on: October 29, 2013, 09:47:19 AM »
I'll be honest, I was disappointed the title didn't end up being "Compact Herd of Marios".

165
Podcast Discussion / Episode 356: Real Money Pokémon Auction House
« on: October 26, 2013, 09:42:10 PM »

We've got hands-on reports for the newest 3DS releases and even some upcoming Wii U games!

http://www.nintendoworldreport.com/rfn/35812

We have a very packed episode for you this week, with both Listener Mail and a special report from Guillaume's recent Nintendo preview event in Montreal. But New Business is no slouch either! Jonny's first up with early impressions for Pokémon Y (why ask Y?), which brings to the series a modern presentation but is otherwise extremely familiar. Gui stirs up controversy with his harsh criticism of beloved Secret of Mana -- but it's based on his intense love of another game that few of us have played. Lindy just downloaded PS3's The Last of Us and finds it surprisingly conventional... And James presents white-hot evidence of the new Phoenix Wright game, released to the eShop just barely in time for recording! Before we snap it up, Jonny also shares a few thoughts on Steam's Volgarr the Viking, which reminds him so much of a certain SNES game...

We lost Jon during the break but soldier on for a meaty segment featuring Gui, who recently took a group of friends to Nintendo of Canada's holiday preview event. He played Super Mario 3D World, Wii Fit U, Wii Party U, Sonic Lost World, and even the new Mario Party (demoed on a 2DS)! James and Jonny grill him about each one, and we're left with new answers and even more questions about Nintendo's holiday lineup. There was time left for just a few emails after that, so we tackle your questions about the future of Off-TV play, the best way to handle Pokémon DLC, and the best time to play downloaded missions in Fire Emblem Awakening.

More emails equal more podcast! Please send in yours today.


166
TalkBack / Wii Party U Will Not Be Sold Through the eShop
« on: October 23, 2013, 09:08:51 PM »

North Americans, and possibly Europeans, will need to go to retail stores to get their parties started.

http://www.nintendoworldreport.com/news/35793

Wii Party U will not be available on the Wii U eShop when it releases on October 25, as confirmed by a Nintendo of Canada representative. The $50 retail bundle, which includes a Wii Remote Plus, will be the only way to get the game, at least for the forseeable future.

While the representative we spoke with could not confirm this, this likely extends beyond the Canadian borders since the only "Intend to Buy" Club Nintendo survey for the North American version was for the retail copy. The game was also absent from the regular Nintendo of Europe eShop press release this week.


167
Podcast Discussion / Episode 355: Gratitude: The Adventure
« on: October 19, 2013, 10:01:55 PM »

Here are a few of our favorite things... about Nintendo.

http://www.nintendoworldreport.com/rfn/35750

This week's show has a very positive vibe, overall. It helps that our feature topic is Things We Love About Nintendo, Right Now. But even New Business kicks off with radiant impressions of Wind Waker HD from Jonny, who wasn't really expecting much from that package. Positivity takes a temporary dip for Gui to talk about the abysmal Castlevania: The Adventure (old school Game Boy on 3DS Virtual Console), and it's murky at best for a Ni No Kuni update from James. Jon is back on the bright side for Monster Hunter 3 Ultimate (he's still obsessed with the portable version, for now). With some time left in the segment, we roll back around to Jonny for the subtly updated Toki Tori 2+, which he now thinks is one of the year's best Wii U games. Gui is also cheery about the Rayman conversion for Game Boy Color, also available digitally, which may be the best edition of that classic franchise-starter.

After the Now Playing break, and perhaps in honor of Thanksgiving (sandwiched between the Canadian and American observances), we spend over half an hour espousing some trends with Nintendo that fill us with glee. The idea here was not to lean on nostalgia, or even to get excited about what's coming soon, but rather to balance out our typical cynicism with a litany of things we really do love about Nintendo, happening right now. We honestly weren't sure how well this would go, but it played out wonderfully and left us feeling really good about some things, even though we may still hold reservations about the company's status.

Don't miss the happy train -- send in your own positive thoughts about Nintendo, or any other ideas/questions, for an upcoming edition of Listener Mail. And please mark your calendar for the 4th Annual NWR Live Telethon for Child's Play! It's coming up on Saturday, November 23 starting at Noon Eastern and running for (hopefully) several hours. More details are coming soon!


168
Podcast Discussion / Episode 354: Lakitu Cloud Storage
« on: October 14, 2013, 01:02:59 AM »

With everyone back in action, it's time for a classic episode full of hot games and in-depth Nintendo discussions.

http://www.nintendoworldreport.com/rfn/35701

***Only the MP3 link/feed works now. We hope to fix the AAC version by Mon. night!***

This week's show brings Jonny back to the hosting chair, and it's notable for showcasing three different Wii U games in New Business, not to mention some spectacular email-derived conversations in the back half.

Gui cranks up New Business with his impressions of eShop oddity Spin the Bottle: Bumpie's Party. You know, that Wii U game played without a TV. Not surprisingly, it sounds like game best enjoyed among unsober friends. Jonny follows with an update on Nintendo's system transfer/restoration policy, plus very early thoughts on Wind Waker HD. Jon gets around to trying Monster Hunter 3 Ultimate on Wii U, and his experiences with the Wii and 3DS versions provide a useful perspective. James is last up with the troublesome early hours of Level 5's gorgeous Ni No Kuni. Listen as Jonny frantically reassures him that the game gets better!

Listener Mail is back with a full slate this week, and your questions pay off in exactly the way we always hope for. One gamer wonders if he has bad taste, but his specific complaints about 3D Mario games lead us into a detailed break-down of what that series could do better. Another person asks just what we are looking for as a franchise evolves through multiple games, and we take that one through Zelda and many other examples in Nintendo's history. Finally, a multiplayer devotee asks what to anticipate from Nintendo in the online realm... and we manage to sound a little optimistic!

We'll probably mix it up next week, but your questions and ideas are always, always appreciated. Some listeners have started to offer ideas for the next Retroactive, and we're happy to take those as well. Thanks so much for listening, and please do let us know what you thought of the episode in our comments section below (and/or at NeoGAF)!


169
Podcast Discussion / Episode 353: Host Your Little Heart Out
« on: October 06, 2013, 10:11:57 PM »

Everything is back to normal. Almost.

http://www.nintendoworldreport.com/rfn/35652

The biggest news this week is the return of our intrepid host, Dr. Jonathan Metts. For the first time in a while, things are back to normal... except the fact James' reign of terror and ineptitude continues for one final week, while Jonny warms up. It turns out being a mouse while the cat is back can cause some performance anxiety.

Our return to normalcy begins with New Business. James kicks it off by breaking both of last week's new business vows: by talking about Valkyria Chronicles DLC and Wonderful 101. Jonny's triumphant return to New Business comes in the form of Nintendo-inspired Steam titles: Binding of Isaac, Dragon Fantasy Book 2, and Super House of Dead NInjas. Jon moves into the Wii U generation with New Super Mario Bros U. Lastly, Gui concludes New Business his closing thoughts on Shin Megami Tensei IV and its completely user-unfriendly sidequest system.

After the jump, Jonny recaps the harrowing experience of living through a flood and what he's been up to for the last couple of weeks. We conclude the show with a traditional banquet of listener mail. First up is a serving of 3DS ergonomics and our entree is the hypothetical: what kind of game would you make with GTAV's budget.

Next week we return to normalcy, which means we need listener mail. Send us your questions, complains, condolences, and concerns


170
Podcast Discussion / Episode 352: Captain Sameface
« on: September 29, 2013, 04:57:00 PM »

We are all waiting for a Jon Lindemann-based character action game.

http://www.nintendoworldreport.com/rfn/35549

Jonny is still out of commission, so the situation required bringing in someone with the chops to answer the bell. It required someone who could participate in our Retroactive discussion. It required someone to fill a void in our hearts. An exhaustive search turned up nothing. Then, seemingly as if by providence, Greg Leahy showed up, and we were made whole.

As our guest, Greg kicks off New Business with quick summary of Rayman Legends and then gives us his thoughts of the recently updated Toki Tori 2+. Gui continues his valiant effort to be Atlus Fan #1 with impressions of Etrian Odyssey Untold: The Millennium Girl demo. He seems less than convinced by the story mode. Jon continues his self-abuse with Ninja Gaiden on the 3DS Virtual Console, making us all happy that his Ninja Gaiden countdown has reached its conclusion. Lastly James gives his concluding thoughts on Valkyria Chronicles before teasing his next play: Ni No Kuni.

After the break we conclude our Retroactive of Pandora's Tower. Warning, this segment contains spoilers for some of the games five endings. James and Greg have cleared the title so they can dwell on the impact of the game's finale. Gui and Jon give updated, or in Jon's case first, reactions to what they have seen thus far. We all agree the game is surprisingly complex and an utterly befuddling blend of gameplay styles. Certainly this is the top Character-Action, dungeon crawling, dating sim with RPG mechanics on Wii.

Next week we'll be back to our regular format, which means we need your listener mail. You can send us all your questions, comments, and complaints here.

Our thanks to Greg for filling in on short notice. 


171
Podcast Discussion / Episode 351: Finally Out of the Entertainment Biz
« on: September 22, 2013, 11:10:53 PM »

The passing of Nintendo's domineering president and a money producing scheme he would adore: all in the same week.

http://www.nintendoworldreport.com/rfn/35495

Jonny is out this week, although under much less dreary circumstances, so we're joined by the RTDJ, Radio Trivia host Michael "TYP" Cole. 

As tradition dictates, the guest leads off New Business, and TYP's got thoughts on playing Rayman Legends with a less experienced player. Gui continues the New Business Wii U man-train with mob-management brawler The Wonderful 101. Jon furthers his descent into the history of madness with Ninja Gaiden from the 3DS Virtual Console, and James answers your requests with initial thoughts on Valkyria Chronicles.

After the break we forgo Listener Mail and instead do something we rarely do: focus on news. First the crew reflects on the passing of former Nintendo President Hiroshi Yamauchi. All topics, from his maniacal micro-management of his company's transformation to his role in the reinvention of the video game industry are covered. In general, we just trade stories about him that sound increasingly impossible. 

Next up we reflect on Nintendo's announcement of Wii Sports Club, a way to digitally separate your grandmother from her Social Security check. No doubt Yamauchi would approve of this pricing scheme, but we really were curious if this foreshadows future business ventures by The Big N.

Remember, next week we're finishing our retroactive on Pandora's Tower. There's still time to play and get your thoughts in the talkback thread

Our thanks to TYP for subbing in this week. Be sure to check out Radio Trivia if you love video game music, especially if color yourself an expert.


172
Podcast Discussion / Episode 350: Theme from the Bottom
« on: September 15, 2013, 07:40:24 PM »

Three Hundred Fifty times forced to swim up

http://www.nintendoworldreport.com/rfn/35430

We finally made it, after seven long years Radio Free Nintendo finally turns the page on episode 350, and while it ended up being a little more eventful than we would have liked we first had the little business we call New Business to take care of.

James kicks things off with his purchase of a PS3, his distaste of the hardware, and his unsettling enjoyment of Way of the Samurai 4. Jon subjected himself to the trials, tribulations, and asshole birds, of Ninja Gaiden II on the 3DS Virtual Console. Coincidentally Gui also has been experiencing Ninja Gaiden II, although on the Wii. Gui then takes us into the world of Hong Kong gangs and undercover policing with Sleeping Dogs. Jonny wraps it up with a long overdue update on Fire Emblem: Awakening before blasting us off with the 360 reboot of the Genesis/SNES franchise Rocket Knight Adventure and providing us a look at, in his words, the only good iOS game: The Room.

After a break we kick off the RFN Celebration with a slightly somber note. Jonny was to host a special reunion of RFN alumni, but he was unfortunately unable to join us due to the flooding in Colorado reaching his home (you will find a list of reputable aid organizations here. While our thoughts are with him and all those affected, the show must go on. In his stead Gui ably hosts guests Evan Burchfield and Greg Leahy along with James in a strange reunion of RFN Editors, leading to a comparison of editing war stories. 

In the final segment, the core four finish the show with a collection of listener mail from you, our fans, congratulating us on the milestone episode. We even put our long-recognized powers of prediction to work, speculating where we'll be in seven years.

It's amazing we've made it to Episode 350, but we wouldn't have done it without our loyal listeners. So to all of you, thank you.

Just a programming note: we will resume our retroactive of Pandora's Tower in Episode 352 so it isn't to late to start playing and contributing to the talkback thread in our forums.


173
General Chat / Re: Nintendo Free Radio 22: Extra-Large Double Double
« on: September 12, 2013, 04:03:47 PM »
I've personally tested this with both The Cave and Pikmin 3. I don't know if they've "fixed" anything, as far as I know it was always the case with both these games.

174
General Chat / Re: Nintendo Free Radio 22: Extra-Large Double Double
« on: September 12, 2013, 01:17:31 PM »
Someone probably brought this up to you guys, but using a different account on the Wii U does give you your own Pikmin 3 save. Same for The Cave, and many other games. But usually, if you see a save menu with several save slots, then it looks like they're shared between every account.

175
TalkBack / Giana Sisters: Twisted Dreams Review
« on: September 10, 2013, 11:54:32 PM »

Part platformer, part eyesight test.

http://www.nintendoworldreport.com/review/35384

Brief history lesson: The Great Giana Sisters was a platformer released on the Amiga in 1987. It played similarly to Super Mario Bros.; the first level was nearly identical to SMB's first level, and the name "Great Giana Sisters" was even a riff on the Mario Bros title, Giana being the surname of the main playable character (a second player could control her sister Maria).

That’s water under the bridge. Decades later, the modern sequel Giana Sisters: Twisted Dreams (single-player only, this time) comes to the Wii U, and very few Mario elements remain, though the few that do are welcome. The controls are tight and responsive, and  work well when stomping on “Demowl” heads as if they are Goombas. But Giana has a few new abilities that completely differentiates her from her original inspiration. She doesn’t gain power-ups, but she has the innate abilities to transform into a fireball and shoot herself straight into enemies or bounce off walls, as well as to spin in the air to slow her descent.

She also has the ability to switch between two different versions of a same level. For the most part, the differences are esthetic. Giana herself goes from redhead to blonde, and the vibrant, colorful and happy world she’s traversing seamlessly turns bleak and ugly in real-time. It’s truly impressive to watch giant flowers turn into oozing mushrooms, and cartoony owls transform into grotesque demons under your very eyes, without any pause in the action.

Sadly, there is also a need to switch between the two worlds in order to get past some obstacles, and that’s where the game’s beautiful but busy art style gets in the way. For instance, there are yellow gems that Giana can only pick up when blonde and that become translucent in the redhead’s world. Depending on the color of the background, those translucent yellow gems can be practically invisible.

Worse: there are grey platforms that Giana can’t step on when they are translucent. As it turns out, translucent grey looks pretty much exactly like solid grey when jumping around in a hectic platforming game.

This problem of being unable to quickly identify platforms you can actually step on, or hazards that are actually hazardous, isn’t solely caused by the game’s dual-world mechanic. The developer also chose to reuse the assets that make up the platforms in the game’s background. So that giant flower you jumped on without any problem earlier in the game? It might show up later in the background, or over a pit. And there are no filters in place to make the demarcation between the platforms and the background clear at a glance.

Thankfully, the number one enemy of any platformer’s protagonist, the spike, can’t hide its pointy nature and remains forever easily identifiable, right? Well, no. First, the “demon” world of Giana Sisters is full of spiky bones protruding everywhere that are just decoration. They don’t actually hurt you. There are spikes that can hurt you in the form of blue crystals, but then the artists decide to use them occasionally as foreground and background elements as well so once again, danger is never easily identifiable at a glance.

To deal with these inconsistencies, the developer arms the player with infinite lives and generous checkpoints. But while this can help more stubborn players reach the end of the game, it does not solve the problem. Dying over and over again in a fast-paced platformer because hazards look like scenery, and vice versa, can be incredibly frustrating because it’s really not the player’s fault. There is a place for challenging platformers, but the best masochistic platformers are the ones that outwit the players and position hazards to thwart their instinct. They don’t simply throw logic out the window and make spikes lethal and platforms solid only half the time.

It’s a shame, too, because there are clever secrets to be found all over the game’s vast sprawling levels. If you see a sign with an arrow pointing a certain way in the background, make sure you look around a bit and save that direction for last. Your curiosity is sure to be rewarded with various gems and the intrinsic satisfaction that exploration can offer. The game also makes ample use of the fact that you're floating and fireball abilities recharge after killing an enemy, so look for green respawning “demowls” to kill consecutively in order to reach new heights.

Giana Sisters: Twisted Dreams comes late to the Wii U and if you’ve been waiting for this version to play it, I’m glad to say that the performance is stable throughout the game, with the exception of parts of the final sequence, where the slowdown might be a blessing anyway. If you plan to use the off-TV mode, know that many people have had audio issues playing on the GamePad. In my case, I had no sound at all. The developer is aware of the issue and a patch is coming "very soon".


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