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Nintendo Gaming / Re: Monster Hunter Thwii
« on: April 07, 2010, 05:35:04 PM »
How sad that the impressions here are mostly negative. I guess I can save some money this way though.
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Seriously, why haven't people other than Capcom with Okami, tried to make a game look exactly like a painting?
Guess the original didn't bomb that hard...
3D isn't bad, but 3DTV's won't take off for a LONG time. Regular HDTV's are only now starting to become more common and those people are not gonna go out and buy another very expensive TV so soon.
I'm beginning to think that Monster Hunter Tri will do OK in the West, but not great. Like maybe 500,000. No matter how you try to dress it up, it's still a pretty niche title. Over here it's like a sub-niche of niche JRPGs.
QuoteBut there are also 3D TVs, you know.
Nintendo won't even support HD in the here and now. Why would they make their portable output to cutting edge 3D TVs?
And I don't own a 3D TV so this would do me no good anyway.
Plus Nintendo has found a way to circumvent all of that fancy 3D tech anyways. Their 3D won't require glasses or anything. They might have just killed the push for expensive 3DTVs before it's even begun.
I don't think you could count on me because I'm generally bad at melee combat in games.
noname2200, TvC only has one mini-game, while the original release had multiple. Supposedly they were gimmicky, though.
I don't appreciate the complete dismissal of an entire genre whenever roguelikes are brought up on the podcast. I am glad that Jonny is willing to try one, and it appears that James may be playing up how he feels about these games for entertainment's sake. Still, those that enjoy them aren't necessarily idiots for liking them and don't need to sustain monk-like lifestyles to do so.
QuoteOn more than a few occasions while playing on easy, I died at the boss fight at the end of a dungeon that had 8 to 12 floors, meaning that after scouring for loot and grinding in the dungeon for an hour or so, I lost all of my progress.All of your progress? I thought that if you're playing on Easy then you got to keep the items you found and experience you gained; is this not helpful when you go back to try again? Also, will the dungeon be a new random dungeon when you go back to try it again?
: It's actually remarkably easy...for a roguelike. You just have to know when to use your staves in particular.I may get it once it is cheap, maybe I will also try out the DS game first.
From what i've heard, they don't even offer the option to lose everything when you die (which someone who likes that aspect of the Mystery Dungeon games might be disappointed in losing).
geez, you guys are making me wanna get this game...!
i have no time...![]()
Well, it is reportedly pretty short so that's at least in your favor![]()
So I caught up on MM9 and got to the first Wily stage. I think I quit last time at the giant fire beams that you have to freeze with the Concrete Shot, and that's probably where I'll quit this time, too. I've always hated things like that, going back to Quick Man's stage in MM2.
Towards the end when Cybil pulls you from the lake and tells you you are dead I got her to say that she was just going back to the station, but en every movie I've seen from all the endings, she says shes quitting, and no one mentions this as a possibility in any faq or video I've seen, did I imagine all that?