Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - noname2200

Pages: 1 ... 52 53 [54] 55 56 ... 62
1326
Nintendo Gaming / Re: Monster Hunter Thwii
« on: April 07, 2010, 05:35:04 PM »
How sad that the impressions here are mostly negative. I guess I can save some money this way though.

1327
Seriously, why haven't people other than Capcom with Okami, tried to make a game look exactly like a painting?

Muramasa?

1328
Nintendo Gaming / Re: Xenoblade-New RPG from Monolith
« on: April 07, 2010, 04:56:32 PM »
It needs a different art direction.

1329
Nintendo Gaming / Re: The Conduit 2 confirmed.
« on: March 29, 2010, 11:11:03 PM »
Tempted only due to the inclusion of split-screen multiplayer. If they also add bots, it'd be an insta-buy...

Guess the original didn't bomb that hard... 

Don't be silly, it's a third-party Wii game. Of course it bombed.

1330
General Gaming / Re: Casual gamers are more picky than you
« on: March 26, 2010, 01:00:28 PM »
Pshaw, that article is absurd. The casuals buy whatever simplistic shovelware they see advertised. Take Carnival Games. We HardCore folks are much more discriminating: we can smell an overrated game from miles away. Now I'm going back to play GTA IV.

1331
Nintendo Gaming / Re: Pikmin 3
« on: March 26, 2010, 12:50:46 PM »
3D isn't bad, but 3DTV's won't take off for a LONG time. Regular HDTV's are only now starting to become more common and those people are not gonna go out and buy another very expensive TV so soon.

Stop it. You're breaking Sony's heart.

1332
Nintendo Gaming / Re: FFCC: My Life as a King
« on: March 26, 2010, 12:49:44 PM »
So, thread necromancer here and everything.

Anyhow, due to a lack of funds I've been replaying all the old favorites, including this one. Question: In my New Game+ my adventurers get really depressed and bored really, really quickly, to the point where they rarely do more than enter one fight before returning home. If I declare a holiday, then send them out the next day, they sometimes get into two fights before coming home. Any tips or suggestions?

1333
Nintendo Gaming / Re: Monster Hunter Thwii
« on: March 26, 2010, 12:44:40 PM »
I'm beginning to think that Monster Hunter Tri will do OK in the West, but not great.  Like maybe 500,000.  No matter how you try to dress it up, it's still a pretty niche title.  Over here it's like a sub-niche of niche JRPGs.

That's because Capcom's not making or handling the game properly. Diablo alone proves that "go out with a group and kill stuff" games can do great in the West. The fact that a party-based game where you hunt down and kill dinosaurs using melee weapons isn't at least a modest hit here tells me that Capcom really screwed something up big along the way.

1334
Nintendo Gaming / Re: Pikmin 3
« on: March 26, 2010, 12:41:08 PM »
Quote
But there are also 3D TVs, you know.

Nintendo won't even support HD in the here and now.  Why would they make their portable output to cutting edge 3D TVs?
 
And I don't own a 3D TV so this would do me no good anyway.

Plus Nintendo has found a way to circumvent all of that fancy 3D tech anyways. Their 3D won't require glasses or anything. They might have just killed the push for expensive 3DTVs before it's even begun.

I doubt this will kill off 3DTV; the tech behind 3D-sans-glasses is actually pretty common, but it requires the user to be standing in a fairly precise spot.

No, the pointlessness and expense of 3DTV is what will kill off 3DTV.

1335
Podcast Discussion / Re: Radio Free Nintendo: Episode 188
« on: March 26, 2010, 12:37:23 PM »
I don't think you could count on me because I'm generally bad at melee combat in games.

So stick to the bowgun! You can be the party's archer 'n stuff.

1336
Podcast Discussion / Re: Radio Free Nintendo: Episode 188
« on: March 21, 2010, 10:22:32 PM »
Disappointment with the Monster Hunter demo?! That's not a good sign.

1337
One of my favorite RPGs on the TG-16 is Ys I+II. It's a fast-paced ARPG with fantastic music that'll take about ten hours to get through. Before making any purchases, make sure to take a gander and see if it's for you.

Otherwise you've got a good list going there. But! If you have a K-Mart near you, they're having a sale right now where you can get $10 off any purchase of $20 or more with the appropriate coupon. So for the same amount of cash as you're already dropping, you can also afford Ys, Castlevania: Rondo of Blood, Dragon's Curse, NyxQuest, Blaster Master Overdrive, and Cave Story.

Not a bad haul...

1338
Podcast Discussion / Re: Radio Free Nintendo: Episode 187
« on: March 15, 2010, 01:38:49 PM »
Regarding the talk about the differences between the Wii and DS versions, I'd like to chime in that the two actually have several big differences that make them play quite differently.

 The most obvious one is that the Wii version does not reset your level upon death (or your items if you play on Easy). But the Wii version is much, much longer (20-30 hours, I think), while the DS version can be finished in about two if you really know what you're doing (and get lucky in your items). 

The Wii version's many dungeons are almost all under 10 floors, and most of them end with a boss battle. Unlike the single boss in the DS version, the Wii's bosses are immune to all the status effects and other tricks you use against regular monsters, so they usually dissolve into a contest of "who dies first."

The Wii version almost always has one or two AI companions with you, whereas the DS version makes you unlock companions. More importantly, you can always choose to control your companions in the Wii version, but not the DS version. Also, your companions in the DS version become less and less useful as you go along: they're fantastic in the first half of the game, then dead meat about five floors into the mountain proper.

The Wii version has a LOT more narrow corridors than the DS version. Consequently, you rarely have to worry about being surrounded in the Wii version, but you also lack the flexibility that comes with seeing your enemies ahead of time. Consequently, the Wii version is much more about overpowering your enemies than it is about using clever tactics.

You can grind in the Wii version to your heart's content. You can't really grind in the DS version.

The Wii version has a much more gradual difficutly curve than the DS version, which noticeably increases the difficulty level every five floors. Also, as a word of warning to Johnny, the home stretch in the DS version lacks a town. That's right, you don't get a town when you most desperately need it.

Finally, the Wii version has Revival Herbs, which are basically an extra life. This lets you make far more mistakes without penalty than you could in the DS version. The Wii  game also has Escape Scrolls, so if you're ever in danger of death you can (usually) jet out and restock.

Useful items in general are more common in the Wii version, while the DS version makes you figure out why that lowly Switching Staff can save your ass.



Too long, didn't read version: The Wii version is longer but more broken up into smaller chunks. It's friendlier by far, but it emphasizes grinding and fighting more than clever tactics or smart item use.

The Wii version is probably better for most people who are already familiar with JRPGs, but I personally prefer the DS version more. And now you know more than you ever wanted to about Shiren!

1339
Podcast Discussion / Re: Radio Free Nintendo: Episode 186
« on: March 13, 2010, 12:14:25 AM »
noname2200, TvC only has one mini-game, while the original release had multiple. Supposedly they were gimmicky, though.

Ah, I stand corrected then!

1340
Podcast Discussion / Re: Radio Free Nintendo: Episode 186
« on: March 09, 2010, 04:12:11 PM »
Well done, as always. One thing I'd like to note: Tatsunoko vs. Capcom still has the mini-games in it: just collect all the yellow letters in the credits to unlock them (it's easiest with Roll).


I don't appreciate the complete dismissal of an entire genre whenever roguelikes are brought up on the podcast. I am glad that Jonny is willing to try one, and it appears that James may be playing up how he feels about these games for entertainment's sake. Still, those that enjoy them aren't necessarily idiots for liking them and don't need to sustain monk-like lifestyles to do so.

While I agree, in James' defense his experience seems to be primarily/exclusively based on the Pokemon games. Those were terrible roguelikes.

1341
TalkBack / Re: REVIEWS: Shiren the Wanderer
« on: March 06, 2010, 02:00:13 PM »

Quote
On more than a few occasions while playing on easy, I died at the boss fight at the end of a dungeon that had 8 to 12 floors, meaning that after scouring for loot and grinding in the dungeon for an hour or so, I lost all of my progress.
All of your progress? I thought that if you're playing on Easy then you got to keep the items you found and experience you gained; is this not helpful when you go back to try again? Also, will the dungeon be a new random dungeon when you go back to try it again?

I believe you keep all your items but lose any experience you gained in that dungeon: in other words, if you entered at Level 20 and gained two levels before death, you remain at Level 20.

Of course, I don't know for sure, because I haven't died yet.  :P: It's actually remarkably easy...for a roguelike. You just have to know when to use your staves in particular.

And yes, every dungeon gets a new layout every time you re-enter. This is true whether you die, beat it, or use an Escape Scroll.*


*Escape Scrolls let you exit the dungeon immediately with no penalty: items and experience are kept as-is. They're an uncommon, but incredibly handy, item.

1342
TalkBack / Re: REVIEWS: Shiren the Wanderer
« on: March 05, 2010, 09:19:42 PM »
I may get it once it is cheap, maybe I will also try out the DS game first.

I definitely recommend trying the Wii game first: it's worlds friendlier than the DS game. I think the DS game is better overall, but you have to enjoy roguelikes much more to enjoy that game than this one. Just my two cents.

1343
TalkBack / Re: REVIEWS: Shiren the Wanderer
« on: March 04, 2010, 04:40:42 PM »
From what i've heard, they don't even offer the option to lose everything when you die (which someone who likes that aspect of the Mystery Dungeon games might be disappointed in losing).

There's an optional dungeon which resets you to level 1 when you enter, and which strips you of your items if you die in it. It grows to 30 floors, and essentially replicates the "ouch-that-doesn't-go-there" difficulty of the original. The only problem is that it takes a while to grow it to 30 floors.

1344
TalkBack / Re: REVIEWS: Shiren the Wanderer
« on: March 04, 2010, 01:47:03 PM »
Great review! It was a quick, but fully accurate, summary of the game's pros and cons. I especially like how you didn't bash the game or genre because they don't appeal to you personally, but you didn't shy away from telling everyone that it's definitely reserved for a masochistic niche. And you perfectly captured the spirit of the game when you wrote that death was always frustrating, but always a learning experience. Good job!

1345
Nintendo Gaming / Re: Silent Hill: Shattered Memories
« on: March 02, 2010, 12:56:19 PM »
geez, you guys are making me wanna get this game...!

i have no time... :(

Well, it is reportedly pretty short so that's at least in your favor ;)

Yes, but a replay is borderline required, so you end up sinking hours into it after all...

1346
Podcast Discussion / Re: Newscast Game Club Discussion - Mega Man 10
« on: March 02, 2010, 12:55:10 PM »
So I caught up on MM9 and got to the first Wily stage. I think I quit last time at the giant fire beams that you have to freeze with the Concrete Shot, and that's probably where I'll quit this time, too. I've always hated things like that, going back to Quick Man's stage in MM2.

For that part, forget about using the concrete shot and just use Rush's spring ability to reach those ladders. It's much quicker and easier, although you still have to use timing to avoid that second beam.

1347
Podcast Discussion / Re: Radio Free Nintendo: Episode 185
« on: March 01, 2010, 07:15:45 PM »
I'm almost sold on getting No More Heroes 2. But the next few months are going to be brutal enough as it is. Hmm...

1348
Nintendo Gaming / Re: Silent Hill: Shattered Memories
« on: March 01, 2010, 07:14:45 PM »
Towards the end when Cybil pulls you from the lake and tells you you are dead I got her to say that she was just going back to the station, but en every movie I've seen from all the endings, she says shes quitting, and no one mentions this as a possibility in any faq or video I've seen, did I imagine all that?

No, that's the dialogue I got my first two times. I love how this game offers a ton of minute differences on each playthrough: I don't think I could ever perfectly replicate any of my playthroughs.

1349
Podcast Discussion / Re: NWR Newscast: Episode 12
« on: March 01, 2010, 07:12:12 PM »
Glad to hear Shiren's getting some love. I just want to add that the revival herbs explicitly tell you that they're a passive item that triggers on death: just check the item description. I'm somewhat alarmed to hear that you don't get more of them though, since I've already gone through two and I'm only on the second guardian.

1350
Podcast Discussion / Re: Newscast Game Club Discussion - Mega Man 10
« on: March 01, 2010, 07:09:10 PM »
I, noname2200, do solemnly swear that I am a total pansy who lost his gaming skills long, long ago, and who knows that he will never in his life beat this game, although he will reach the last level and then admit defeat.

Pages: 1 ... 52 53 [54] 55 56 ... 62