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Messages - ThomasO

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301
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: June 25, 2009, 07:16:35 PM »
The only problem is that Birdo can't lick, so all the obstacles built for Yoshi's tongue would be useless when riding Birdo. Although I'd like to see more classic enemies, like Shy Guys, appear.

302
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: June 25, 2009, 04:36:12 PM »
What I would love to see in Galaxy 2 as a reward for finishing the game is a Playground/Sandbox galaxy that's loaded with different planetoids and obstacles, so you could mess around with the game's gravity system all you wanted.

Some level concepts I'd like to see:

* Planetoids with gravity so strong Mario can't jump (not black holes).
* Planetoids with gravity so weak that careless jumps could send him into space.
* Mario's Luma is removed somehow and so the Spin attack is disabled.
* Planets that move.
* Fleshed-out "indoor" levels, like the mansion in the Ghostly Galaxy.
* A galaxy that's being eaten by a super massive black hole.
* Bowser levels with more varied obstacles and traps.
* Planets surrounded with a gas that confuses Mario, causing him to walk the opposite direction the player inputs.
* Maze levels.
* A planet modeled from the player's icon, whether it be one of the Mario ones or a Mii's head.

303
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: June 25, 2009, 10:49:57 AM »
While I loved the structure of Mario Galaxy, the only thing I did not like about its linearity is that the galaxies gave you little reason to go back. I loved the level of exploration provided by both SM64 and SMG, you always had that feeling you could stumble onto someplace new. In Galaxy though, it's so linear that you know that there's nothing else to find. Even SMB 1, 2, and 3 had a sense of exploration going on, which makes them some of my favorite games. I recall there being areas in all 3 that I'd never seen before until years later.

A lot of the concepts used in Galaxy were very similar (to the point of being boring), unlike some 2D games that employed a new gimmick unique to each level. Donkey Kong Country 2 and 3 were my idea of being linear enough to retain a smooth flow but expansive enough to explore and always come to something new, and showing off new gimmicks for each level. Galaxy had a lot of potential for interesting gimmicks, but sadly not many were used. I always found the gimmicks the funnest part of some games: they made you want to replay those levels over and over again.

304
Nintendo Gaming / Re: Wii Speak
« on: June 25, 2009, 12:21:50 AM »
Ok, I added you. I'm on the WiiSpeak channel now.

305
Nintendo Gaming / Re: Wii Speak
« on: June 24, 2009, 11:37:38 PM »
If anyone has the WiiSpeak Channel, I'm up for speaking tonight.

306
Nintendo Gaming / Re: Wii Speak
« on: June 24, 2009, 09:53:17 PM »
If anyone's trying it out tonight, I'd like to try it too.

307
Nintendo Gaming / Re: Wii Speak
« on: June 21, 2009, 12:41:16 AM »
I'd like to try Wii Speak with anyone if they want. My Wii number (my profile won't accept it for some reason) is
5312 8355 0132 9987.

308
Nintendo Gaming / Re: Mario Kart, today!
« on: June 20, 2009, 12:10:26 AM »
Shoot-- went to Regional VS and ended up in a 12-man team.

Now it's 10.

309
Nintendo Gaming / Re: Mario Kart, today!
« on: June 20, 2009, 12:08:02 AM »
Sure.

310
Nintendo Gaming / Re: Mario Kart, today!
« on: June 20, 2009, 12:05:37 AM »
Yeah. Maxi disappeared and we're waiting... wah.

311
Nintendo Gaming / Re: Mario Kart, today!
« on: June 19, 2009, 11:35:42 PM »
Damn! Reggie came out of nowhere and blasted me off the track!

312
Nintendo Gaming / Re: Mario Kart, today!
« on: June 19, 2009, 11:18:51 PM »
Yeesh. DK Mountain's haphazardness makes it one of my least favorite courses.

313
Nintendo Gaming / Re: Mario Kart, today!
« on: June 19, 2009, 10:53:38 PM »
I'm up for a room now.

314
Nintendo Gaming / Re: Mario Kart, today!
« on: June 19, 2009, 10:41:35 PM »
I think I knocked Mop it up off Rainbow Bow or accident... then he knocked me off.  :D

315
Nintendo Gaming / Re: Mario Kart, today!
« on: June 19, 2009, 10:20:00 PM »
I added Reggie. I'm online now.

I'm joining Mop_it_Up in a Regional Race. I'll try to be less aggressive.  :)

316
Nintendo Gaming / Re: Stop making core games for the Wii!
« on: June 19, 2009, 10:13:42 PM »
I thought Elebits was a good game that could only be accomplished on Wii... if it weren't for the slowdown and not-completely impressive graphics... but I still thought it was fun. I did wait however, two years to buy it used for $5.

I always thought that making games that use only the Classic Controller would alienate those players that do not own them, which might be why it's not implemented much. But I'm no expert, of course...  :-\

317
Maybe the M+ can detect how far away the Nunchuck is from the Wiimote some how? Could there be hidden tech in the Nunchuck that sends out a signal that the Wiimote can read?
That's what's worrying me about the Nunchuk when it comes to Archery. What if the Nunchuk is in front of the remote when the player starts to aim? Or if the starting position is already stretched far behind the Remote? I wonder how the game will handle this...

318
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: June 19, 2009, 09:49:55 PM »
Thinking about it, a split screen co-op in Mario Galaxy would make the game even more disorienting than it already is to some. A friend of mine gets nausea from Mario Galaxy's wild gravity and rounded planets... imagine when the cameras are moving in two different directions at once toward these curved horizons.

319
Nintendo Gaming / Re: Mario Kart, today!
« on: June 19, 2009, 09:43:37 PM »
While I usually use the regular bike (and only the regular, none of the other) I'll use a kart if anyone wants.

320
Nintendo Gaming / Re: Mario Kart, today!
« on: June 19, 2009, 08:28:30 PM »
If anyone wants to play at around 10:30 or so, I'm up for it.

321
Nintendo Gaming / Re: Wii Lite - a Hypothesis
« on: June 19, 2009, 05:06:17 PM »
I do not use any of my cases for storing games; I bought a 16 DS card case and a large CD wallet for my Wii games, so they're all easy to carry around. I keep all my cases in storage if I ever want to sell anything.

322
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: June 19, 2009, 05:02:10 PM »
Ever since I unlocked Mii (he's medium sized), he is the character I have always used (sometimes Dry Bones), along with the normal bike. I don't see myself as an aggressive driver, I simply use items a lot because from experience Mario Kart Wii is a very "slam or get slammed" experience.

323
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: June 19, 2009, 01:50:37 AM »
This is why I hate Funky Stadium. It's almost impossible to catch up to anyone.

324
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: June 19, 2009, 12:42:26 AM »
Darn! That Red Shell hit just inches before the Finish Line!

325
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: June 19, 2009, 12:29:24 AM »
I opened a new room.

Coin Runner is good in doses. It is terrible though in large areas.

The large number of battles I play (over 4000 perhaps) has probably made me seem aggressive.

We definitely need more people, though.

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