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« on: June 25, 2009, 10:49:57 AM »
While I loved the structure of Mario Galaxy, the only thing I did not like about its linearity is that the galaxies gave you little reason to go back. I loved the level of exploration provided by both SM64 and SMG, you always had that feeling you could stumble onto someplace new. In Galaxy though, it's so linear that you know that there's nothing else to find. Even SMB 1, 2, and 3 had a sense of exploration going on, which makes them some of my favorite games. I recall there being areas in all 3 that I'd never seen before until years later.
A lot of the concepts used in Galaxy were very similar (to the point of being boring), unlike some 2D games that employed a new gimmick unique to each level. Donkey Kong Country 2 and 3 were my idea of being linear enough to retain a smooth flow but expansive enough to explore and always come to something new, and showing off new gimmicks for each level. Galaxy had a lot of potential for interesting gimmicks, but sadly not many were used. I always found the gimmicks the funnest part of some games: they made you want to replay those levels over and over again.