Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ThomasO

Pages: 1 ... 8 9 [10] 11 12 ... 15
226
TalkBack / Re: PAX East 2010 Video Blog #1: The Hotel
« on: March 25, 2010, 07:20:17 PM »
I think you need to fix the date. Apparently your article was posted -525569 minutes ago.

227
I've had that movie on DVD for the past 2 years. It's an ok movie.

228
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: February 28, 2010, 01:50:15 AM »
Not to mention they were the blandest of Mario hubs.

229
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: February 25, 2010, 04:43:43 PM »
http://www.1up.com/do/previewPage?cId=3178108

The dragon's name is Gobblegut, and the robot with the destructible breasts is Mallettoid.

230
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: February 25, 2010, 03:40:05 PM »

231
TalkBack / Re: Nintendo's Q1 2010 Media Summit Liveblog
« on: February 24, 2010, 12:31:01 PM »
The music sounds awesome!

232
TalkBack / Re: Nintendo's Q1 2010 Media Summit Liveblog
« on: February 24, 2010, 12:28:43 PM »
What did they just laugh about?

233
TalkBack / Re: Nintendo's Q1 2010 Media Summit Liveblog
« on: February 24, 2010, 12:26:05 PM »
All I can hear is a high-pitched sound blocking out the quiet talking.

234
TalkBack / Re: Nintendo Australia Confirms Other M, Galaxy 2 for Summer
« on: February 24, 2010, 12:29:09 AM »
Really? I thought the game's length and lack of a real end-game bonus were the weakest.

But Luigi's Mansion was one of my favorite GC games. Wii controls would be awesome.

235
TalkBack / Re: Club Nintendo DS Card Case Unboxing
« on: February 19, 2010, 11:49:32 PM »
I thought about getting this, but it's definitely not worth it. I got a plastic case that holds 16 DS cards (and with a closing mechanism) for $9 on Amazon. 600 of my hard-earned points for a prettier outside? I think not.

236
Nintendo Gaming / Re: Miyamoto reafirms Wii Music is still coming along
« on: February 14, 2010, 10:58:34 PM »
Hey Kai, mind if I send you some of my music later?

237
TalkBack / Re: Wii Remote Holder Unboxing
« on: February 13, 2010, 07:27:05 PM »
I have a Wii Remote holder, but once I got the Charge Station it seems a bit useless.

238
TalkBack / Re: Nintendo Reveals Japanese Wii Release Schedule
« on: January 29, 2010, 12:40:38 PM »
The Kirby franchise in Japan. It's basically Kirby Wii, and was originally going to be for GameCube.

239
TalkBack / Re: A Boy And His Blob Director Wants Sequel
« on: January 21, 2010, 08:12:24 PM »
I finished the game a few days ago (all 5 bosses, still need to get all the chests and finish the challenge levels), and I really liked the game. It felt a bit like Scribblenauts, only with more polish and competency in mind.

If they do make a sequel, I would be pleased, but hopefully they fix some flaws I picked up:
  • Loading screens. The game has 5-10 second loading screens, even for areas that you spend like 2 seconds (or less!) in. It really breaks the flow of the game, especially since the music stops during loading. They should optimize how the game handles its level data to make loading less intrusive.
  • Save data. The fact that the game has fundamentally just one save file really limits the ability for other players to play the game also.
  • The lack of explanation. I respect the game's risky decision to have virtually no text whatsoever, but it's a pain when you realize that some transformations have "other uses" that you could've used long ago, or took several tries to figure out how to control them (*cough*Parachute and Giant Ball*cough*). I suppose it helps with the "you're on your own" mentality the developers set up to make the puzzles more difficult, but a simple control icon quickly explaining something (a la New Super Mario Bros Wii and its [ (1) + (Shake Remote)] icon) would've been more effective. It feels like a game that if you lose the manual for, the learning curve is much steeper (though the manual didn't help with other than basic controls).
  • Ambiguous bosses. The boss battles were the toughest not because of difficulty, but because it's rarely clear what you have to do. The second boss I defeated mostly on accident; I barely had any idea what I needed to do. The fact the boy dies after being scratched does not help either. And most of the time it's something cheap and you're like "WTF, I just had to do that?!" On a side note, making me walk through the walkway on the Emperor battle over and over was a pain.
  • Backgrounds that blend too much with the foreground. I love the game's art style, but, specially on the fourth world's factory levels, there are many areas where you can't tell if that object is a backdrop or something that you can stand on. They blend too easily together, and it's very off-putting.
  • Jerky camera. When using the Bouncy ball or the Giant Ball, the camera seems to move extremely haphazardly. In one of the fourth world's challenge levels, where the Giant Ball is used extensively, I got a bit nauseous from the constant, quick camera movement. The camera also seems to focus on questionable parts of the screen at times, forcing up to look up or down to see what you need, rather than 90% of the screen being solid wall.
  • Blob's AI. Blob moves all right for the most part, but there's too many moments where Blob is stuck and you need to keep calling him. It would've been less irritating if a "quick whistle" button was implemented to quickly transform Blob into a Balloon instead of having to press C on the nunchuk over and over.
Although I really like the game, these are a few of the flaws that keep it from being a masterpiece, IMO. Hopefully they're fixed in a sequel.

240
TalkBack / Re: Ubisoft Comments on Avatar's Disappointing Sales
« on: January 17, 2010, 07:27:56 PM »
I've yet to see a licensed game do well, or at least break half a million.
If it counts, some Disney games on the Super Nintendo managed to break a million: Aladdin, The Lion King, and Magical Quest, to name a few.

241
TalkBack / Re: Trademarks Registered For 'Wii Relax' in North America
« on: January 14, 2010, 04:41:40 PM »
Given that most of the quirky concepts that Nintendo tries out turn to gold, I'm interested in what ways Nintendo will deliver a new experience for relaxing like they did for its opposite, exercising. I don't believe that Wii Relax will simply be a one-dimensional relaxation aid; it probably will, like Wii Fit, use the technology for new games to play.

242
TalkBack / Re: ShadowPlay Arriving On WiiWare Next Monday
« on: January 07, 2010, 05:39:30 PM »
Some trailers for the game here.

Looks interesting (though a bit tedious), but I'd like to read some reviews before I fork over some Wii Points.

243
Nintendo Gaming / Re: New Wii Zelda
« on: January 06, 2010, 08:00:34 PM »
there's nothing else being released on Wii this year that interests me so far.
So Super Mario Galaxy 2's out of the question?

244
TalkBack / Re: Aonuma Wants Link's Crossbow Training Sequel
« on: December 30, 2009, 05:21:56 PM »
This reminds me I need to revisit the game again. According to Nintendo Channel, I've played it once for 5 minutes.

245
Nintendo Gaming / Re: New Super Mario Bros. Wii
« on: December 25, 2009, 11:59:37 AM »
Got two copies of the game today (one will be returned for another... maybe A Boy and his Blob?). I was just playing it with my two sisters and my brother-in-law, and it was an absolute blast. Lots of screaming. "AHH!! Get out of the way I'm going to throw this barrel!" "Hurry! Hurry! Get into the bubble!" We got to Roy's Fortress and fought Roy (unsuccessfully) before we decided to take a break.

246
TalkBack / Re: Wii, Mario Pass Sales Milestones in Japan
« on: December 16, 2009, 04:13:15 PM »
I think NSMBWii sales for both Japan and North America total to 3.4 million. Any word on how it's doing in Europe and Australasia?

247
Nintendo Gaming / Re: New Super Mario Bros. Wii
« on: November 30, 2009, 08:15:56 AM »
So, like Super Mario Galaxy, only a quick swish is required? That's good to hear.

248
Nintendo Gaming / Re: New Super Mario Bros. Wii
« on: November 28, 2009, 10:33:51 PM »
My major gripe about what I've heard from the music is that it's so obviously sequenced that it's distracting. It's what ruined Twilight Princess– the title screen's MIDI choir pretty much destroyed all hopeful expectations, and all the moments that were trying to sound really epic simply fell flat. Super Mario Galaxy's music, both its orchestral and its electronic parts, was done so well there were times that it was hard to differentiate the sequenced music from the orchestra. NSMBWii is a step back from SMG in this respect.

249
TalkBack / Re: Tetris Party Deluxe Coming to Wii
« on: November 28, 2009, 05:17:19 PM »
Hopefully, if it is WiiWare, they give the owners of the original a reduced price like Nintendo did for Wii Fit owners wanting Wii Fit Plus.

250
TalkBack / Re: Nintendo and Intelligent Systems Team for WiiWare Gun Game
« on: November 21, 2009, 03:43:00 PM »
The point is that while it's technically possible to play any game with the Zapper it's impractical with most.
I found that Elebits plays excellent with the Wii Zapper. The only time I need to use any of the other buttons on the Wii Remote is when I need to confirm selections or pause the game.

Pages: 1 ... 8 9 [10] 11 12 ... 15