I finished the game a few days ago (all
5 bosses, still need to get all the chests and finish the challenge levels), and I really liked the game. It felt a bit like Scribblenauts, only with more polish and competency in mind.
If they do make a sequel, I would be pleased, but hopefully they fix some flaws I picked up:
- Loading screens. The game has 5-10 second loading screens, even for areas that you spend like 2 seconds (or less!) in. It really breaks the flow of the game, especially since the music stops during loading. They should optimize how the game handles its level data to make loading less intrusive.
- Save data. The fact that the game has fundamentally just one save file really limits the ability for other players to play the game also.
- The lack of explanation. I respect the game's risky decision to have virtually no text whatsoever, but it's a pain when you realize that some transformations have "other uses" that you could've used long ago, or took several tries to figure out how to control them (*cough*Parachute and Giant Ball*cough*). I suppose it helps with the "you're on your own" mentality the developers set up to make the puzzles more difficult, but a simple control icon quickly explaining something (a la New Super Mario Bros Wii and its [ (1) + (Shake Remote)] icon) would've been more effective. It feels like a game that if you lose the manual for, the learning curve is much steeper (though the manual didn't help with other than basic controls).
- Ambiguous bosses. The boss battles were the toughest not because of difficulty, but because it's rarely clear what you have to do. The second boss I defeated mostly on accident; I barely had any idea what I needed to do. The fact the boy dies after being scratched does not help either. And most of the time it's something cheap and you're like "WTF, I just had to do that?!" On a side note, making me walk through the walkway on the Emperor battle over and over was a pain.
- Backgrounds that blend too much with the foreground. I love the game's art style, but, specially on the fourth world's factory levels, there are many areas where you can't tell if that object is a backdrop or something that you can stand on. They blend too easily together, and it's very off-putting.
- Jerky camera. When using the Bouncy ball or the Giant Ball, the camera seems to move extremely haphazardly. In one of the fourth world's challenge levels, where the Giant Ball is used extensively, I got a bit nauseous from the constant, quick camera movement. The camera also seems to focus on questionable parts of the screen at times, forcing up to look up or down to see what you need, rather than 90% of the screen being solid wall.
- Blob's AI. Blob moves all right for the most part, but there's too many moments where Blob is stuck and you need to keep calling him. It would've been less irritating if a "quick whistle" button was implemented to quickly transform Blob into a Balloon instead of having to press C on the nunchuk over and over.
Although I really like the game, these are a few of the flaws that keep it from being a masterpiece, IMO. Hopefully they're fixed in a sequel.