Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ThomasO

Pages: 1 ... 6 7 [8] 9 10 ... 15
176
Nintendo Gaming / Re: Donkey Kong Country Wii
« on: November 14, 2010, 07:34:59 PM »

I was initially indifferent to this game, but I've grown pretty excited for it.


Game Informer has given it 9.5/10, saying it's one of the best platformers he's ever played.

177
TalkBack / Re: Warren Spector
« on: November 12, 2010, 08:01:14 PM »
Hopefully the game runs at a constant 60 frames per second, or at least 30 frames per second with no slowdown.

178
TalkBack / Re: FlingSmash Review
« on: November 12, 2010, 10:32:33 AM »
IGN also said the game was crap (gave it a 4), but they didn't say the controls were broken, they work but lead to an extremely repetitive and tedious game. Apparently, Wii Play is a better deal, but since you get both the Wii Remote and the M+ it balances out I guess.

179
TalkBack / Re: Final Fantasy Characters Confirmed for Mario Sports Mix
« on: November 11, 2010, 07:04:32 PM »
The Bit Block posted a video with most of the characters in action, including the FF and Mii characters.


http://www.youtube.com/watch?v=9ffUty-o8VI

180
Nintendo Gaming / Re: Flip's Twisted World
« on: November 08, 2010, 12:20:21 AM »
http://nintendo-okie.com/2010/11/05/flip%E2%80%99s-twisted-world-review/

According to this review, the game is broken, quite frankly, despite how beautiful it is.


http://www.youtube.com/watch?v=PfRLGQ_ZoXs

Watching this video, the camera system looks terrible too, despite how much work they said they put into it in the developer's journal. The 3D Mario games have shown that the camera doesn't need to respond to every single action the player does.

181
Nintendo Gaming / Re: Miyamoto reafirms Wii Music is still coming along
« on: November 02, 2010, 12:03:18 AM »
Bump, but not as epic as Kairon's.


I posted two of my performances in Wii Music on Youtube after getting a video converter for my comp:


My Grandfather's Clock, ver. 1: http://www.youtube.com/watch?v=cqXg1LGagsM
Frére Jacques: http://www.youtube.com/watch?v=_ZGEZrUhjMY


Hope you guys like them.

182
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: October 23, 2010, 06:21:32 PM »
Given that SMG already makes some people nauseous and 3D images supposedly give some bad headaches, SMG3DS might cause something even worse.

183
Nintendo Gaming / Re: Epic Mickey - Wii Exclusive
« on: October 17, 2010, 06:29:53 PM »
This guy says the game is "pretty damn fun." I'm thinking about picking up this game when it comes out, but I'll be sure to read the reviews. If it's supposely "ok" but not "great," then I'll wait a while, like I did with Elebits.


http://gamerant.com/epic-mickey-preview-demo-riley-46405/

184
TalkBack / Re: Wii Party Review
« on: October 04, 2010, 12:38:13 PM »
Bought this game yesterday. It's pretty good, I like it.

185
TalkBack / Re: 3DS to Automatically Download and Install Updates
« on: October 01, 2010, 06:35:17 PM »
They have to give you the ability to turn off a device that runs on battery power.  So that really only leaves auto-updates as I play as any threat to bricking my system.
Not necessarily. I thought that the 3DS "receives special updates" when it's in its cradle. The cradle, I assume, is also the charger.

186
TalkBack / Re: 3DS to Automatically Download and Install Updates
« on: October 01, 2010, 03:50:35 PM »
This also means Nintendo must be extra careful with new firmware updates; a bad update could automatically brick millions of handhelds.

187
TalkBack / Re: 3DS Will Feature Handheld \
« on: September 29, 2010, 12:28:06 PM »
Actually, they announced that all the GB and GBA games will have 3D enhancement.

188
TalkBack / Re: Kirby's Epic Yarn Impressions
« on: September 15, 2010, 05:48:52 PM »
The fact that the Japanese opening has a narrator but the screenshot on the main page has subtitles tells me they might ditch the narrator in the North American release.

189
TalkBack / Re: And Yet It Moves WiiWare Contest
« on: September 06, 2010, 11:17:44 AM »
The other two winners are Justin and Thomas M.
http://www.nintendoworldreport.com/contest/23942

190
TalkBack / Re: Nintendo Wants to Promote Your Wii Party
« on: September 05, 2010, 11:05:33 AM »
I actually decided to enter... it's extremely doubtful I'd win, but I'd like to see what happens.

191
TalkBack / Re: And Yet It Moves WiiWare Contest
« on: September 04, 2010, 06:14:41 PM »
Woo-hoo, I won!  ;D

192
TalkBack / Re: Iwata Asks: Wii Party
« on: August 23, 2010, 04:50:01 PM »
I quit the Mario Party series at number 5 when it started to add new game play concepts that made the game more complex than it needed to be. Mario Party 8 was a big disappointment, in my opinion. I played it for the first time last year and it was terrible from a technical standpoint-- no widescreen support, 30 fps for much of the game, some noticeable slowdown, motion controls that felt tacked on. Also, the boards that felt watered-down compared to the boards in previous iterations. It could've been better if there was more experience in developing for the Wii (but GC and Wii hardware are very similar and probably equally easy to develop for, nonetheless...) and more time taken to develop upon the game concepts.


The videos I've seen of Wii Party make the game look as if it will answer that; it looks very promising. Maybe this says that removing Mario from the Mario Party formula is what was needed all along to revitalize the series... I'm not saying that Mario is the problem, but you can only go so far before the Mario-based concepts and ideas grow too foreign for new players (or maybe too familiar with fans). Even though Mario seems to have "done it all" and always has potential for new things, the Mii just seems to be more flexible and easier to design with.


But Mario aside, I like the direction Wii Party has gone with the formula. Board Game Island is probably the closest thing to Mario Party-- 4 players on a board, roll the dice, move, play a mini-game. However, moving on the board is more like a race to the finish rather than "get as much stuff as possible in 20 turns." And, I've noticed in the mini-games is that one person won't necessarily monopolize the game (that one player who repeatedly wins and gets 10 coins every time); all players are rewarded based on performance with new dice to roll. The player in 1st place gets a golden die (this die gives a chance at rolling higher numbers to progress), the player in 2nd a silver die, 3rd a bronze, and 4th nothing. You can say that it's like the Battle mini-games in Mario Party. The mini-games I've seen are very diverse, and they appear very easy to understand and get into.


But I digress. Wii Party looks like it revitalize the experience that was beginning to wane in Mario Party. I look forward to it, and plan to buy it the week, if not the day, it's released.

193
TalkBack / Re: Wii Drawing Tablet On The Way
« on: August 17, 2010, 08:54:37 AM »
Now all we need is Mario Paint Wii...

194
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: July 17, 2010, 10:42:57 AM »
Twisty Trials Galaxy's camera gave me issues, given that the platforms were of varying size and in the middle of nowhere, so you couldn't tell how far away you were from them. The camera in Starshine Beach and Throwback made collecting certain Green Stars absolutely infuriating (you probably know which ones).

195
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: July 16, 2010, 10:17:16 AM »
Having played the game a great deal, there is one feature that would've been really great: a Time Attack switch. It would make perfection of speed runs a lot more bearable (instead of going back to the Map screen over and over when mistakes are made) and would really increase the game longevity. It could be implemented the same way Speedy Comets in the original game worked, except it counts down starting from your Best Time. If you fail, you can start over from the very beginning. The player would also have the ability to manually restart the speed run. Unlike the original's tacked on "take screenshots of the Star List" feature, speed run times are worth sharing with others. I would love to easily share with others that, so far, I got through "Step to the Beep" in 0:51:50 and "Silver Stars in Double Time" in 0:55:90. The feature can be turned on or off, in case players just want to mess around in old levels like usual.

196
Nintendo Gaming / Re: Official Club Nintendo Thread
« on: July 01, 2010, 09:47:41 AM »
This makes me so glad that I quickly reached platinum status yesterday by quickly doing a few surveys. ORDER'D.

197
NWR Forums Discord / Re: You have ____ messages, 0 are new.
« on: June 28, 2010, 07:45:09 AM »
8.

198
General Gaming / Re: E3 2010 Day 2 - Nintendo Press Conference Thread
« on: June 15, 2010, 08:09:10 PM »
Is Miyamoto still holding his roundtable tonight? I can't find anything about it anywhere.

199
Nintendo Gaming / Re: Kirby's Epic Yarn
« on: June 15, 2010, 06:35:34 PM »

Yoshi's Island's challenge also comes from high scores. And Yoshi's Island DS doesn't count because it was made by Artoon?

200
General Gaming / Re: E3 2010 Day 2 - Nintendo Press Conference Thread
« on: June 15, 2010, 02:44:40 PM »
Anyone notice there's a new Paper Mario for 3DS?


Looks new. There's enemies I haven't seen in any of the previous games. And the graphics look just like The Thousand Year Door.

Pages: 1 ... 6 7 [8] 9 10 ... 15