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Nintendo Gaming / Re: Something Something Wii U Successor Somethng
« on: December 10, 2013, 11:12:31 PM »First of all, I'm not gonna search the site for your arguments on the subject, especially when you admit that "Alot of threads degrades into portions of the same argument." which to me means it could have been in any number of threads, none of which would have been related to what I was looking for.
If you have a point to make that you already made somewhere else in a thread I've never seen during a conversation I wasn't apart of, then make it again or quote/link to yourself so I can read it.
I linked right to the page. It's just common courtesy to review discussions before trying to turn every discussion into other things that are well represented.
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How would it be killing off the handheld portion of the business when the Handheld portion on the business is still the handheld portion of the business? The handheld is still a portable handheld and would still be getting portable handheld games.
They are two different markets that want different things. Rarely have I ever seen a device that can represent two markets well. If you can think of one, let me know. At best, Nintendo really is putting themselves in a position that they get the benefit of one market by consolidating since there isn't much of a hope that a hybrid would do better than the 3DS is doing now in one of the markets.
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Want to play handheld games? There is the successor to the 3DS.PS4/XBO are pretty good consoles. Don't like the Wii U you could check those out.
want to play console games? .... oh the Wii U is dead. refer to the handheld games instead.
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A Wii Uportable is the next step for a successor the the 3DS.Why?
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The 3DS was basically a portable Wii/GC
It might not technically be as powerful, but it will look just as good. A PS Vita today cost $250 and is probably a small step below a Wii U... basically a PS3 portable. There is no good reason as to why Nintendo couldn't have comparable portable hardware to the Wii U in 2.5 yrs time.
Wow, you are really impressed with weak handheld hardware. No way any of that is true, I could see why you would think a handheld has enough power to replace consoles.
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We would still get the same games as before. If someone was making a game for a portable, that wouldn't need to change. The only change would be for 3rd parties that were trying to make console style game would still be able to support Nintendo, who would likely have a very high install base, and the gamer would still be able to play said game on their TV if they chose to.Not convinced a hybrid would have high install base since your not meeting the needs of either market and not sure third parties would care since they have a market they do really well with on the PS4/XBO and they didn't care about the large installbase of the Wii.
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Just because the handheld is capable of displaying up on the TV doesn't mean all it's games have to be geared toward the TV type of experience.
Do you make it in-compatible with TV mode so they don't see how bad your game looks?
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The Wii U isn't winning any awards in design nor is it winning any races in capability. It's already designed to be low power potentially for future portable use. Wii U is under powered as a home console when sitting on a shelf inbetween the PS3 of 2006 and the PS4 of 2013. The trade off here isnt' that we are bringing you a weak ass home console that is also a portable, it is that we are bringing you a bad-ass portable that can work on your TV like a home console.In other words, play out the Wii U low power for the future approach. I like it.
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Well if they aren't gonna fix the most obvious problem (3rd parties) then they need address the symptoms (low console sales). If they seem to be succeeding hand over fist in the handheld sector, and failing miserably generation after generation in the console sector (Wii was a fluke, bottled lightning and Nintendo cannot recreate that or hold that audience) then the next best thing to do is leverage your strengths to make up for your weaknesses.Your ignoring the fact that Nintendo does leverage the same business plan in both markets already. It works in the handheld sector it doesn't in the console sector. Because the markets are looking for two different things.
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But that's just how I see it. I see no trade off of a handheld for a console when the handheld is still a handheld, and just becomes a controller for the box hooked up to your TV when at home. The box is nothing more than a Roku like box with a HDD that interfaces with the TV. I think you never fully understood my concept for what I thought the "Hybrid" should be. My idea is more like the Wii U in reverse.I understand it. I just think Wii U tech in the controller is much more expensive than you think. And when a great handheld only costs $150, what's the point of combining markets?
