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Nintendo Gaming / Re: Wii U is the new PS3?
« on: January 02, 2014, 04:24:18 PM »
It's fair to say they haven't gotten the results they expected. I think that's different than saying they don't care about making profits on games.
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http://www.businessinsider.com/microsoft-earns-2-billion-per-year-from-android-patent-royalties-2013-11
As I've said before, you really need to take a good look at those books.
Besides, Nintendo didn't have any real 1st or 3rd party relations either when they started with the NES in what everyone was calling a dead industry. Didn't stop them from posting amazing profits from day one.
What it is is their actual goals have nothing to do with games. So their games systems are really their loss leaders until they get to where they really want to get, which is entrenched in your living room and you paying them for every bit of media that flows into your home. Why else would a company like MS be willing to loose so much over so many years with no sign of a return in sight?
I never said the 3DS was unprofitable. I said that it's not making the kinds of profits that a lot of people seem to be assuming that it is. When they dropped the price they started selling at a loss, and it took them a while to make up that loss. We're now looking at 3 different 3DS versions on the market at one time ranging from $129 to $199. Nintendo is currently trying to scrape the market from both ends because it's not turning the kinds of profits that they were hoping it would by now. Hell, even Iwata himself stated that he's been disappointed with sales outside of Japan.
I understand that but Nintendo still holds most of their currency in Yen and any fluctuations in the market can still greatly impact their resources and profitability.
The original XBox didn't have any major hardware problems and MS still managed to lose around a billion dollars ar on it, that we know of anyway, and people say that is was a success.
Neither did the PS3 and yet Sony still managed to wipe out every bit of money that they've ever made on games, and then some. You don't need a hardware disaster to lose money.
Nintendo isn't making money right now not just because of the Wii U but also because of the 3DS. It's selling great, yeah, but the hardware costs are still up there. That's one of the reasons the 2DS was released. They're really trying to get the costs down. I doubt they're making as much as you think on the 3DS even today. As the costs drop though, they'll make more. And the cost for the Wii U is dropping too. Shouldn't be too long before it becomes profitable as well.
Currency conversion is always an issue though. Especially when you're a smaller company like Nintendo who keeps all of their resources in one country under one currency, and liquid to boot. A small shift can easily wipe out your profit margins. Which makes it even more amazing that Nintendo has seen so few losses over the years.
I just pity the kids growing up in this day and age when playing a video game can be an exercise in patience rather than slamming a cartridge in and slapping the power switch on.
. I'm all for streamlining things if possible, but I can get most games to start within 30 seconds on my Wii U (which still has long load times compared to alternatives). To me that is acceptable. Would I like faster? Of course, just like I'd like all games to be <$10, but it's not a deal breaker to me. I rest my case.
6. And lastly, while gaming systems become more prevelant, dedicated gamers will decline.
QuoteAs for online, anything that makes the enjoyment of games better and safe guards them should be used. Miiverse, one centralized account, ratings, achievements etc. I am all for it. However bring back the seal of approval. Games that release early and require patches are simply not excepted for the sake of the consumer. DLC and free to play will not be allowed. Release your game as a whole. Again this is for thr consumers sake.
Again, Nintendo will just lose all support since they would be the only console maker making those demands. No one wants to deal with a bully. You say this is for the consumer's sake but only in a perfect world. In reality, this is an anti-consumer move because no third party is putting up with that crap resulting in a game console with far fewer games.
I think around the time Sony released the dualshock is when the gaming population average age got old enough to lose the neuroplasticity that allowed them to adapt to new control schemes. It was just too much effort to learn beyond that.
"Core" gamers have fought any major revision to control schemes ever since.
How would offering one device that gives consumers the best of both worlds shrink Nintendo's market?
Something's gotta change. As a competitor in the Dewrito contemporary US-oriented console gaming world, Nintendo is kaput as anything other than a niche player.
Go buy three $20 eShop cards at Best Buy for $54.![]()
It is what it is and I think Nintendo is trying to find their slice of the overall pie now. They currently are trying to look for a particular segment of the market they can lay claim too and build from there as apposed to trying to compete with the other 2 major players in the market they are dominating.
SmallSharkbigbite, I think where you're going wrong is in pitting this hybrid system as a competitor to the PS4 and XBone. The Hybrid system will be in a funny place where you can't really compare it to the other home consoles. My interpretation of BlackNmild's idea, and correct me if I'm wrong BnM, is that in its essence, its basically a portable which just happens to be powerful enough to be able to provide a home console experience when at home and when need be.
The bulk of its success will come from its handheld titles as the 3DS is now but it'll allow Nintendo a venue to release its few and far between home titles without the need of having an actual home console to develop and support. It'll be more powerful than the WiiU but nowhere near a PS4/XBone. Given we don't believe Nintendo will ever release a home console as powerful as their current gen counterparts, it stands to reason that they shouldn't bother with a home console for the time being as it'll never compete directly.
I can't point counter point since I'm on a tablet, but I can't be the only one to think you aren't actually reading all of what I typed and/or are just not fully grasping the concept.
The hybrid would be maybe a small step above natural progression NIntendo's handheld anyway. The Wii U in portable form is not a large jump past a Vita visually, so why are hung up on the hybrid (2yrs out) having some sort of unattainable level of power, I'm not really sure.
Nintendo is better off doing it first and doing it right the first time. Not pursuing a strategy that makes sense because the competition might copy it is probably the dumbest reason to not do it, and all the more reason to do it first and patent the **** out of the idea so that everyone that do it too will have to do some roundabout **** just to do something similar.
"The Wii U is a complete failure. Are we still using that as a business reason to do anything?"
Ummm, yeah, we are salvaging the R&D from Wii U to create successor to the 3DS that will also help slowly phase out the failing Wii U during its natural lifetime while also extending its life through a hybrid portable. That is what we were talking about right?
I think everyone's putting too much blame on Iwata in all this, especially Ian. I seriously doubt things would be all that different if Yamauchi were still alive and ruling the company with an iron fist. I really don't think who's at the top is the issue, but the culture of the company. Merely replacing Iwata won't change that.
This is where i feel the hybrid argument falls apart. Game development is highly profitable or should be highly profitable. Nintendo could have added development staff at any time, made more games and more money. They didnt add them because they dont want to flood the market with their games. They feel it waters down their brand. Nintendo never has wanted to be schedule filler. I dont know how cutting revenue producing opportunities will lead to more revenue.
Your argument makes no sense to me. How is streamlining all dev teams onto one development model where the Hybrid idea begins to fall apart? Nintendo hasn't added any staff for many reasons and one of those reasons are likely that it becomes cost prohibitive to have that many people working on a game that only expects so much in return. They also could have bought many studios to make games, but they can't enslave the labor to stay, so they may just end up buying names.
Truth is that Nintendo needs a steady stream of games and no one in the console space is either capable or willing to help fill in all those gaps for them. So if you took their handheld development and their console development and let them continue to create the exact same games they would have on their respective hardware, but release it all for 1 hardware, then all of a sudden we don't have a software drought anymore. Funny how that works.....QuoteHandheld games are 3-4 times less resource intensive. You're likely to have fewer games on one hybrid console than the 3DS has right now.
Huh? less resource intensive = less games...? I'm not following you here either.
QuoteNotwithstanding it would probably bring fewer risks as Nintendo has indicated 750,000 copies sold is the 1080p magic profit # whereas 250,000 is the 3DS magic profit #. The handheld market in general is much less risky, which is why I don't see them trying to consolidate and take more risk to get a market they are struggling with now.
There is obviously a market for both types of games, and no one is arguing that there should only be 1 type of game developed. The problem is that for Nintendo, at the moment and in the current market, there is only room for 1 type of Hardware, and it's not the home console. The Hybrid idea (I proposed, that most here seem to agree with) lets the Handheld still be a handheld, it just also allows it to act as a home console when at home.
Yeah, maybe all games won't be 1080p when displayed on the TV, but they aren't right now either. Yeah, maybe all games won't be suitable for TV play... well, they aren't right now either. This is about bringing both experiences into one connected hardware experience, not turning the handheld into the home console. There is still room for Nintendo to release a dedicated home console that would replace the "TVbox" portion of the hybrid when/if the time is right, then the "TVbox" portion of the Hybrid can be moved to another TV in another room.
This would be about Nintendo actually expanding into an emerging market by using the strengths of their current market.
QuoteAgain, Nintendo has historically made lots of money on systems. R&D is revenue producing and 2 systems has been a boon to Nintendo in the past. 1 financial failure means to leave the market? A 1080p console will cause some third parties that support the 3DS to not support the hybrid. I still don't see how the key third parties (EA ActivisionUbi, etc) will suddenly feel the need to support a hybrid. That's always been the issue and it will continue to plague them.
Historically.... in the past...
Let's talk about the present. No one is asking Nintendo to make a permanent exit from the console game. The Hybrid idea is actually more of a Trojan Horse to the livingroom game than it is an exit from the market. And just because the system is capable of 1080p does not mean that all games have to support it. I don't even want to get into how many games on PS360 didn't even natively support 720 even though the systems are capable of 1080p.
and if anything, knowing Nintendo's marketshare for the handheld sector, more 3rd parties than are currently supporting the hardware will likely join in knowing that they can make the games they want to make and still reach an audience that match or surpass the PS4/XBO audience. So not only will we technically be able to get the Laytons and the quirky indie style handheld games that we are used to, but we will also get the real versions of the Assassins Creeds and Call of Duties and not the gimed handheld versions. We will also get the definitive versions of the Monster Hunters where you can pick up where you left off at home, becuase it's on the same system. no transfers needed. and maybe, just maybe we will FINALLY get that Pokekmon MMO that Nintendo should have had in eternal beta stage waiting for the moment when it is needed to make some waves.
I'm only speaking for myself here but I think the home console market has left Nintendo, or Nintendo has refused to change to it, however you want to see it. I don't think Nintendo will ever be spec to spec with the other 2 in any generation here on forward.
It is a short term solution that just may solve their longterm problem. The hybrid is only a stopgap if Nintendo needs it to be. But ultimately what it does is finally bring connectivity to the level Nintendo should have figured by this gen yet they only teased with the release of the Wii U. After Nintendo irons the kinks out of connectivity once and for all with a Hybrid, they can actually release the updated console to replace the "TVbox" (that seems to be the part you keep ignoring) and go back on a 2 front attack.
The Hybrid basically allows Nintendo to keep supporting the Wii U through supporting the Hybrid. Same games work on both machines, only technically you no longer need the Wii U if you have the Hybrid. The Wii U can be phased out naturally over it's normal lifespan while the Hybrid takes over keeping the Wii U software development alive. It's a successor to the 3DS and a rebranding/rerelease of the Wii U all in one.
QuoteTo Ian about other media being potable and home based: You have to realize that those mediums havent been pushing processing power. They never spec up and they never were very resource intensive in the first place. As someone who edits with 1080p video, i grab as much power as i can get. A laptop can edit but it edits slower. Its just the reality of dealing with great graphics. I don't see the consumer benefit as I feel by paying a premium for shrinking the tech.
The Wii U is already a low powered small chip design for a reason. And I'm sure shrinking it down to portable size in a few years is not impossible. Might be expensive, but if it's successful, that won't matter in the long run. AMD/ATi might actually be excited about a Nintendo hardware again too, pushing limits on design and tech, unlike the last few systems....
QuoteShould Nintendo make a connector for the Wii U that plays 3Ds games? Absolutely. The Game boy player on the GameCube got me into handheld gaming and obviously the Wii U has enough power to do that.
Who's to say that it wouldn't work in opposite? Get those dozens of millions of handheld gamers to start playing games on the TV? could get lots of handheld only gamers back into TV gaming too.
The price isn't really the issue if the demand is there.
A PS4 ($399), a Vita ($250) & 2 more DS4's ($60x2) gets pretty pricey too, and only allows you connectivity on the 1 TV and only 1 person with a handheld screen. (=$770)
2 Hybrids ($250/$299x2) & 2 wiimotes ($40x2 - assuming you don't own any) allows you connectivity on 2 TV's and 2 players have their own personal screen. (=$580/$680)
I could see the appeal for a $300(/$350) handheld that also came with a Roku like box for the TV.
Parents would love for each kid to be able to watch Netflix in their own room or just be able to shuffle around the smart devices to other unconnected TV's in the house. I think there is a market to cater to in there. Nintendo running at the same market as Sony/MS but from a different angle.
I think it makes too much sense to not consider. Not that I think Nintendo would actually do it, but they seem to be flirting with the idea in the slow roundabout way Nintendo like to do things.
Again, this will always vary depending on the company as some developers (Nintendo) choose to sacrifice some graphic fidelity for a better gameplay experience while others don't.
Why does everyone have this ludicrous idea in their head that firing Iwata would be a good thing for us? I mean, it could be, if they replaced him with someone who understood Western markets and wanted the company to focus on them, but that's the exact opposite of who they'd pick. The Iwata successor we'd realistically get would take all the things we don't like about the company and amplify them. Whoever it would be would be far more likely to cave in to demands to develop for smartphones than to go after the Western console market.
A hybrid system will let Nintendo concentrate on supporting a single console as apposed to spreading themselves thing with 2.
They'll save money on R&D, and producing 2 systems. Allowing them to concentrate on a single console, coupled with the vast amount of developers they have in house, they'll easy be able to fill out a release schedule without the help of 3rd parties.
I'm only speaking for myself here but I think the home console market has left Nintendo, or Nintendo has refused to change to it, however you want to see it. I don't think Nintendo will ever be spec to spec with the other 2 in any generation here on forward.
It's kind of funny how the sales of the Vita never stopped japanese developers from supporting it. Here's the number of planned releases (not counting download-only stuff) for each platform in japan.
Vita 128
PS3 108
PSP 74
3DS 63
PS4 40
360 31
WiiU 16
And some people think a Super Handheld Hybrid from Nintendo sounds like a bad idea....