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General Gaming / Re: What are you playing?
« on: August 15, 2018, 10:58:17 PM »
We Happy Few - Picked this one up on PS4 out of morbid curiosity, and I've reached the 3rd major area (Maidentown). So far, I'm not sure what to make of the game. I'm not having an unenjoyable time with the game. In fact, this is the furthest I've ever gotten into a Survival Game, and the story is excellent. Unfortunately, all the stuff around the story...isn't. Suffice it to say I've spent a lot of time dancing around really dumb enemies poking at them with my non-lethal umbrella and collecting a whole lot of crap so I can haul it to a locker so I can make 1-2 things I actually want and tons of stuff I don't.
Onrush - I just picked this one up today because it was on sale & with a $10 coupon I could get it for $30. I put a few hours into its campaign mode, and so far I'm quite enjoying it. It's from the makers of DriveClub...except it plays absolutely nothing like DriveClub. It's an Arcade-y racing game where the only buttons you need to worry about are Brake; Accelerate; boost; & ultra-boost ("Rush" mode).
The game plays like if you combined a racing game with the sensibilities of a team deathmatch multiplayer shooter like Titanfall and then took away the guns & the finish line. You play on one of two teams that go roaring around a looped off-road track trying to knock out the other racers & perform tricks & combo chains. To spice things up, there are dumb "fodder" enemies there for the sheer purpose of you crashing with a single touch to get more boost energy (hence the Titanfall comparison). Each type of vehicle functions like a "Class" in a MP shooter, with each vehicle having certain roles & special abilities that activate when you fill your "Rush" meter by constantly using your Boost.
I've seen a handful of event types so far: a "Best of 5" round mode where each team attempts to reach a certain number of points first; a "Best of 3" mode where each team attempts to extend a timer by repeatedly driving through a series of gates; and a unique mode where everyone starts with 3 lives & the weakest vehicle in the game for combat (the motorcycle). When you die, you have to move up to the next slowest vehicle class (but with more combat ability). First team to lose all its lives loses. When you lose all 3 lives, you move to the slowest vehicle class & play the spoiler.
So far, I'm liking what I see. The game has an attitude to it that reminds me of Split/Second, a racing game I loved on PS3 that also colossally failed because it was too unique from standard racing games. *sigh* However, I do think $30 is around what the game is worth, because already the game seems very limited (also like Split/Second).
Onrush - I just picked this one up today because it was on sale & with a $10 coupon I could get it for $30. I put a few hours into its campaign mode, and so far I'm quite enjoying it. It's from the makers of DriveClub...except it plays absolutely nothing like DriveClub. It's an Arcade-y racing game where the only buttons you need to worry about are Brake; Accelerate; boost; & ultra-boost ("Rush" mode).
The game plays like if you combined a racing game with the sensibilities of a team deathmatch multiplayer shooter like Titanfall and then took away the guns & the finish line. You play on one of two teams that go roaring around a looped off-road track trying to knock out the other racers & perform tricks & combo chains. To spice things up, there are dumb "fodder" enemies there for the sheer purpose of you crashing with a single touch to get more boost energy (hence the Titanfall comparison). Each type of vehicle functions like a "Class" in a MP shooter, with each vehicle having certain roles & special abilities that activate when you fill your "Rush" meter by constantly using your Boost.
I've seen a handful of event types so far: a "Best of 5" round mode where each team attempts to reach a certain number of points first; a "Best of 3" mode where each team attempts to extend a timer by repeatedly driving through a series of gates; and a unique mode where everyone starts with 3 lives & the weakest vehicle in the game for combat (the motorcycle). When you die, you have to move up to the next slowest vehicle class (but with more combat ability). First team to lose all its lives loses. When you lose all 3 lives, you move to the slowest vehicle class & play the spoiler.
So far, I'm liking what I see. The game has an attitude to it that reminds me of Split/Second, a racing game I loved on PS3 that also colossally failed because it was too unique from standard racing games. *sigh* However, I do think $30 is around what the game is worth, because already the game seems very limited (also like Split/Second).

