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Messages - Snipper64

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76
Nintendo Gaming / Re: Pikmin 3
« on: June 03, 2009, 03:13:18 PM »
Reggie please, you'll show Metroid Ohmmmmm for 2010 but not Pikmin 3?

I know, I was also excited to hear any news of a new starfox game. Not even a rumor leaked :(

77
Nintendo Gaming / Re: Metroid Other M
« on: June 03, 2009, 03:11:59 PM »
With or without Itagaki, Team Ninja is still the best Tecmo team when it comes to pushing hardware. The possible heavy story line can be a interesting thing considering that the Metroid series does have a interesting background. Anyways I think this looks awesome and notice the chameleon enemy:


Nice... good to see combo attacks. Also, did any of you notice the invisable one behind the one getting it's brains blown out?

78
Nintendo Gaming / Re: New Super Mario Bros. Wii
« on: June 03, 2009, 03:08:53 PM »
I seriously think the coloured Toads are placeholders, I wouldn't conclude they will end up in the final product. The fact that neither Toad sports the colours of the usual Toad (red spots w/ blue vest) really makes me believe this.

Wario and Waluigi would be so cool... Waluigi needs to make his platforming debut!

I just want to remind everyone, walugi is twice as big as mario, and scaling him down for a fair fight on DS againts the other three would make him look poor, and without walugi, warios chance of being in it is lowerd... But who knows, we all could be in for a last min shock... perhaps unlockable charectors perhaps?

79
Nintendo Gaming / Re: New Super Mario Bros. Wii
« on: June 02, 2009, 09:14:43 PM »
I know they're going for consistency graphics wise, but....

Wario Land: Shake It > New Super Mario Bros. Wii

Agreed, great graphics, GOOD platforming, and while lacks as many powerups, it did make up for it in bosses, levels,  challange, and of course humor!

80
Nintendo Gaming / Re: New Super Mario Bros. Wii
« on: June 02, 2009, 09:13:08 PM »
I am sorry to be the "bad cop" but I have to state my view on this game...

I grew up, playing, mastering, and loving SMB, SM3, and SMW... I couldn't be happyer buying this New super mario bros, but when I played it, I saw quickly I disliked it. It has little conection to SMB, more to SM3, or better yet a 2d SM64, as you can wall jump. I won't go into detail how I disliked New SMB, but I will say I hope number two AT LEAST brought back some origanal music, not that stupid world song on NSMB, that was so annyoing.

I will say, the best thing that did come out of NSMB is.... THE BLUE SHELL! man, that had to be one of the best mario power ups of all time, a blue shell of raging death!

Reagaurdless of my feelings on number 1, I will give number two a shot before I say anything negitive about it!

81
Nintendo Gaming / Re: Metroid Other M
« on: June 02, 2009, 09:05:07 PM »
Well, I was hoping and expecting starfox, but even I am Impressed with this. The quility of the cenamatic shots look lik something from Resedent evil degeneration or advent children, looks very promising. I have to say, I like th 3d shooters fr metriod, but this game clearly has alot of 2d fighting style. While I may not like it too much, you hardcore old school 2d metriod players will and must love this one!

82
Nintendo Gaming / Re: Pikmin 3
« on: June 02, 2009, 08:59:43 PM »
I know, wishfull thinking. But if it was like pikmin 2 multiplayer, a player with say 3 starting pikman, could produce a small army of 20 pikmin and collect space junk and bring it back to their ships for points.

Or, have a tug of war game where there is one big item in the middle of the map, and pikman from both teams can tug on it, which ever side has more pikman pulls a bit harder their way. 1 pikman could tip the scale!

Once again, wishfull thinking, but I do wonder on the story they'll come up with ;p

83
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: June 02, 2009, 08:56:04 PM »
Oh boy... I got three replies to write :D

I think Snipper is a fellow Mario Sunshine fan, so that makes him one of my favorite people.

Yes, I do like mario sunshine more then galexy. It has a funner cleaner and brighter aspect thatt galexy didn't nail. You know those hidden little cave matches where you have to jump floating blocks in mid air to get the star at the end, that is basically all that galexy is!

Look, the upgrades to FLUDD were great, you didn't loose them like you lose the bee suit, ice/fire flower, and boo custom in galexy. Instead they make it run on water, making you conserve your power up, also you could replenish it in a commen pocket of water! Think of the bee suit with not a timer, but a counter, every sec. you fly, the counter goes down by one, that way you have to conserve, or 15 fire balls for each fire flower for example too. Also, Sunshine was just as brillant with it's bosses. Yes, you could fight a dumb skeliton shark with homing missles in galexy, but the eel level in sunshine was HUGE, HARD, and even funny. And how is defeating a Robot bowser on a rollor coster with missles not fun?!?!

P.S. Love your work pheonix XD

I can finally realize my dream of jettisoning Yoshi into the dark recesses of space.

I WILL buy this game to watch a sacrificed yoshi get crushed in a black hole :D

Snipper64 actually brought up something that's been bugging me for a few Mario games now: why doesn't Nintendo let you pick your stars as you go while in the levels?  I loved that aspect of Mario 64, where you could select one star; wander around; and accidentally find another more interesting star along the way.  They jetissoned that for Mario Sunshine and Mario Galaxy, and it's a real shame...it offered a level of freedom I miss in these later games, not to mention cut down on the repetition of "select a star; chase the star; grab the star; kick out to the hub world; select a star...".  Exploration might not be what the Mario games are all about, but it certainly doesn't hurt the experience and can make the more formulaic parts of the game more tolerable.

You are Totaly right! Remember that first snow level for example in SM64? The first star was the slide, but I said F that, and I Grabbed the baby pengrin and gave it back to the mother (FACT: After she gives you the star, you can grab her baby, bring it to the side of a cliff, and throw it over, you know you want too...). I could also take the slide and take the hidden path and get the hidden star first. "Have it your way XD"

________________________
Finally, I must admit, in case you didn't watch the Galexy 2 vid closely, mario gets a new weapon in this one, a drill he can use too... err.... drill... He can go right through planets like this too! There is even a boss you can't get close too, so you have to drill on the other side of the planet and pop up under it and drill his as... errr... butt. That looks real cool!

84
Nintendo Gaming / Re: Pikmin 3
« on: June 02, 2009, 08:35:35 PM »
lol, Can't wait to hear deatails!

Just think of pikmin with online play! Either co-op battles with two diffrent forces, or a death match with 100 pikmin vs. 100 pikmin in a fight to the death! The possibilitys!

85
General Chat / Re: Official Avatar Discussion
« on: June 02, 2009, 06:17:51 PM »
I am going back to my 007 Mario tank pic. Enjoy! The animated version comming soon!

86
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: June 02, 2009, 06:16:25 PM »
It is a platformer, not an adventure game, having an element of exploration isn't necessary. Super Mario Galaxy followed the design philosophies which made the 2D ones so great.

That is true also, you can play it anyway in sunshine or M64, as a explorer, or just run through them as a platformer... I do see your point of view also... Hmm... I guess you are right about that, I grew up with  SMB, but I never made the connection between that and galexy... I guess it is just a person prefreance on the gamer to decide if mario is funner as a platformer, or platformer explorer, some people don't have the patiance to explore and enjoy the levels (not making fun of any of you! just some people prefear to play right through the game).

The other prob. I had with galexy, it was too easy (besides the purple coin missions). They threw 1-ups at you like star bits, and more then one ocasion I was able to trible jump and spin jump over locked gates and go places I wasn't surpose to go yet... Just my personal prefreance though... but really, the mail toad give you 5 extra 1-ups at the start of every time you load your game?! Thats going over board a bit.

87
Nintendo Gaming / Re: Mario & Luigi:Bowser's Inside Story
« on: June 02, 2009, 05:27:54 PM »
First of all I love the Avatar Snipper64. Second got a link to the trailer?

http://www.youtube.com/watch?v=XLidI6k2uHA&feature=player_embedded is the link!

Also, if you like my mario avitor, It is from my funny flash movie I made, At http://www.newgrounds.com/portal/view/480410
You have to hit "Player1" to start the movie! Also if you decide to play it, it has a wierd PRELOADER! Just ignore it and wait for title screen to pop up, I was young when I made it, so it's feaky preloader ;p

88
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: June 02, 2009, 05:22:13 PM »
Hmmp... Mario Galaxy was OK, but frankly a disappointment for me. It has lost some major factors that made M64 so good. First off, and most important, it was WAAAY to linear for my liking. In SM64 in the first level, you could get: The king bomb-om star, or the chain chomp star, the 8 red coin star, or the 100 coin star. Anyways, what I am saying is that Mario Galaxy was broke up like this: 1. Go to small planet. 2. find every piece to every jumping star. 3. fly to new planet. 4. repeat steps 1-3 until you reach a planet with a star.... Pretty boring. There is NO REAL exploration, you are stuck on a god forsaken rock in space, Super Mario sunshine had colorfull levels, no black holes, multiple paths, and you can explore and HAVE FUN.

Now there are lots of thing I DO like about Galaxy, such as the gravity element, the bosses, the humor, and the graphics, but still... The few levels that were open to explore (land levels vs. space rocks) where fun, such as the bumble bee stage.

Finally as for Mario Galaxy two, I will give it a shot. It has potential. But from the video it still has those dreaded purple coins! Man, I hate those... :(

All we can do is to hope for the best!

89
Nintendo Gaming / Re: Final Fantasy IV: The After Years
« on: June 02, 2009, 05:11:08 PM »
Just to let everyone knew who hasn't been keeping uptodate on this games story, basically after the first game, the sec. moon left. In this game, the moon comes back with... you guessed it, new found evil. Anyways, Cecil over these years as king, had a kid with Rosa the queen.

Anyways, the kid, old and new charectors, and even Golbez (the villion from last game, brother of cecil, a alien) comes back to fight the new found evil!

___________________
Well  it's a real basic summory, but thats most of the news yet, it is 2d and is looking to be nice detailed colored sprites, and look alot like the GBA port version.

90
Nintendo Gaming / Re: Mario & Luigi:Bowser's Inside Story
« on: June 02, 2009, 04:59:14 PM »
Man, I don't know how many of you saw the live feed or not, but It looks awesome! My favorite Mario character has always been bowser, he is still sharing his game with Mario and Luigi, but at least he's got his own game finally!

The coolest part is when he grows 20 stories and fights a boss battle with his own castle! Looks awesome, and also looks like a LIVE ACTION battle, where you smash buttens live to attack, and breath into the ds mic to use your fire breath, did any of you see this cool feature?

91
Nintendo Gaming / Re: The Conduit
« on: May 13, 2009, 04:14:33 PM »
They had LAL races on DD?!?! Talk about poor marketing, I loved that game, but never knew it had that option!

92
General Gaming / Re: Banjo-Tooie is up!
« on: May 13, 2009, 04:12:58 PM »
Yah I know.... but the two most usefull ones are the hardest to find! The click clock woods one is in a corner of a meadow, almost completely under the grass line....

Hay, what where your favorite transformations?

I liked, Bumble Bee BK/BT
Submarine BT
Big T-rex BT
Crocodile BK
And finally the snow ball from Hailfire peaks. Very cool, your size is represented by the amount of life you have left, and you had to do suicide runs through the fire section as snow ball to complet task as you melt! very well thought of!

93
General Chat / Re: Official Avatar Discussion
« on: May 13, 2009, 04:08:12 PM »
OMG! Reggie! You are here! *Snipper64 pulls out a dismounted heavy machine gun turrent out of his hat* Eat lead!

lol.... Just kidden man... I may not like all of his moves (real Reggie), but I like him still.... I guess I owe you a new suit hay reg?

You know, now I think of it, I have no idea if people like the real reggie or not in real life. I don't hear you guys talk about him too much, do most people like him, or hate him? I really have no idea...

94
Nintendo Gaming / Re: The Conduit
« on: May 12, 2009, 06:28:42 PM »
If this game delivers: Sega will be swimming in cash, stupid "casual Wii lol" will be silenced for about a week, and High Voltage might just bump up their B grade status.

In this game fails: Third parties will ignore the Wii (they hate money), anti-Nintendo fanboys will fester, and Ian Sane will be a happy clam.

WHICH WILL HAPPEN? We'll find out in June. ;D

I bet you the game does sell. The bet? The winner gets to watch the loser play Cocabo Fishing Master all the way through!

I take that back

Who ever wins.... still loses 0_o

95
General Gaming / Re: Banjo-Tooie is up!
« on: May 12, 2009, 03:02:59 PM »
It has been awhile since I played B-T so when I got it on 360 LIve I was really blown away by how MASSIVE the overworld is in the game. I remember it being big but not that big, it is almost Zelda big.

That is a great point, I never thought of it that way before, but you are right. The only thing about zeldas field though is with no jumping, and open plains, it can be very boring. The mole tunnels make transporting very easy too, no need for an ocarina ;D

96
General Chat / Re: Official Avatar Discussion
« on: May 12, 2009, 02:56:05 PM »
vudo... if you ever wanted to have me animate your cartoon guy, let me know, I could just make three frames of that comic you posted earlyer....

97
General Gaming / Re: Banjo-Tooie is up!
« on: May 11, 2009, 09:50:19 PM »
Yup, also there are aliens in Jolly rodger Bay, if you free them, they will give you a jiggy and fly away... You find them at hail fire peak... literly dead. You have to be mumbo jumbo to bring them back from the dead, and later get their kids. That is really cool how charectors reapear throughout the game, one level effects the other.

Also the Snow ball transformation was cool, and I love the dragon Bros. who like pizza.

98
General Gaming / Re: Banjo-Tooie is up!
« on: May 11, 2009, 08:09:08 PM »
True man. The level you are refearing too is Jolly Rogers Bay, the boss is LOrd Flak Flak, the first and only under water boss, very neet.

99
General Chat / Re: Official Avatar Discussion
« on: May 11, 2009, 07:46:09 PM »
Really?.... I thought it would cut me off if I went over... hmm...

100
General Gaming / Re: Banjo-Tooie is up!
« on: May 11, 2009, 07:44:37 PM »
Yup, out of the curiosity of my mind what are your 3 favrite BK/BT levels? 1 being best....

Hmmm... I love them all, if I had to pick one, it would be the Theme Park in BT. I enjoy all the levels, each has so many cool diffrent features, VERY diverse, but I also found one thing in each level I hated... I am obsesive collecting every note, and I hate those 1-3 hidden ones, and also rusty bucket bay was MURDER for the engine rooms with propellers! Ohh... I tried so many time to get the note for that level.... My other two are VERy hard to pick, but I'll say click clock woods, and errr.... Clankers cavern! I love that guy, he needs to be brought back!

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