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Messages - Snipper64

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51
Nintendo Gaming / Re: The Conduit
« on: June 24, 2009, 01:05:59 PM »
I went in yestorday, and ask for the game, they said give UPS 1-2 hours to get here. I hung out in town, killing time, 1-2 hours later, I go back and they say "Sorry, the shipment come in today, will be sold tomorrow...

Today I go in, and they say, wait 1-2 hours for UPS... OMG.... 1-2 hours later.... "Opps, this is a noon shipment, be in after noon"... (This is after yestorday they told me, yestorday was the day the game was comming in, not the day it was being sold)

So I came home today at noon, with no conduit game T_T
 :'( :'(
Man... I never had this sort of problems with gamestop before.... or should I be mad at UPS?

52
Nintendo Gaming / Re: New Bowling Accessory
« on: June 22, 2009, 10:04:38 PM »
I'll I can picture is teens buying this just so they can ball jokes at parties... I hope at least I am overstating... I hope...

Also, as for uncle bob, do you have one of these yet?


53
Nintendo Gaming / Re: The Conduit
« on: June 22, 2009, 10:00:12 PM »
Man, I can't wait for this!

But I will be disapointed as heck if the wi-fi is awfull like brawl...

While I dislike sega, I have high hopes for them, and I think they will get it right!

54
Nintendo Gaming / Re: The Conduit
« on: June 22, 2009, 03:26:10 PM »
My gamestop says it is coming out Tuesday (23)! Woot! (but some people are saying wensday ?!)

Who is right?

55
Nintendo Gaming / Re: New Bowling Accessory
« on: June 22, 2009, 11:43:43 AM »
What I wonder the most, is how do you grip it? It does not have any visible holes... besides that safety strap, what is holding it to you hand? Unless it is small enough to get a good grip.

Maxi has a good point, do you think they would add some weight to make it feel realistic?

56
Nintendo Gaming / New Bowling Accessory
« on: June 22, 2009, 11:37:10 AM »
Well, I looked around, but did not see anyone post this yet, so here it goes...

Here is the CTA Digital’s Wii Bowling Ball for "wii bowling".... There has been allot of stuff for wii that I just looked at, and saw wow (Such as the Rabbids Plunger wii gun), here is one of my favorites...


If you thought the wiimote broke allot of TVs, then what you think this will do?!

 :o

57
Reader Reviews / Re: Final Fantasy IV: The After Years
« on: June 19, 2009, 09:04:19 PM »
I just finished first chapter, if anyone wants to know anymore, let me know... No one has replyed so I am not planning to do a nother installment unless anyone wants to know more...

58
Hay!

They got the demo boxes out at gamestop right now! If you look under the ESBA rating (I think I got letters right), under it says "Online play is not rated" or something along those lines.... does this mean it has wi-fi? ;p

59
NWR Feedback / Re: Pornographic Banner Ads?!?
« on: June 14, 2009, 12:02:07 PM »
It may not be too inaproprate, but I am getting bomberded by Trojen Condom ads in your banners... =_=

Really, today almost every banner is showing a condom on a invisable.... ummm....errr.... "Super" Mushroom?

60
Reader Reviews / Final Fantasy IV: The After Years
« on: June 14, 2009, 11:56:17 AM »
Well this is my first review(s), so please take it easy on me ;p

Well, I downloaded this game yesterday day, and got a good 3 hours into it. I know It is not nearly enough time to write a full review on it at once, but I figured I would make them in installments as I kept playing. So here is my first 3 hours review!

Also Note, I never played the original on nes (or Snes), but I played the gameboy version and own the DS remake. I loved the gameplay, the story, and the awe of the original. So I couldn't wait to pay 800 wii points to get the longly awaited sequel!

Ok, Let me explain how the gameplay works to the people who never played the original one before... Well First off, you can control up to 5 characters at once, each have a diffrent class (Black mages, White Mages (Healers), Knights, Dragoon (A glorified spearman who can jump at great heights) and Summoners who can summon Powerfull monsters to fight in a battle, plus many more classes!). The battle real time, time based combat (Sorta like turn base like on Pokemon for example, but depending how fast your unit is, decides how many blows you can land before the other). Enemy Monsters attack you as you walk randomly (Using Pokemon as an example again, like when you walk through tall grass).

The story is based that your party keeps losing characters, and getting new ones. One moment you may just have a physical brute knight, but you may get a black mage later to kill many enemies at once with powerful spells. Also, there is a really good story, it will hook you, and keep you playing regardless of how many dungens you have to claw through to reach the conclusions.

In the original, a Black Knight from Baron (A Powerfull kingdom) is sent out to capture energy crystals from other kingdoms, and kill anyone in his way. Afterwards Cecil the black knight realises his be-love king is corrupted and flees. He meets up with many people, a summoner name rydia, and Kain his old friend a dragoon joins him, even a sad barb who lost his love in a attack from Baron joins him. Soon after taking a long physical and mental journey, Cecil cleanses himself from the darkness and become a white Paladin. After many plot twist and party members, he reaches the evil Black Lord Golbez, who has been ripping the land to shreds, and collecting the crystals to power a road to the moon. It turns out Golbez is Cecil's brother, and Cecil and Golbez are half aliens of the moon, and a evil Lunarian name Zeromus (a alien) was controlling Golbez. So Golbez is now a good guy, and they go up to the moon and own Zeromus and save the world. Cecil gets married to Rosa (a white mage) and become the new king & Queen of baron. Golbez stays on the moon, and moves it away from the planet (The planet had two moons, but he moved the other foreign one far away). And that's how it ends basically.
_________________________________________________

Ok, Now the new people are up to date with gameplay and story of first one, now I'll take about Final Fantasy IV: The After Years...

The beginning story has some Real big plot twist, but I am only 3 hours into the first chapter, so nothing that would ruin the plot for you at all!

The Second moon is back, and monsters have once again gone aggressive. Ceodore, Cecil's and Rosa's son is in the middle of training to become a Red Wing of baron (Basically the air force of Baron, but instead with airships) when things go bad back in Baron. Monsters are invading lead by a mysteries summoner who is in control of Behumont (The God of all monsters, the best summon).

Combat works the same, if you played a original version, you will pick it right up. The Map, dungens, and baddies are all back, but there are many new dungens, Monsters and characters two!

Here is a basic overview how much i got done in 3 hours!

-Went in dungen at Mythil Island (yes, the dungeon order is WAY diffrent then in last game)
-Played as Ceodore,Captin Biggs (Soilder), and Wedge (Soilder)
-After fought monsters in Baron
-Played as Cecil, Rosa and Cid!
-back to Ceodores story (you keep jumping between diffrent stories, keeps the plot fresh)
-A "Mysterious hooded knight" joins you (My guess it is the Barb Edward)
-A Black mage, and White mage Joins you
-You go through the "devils road"
       - I want to talk about the devils road in more detail. Fr newbies it is the magical road that connects Baron to another Kingdom. In first game, you just teloport, in this game, there is a new dungen connecting the two doorways you have to go through. This is my ONLY HUGE problem with the game, as this dungen is %100 unfair. It is a teloporting dungen, you will Be faced with two teloporters, one will bring you foreward in the dungen, one will bring you back to the START OF THE MAZE! It's %100 percent guessing, and you have to do this about 20 times in a row correctly in order to move on! In the middle of all of this, random battles, no save point, and hurting UNAVOIDABLE lava will cut your HP and MP down to almost nothing! If you are lucky, you may not find this too hard!
-The Kingdom Barons Door is shut, by mindless guards who don't let you in, even though you are a prince "Ring a bell?"
-You have to take the hiddon path and dungen from Baron's Town to sneak in the castle via back way "Ring another bell?"
-Everyone is mindless, including king Cecil "RING RING RING!"

Besides, the new players, new (very good) story, and new dungens, this game is very close to the origanal, but diffrent enough to keep you hooked. You are not buying a rehashed game, you are buying a sequel!

TWO BIG differences in combat is the moon and "bands"

Moon- There are four phases of the moon that changes as you sleep. Each phase effects you Black magic, white magic, and physical attacks. A full moon cuts attacks in half, but makes black magic Double! Half of the right moon means Attacks are doubled, and white magic is cut! You can use this to your advanted, or get screwed with it as well!

Bands- basically combo attacks. You pick two or more people (Lets say two knights) and "band" two of their moves together ("band" both knights "attack" command), and you will either fail if they aren't compatible, or you will land a powerful combo (Knights combo attacks all baddies, and does LOTs of damage to all of them). My guess later in the game bands will get more complex and more powerfull!

 :rolleyes:ALSO NOTE: The game description says it is just one player, but what I am seeing in the settings option, you can assign a player a character during battle! Lets say we are in a heated battle, and I need to focus on Cecil's, and Rosa's heeling moves, I could give player 2,3, or 4 my other party members to use! So my friend can be using Rydia, as I use just Cecil! Something like that! I will test it out later today! Looks cool though!

____________________
This is the end of part one! I typed allot more then I thought I would have, so I'll wait until I complete the chapter to keep writing! I still have to see the download play!

61
Nintendo Gaming / Re: Metroid Other M
« on: June 14, 2009, 10:41:44 AM »
Then again after I am looking at it... Doesn't look like a RAIL shooter? Perhaps that is the other 3d mode we are all confused about... makes sence though for this type of game...

62
Nintendo Gaming / Re: Metroid Other M
« on: June 14, 2009, 10:39:56 AM »
A recent interview with team ninja did say it would be a more "traditional" metriod... but by the looks of this screen shot, still looks like it is still have prime elements :D


63
General Chat / Re: Official Avatar Discussion
« on: June 07, 2009, 08:58:16 PM »
lol, you both crack me up XD

64
General Chat / Re: Official Avatar Discussion
« on: June 07, 2009, 10:14:02 AM »
I know! But it's the only Reggie + Birdo picture I have. Now, if somebody wanted to create a better one for me... well, you have your incentive because then you wouldn't have to stare at that hideous thing!

lol, I could use the original birdo sprite, add on a custom reggei face sprite, and animate reggie spitting out eggs like birdo... if you want ;p (Would be a gif.)

65
Nintendo Gaming / Re: No More Heroes: Desperate Struggle
« on: June 05, 2009, 07:01:51 PM »
Looks like NMH gets to beat Link to the "grabbing chick by her neck and using her to break stuff" idea
I want that guy to be named Black Dynamite..

I could definitely get behind that decision, but he would need to reveal an afro when he takes off his hat

P.S. This guy's stero is a twin bazooka launcher in case you haven't seen that yet...

66
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: June 04, 2009, 06:37:11 PM »
what I'm exited about is that this is supposed to provide a more challenging experience than the original. The original was fantastic, but you could literally beat the game without actually having to get face any really challenging stars. Most of the difficulty was in the special levels, comets, and the purple coins. If this game plays and looks just like the first but gives me new environments and a real challenge, that is something to be excited about.

Don't even talk about those devil purple coins.... Those are awfull. I miss having to get 100 real coins the old fasion way, finding secrets, and killing baddies certian ways. What ever happen to that?

67
General Chat / Re: Official Avatar Discussion
« on: June 04, 2009, 06:34:01 PM »
*A cloud of golden cotten candy appears in front of easy cure*

It's pure gold, but edible and the most Delicious of all cotten candy... do you eat it or sell it?

68
Nintendo Gaming / Re: Pikmin 3
« on: June 03, 2009, 09:45:14 PM »
Maybe they're just having trouble coming up with a good plot and setting.  Any ideas?

Well, for the plot, they could have been sent back to planet for more parts/ or ect.

In the last 2 pikmin games, plot has almost been COMPLETELY agnored, hopfully 3 will have alot more plot to it.

However, beside new pikmin, theres got to be a radical new feature that we would never think of... what could it be?

69
Nintendo Gaming / Re: New Super Mario Bros. Wii
« on: June 03, 2009, 09:41:37 PM »
Mop it up, What I mean is that they would need to make every one the same hight, so that no one person has advantage of jumpimpinmg to high or too fast. Because we are use to lugi being so tall, it would be weird for us to see him as short as mario or wario.

A minor obstical, but yet a big problem... Who knows what those crazy people will do :D I may be proven wroung.

70
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: June 03, 2009, 07:16:58 PM »
Taking a moment away from soul-crushing labor to catch up on E3 news, I noticed this picture.  In it, you can see how Mario has to plug Yoshi's... cloaca with his chin to make sure the air is expelled out the right end.  Fascinating.

Truely.... Truely amazing...
If you imagine a brithish accent when reading this post, you'd probably want a Discovery Channel documentary on Yoshi as much as i do...

71
General Chat / Re: Official Avatar Discussion
« on: June 03, 2009, 07:14:25 PM »
2 sounds funny, but 1 seems more true to his personality (lol)

so be it, I shall make both! To the back cave! *Snipper clicks his heels and disapears in a thick cloud of cotten candy*

72
General Chat / Re: Official Avatar Discussion
« on: June 03, 2009, 03:40:12 PM »
It's completely weak that you rely on others.  This internet has no room for you.

I been away for a while, didn't realise a reggie theme was going on.... I must create the ultiment flash GIF! with reggie!

Brainstorming...

1. Reggie throwing marios at a guy
2. Reggie as pac man, eating $ instead of dots
3. Super Reggie Bros!
4. A Pink poler bear riding on top of a large hydron Collider who has a clown hat....

What you think is a good idea?

73
Nintendo Gaming / Re: New Super Mario Bros. Wii
« on: June 03, 2009, 03:28:49 PM »
ok, so basically a "Eat whats on your plate" deal...

Thanks for clearing it up! Also to be fair for the game, they will most likely put new motion control mini games in it (I hope at least), so that could be cool, but still doesn't make up for the rest of the downers...

74
Nintendo Gaming / Re: Super Mario Galaxy 2
« on: June 03, 2009, 03:24:55 PM »
Based on the little bit of info offered in Miyamoto's roundtable discussion, it sounds like Tokyo EAD were likely quite excited to put to use the many ideas they left out of Galaxy 1. Whether or not it turns out to be an equal or better game isn't for sure, but I have a feeling they're not tied down with this project.

Also, it sounds like Galaxy 2 is pretty far along in development, so maybe they can get crackin' on Pikmin 3 in full force sooner rather than later (if that's what they'll end up working on next).

I make games on flash. If there is one thing I can tell you, it is MUCH MUCH faster and easyer to rehash a old games code and graphics. The final product may be a little... errrr... unoriginal, but with some new code, better looking levels and ideas, and some TLC, this game could end up being decent.

75
Nintendo Gaming / Re: New Super Mario Bros. Wii
« on: June 03, 2009, 03:18:03 PM »
lol, I just notice the title of this post : New Super Mario Bros. Wii....

I just saw that "wii" in there. I disliked the first one, but at least the multiplayer, and it's compatible size was promising... Without wifi, and lack of travelability, this game is looking worst and worst :( To bad...


Any of you agree that it was better suited for ds? Whats so special about this one that it couldn't do on the ds? And if anyone says "motion controls" please consider its a platformer... Also, graphics look the same, a bit more refine, but not much better...

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