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Messages - vudu

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13326
Nintendo Gaming / RE: Zelda release date?!
« on: March 07, 2005, 11:12:32 AM »
That's been there for eons.  EB Games lists the release date as 10/1/05.

BTW, go check out its bitchin' mock artwork.

13327
Nintendo Gaming / RE: Meteos!
« on: March 07, 2005, 11:10:08 AM »
Lord_die_seis - you have made my day.

Robotor - I think they might have been confusing it partially with Lumines.  In that game, music (in addition to a high score) is your incentive to play better.  The better you do, the better the richer the music sounds.  In Meteos, your incentive to play better is to save the earth.  (Another example, in Super Puzzle Fighter, your incentive was to kick the other guy's ass.)

13328
General Chat / RE: Who is Jack Thompson anyway?
« on: March 07, 2005, 07:45:14 AM »
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I am working with an Oakland, CA prosecutor in a murder trial in which the older gang members used GTA 3 to train teens to do carjackings and murders.
LOL.  In order to steal someone's car, simply walk in front of it while it is going full speed (it will come to a stop right in front of you) and then press enter to automatically walk around to the nearest door and enter the vehicle while the driver politely gets out and walks the other way.

13329
General Chat / RE:The Omen sells out
« on: March 07, 2005, 07:37:37 AM »
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Psst. We're all aware of your football and EA hatred.
By all, do you mean everyone at the PGC forums, or everyone at EA?  Because I think it would be really funny if EA had a file on Ian.

BTW, if you haven't already, you should check out this thread.  Another poster here is a tester for EA.  Maybe you two can swap stories.

13330
Nintendo Gaming / RE:Killer 7 delayed... again
« on: March 05, 2005, 05:15:03 AM »
Nice interview.  It's clear that Kobayashi thinks very highly of Suda.

One part I found rather funny:
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GI: Could you give us an example of puzzle that we may find in the game?
HK: Well, you may have a puzzle where you have a bunch of candles and you need to figure out in what order you need to light them and maybe even how are you going to find something to light them with.  That’s just one sort of crude example.  If you can manage to light the candles, then maybe you’ll be able to acquire an item that you’ll use later on in the game?
It reminded me of this line from the GameSpy preview I read a couple weeks back.
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Unfortunately, [the puzzles are very easy], and this lack of challenge may be the game's biggest downfall. In [one puzzle], we had to light a group of candles in a particular order, and they were actually numbered. C'mon guys, do you really think we're that stupid?
Hopefully the candles  were just numbered in the preview build so Capcome could get GameSpy in and out as quickly as possible.  

13331
General Gaming / RE: Xbox 2 getting Japanese developers
« on: March 04, 2005, 10:50:44 AM »
A quote no one has heard (by someone most people aren't familiar with) doesn't really let the general public know Nintendo is fixing their past mistakes.

13332
TalkBack / RE: Good Lord, Another Editorial: Can't Touch This
« on: March 04, 2005, 10:48:21 AM »
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One of my instructors is Hardy Lebel, one of the level designers on Halo
Wow.  Can you fail your professor?
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For the record, I have yet to finish gathering more than a couple of stars in Super Mario 64 DS, because it's so damned hard to hold the device and work the "pseudo-analog control" at the same time!
Use the D-pad in conjunction the B button.  I found it to be much better than the pseudo-analog.
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Touch-pads on PC's have the ability to tell how hard someone is pressing it (by the amount of surface area being touched). Perhaps that could factor into a game mechanic some how.
It's a neat idea, but it doesn't seem very accurate.  Unless there was a way to calibrate it, a person with big fingers would always trigger a "hard press" regardless of pressure applied.  Even then, if my hand begins to cramp while play (or I shift positions) and as a result I'm now using the "palm" of my index finger instead of the tip, the DS will register my input incorrectly.  Not to mention that a game with this feature would require the user to use his or her finger instead of the stylus or thumb-strap.

13333
TalkBack / RE: Good Lord, Another Editorial: Can't Touch This
« on: March 04, 2005, 09:40:34 AM »
^ ... Nevermind that the "wrong" way has the stylus touching the screen a good half inch to the left of the "right" way.

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Everyone I've introduced the DS to would probably love to disagree about the touch screen being ineffective for games, especially casual gamers like my mother and sister.
That's because for your mom and sis (and most casual gamers), pressing buttons and/or using the d-pad is even more abstract than using the stylus.

13334
TalkBack / RE: Nintendo Breeding Electroplankton for DS
« on: March 04, 2005, 09:28:17 AM »
Correct me if I'm wrong, but aren't games more expensive in Japan than they are in the US?  What's the average price for a new DS game in Japan?  I'm wondering if this is retailing for more than a "normal" game.

13335
TalkBack / RE: Reviews: Yoshi Touch & Go
« on: March 04, 2005, 09:24:36 AM »
It there a way to turn off the "Watch for PictoChat" feature?  I'd rather not waste battery power if I'm not interested in multiplayer.

Also, how easy is it to mistakenly draw a cloud when trying to throw an egg, and vice versa?  It is something you found happening on a semi-regular basis, or did you really have to mess up?

Finally, (and this doesn't really have anything to do with Yoshi in general) does Lik-Sang give you games for free in order to plug them in your import reviews?  And, if so, wouldn't they have wanted you to put this review up a while ago?  Most Americans who want this game can probably get it earlier by waiting a week and a half and then picking it up domestically rather than importing it from Japan.

13336
General Gaming / RE: Xbox 2 getting Japanese developers
« on: March 04, 2005, 09:17:42 AM »
Bill - Ian didn't say Nintendo wasn't fixing its mistakes.  He said they aren't letting us know they are.  I sure hadn't read that quote from Reggie prior to your post.  And I sincerely doubt someone who doesn't frequent gaming websites on a daily basis has either.

13337
Nintendo Gaming / RE: Fitting the NGC back into the Box
« on: March 04, 2005, 09:07:56 AM »
Try buying a new GameCube, opening it up very carefully, and mimicking the way it's packaged.  Then return it for a refund.

13338
Nintendo Gaming / RE: LOZ: 2005
« on: March 03, 2005, 09:22:26 AM »
Sadly, I don't seem to remember lots of the details for Wind Waker.  I'm going to need to go back and replay that one.

As far as music goes, I don't pay as much attention to it as some people around here do.  While I always enjoy it while playing the game, I typically forget it soon after.  A notable exception to that is the music from the Deku village at the beginning of Ocarina of Time.  Sometimes I'll be walking down the hall and start humming it for no reason in particular.

Dum-da-dum, dum-da-dum, dum-da-dum-da-dum, dum-da-dum-da-dum, dum-dum-da-dum.

13339
Nintendo Gaming / RE: Meteos!
« on: March 03, 2005, 09:14:37 AM »
The link's been down for quite some time.  I haven't had any luck locating a mirror.  If anyone knows of one, please let us know.

13340
Nintendo Gaming / RE: DS Case
« on: March 03, 2005, 09:09:35 AM »
Shecky - What official Nintendo DS case are you referring to?  I haven't seen any available.

EDIT:  Nevermind.  I think you're referring to this one.  It seems nice enough, but I'd really prefer a hard case.

13341
TalkBack / RE: EDITORIAL: The Lost Innovations
« on: March 03, 2005, 08:27:34 AM »
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It’s becoming well-known in the industry that we are quickly approaching a level of graphics fidelity that will put us into a negative trend which Masahiro Mori called the “uncanny valley”, a level of detail where humans look real enough that we are disturbed by the sight of them.
After reading the first sentence of the editorial, I thought the topic was going to be about the negative psychological consequences improved graphics can have.  Meaning, if you couldn't tell the difference between shooting someone in the chest with a shotgun in Half-Life 2 and watching a video of someone blowing a hole in another man's chest it could seriously mess with younger kids' minds.  But I suppose that's a whole different editorial.

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NPC characters need to have the ability to react to their surroundings, react to the unexpected, and generally react as you would expect their personalities to react.
While this sounds like a great idea, wouldn't it completely change the way games are played?  Think about playing a competitive multiplayer game against one of your friends who is as equally skilled at videogames as you are.  How often do you die?  Probably just about as often as (s)he does.

If enemy AI is brought up to snuff with your average human, games will no longer be able throw countless enemies at the player because a simple two-on-one will most likely result in death.  

Pretty much every adventure game, platformer, and first-person-shooer will have to be rebuilt from the ground up in order to compensate for human-like AI.  There will no longer be an epic struggle between one man and a legion of evil minions.  Instead there will have to be one-on-one battles (or one-on-few).

Life-like AI would definitely be great for sports games, fighters, RPG's and strategy games, but I don't see how it could happen for other genres.

13342
Nintendo Gaming / RE:DS Case
« on: March 02, 2005, 04:28:19 PM »
Sorry to revive an old, crusty thread.

I'm going on a trip in a few weeks and I need a case to keep my DS in so it doesn't die in my suit case.

The only two hard cases I've been able to find are the Mad Catz MicroKIT DS and the     Intec Safe Case Nintendo DS.  I've read a few reviews on both and half say they both suck, and half say they're both decent but nothing great.  Does anyone have a fabulous third option that I'm unaware of?  Has anyone used either of the two mentioned cases?

13343
General Chat / RE: The simpsoms and Futurama
« on: March 02, 2005, 09:49:52 AM »
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(sorry, Mouse)
Say, what ever happened to mouse_clicker?  That guy hasn't shown up here since October.

13344
Nintendo Gaming / RE: Yoshi Touch n' Go Does Well
« on: March 02, 2005, 08:30:53 AM »
Bloodworth - when can we expect to see your review?

13345
Nintendo Gaming / RE: Need help with Paper mario thousand year door
« on: March 02, 2005, 08:16:03 AM »
I remember I had a hard time getting that one too, for some reason.  There's no special trick to it; you just have to be on the same plane as the sprite.  just keep jumping and moving slightly up/down until you snag it.

13346
Nintendo Gaming / RE: Meteos!
« on: March 02, 2005, 02:27:37 AM »
Latest Famitsu scores are in--Meteos scored an impressive 38/40 (9, 9, 10, 10).

For those of you comparing, Lumines only scored 30/40 (7, 8, 7, 8).

Can'twaitcan'twaitcan'twaitcan'twaitcan'twaitcan'twaitcan'twaitcan'twaitcan'twaitcan'twaitcan'twaitcan'twaitcan'twait.

13347
General Gaming / RE: XBox 360 Revealed?
« on: March 01, 2005, 08:44:28 AM »
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What would we call it, a GameSphere? Or XSphere?
How about Xbox 360?  

EDIT:  I just noticed this from the forums below the pic.
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Title: Xbox 360
Name: Rune Larsen
Country: Norway
Software: 3ds max

When I first saw the name of the new xbox (Xbox 360) I got a design stuck on my mind, and this is it.
The person who created the pic is flatout saying this is something he came up with.  He is in no way claiming it's real.  Another rumor bites the dust.

13348
General Chat / RE: Noboru Sugimura of Capcom died
« on: March 01, 2005, 08:31:29 AM »
He also wrote Resident Evil 2.

13349
TalkBack / RE: Mortal Kombat: Deception Ships
« on: March 01, 2005, 08:28:21 AM »
Hey, for someone like me who hasn't played a Mortal Kombat since #2, Goro still rocks.

...

I still won't buy this game.

13350
TalkBack / RE: Phoenix Unveils Market Research Results
« on: March 01, 2005, 08:27:10 AM »
(10x + 2y) / 52 = average number of hours spent gaming per day

where

x = number of weeks per year spent playing a new game you like
y = number of weeks per year spent playing an old game or a new game you don't like

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