TalkBack / Re: WarioWare: Touched (Wii U) Review Mini
« on: April 13, 2015, 10:26:07 PM »These games are great tech demos, but yeah you need to be timely or they quickly become old...like this one
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A lot has happened in the world of touching since 2005
http://www.nintendoworldreport.com/reviewmini/40069/warioware-touched-wii-u-review-mini
It can be hard to overlook just how silly it is to be playing any DS game on a 1080p HD capable console on a huge TV, but WarioWare: Touched definitely emphasises the silliness in both good and bad ways. This is of course the classic ‘microgame’ formula that anyone who has played a WarioWare game in the past will be familiar with. Picking noses, tickling cats, and peeing on fires, within a 10-second limit are all the norm here. Touched looks similar to the earlier GBA games, but with intuitive (at the time) touch controls allowing you direct control of the craziness going on. Back then it was seen as a decent demonstration of the exciting new touch-controlled DS, but now most of that ingenuity is lost. In the era of capacitive touch screens, the sluggishness of using a stylus (or god forbid, your finger) these touch microgames can be frustrating.
The Wii U emulation has some ingenious ways of displaying DS games on your TV and GamePad, however the default is horrifyingly bad, as it puts an entire DS console together with the top and bottom screens all crammed onto one display. I tried all the options available, but ultimately found that playing it exclusively on the GamePad (held vertically) was the best option as it simulated playing the game in its original form. The only downside to that is the gap between the screens is slightly miscalculated, causing objects transitioning from the upper to lower screen feel slightly unnatural. This is especially troublesome in microgames where you have to judge the speed of objects coming down from the top screen. Let me reiterate that this is the ‘best’ way to play the game, as the other options involve splitting the screens across the TV and the GamePad, or putting them side-by-side, which makes judging distance exponentially harder.
To go back to gameplay, there are many fun microgames here, including the 9-Volt stages based on classic Nintendo games, plus the unlock structure based around new characters joining an ever-expanding plaza is quite endearing. There are also dozens of ‘toys’ (read: brief tech demos) to unlock and play around with. However, the ‘hey look at this, you can TOUCH things and they move, isn’t it amazing guys?’ theme of the whole game is completely irelavent in this day and age, and can only be seen as a museum piece of how far we have come in the past decade.
If you want to look back at how touch-based games started off, and how Nintendo basically made games like Fruit Ninja and Slice It before smartphones even existed, go ahead and give this a go, there are some fun games in there. However, if you are looking for a meaty VC game to play on your Wii U, you are probably best looking elsewhere.
Danny, JC and Sairus discuss Amiibo hats, our celebrity status in Japan, and the end of days.
http://www.nintendoworldreport.com/famicast/39905/episode-53-solid-gold-dena
It’s time for your LIVE episode of the Famicast, coming at you LIVE from Japan! Except now it’s not live, so we uploaded it to iTunes and YouTube for you to listen and watch whenever you feel like - how cool is that!?
Before they tackled the megaton news, the Famicrew talk new business, which includes a brand new Metroid game on Wii U! Well, new to the Wii U anyway. It’s Zero Mission, and JC thinks it’s rather good. Danny is still busy with his so called “wedding," but he still found time to get lost in Termina. Sairus wraps things up with some impressions of the Theatrhythm Dragon Quest demo which recently hit the Japan 3DS eShop. This inspires the whole crew to go on a massive tangent about music games on Nintendo systems. Donkey Konga anyone?
After a brief bit of news trolling, the main event begins. The “DeNA cross Nintendo super ultra megaton end-of-Nintendo-and-videogames-as-we-know-it” event sparks a fairly balanced discussion from the guys. There is both excitement and anxiousness from Iwata-san’s announcements, but the consensus seems to be this could lead to good things (hopefully).
So grab your Amiibo and a bucket of gold paint and get ready to dive into another zany episode of your favorite*Japanese Nintendo podcast!
Find out where that blue cat suit came from
http://www.nintendoworldreport.com/reviewmini/39875/metroid-zero-mission-wii-u-review-mini
Despite a lack of new Metroid games on any Nintendo system as of late, it is great to have yet another great game from the series’ past on the Wii U. For the uninitiated, this is a reimagining of the classic, and in this reviewers opinion , now painfully unplayable, NES original.
Now brought up to look more like the sublime Super Metroid, this GBA game used more modern game design to help bring the antiquated 8-bit story into a much more playable form. The result is a lightning fast, pick-up-and-play 2D adventure that will satisfy veterans and newcomers alike. The objectives system from the Prime series is present to always keep you pointing in the right direction. This dispenses with the feeling of not knowing where to go next, which may have put people off the older games in the series, yet it doesn’t go overboard with the help like it did in the earlier Metroid Fusion. Rooms with secrets yet to be discovered are also highlighted to help you towards a 100% run. The upgrade path is quick, and you’ll soon get all the equipment you need to enjoy exploring the world, including the satisfying ledge-grabbing and morph ball jumping techniques.
The final Zero Suit level, which starts after the original NES version would have ended, adds a new twist to the story. These stealth aspects are not entirely successful, but it is still fun controlling an underpowered Samus in a way that hasn’t been attempted before in the series. The music is a great mix of SNES-inspired remixes of classic music and eerie, atmospheric sounds that Metroid fans will love.
Overall, if you haven’t tried a Metroid game, this is a great one to try first. Also, be sure to immediately download Super Metroid after you complete it too, as they both make a great double-bill. The only downside is that it is all over too quickly.
You put Ty on staff, these things can happen.
Ya'll need to let Ty go rogue more often!![]()
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