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Messages - famicomplicated

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151
TalkBack / Re: WarioWare: Touched (Wii U) Review Mini
« on: April 13, 2015, 10:26:07 PM »
Yeah and the Wii U one wasn't even a proper WarioWare game was it. Weird.
These games are great tech demos, but yeah you need to be timely or they quickly become old...like this one

152
TalkBack / WarioWare: Touched (Wii U) Review Mini
« on: April 13, 2015, 08:49:14 AM »

A lot has happened in the world of touching since 2005

http://www.nintendoworldreport.com/reviewmini/40069/warioware-touched-wii-u-review-mini

It can be hard to overlook just how silly it is to be playing any DS game on a 1080p HD capable console on a huge TV, but WarioWare: Touched definitely emphasises the silliness in both good and bad ways. This is of course the classic ‘microgame’ formula that anyone who has played a WarioWare game in the past will be familiar with. Picking noses, tickling cats, and peeing on fires, within a 10-second limit are all the norm here. Touched looks similar to the earlier GBA games, but with intuitive (at the time) touch controls allowing you direct control of the craziness going on. Back then it was seen as a decent demonstration of the exciting new touch-controlled DS, but now most of that ingenuity is lost. In the era of capacitive touch screens, the sluggishness of using a stylus (or god forbid, your finger) these touch microgames can be frustrating.

The Wii U emulation has some ingenious ways of displaying DS games on your TV and GamePad, however the default is horrifyingly bad, as it puts an entire DS console together with the top and bottom screens all crammed onto one display. I tried all the options available, but ultimately found that playing it exclusively on the GamePad (held vertically) was the best option as it simulated playing the game in its original form. The only downside to that is the gap between the screens is slightly miscalculated, causing objects transitioning from the upper to lower screen feel slightly unnatural. This is especially troublesome in microgames where you have to judge the speed of objects coming down from the top screen. Let me reiterate that this is the ‘best’ way to play the game, as the other options involve splitting the screens across the TV and the GamePad, or putting them side-by-side, which makes judging distance exponentially harder.

To go back to gameplay, there are many fun microgames here, including the 9-Volt stages based on classic Nintendo games, plus the unlock structure based around new characters joining an ever-expanding plaza is quite endearing. There are also dozens of ‘toys’ (read: brief tech demos) to unlock and play around with. However, the ‘hey look at this, you can TOUCH things and they move, isn’t it amazing guys?’ theme of the whole game is completely irelavent in this day and age, and can only be seen as a museum piece of how far we have come in the past decade.

If you want to look back at how touch-based games started off, and how Nintendo basically made games like Fruit Ninja and Slice It before smartphones even existed, go ahead and give this a go, there are some fun games in there. However, if you are looking for a meaty VC game to play on your Wii U, you are probably best looking elsewhere.


153
General Chat / Re: Um, Apple thread
« on: April 12, 2015, 11:03:57 PM »
Someone on the IGN UK podcast said something that really rang true for me.
"The reason why I'm not interested in a smart watch (apple or otherwise) is that a watch is something that should be forever, something you pass on to your kids, not something you upgrade every 2 years with a contract."

I totally agree.

154
Podcast Discussion / Re: Famicast 53 - SOLID GOLD DeNA
« on: March 31, 2015, 08:17:37 AM »
The music I used in this ep, in no particular order!

 
Super Metroid Music - Norfair (Ridley's Lair)
The Legend of Zelda - The Wind Waker - Ocean
The Legend of Zelda - The Wind Waker - Staff Credits
Symphonic Suite Dragon Quest IV ~ Overture
Battle Royale Soundtrack - Requiem And Prologue
Gerudo Valley on Violin - Taylor Davis
Style Savvy- Trendsetters - Super Smash Bros. for Wii U Music Extended



Orchestral heavy this episode. Please to enjoy!

155
TalkBack / Re: Trine: Enchanted Edition (Wii U) Review
« on: March 26, 2015, 09:22:37 PM »
I excitedly tried the demo of Trine 2, but I got stuck and frustrated with the controls.
Ironically the demo made me NOT want to buy the game...

It looks so good though, and theoretically it's a game I should like, I just...I dunno.

156
TalkBack / Re: NWR Super Smash Bros. Tournament Week One
« on: March 25, 2015, 11:32:44 PM »
I put my trust in the Famicrew (plus Addison) to not let me down.
Spoilers



157
Podcast Discussion / Episode 53 - SOLID GOLD DeNA
« on: March 25, 2015, 11:33:00 AM »

Danny, JC and Sairus discuss Amiibo hats, our celebrity status in Japan, and the end of days.

http://www.nintendoworldreport.com/famicast/39905/episode-53-solid-gold-dena

It’s time for your LIVE episode of the Famicast, coming at you LIVE from Japan! Except now it’s not live, so we uploaded it to iTunes and YouTube for you to listen and watch whenever you feel like -  how cool is that!?

Before they tackled the megaton news, the Famicrew talk new business, which includes a brand new Metroid game on Wii U! Well, new to the Wii U anyway. It’s Zero Mission, and JC thinks it’s rather good. Danny is still busy with his so called “wedding," but he still found time to get lost in Termina. Sairus wraps things up with some impressions of the Theatrhythm Dragon Quest demo which recently hit the Japan 3DS eShop. This inspires the whole crew to go on a massive tangent about music games on Nintendo systems. Donkey Konga anyone?

After a brief bit of news trolling, the main event begins. The “DeNA cross Nintendo super ultra megaton end-of-Nintendo-and-videogames-as-we-know-it” event sparks a fairly balanced discussion from the guys. There is both excitement and anxiousness from Iwata-san’s announcements, but the consensus seems to be this could lead to good things (hopefully).

So grab your Amiibo and a bucket of gold paint and get ready to dive into another zany episode of your favorite*Japanese Nintendo podcast!


158
TalkBack / Re: Box Boy (3DS) Review
« on: March 25, 2015, 01:56:12 AM »
I saw no comments here, which is a shame as this is the next Pushmo, better than that in fact IMO.
One of the few eShop exclusive games that is a must buy for ALL 3DS owners.


If you like puzzle games - get it
If you like platformers - get it
If you like 8-bit music and aesthetics - get it


Just get it as soon as it comes to your region, trust me!

159
NWR Forums Discord / Re: Why haven't we made Britain a state yet?
« on: March 25, 2015, 12:19:41 AM »
#hypertrollget

Now lock this sucka down

160
Will probably end up getting Kirby, Yoshi and Splatoon by the end of May.

2016

161
General Gaming / Re: Biggest wastes of money video game-wise for you?
« on: March 24, 2015, 08:17:36 PM »
I am very careful and don't usually buy "risky" games or accesrories these days, so I'd have to go back to the N64/GB era.

The GameBoy N64 transfer Pak - used it for one game (Poke Stadium) for a few weeks.
The GameBoy Printer - ditto. I don't even know where it is these days.

162
I think every WiiU game should have voice and video chat in lobbies before and after every match at minimum.
If no video, then just voice would be fine.

In game chat would be a bonus on top of that.


Splatoon has none of the above, putting it below Smash and MK8.


Why did they put a mic and video camera in the GamePad?
It's the only current gen console where in which every owner of the system has the ability to do voice/video, but ironically the only one that doesn't actually let you do it! No, WiiU chat doesn't count, it takes 5 mins to connect.

163
TalkBack / Re: Enjoying (But Not Spending Money on) Pokemon Shuffle
« on: March 23, 2015, 07:59:15 PM »
When this appears on smartphones later this year, we'll see how well the Android/iOS crowd fare against this mind-trickery.


#hyper


#troll


#GET

164
TalkBack / Re: Metroid: Zero Mission (Wii U) Review Mini
« on: March 22, 2015, 07:50:48 PM »
My guess. it will be out before summer.


We talked about this on the upcoming Famicast 53 by the way. Please to enjoy!

165
TalkBack / Re: SteamWorld Heist is the Worms Game I Always Wanted
« on: March 20, 2015, 02:58:12 AM »
I bloody loved Worms, and Steam World Dig.


Sounds like a GET for me.

166
TalkBack / Metroid: Zero Mission (Wii U) Review Mini
« on: March 19, 2015, 07:37:00 PM »

Find out where that blue cat suit came from

http://www.nintendoworldreport.com/reviewmini/39875/metroid-zero-mission-wii-u-review-mini

Despite a lack of new Metroid games on any Nintendo system as of late, it is great to have yet another great game from the series’ past on the Wii U. For the uninitiated, this is a reimagining of the classic, and in this reviewers opinion , now painfully unplayable, NES original.

Now brought up to look more like the sublime Super Metroid, this GBA game used more modern game design to help bring the antiquated 8-bit story into a much more playable form. The result is a lightning fast, pick-up-and-play 2D adventure that will satisfy veterans and newcomers alike. The objectives system from the Prime series is present to always keep you pointing in the right direction. This dispenses with the feeling of not knowing where to go next, which may have put people off the older games in the series, yet it doesn’t go overboard with the help like it did in the earlier Metroid Fusion. Rooms with secrets yet to be discovered are also highlighted to help you towards a 100% run. The upgrade path is quick, and you’ll soon get all the equipment you need to enjoy exploring the world, including the satisfying ledge-grabbing and morph ball jumping techniques.

The final Zero Suit level, which starts after the original NES version would have ended, adds a new twist to the story. These stealth aspects are not entirely successful, but it is still fun controlling an underpowered Samus in a way that hasn’t been attempted before in the series. The music is a great mix of SNES-inspired remixes of classic music and eerie, atmospheric sounds that Metroid fans will love.

Overall, if you haven’t tried a Metroid game, this is a great one to try first. Also, be sure to immediately download Super Metroid after you complete it too, as  they both make a great double-bill. The only downside is that it is all over too quickly.


167
Podcast Discussion / Re: NWR Fighting Game Podcast Special
« on: March 19, 2015, 11:55:32 PM »
.
You put Ty on staff, these things can happen.


Ya'll need to let Ty go rogue more often! :)


We do, every 2 weeks. :P:

168
T2 is one of my fave movies ever, next to Matrix 1.


I do like T1, but is hasn't aged as well as T2.


T3 was painful to watch, it's barely a good action movie, never mind Terminator movie. I have deleted it from my memory.


T4 was a decent reboot attempt, but ultimately the story was all over the place and kind of pointless in the overall scheme of things. But waaaay better than T3 of course.


T5 looks to be more T4, with hints of T2 and Sarah Connor Chronicles (which I also really liked).


Also, can we have more S.C.C please?

169
TalkBack / Re: My Dream for Amiibo
« on: March 19, 2015, 03:23:19 AM »
Ganondorf in a Super Mario Bros 3 level?
Little Mac riding on Yoshi in Mario World?
Shulk cutting down Bowser on 8-3?


This has to happen!

170
Nintendo Gaming / Re: Speculate new game ideas for mobile platform
« on: March 18, 2015, 09:06:01 PM »
Off the top of my head:

1) A Pokemon trozei type game, but with IAPs.
2) Some really short baseball minigames, IAPs to unlock more.
3) A cut down version of a 3DS game, but make it online, IAPs to unlock skins
4) Puzzle and Dragons, but just add a Mario skin

171
Podcast Discussion / Re: Episode 52 - DEVIL'S DATE ESCAPE
« on: March 18, 2015, 09:01:09 PM »
Warning: listening to Ty talk about Killer Instinct will take away 70% of your life.
bar?

172
Podcast Discussion / Re: Episode 52 - DEVIL'S DATE ESCAPE
« on: March 14, 2015, 10:44:25 PM »
Two Zeldas in one episode, I think that's a first!


By the way, I'd love to know what you guys think what Sairus said when he got cut off (stick around to the bloopers if you don't know what I'm talking about).


Anyway, as always leave your thoughts and comment below, or on Twitter @thefamicast


Peace!


-JC

173
General Chat / Re: Um, Apple thread
« on: March 13, 2015, 02:54:32 AM »
I think most "pros on the go" would be fine with a little bit of thickness if it meant it had all the ports they needed.

I guess with tablets now becoming the norm, in terms of portable computing, they are basically making the MacBook into a "super-powered iPad with a keyboard".

The OSX/iOS merge is already happening, so it kind of makes sense.

174
TalkBack / Re: Free 3DS Theme Editor Comes to eShop in Japan
« on: March 13, 2015, 02:50:33 AM »
You should be thanking your god that it ISN'T on the US/EU eShop!

175
General Chat / Re: Um, Apple thread
« on: March 12, 2015, 03:31:35 AM »
Anyone else want an iPod Touch 6, based on the iPhone 6 body?
If they did a "plus" version, they could just called it an iPad Nano.

Basically, I want a video/photo camera that has a large enough screen but small enough to put in my pocket.
Because, everyone looks like an idiot taking a video with an iPad, am I right?


Also, it's weird that they haven't updated the iPod range for like 2 years.
If the iPhone 7 comes out, and Apple are still selling an iTouch 5 for full price, I may explode.

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