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Messages - kraken613

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101
Nintendo Gaming / Re: Goldeneye Meet-Up Thread
« on: November 07, 2010, 10:10:21 PM »
Well I will be in bed long before 10 pm pacific... I am getting on right now if anyone else wants to play. I will also hop in the NWR chat too.

102
Nintendo Gaming / Re: Goldeneye Meet-Up Thread
« on: November 07, 2010, 07:44:14 PM »
Probably depending on what I was already doing those nights.

So who is planning on playing tonight? It would be awesome to get a good group going sometime.

103
Nintendo Gaming / Re: Goldeneye Wii
« on: November 07, 2010, 09:38:48 AM »
So every game I played with Bustin last night we were paired on the same team every time.

104
Nintendo Gaming / Re: Goldeneye Meet-Up Thread
« on: November 06, 2010, 11:55:48 PM »
I am online, if anyone else comes post and we can play.

105
Nintendo Gaming / Re: Goldeneye Wii
« on: November 06, 2010, 09:44:31 PM »
The leveling-up and unlocking gadgets and new weapons and achievements is lifted directly from Modern Warfare. I'm really loving the online, except the few times where I've been doing really well and the jerk host (who is losing) quits out, thus negating all the experience I gained during the round!
Really? That's lame. In Call of Duty, you still get to keep any XP you gained.

I have yet to join a game like that... Ugh thats bad if that happens often.

106
Nintendo Gaming / Re: Goldeneye Meet-Up Thread
« on: November 05, 2010, 09:50:34 PM »
I should be on in a bit. Just got home from High School football game and defrosting right now.

107
Nintendo Gaming / Goldeneye Meet-Up Thread
« on: November 05, 2010, 05:51:14 PM »
So we had one of these for The Conduit and it kept some of the smack talk and meet-up talk out of the main thread.

So if your going to play a round or to discuss a round you just played do it here!




I will probably be on later tonight to play a few rounds.

108
Nintendo Gaming / Re: Goldeneye Wii
« on: November 04, 2010, 09:36:39 PM »
I am using Wii Remote and edited the controls for about 5 minutes and got them perfect.

Work amazing online too, have done well every round I've played.

I don't want to play with dual analog on Wii when there are better shooters on dual analog if I wanted. Honestly I hate dual analog and that's why I play PC games.

109
Nintendo Gaming / Re: Goldeneye Wii
« on: November 04, 2010, 05:14:11 PM »
A note about parties: just because you are partied up does not mean you will be on the same team. Kraken and I played several games last night and about half of the time we were on opposing teams.

I think it is pretty obvious that I am not used to playing FPSs on the Wii. I had to pull out my wavebird just to get some kills. Single player though, I am using the wiimote. I find it extremely handy that the game can change what controller you are using on the fly.

A note for anyone playing split screen using different controllers: Put any GC controllers in ports that do not match up with positions taken by Wiimotes. If a wiimote is on pos. 1, plug in a wavebird in port 2. The GC controllers take precedence over the wiimotes instead of just being reassigned internally.

The Conduit was the same way, if you don't have the full group and play with random people you get paired randomly.

I was surprised how well I did after not playing Wii in so long.

110
Nintendo Gaming / Re: Goldeneye Wii
« on: November 04, 2010, 01:55:10 PM »
This doesn't have WiiSpeak or Headbanger support. Ops has both plus text chat.

Ops is still > Goldeneye at this point but we will see.

Yeah but Ops is a port of sorts, this is an exclusive experience on Wii. So that has to count for something!

Seriously, I can play a better version of Black Ops on 3 other systems I own.

111
Nintendo Gaming / Re: Goldeneye Wii
« on: November 04, 2010, 07:29:23 AM »
This doesn't have WiiSpeak or Headbanger support. Ops has both plus text chat.

Ops is still > Goldeneye at this point but we will see.

There is this thing called Skype which sounds 1000% better.

The online is excellent from what I have played. Very CoDish but I love all the awards you get at the end that are straight Goldeneye. Online was 100% smooth with no lag from what I could tell, graphics are a bit worse but not that bad. Lots of unlockable things from multiplayer as you rank up it looks.

If anyone was looking for a great FPS on Wii with an amazing single player and multiplayer this is it for sure.

112
Nintendo Gaming / Re: Goldeneye Wii
« on: November 03, 2010, 10:54:41 PM »
Wells Stratos you need to get this of course! I mean Call of Duty is Call of Duty.

Also this is the one I got and we need to reignite that once intense rivalry we had in The Conduit.

113
Nintendo Gaming / Re: Goldeneye Wii
« on: November 03, 2010, 07:28:34 PM »
There is a option in the deeper control options. Its say something about aiming on X axis is what it is defaulted on. I switched it to just Wii Remote and changed the dead zones and controls are 100% better.

114
Nintendo Gaming / Re: Goldeneye Wii
« on: November 03, 2010, 06:57:02 PM »
Found the Dead Zone setting, it was a bit hidden, man that makes the controls SO much better!

115
Nintendo Gaming / Re: Goldeneye Wii
« on: November 02, 2010, 08:26:14 PM »
I picked this up and played about 40 minutes of it. It's good, like really good from what I have played.

It is taking me sometime to get used to Wii Controls again. I havn't played a Wii FPS since The Conduit and haven't played that game any sizable amount in about a year.


116
General Gaming / Re: Fallout: New Vegas
« on: November 02, 2010, 04:27:26 PM »
Fallout 3 on PC has issues but nowhere close to the amount on consoles.

Yeah no. PC version was far, FAR worse. Last I checked neither of the consoles had a freezing bug where after dealing with it freezing every couple hours or so, it gradually increased to every five steps you took.

Played Fallout 3 for 50 or so hours never once had that issue.

117
General Gaming / Re: iPhone/iPod Touch game thread?
« on: October 25, 2010, 03:34:25 PM »
Game Dev Story sucked 3 hours from me while listening to RFN last night...

BUY THIS GAME! It's great!

118
General Gaming / Re: Fallout: New Vegas
« on: October 21, 2010, 04:18:18 PM »
Fallout 3 on PC has issues but nowhere close to the amount on consoles. The same goes for New Vegas, I am 5 hours in and no game breaking bugs for me.

119
General Gaming / Fallout: New Vegas
« on: October 20, 2010, 06:38:22 PM »
Anyone gotten around to picking this up yet?

I am playing it on PC currently just played about 40 minutes seemed like Fallout. Which I am very happy with it being more Fallout.

More impressions to come as I play more.

120
General Gaming / Re: Left 4 Dead 2
« on: October 09, 2010, 04:45:10 AM »
Um, just played an intense L4D1 session with some friends. Man do I love that game a much darker tone that the second, its actually tons of fun to just play campaign in it. L4D2 is much brighter and went for the lighter B-Movie style compared to L4D1. Found some awesome easter-eggs while playing today. (One a mini model city under the map, the other very, very creepy noises in a certain room.)

After playing so much L4D1 today I really want to play more of it, the maps are just brilliant.

121
Episode III Yoda/Palpatine and Anakin/Obi-Wan fights will make that one worth it.

I can't see watching a movie made in the 70's in 3D being anything too impressive. I will just sit at home and watch them.

122
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: September 29, 2010, 06:01:58 PM »
Really no online play info? Why do I have a feeling no talk of a online overhaul means there will be a very limited one...

123
Podcast Discussion / Re: Episode 212: The Mice Will Play
« on: September 27, 2010, 07:06:04 PM »
James you happy now?

124
General Gaming / Re: Civ 5
« on: September 27, 2010, 05:07:49 PM »
This game is brilliant already but will just get better with age. The AI is not bad just not perfected.

There are tons games with game breaking bugs on consoles cough:Metroid Other M:cough, or ones that run awful.

125
General Gaming / Re: Civ 5
« on: September 27, 2010, 03:31:57 PM »
Its not bad, a game as in depth as this will need to have some fine tuning because every single play through is completely different. You would have to test the game for a year or more to judge just half the ways people would play it.

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