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Messages - Sundoulos

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126

I went with the 3DS as well simply because playing things on the handheld is far easier for me these days.   I'm a dad, but I'm a dad who is uncomfortable with commandeering the television to play games.  :) 

No deep thoughts to start out here, but I have to say that I had forgotten how much I liked some of the music of some of the stages in this game, particularly that of the Magnet Man, Spark Man and Snake Man stages, as well as the title song.  As this was probably one of the first games I bought for myself as a kid, I played it to death.  Those stages really hit the nostalgia button.  They probably rank among my favorite stage music in the entire classic Mega Man series.

That being said, I originally bought this game and played it as a kid, while I had tons of fun with the game, I was disappointed in the music overall.  Aside from the tracks I mentioned (as well as a few others), I didn't find most of the music as memorable as I had in the first two games.  I could hum any number of the themes from the first two games, but I still had trouble remembering a lot of the music from 3.   


127
Nintendo Gaming / Re: Fire Emblem Awakening
« on: April 23, 2013, 08:39:04 AM »
Has anyone bought any of the maps (in-game)?  Are they worth it?

I just unlocked them and quickly browsed through them and I can see it all adding up real quick.

I've bought a couple of the packs; in all honesty, I've enjoyed them because I love this game, although they are quite repetitive, since you basically play the same map two or three times.  In some cases, bringing specific units to the mission can trigger unique conversations.  I guess it depends on how much you care about that kind of thing.  I've mostly used them to experience grind the characters that I haven't used as much in the main game.

I did recently play the Smash Brethren pack, and the reward for the second mission in that pack gives you an item that makes the "Bride" class available to you for use, though  I haven't used it yet.  Apparently the second mission of Lost Bloodlines allows you access to the "Dread Fighter" class, but I haven't gotten around to that one yet.

There are a couple of DLC packs that it would be good to acquire in the future, I think.  The "Future of Despair" maps are supposed to be pretty good (from what I've heard), but they haven't been released yet.  There's also supposed to be a group of packs coming that are focused on developing conversations between your characters e.g. the first chapter is called "Harvest of Bonds"

128
TalkBack / Re: The Legend of Zelda Impressions
« on: April 19, 2013, 08:02:03 AM »
Hooray for normal controls.

Nintendo, forget the following games ever existed:
Yoshi's Story
Star Fox Adventures
Metroid: Other M
Zelda: Phantom Hourglass

Just carry with those respective series as if those games were never made and thus could have no damaging influence on later titles.  Thank you.


I'm assuming you meant Star Fox Command here, but Adventures works, too.  I've always hated the stylus control system forced upon the user, at least in games where multiple options would have made sense.

I couldn't be more excited about this news.  The only other series announcement I would have been more excited about would have been another 2D Metroid.

It would be great if they eventually made this, or another demo, available on the 3DS.  I fully expect this will mean that A Link To the Past will be made available on the 3DS eshop this year as well, since they did make that GBA port years ago.

129
ClexYoshi, if you haven't heard them yet, the RFN retrospective episodes for Ocarina of Time (non-numbered, available here) and  Super Metroid (episode 142) are really great.  They predate the retroactive feature and remain two of my favorite episodes on the podcast.  On occasion they've made a reappearance into my running podcast rotation.

More on topic, I decided to cast my vote on the side of Mega Man 3, though I feel like the music and bosses from Mega Man 2 are far more iconic, a discussion of MM3 does seem like the road less traveled.   I have been playing MM2 on my 3DS, and it made me realize how much I hate the start and select buttons on my 3DS since it forces you to use the start button to switch weapons.  (I had grown spoiled by the ability to quickly switch abilities that was in the anniversary collection version, which is a version that I sadly no longer own.)

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Both games carry such great memories for me that it's honestly been hard to commit to a vote.  I've already changed it twice.  I look forward to the discussion.

131
Podcast Discussion / Re: Episode 332: Cartooning
« on: April 12, 2013, 12:57:33 AM »
I have to agree with Lindy.   Whether or not you could lay all the blame at Iwata's feet, he will ultimately be the person held responsible for Nintendo's success or failure.  I remember all the discussions about him cutting his own salary by 50% in 2011 due to the failures of the 3DS in that year; he certainly seems to acknowledge that others will hold him accountable.  (Yet the 3DS seems to be doing pretty well now.) If the Wii U does not pick up within the next year, I wonder if he will attempt to make a similar gesture.

That being said, I would hate to see Iwata leave simply because I can't help but like him.  Whether or not he has made a number of mistakes, in my mind he's certainly changed the public face of Nintendo to something that's more personable.  You guys in the game enthusiast press may have different feelings about the way things have gone in the last few years, but as a Nintendo-enthusiast end user, I like the Iwata asks articles and Japanese Nintendo directs.

 

132
It's a pretty dated reference at this point, but I still laugh about the time that Greg Leahy's facetiously compared Mega Man to Sylar from Heroes during an episode RFN.  If they went that route with Maverick Hunter, a robot that hunted down other robots for their powers to feel "special", that would be about as gritty as you could get with Mega Man.   

In all seriousness, I think that the concept of the prototype could have shown promise as a sort of BladeRunner-esque sci-fi game, but I agree that this is not the direction I would prefer for the Mega Man franchise. 

133
Ooooh, I never played Ufouria.  I'd play along with that!

After all the references to Crystalis, I wish that could be next on the list.  It's a shame that it has never made an appearance on any of Nintendo's digital shops.  I'd even (maybe) consider getting the flawed Gameboy Color version.

134
TalkBack / Re: A StarTropics Alternate History Lesson
« on: April 03, 2013, 08:41:18 AM »
Has Nintendo ever even acknowledged the existence of Startropics in Smash Brothers?  I've never really thought of it before, but the oddness Startropics' setting almost makes it seem like the game could exist in the same universe as the Mother games.

I've found myself hoping that Nintendo would return to the well on this series as well. 

If nothing else, I wouldn't mind seeing remakes of the original two games on the 3DS.  To be honest, I'm hoping that the Ducktales Remastered game, if successful, will inspire another wave of retro game remakes/remasterings.   Not that it would mean another Startropics game, of course, but it couldn't hurt.  There's a number of classic, sometimes forgotten, retrogames that I would love to see get that sort of treatment e.g. Startropics, Crystalis, Clash At Demonhead, Magic of Scheherazade, etc.

135
Charging??? Homing effect???

Fireball???

Heh. Are those abilities limited to later versions of the game?  I'm playing the version on Steam. 

Here's a video of the boss fight where someone is using both of those abilities.



Granted, I just call it a homing ability.  You can sort of see that some of the fireball shots have an arc, but the capability to connect with the target is limited.  Still, I have found both abilities to be useful in my own game, particularly against this boss.

EDIT:  I take back what I said upthread.  Solomon Shrine and the surrounding canals are confusing and interminable.   The amount of backtracking needed for all the macguffins to get to the next area make things much, much worse.  I've enjoyed the game overall, but I'm quite ready to be done with it all. 

136
I didn't even know that the fireball could be charged until it was mentioned on this thread.  I wish I had known about it sooner.  I haven't seen/experienced a fireball spell upgrade, either, other than the homing effect that the hawk idol has on the fireball spell, as Rodrigue mentioned.

137
General Gaming / Re: What's your favorite launch game of all time?
« on: March 29, 2013, 12:15:48 AM »
Combat for the Atari 2600.  :)   I was really young, and I don't remember when my Dad bought our Atari, but, if I think about it,  I probably spent more time playing that game against family and friends than I did with any game on any other system until the N64. 

138


There's a village connected to a field connected to ruins and a mine, that's like the first game, pretty normal. Then that mine is connected to a snow land so somehow the climate shifted from temperate to polar in a few meters. Even WORSE, right past that snow land is a fire cave. There is almost no transition between them. Then after that is another grassy village.



You go from a village at the foot of the floating island, through some mines, exit at the higher elevations (hence the snow), enter into an active volcano, and come out at the other end of the floating island, which is also at a lower elevation than the snowy islands. It makes perfect (video game) sense!

I don't know what it was like in the original/other versions of Ys II, but the I did laugh last night because the apparently later versions of the game (such as the copy I'm playing on Steam) are somewhat self-aware and actually makes fun of this fact.   Conversations with at least one of the monsters (while using the Alter staff) in Burnland.  One monster makes fun of the fact that it it freezes it's butt off on the mountain but hot as anything inside Burnland, and ends by saying, "How does that work?"  Unfortunately, I couldn't remember the exact quote.

Also, one of the conversations with the goddess' statue in Burnland even points out that the Priests intentionally shaped the environment to have the volcano next to the icelands in order to provide a defense against the demons.  Well...at least the game does try to explain it.  I'm surprised they bothered. :) 

In general, I enjoyed just wandering around talking to the demons using the alter power.  Some of the conversations with them are actually pretty funny, as they refer to Adol as a thief and murderer who is going around raiding the treasure chests.  One of two of the conversations actually make you feel sorry for some of them.  For example, one of the monsters mourns the loss of his daughter.  Some of the others warn you (in monster form), to watch your back because of the "red haired" guy is beating up all of their friends.
 

I have the same issues with the level design that most others have, but, honestly, I have to admit that it's not much different than other games of that era.  With games like Crystalis, and some of the Legend of Zelda games, Metroid (1 & 2), or a number of other games that were limited in terms of environmental landmarks or diversity in background, I usually used Nintendo Power (if it provided a map) or went about the business drawing a map myself.   I think I remember recalling disappointment the PS One era when Final Fantasy games started a trend towards having very simple dungeon designs; I no longer feel that way, by the way.

Even though Faxanadu, another Falcom game, was a side-scrolling adventure), I clearly remember having to draw up a map/table for remembering some of the doorways that connected various areas.  I think I had to do the same for Legacy of the Wizard, though I didn't come close to beating that one.

Unfortunately, I didn't get as far as I would have liked before the end of the discussion period for this retroactive.  I have enjoyed what I've played so far, and I'll probably attempt to at least finish Ys II up after it's over.  Eventually, I'll go back and play Ys I.   

One last question:  Does the gift-giving system in Ys II have a point?  I've given a few gifts to people, and I've gotten a little in the way useful information and one gift in return.  I was just wondering if there are any major items or secrets that are tied to it.

139
TalkBack / Re: DuckTales Remastered Coming to Wii U
« on: March 26, 2013, 01:28:21 AM »
This is awesome news!  I had actually bought a few of the DVDs not long ago, and I've been introducing them to my kids.  They love it.  Even my 2 year-old was asking for more Ducktales the other night.

140
I didn't get around to playing Ys I before the original retroactive discussion, so I thought I'd start by  trying Ys II.  I like it so far, and I like how quickly-paced the combat is.  Since I tend to play these types of games fairly aggressively, I find it appealing.  Grinding for experience/gold isn't quite so much of a pain.

This isn't technically my first Ys game.  I vaguely remember renting Ys III for the SNES back in my childhood.  I remember enjoying it for the most part, but I didn't get to play it enough to really appreciate the game or understand what was going on.  It obviously marked a departure in gameplay style from Ys I & II.  I do wish it was available on Virtual Console because I'd like to try it again, though I do have The Oath In Felghana (the Ys III remake)  in my Steam backlog.

Some of the boss fights, wackier magic powers and the design of Adol Christin remind me just a little bit of one of my favorite NES games, Crystalis.  I know that Crystalis is most often compared to the original Legend of Zelda, but, while playing this, but I can see a lot of potential influences from this series as well. 


EDIT:  Eh, so I had written that last bit before I had heard the entire discussion on that subject during the most recent RFN.  Oops.

 

141
Podcast Discussion / Re: Episode 329: Monumentous Decision
« on: March 19, 2013, 11:03:24 PM »
Yes, some of your listeners are older than Jon. As of today, I'm about a week shy of 39 years old. Not a lot older than Jon, but technically older!  ;)

I'm 36, so, I'm kind of up there too.  After reading this, it occurred to me that I'm getting to the point where my oldest child will be closer than I am in age to the NWR's youngest contributors.  I then proceeded to cry myself to sleep.  :P

142
Nintendo Gaming / Re: Does Pikmin qualify as a strategy game?
« on: March 16, 2013, 02:51:55 PM »
I'd have to agree that it is a strategy game as well.  In the second game in particular, the balance of Pikmin types was important for surviving the caves, particularly with regard with some of the boss fights.  If you didn't plan and balance your group properly, you wouldn't be able to make it through.  The second game's multiplayer was competitive and also did have RTS elements of a sort, and it is easy to see the developers make a game that was more of a pure RTS had they wished to do so.

143
Yes.  Neither of the two main characters, Daryl or Merle, have made an appearance in the comic thus far; Daryl is more or less the breakout character of the show.  My understanding is that this game takes place prior to the show.

144
Ni No Kuni and re-releases of Valkyria Chronicles and Tales of Vesperia.

145
Podcast Discussion / Re: Episode 327: In Tents Pro Duck Shun
« on: March 04, 2013, 08:14:37 AM »
James, in FE: Awakening when you are on one of those child recruiting missions can't you just have the parent talk to them to make them a part of your army.  I've been able to do that in all the ones I've played so far.

I've recruited about four of the optional children characters so far, and you are able to recruit them by using Chrom or the child's mother to talk to them.  In most cases, attempting to recruit them with the father won't work (unless the father is Chrom).  There might be one exception with one child character in particular, but I haven't gotten far enough to confirm it.

Yeah, that's why I thought it was weird how he was handing that character.  If we are thinking of the same thing, the exception you're thinking of does require the father to talk to the child.


There is one child that you don't recruit that way. If you talk to them they state they wont join you until they talk to one of the enemies. They remain an ally until they reach that person. Once they get there they join you.

Yes, funnily enough, I reached the Severa mission shortly after commenting on this thread.  I had to restart this one several times as well.  I hadn't assumed that using the Rescue item would work on an allied character, but that solution sounds like it was possibly more effective than mine.   I think I just loaded up a couple of my characters with Speed Wings in order to clear the path of hostiles. 

146
Podcast Discussion / Re: RFN RetroActive #26 Poll
« on: February 28, 2013, 12:26:17 AM »
I really want to hear them talk more in depth about Rondo of Blood! That game is amazing and very difficult.

If you haven't done so yet, there's an older episode of Radio Trivia: Podcast Edition that might be of interest to you.  I just checked TYPs list of games used on the show; Rondo of Blood shows up on episode 73.  Greg Leahy is the guest host I believe, and, if I recall, does offer a number of thoughts on the game.    Just a humble suggestion. :)

147
Podcast Discussion / Re: Episode 327: In Tents Pro Duck Shun
« on: February 28, 2013, 12:12:10 AM »
James, in FE: Awakening when you are on one of those child recruiting missions can't you just have the parent talk to them to make them a part of your army.  I've been able to do that in all the ones I've played so far.

I've recruited about four of the optional children characters so far, and you are able to recruit them by using Chrom or the child's mother to talk to them.  In most cases, attempting to recruit them with the father won't work (unless the father is Chrom).  There might be one exception with one child character in particular, but I haven't gotten far enough to confirm it.

148
Movies & TV / Re: Rate the last TV show you've seen
« on: February 22, 2013, 12:09:13 PM »
I'm also a fan of Person of Interest.  I know people around here seem to be generally down on CBS shows, but this one is really worth checking out.   The show really hit it's stride around the middle of the first season, when they introduced Elias in the first season. 

I was already a fan of of Jim Caviezel and Michael Emmerson, so I was sold even before the show began.   Now that they've had time to build a strong rogue's gallery and supporting cast (Fusco is awesome!), it's become my favorite show on television at the moment. 

As an aside, I really enjoyed Mr. Finch's stint as a substitute teacher and his lecture on the importance of Pi from an episode earlier in January.  It fits in perfectly with the mythology of the show's premise: 

149
Podcast Discussion / Re: RFN RetroActive #26 Poll
« on: February 19, 2013, 01:30:38 AM »
Frankly, most of these would be interesting.  Rondo of Blood is the only one of these games that I've actually played.  Going with Startropics 2 because I think it will provide the most interesting discussion.  I played the original, but I've never tried the sequel.

150
Podcast Discussion / Re: Episode 323: Bad Moon on the Rise
« on: February 01, 2013, 08:00:45 AM »
I'm still listening to this one at work (as I can), and I hadn't realized (or had forgotten) that Link was wearing masks of other dead beings.  It is macabre and creepy!   I suppose it was intentional, given that one of the purposes of masks in ancient Japan was quite possibly to cover the faces of the dead.  In other cases, they may have been used as talismans to ward off evil spirits.  (I don't know if this was mentioned yet, since I haven't finished listening.)


Also, when I played through the game the first time, the Mask Salesman always made my skin crawl.  So odd, off-putting, and creepy.

Anyway, it's been a great discussion thus far. :)

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