I wish I knew--it shipped nearly 6 weeks ago but still hasn't arrived, and at this point I don't expect it ever will. So sadly it looks like the postal service has "won" the war of ineptitude with NoE and I'll be waiting for the official PAL release before I get to play Epic Yarn.
Jonny is back from a week off, and apparently, all he did in the interim was play a bunch of video games. New Business is also back to its full glory, with extensive impressions of Goldeneye 007 (the Wii version, this time) and the honestly-good Sonic Colors for Wii. You'll also hear about Recettear, a PC indie game that strongly resembles Torneko's chapter in Dragon Quest IV. And... Jon played games! He hops on the Super Meat Train and also keeps a straight face through Cho-Aniki from the PSone import shop.
Although we covered loads of Listener Mail last week, great questions and comments just keep flowing in! This week's segment covers endangered RPG localizations, "unnecessary" sequels, the bumper crop of quality first-person shooters on Wii, and a shout-out for Greg's work on the enhanced AAC version of the show. If you want extra features like chapter breaks and chapter art, be sure to use the AAC links above (or just subscribe on iTunes).
We'll return with a short Thanksgiving episode next week, focusing on the next RetroActive game, The World Ends With You, and featuring a preview of our upcoming live charity telethon.
Don't forget that PS2 has been out on Japan for almost 11 years now (March 2000) while Wii has been out for about 4 (December 2006), if Nintendo keeps Wii around for as long as the PS2 then I have no doubt it can catch up and even surpass it.
During this episode, I noted the fact that the PS2 had already reached up into the high teens of millions sold in Japan by the end of 2004, so Wii at 11 million is very significantly behind the PS2 at roughly the same point of its life cycle, and appears unlikely to catch up unless a hardware refresh radically alters the current sales trends. Contrast this with the global picture where Wii is still trending similarly to the PS2, and you see how much more vibrant the Western console markets are today than Japan (especially when you consider the truly massive East-West disparity in the 360's success as well).
I gathered that it was a football reference, but thought I would feign offense anyways considering the context of the joke.
I just take any excuse to use the phrase Sexy Rexy, if only to remind myself and anyone else that he started the Super Bowl less than four years ago (yes, the Bears team apart from him was THAT good).
Tangent: What is this business about "The other guy fumbling on the first play?" A not-so-subtle jab there Mr. Leahy, it stings!
That was nothing to do with you Nathan - it was part of a running joke about the Redskins benching Donovan McNabb for Rex Grossman at the end of their game against the Lions a couple of weeks ago (James is a 'Skins fan), which quickly saw Rex yield the ball to Detroit to seal the win for them. I thought it was fairly clear we were really talking about sport when James said "yes, I bet against Rex Grossman", but alas it seems I overestimated Sexy Rexy's notoriety.
Listen to the stream from 12 p.m. Eastern. Use this link in your media player (e.g. iTunes > Advanced > Open Audio Stream), or the Flash-based player below.
Click play to start the stream starting at 12 p.m. Eastern on Saturday, Dec. 4th!
Join us in the chat room while we're on air. Schedule is below the chat box.
JIGGAWHAT: An epic, unprecedented Nintendo/gaming-themed live audio "podcast" telethon
JIGGAWHY: To support Child's Play, a charity that provides toys and games to sick kids
JIGGAWHO: Radio Free Nintendo crew, Nintendo World Report staff, special guests, and you!
JIGGAWHEN: Saturday, December 4, 12:00pm (Noon) Eastern until...?
JIGGAWHERE: Right here! Check back for the audio stream, live chat, and donation link.
JIGGAHOW: Magic of the Internet
Here at Nintendo World Report, we've long been supporters of Child's Play, the fantastic charity that provides toys and games to hospitalized kids. If you're not familiar with Child's Play, check out the official website and listen to Jonny's RFN Special interview with Mike Krahulik, co-founder of the charity (and Penny Arcade), way back in 2007. So, when our old friend Karl Castaneda brought us an idea for doing a special, live-streaming version of RFN to support Child's Play, we got excited. Not only can we do things live that don't make sense in the recorded version, like real-time listener interaction, but the lack of editing means there are fewer constraints on how long the show can run. Then we thought... why not do it telethon-style, all day long? With a respectful nod to Desert Bus for Hope, we present RFN: Doin' It Live... for the Kids!
***If you are new to RFN, please be advised that the show contains explicit language. We're doin' it for the kids, but the show itself is for grown-ups.***
Content Program and Fundraising Goals
(Note: Schedule and guests are subject to change before and even during event. Each hour of content will be unlocked when the corresponding donation goal is met.)
12:00 EST - Intro / New Business with Billy Berghammer (Free) 1:00 EST - Super NES/Famicom 20th Anniversary Retrospective ($100) 2:00 EST - Radio Trivia (game music) with Michael "TYP" Cole ($300) 3:00 EST - Craig Harris chats about holiday games, future systems, and more! ($750) 4:00 EST - Hidden Gems of WiiWare, DSiWare, and Virtual Console ($1250) 5:00 EST - Game of the Year Roundtable ($1750) 6:00 EST - Nintendo Quiz with Karlie and James ($2500) 7:00 EST - Wii Report Card 2010 -- Our Annual Check-Up ($3250) 8:00 EST - Listener Interaction Extravaganza! ($4000) 9:00 EST - Wii 2/HD and 3DS Wishlists with Billy Berghammer ($5000) 10:00 EST - Jeff Kalles on Child's Play and a look back at Metroid Prime Hunters ($7500) 11:00 EST - Closing Thoughts, Drinking Games, and Calamity ($10,000)
Prize List for Trivia Winners (Pick your prize! We'll ship anywhere!)
Swag: Nintendo Tote Bag Steamboat Willie Doll w/ Epic Mickey Tote Bag Prinny Plush Doll CoD4 Modern Warfare T-Shirt (2XL) DKCR T-Shirt (size TBD) FlingSmash Plush Help Wanted Collectible Cards w/ Arc Rise Fantasia JRPG Hair Guide Galaxy 2 Bag w/ NSMB Wii Poster / Vintage Nintendo Scratch-Off Cards
Games: Dementium II (DS) 100 Classic Books (DS) Madden 11 (Wii) No More Heroes 2 (Wii) The Sky Crawlers Innocent Aces (Wii) Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii) Call of Duty Black Ops (DS) Fishing Master (Wii) FIFA 11 (Wii)
By using the ChipIn feature, 100% of your donation will be sent directly to Child's Play via PayPal (no fees will be deducted, since Child's Play is a non-profit organization). The ChipIn box simply helps us track how much money has been raised through RFN listeners. Additional hours of the live show will be unlocked once we reach certain fundraising goals. You can start donating NOW to help make sure this will be an epic event and a big help to Child's Play! We hope to make a rough recording of the entire live show available to each donor and maybe to all RFN subscribers. However, for technical reasons, we cannot guarantee that a recording will be possible. Be sure to attend the live broadcast on December 4th so you don't miss a thing!
With Jonny entering the final stages of his Brundlefly-like transformation into "Dr. Metts" and the rest of the RFN crew simultaneously hitting a gaming dry spell, it was up to Radio Trivia Podcast Edition host Michael "TYP" Cole to step in and provide the podcast with some New Business this week.
Fortunately, TYP just happened to have visited Disneyland and played Epic Mickey recently, so he gives us the lowdown on what to expect from Warren Spector's Wii-exclusive love letter to Disney's storied past. There's yet more TYP epic-ness to come though, as Mike recounts being given the VIP experience at Disneyland Resort (i.e. cutting in line ahead of sobbing children) and closes the book on Kirby's Epic Yarn for us, only to compound Greg's misery at still being without Good-Feel's soft and cuddly platformer. James closes out the segment with an experiment in what happens when you let user reviews determine your XBLA purchases, which yields surprisingly non-rage-inducing results.
Our relatively sparse New Business gives way to a bumper-sized edition of Listener Mail as we collect up some of the best letters we've missed in recent weeks. At your request, we discuss: Club Nintendo rewards for third party titles, mysterious improvements in our gaming ability, our favourite remakes, Video Games Live, and the once again topical issue of Japan's console market woes following Keiji Inafune's departure from Capcom. As if that wasn't already enough, we (unsuccessfully) attempt to discover the deep-rooted reasons why some people are Nintendo fans for life, and others lose their childhood fondness for Mario, Link, or Samus all too soon.
Don't forget, the discussion thread for our latest RetroActive feature title, The World Ends with You, is now open - post your thoughts here so they can be included in a future episode!
Finally! Jon Lindemann returns to our coven for an action-and-laughs-packed episode full of Radios and Freedoms and Nintendos. Jon doesn't so much talk about specific games but rather delivers a treatise on the state of gaming for middle-aged men who have to throw all their games in boxes and drive for two days to a new city and take a long time to get all of those games back out of the boxes. Riveting stuff. Jonny blasts yo' expectations with the cool-but-disappointing Bit.Trip Fate, the verbose Alan Wake, and just a tad of Rock Band 3. James struggles to remain coherent when describing Sengoku Basara: Samurai Heroes, while Greg makes a belated return to Wario Land (Shake It!) before wrapping up Castlevania: Lords of Shadow just in time for Halloween.
Then we took a break.
Then we made Jon read all five letters in Listener Mail! Your questions lead us into the state of gaming retail, Zelda: Skyward Sword's release date, the pertinence of gaming magazines, regional disparities with game releases in today's modern age, and DS games to import from Japan. There's also a special announcement about an upcoming event, and we need your help! Be sure to listen all the way through to get the 'tails. And don't forget to vote on the next RetroActive selection -- voting ends this Wednesday!
You can always listen to NWR Newscast. We talk all about Nintendo stuff!
This might seem like a perfectly reasonable suggestion Neal, but if our chap Hyrulian Guard were to reach the "post-game" discussion of Minecraft in Episode 27 he'd probably flip out and tell all his friends to throw custard pies at Markus Persson's face or something.
And finally, Greg is a Brit. And he sits up EVERY WEEK WITHOUT FAIL to stupid o'clock every thursday recording and spends upto/more than 24 hours A WEEK editing the podcast for our weekly consumption. I don't know the average time spent (Greg, how often do you spend editing on average?) but just using the 24 hour figure over 100 episodes he's spent 10 DAYS editing.
The average episode of RFN these days takes 3 hours or more to record and about 13-15 hours to edit. The only episode that took 24 hours to complete was RFN 150, which was exceptional for a number of reasons including 5 audio tracks, 3hr30mins of audio, and the splicing in of the clips extracted from previous episodes.
It's still just the three of us for most of this episode, but our special guest did arrive for an awesome middle segment. First, though, we've got the Layton vs. Gyakuten announcement, an ode to Retronauts, and in-depth impressions of Endless Ocean 2, Drill Dozer, Super Meat Boy, and of course, Kirby's new console game.
The focus on 2D platformers continues into part two, when Nathan Fouts of Mommy's Best Games and 8 Bit Horse pops in to pimp his wares (which are worthy of much pimping) and philosophize on how to design an exploration-based 2D action game. He takes us on a journey through heavy metal artwork, 2D games of yore, and even Cho-Aniki -- wherefore art thou, Jon Lindemann? Be sure to check out Nathan's killer indie games on Xbox 360: Weapon of Choice, Shoot 1up, and Explosionade, with Grapple Buggy due next year.
The RFN crew wraps up this big episode with a promised batch of Listener Mail. We answer your burning questions about game-specific podcasts, narrative innovation in Star Fox 64, and Kirby's slow-paced gameplay mechanics. Keep those emails coming, and be sure to vote in the next RetroActive poll to help select which Nintendo DS game we'll play together and discuss on an upcoming episode. See you next week!
Our planned guest took a rain check, but TYP jumped in on very short notice to save the day! It's a good thing too, because he knows plenty about Yoshi's Story. But first, New Business! Mike has been trying out Zack & Wiki, one of our favorite original Wii titles. Greg is enjoying Castlevania: Lords of Shadow despite it not being very Castlevania-y. James has played all the way through Final Fantasy: The 4 Heroes of Light. Finally, Jonny grumbles about two disappointments, Comic Jumper and Sonic 4 (though he's questionably qualified on the latter).
Next up is RetroActive #14, the N64 edition. You elected Yoshi's Story for the honor, so we all played it. There is praise for the visuals, the ambitious design, and even the controversial soundtrack. However, we have a number of misgivings as well, and so do you, judging from the forum comments. Yoshi's Story may not be the dino-pal's finest hour, nor our favorite RetroActive game, but it was worth playing and makes for an interesting discussion. Thanks for participating, and look for the next RetroActive (Second Chance Edition), coming soon!
On the next episode... Jon returns! (We hope.) And our mystery guest should finally reveal himself. Think 2D.
I have a general question about how the podcasts are constructed. I got a launch model AppleTV 2.0, and when I point it to my laptop that stores my unheard podcasts, I'm able to listen and/or view them on the AppleTV without a problem EXCEPT for yours. Episodes 212, 213, and 214 are visible on the list of podcasts on my TV, but when I attempt to select it to listen, I just hear the "click" of my button press, and it doesn't launch.
So I'm wondering if you do something unusual with the construction of your podcast files that other people don't do, that may prevent this from being played (I'm sure unintentionally) on an AppleTV.
As I am not a Mac user, the show is edited in Audacity rather than Garage Band, and the enhanced AAC version (with the chapter breaks and art) is then created using third party software. The method I currently use to create AAC files (employed since about Episode 203) resolved the problems iOS4 users experienced with the old AAC files, but I would think it's fairly likely that the problem you describe here is similar in that it's related to how the AAC files are constructed outside of Garage Band.
Having recently scoured the best available software options for making the enhanced versions of the show, I'm afraid there's not a great deal of scope to resolve your problem at the present time, but I'll be keeping my eye out for any opportunities to improve the process going forward.
This week's show features a reduced --nay, distilled-- crew of three gentlemen who sure do like Nintendo. Greg starts by bragging that Europe will get the Super Mario Bros. 25th Anniversary products, but he also has even more jealousy-inducing material with legendary NES game Faxanadu, just released on the Japanese Virtual Console and hopefully heading west soon. Jonny recommends Plants vs. Zombies and Explosionade, plus gives an update on his various RPG exploits. James has chewed through yet another Professor Layton game, and he has first impressions on Final Fantasy: The Four Heroes of Light. During the break, we also have a pre-recorded interview by Karl with the producer of DJ Hero 2.
In the second half, we return to Listener Mail with your questions about WiiHD, Facebook, games that humiliate us, the insidious influence of the Classic Controller, Nintendo's answer to Uncharted, and our favorite Kirby games. There's still time to post your thoughts on Yoshi's Story for next week's RetroActive feature -- hit that thread!
Jon is taking a month-long hiatus from RFN while he moves to a new city, and we're very pleased to have Michael "TYP" Cole fill his seat this week. Mike is riding the Ufouria joy train but may be derailed by crappy touch-screen controls for Dark Void Zero. James finally returns to reviews with a withering overview of Pirates! for Wii, but he's somewhat happier with ESPN3 support in the New (New) Xbox Experience. Greg reflects Treasure-envy by "importing" Silhouette Mirage, a game famously ruined during its English localization. Jonny catches up with Sin & Punishment 2 and shares some final thoughts on Spidey's latest DS adventure.
While we usually leave news analysis to the Newscast, this week's 3DS event was so big that we figured you could handle two podcasts covering it. We share our thoughts on the price, release date, game announcements, hardware features, etc. That discussion segues beautifully into Listener Mail, where we answer your questions about Nintendo's possible arrogance with 3DS pricing, whether to upgrade now to DSi or wait for 3DS, and a quick word on Animal Crossing and Memory Card 59.
The votes are in, and our next RetroActive game is Yoshi's Story (N64)! Dredge your memories or play along with us, and if you don't have the game, it's easy enough to download from Virtual Console for 1000 Wii points. Then hit up the official thread to post your comments on the game -- we'll pick the best to read on RFN!
KDR, the media we have seen and the tech we know looks like the 3DS will be worth the likely $199.99 (and foreign equivalent) pricepoint.
How so? To me it looks like a DS with modernized specs and slightly more expensive screens, nothing that would prompt a massive price increase like that.
Looking only at the hardware itself, I can certainly see where you're coming from on the 3DS price point. However, the DS launched in the US for $150 back in 2004, and when you factor in the very significant depreciation of the Dollar against the Yen that has occurred since then (plus six years of inflation), a 33% nominal price increase doesn't seem so massive anymore. Added to the fact that the DS brand is now very well established and powerful, I would be rather surprised to see 3DS come in at anything significantly less than $200, and I think it remains plausible that it could go higher.
We're only three men strong this week, but that's still strong enough to get the job done. While Mr. Lindemann was up in Sam Adams country, scoping out restaurant options for our return to PAX East, the rest of us get down to business. New Business, that is. Jonny kicks it off with an update on Dragon Quest IX, first impressions of the new Spidey DS game, an excellent DLC pack for Mass Effect 2, and a campfire horror tale of his haunted Xbox. James continues his dalliance with not only Banjo but also Kazooie, as he reports on the physics-based merits of BK Nuts & Bolts. Greg's big game was a surprise to us, so I won't spoil it here, but it's good to know he won't starve after all.
This week's sizable dollop of Listener Mail starts with a pair of questions about the 3DS, including the rumored specs and our predictions for the upcoming reveal event in Japan. We also discuss trends in Western game development, the outlook for Wii software in 2011 (and beyond?), douchebags playing Super Metroid, and the exciting announcement of a new game from one of our favorite developers.
If you haven't yet voted for an N64 game in our RetroActive poll, don't delay -- the winner will be declared on Thursday, September 30!
I'd totally forgotten about the Tower of Shadow game (that was its original title, back when it was thought to be a WiiWare title). Could be an interesting little puzzle platformer, a genre I'm always partial to, but I wasn't able to find any source that gave Europe an October release.
It's been showing up recently on the "Upcoming" sidebar of the Nintendo.co.uk frontpage with an 8th October release date, though Nintendo seems to like to juggle which titles appear there quite frequently so it's easy to miss it. Online retailers like Play and Shopto have it listed for 15th October now so maybe it's been pushed back a week, but it still looks like October for A Shadow's Tale in Europe.
We declare an early Metroid moratorium on this episode after last week's overwrought love/hate-fest. James and Jon are back to talk about Banjo, Halo, Bioshock, and even 1080 Snowboarding. Jonny and Greg scrape together a set of non-Metroid games such as Splinter Cell, Monkey Island, Starcraft, Okamiden, and ThruSpace (with its own WiiWare demo in Japan... really!).
After the break, it's time to list all the games that will probably disappoint us in the back end of 2010. From obvious picks like Kirby, Donkey Kong, Final Fantasy, and Goldeneye to smaller games like Lost in Shadow, Bit.Trip Fate, and Retro City Rampage, we cover the gamut and even give honorable mentions on other platforms. That leaves time for just one listener question, but it's a doozy. The subject of changing trends in the Japanese gaming industry, and how they are exported (or not) to the rest of the world, turns out to be a sprawling treatise in which we can hardly contain ourselves. As usual, 3DS and Wii HD are players in the discussion.
It's time to announce the next RetroActive poll, which is all N64 games. Head over the the forums and vote for which game we should play together on an upcoming episode!
As you know, three of the four RFN crew are big Metroid fans, so it should be no surprise that this week's episode jumps right into a half-hour round of impressions and critique of Other M, with more to come soon. James was zoned out during the Other M talk, but we pull him back in for an update on his RPG saga, this time with Tales of Innocence, a Japan-only DS title with impressive presentation. Greg also has a recommendation for the WiiWare version of And Yet It Moves, while Jonny is lukewarm but satisfied with Prince of Persia: The Forgotten Sands.
Our second segment kicks off with a mini-feature discussion on the topic of hardware price drops, inspired by the upcoming $20 discounts on DSi and DSi XL. Is that enough price change to spur sales, either among us or the general public? We dip into the history and meaning of price drops and their effects on the market.
The show ends with a sampling of Listener Mail. First up: is it wrong to wish failure upon Kinect and Move? Finally, we consider which games and art styles will look good in perpetuity. Thanks for the letters, and keep them coming!
This week's episode kicks off with a pair of shmups from Jon: Soldner X-2 and M.U.S.H.A. (the latter from Virtual Console). Greg has a pair of enticing but frustrating games in Mirror's Edge and the NES version of Ninja Gaiden. James discusses the rage-quit feature of Monday Night Combat, while Jonny splooges over Ufouria, Sunsoft's latest Virtual Console offering, and the surprisingly awesome download title, Lara Croft and the Guardian of Light.
Then we have a bangin' set of emails to answer, starting with a question about our favorite weird box art examples. Then we touch on our perennial favorite pinata, Nintendo's management of Virtual Console and the service's future on Wii and other platforms. We joke around about the next classic Nintendo property to be updated (after Kid Icarus), and close it out with an informative audio essay on the sad state of baseball video games and the genre's poor showing on Wii despite the natural fit with motion controls.
New Business is chock full of DS games this week! James pukes all over Monkey Madness: Island Escape, a touch screen on-rails shooter with tendencies to crash; he also bites into Rez HD (maybe to prepare for Child of Eden). Jonny sticks with Dragon Quest 9 and tries to explain why the game is so addictive and compelling despite the lame story. Jon snags a cheap-ass copy of Little Big Planet for PSP to confirm that system's ability to play (very few) 2D platformers. Greg cleans up with the 2006 DS import title, Chou Soujuu Mecha MG, sort of a portable Steel Battalion but with more variety (and children). This ignites a quick tangent into Gotcha Force, an obscure but really fun GameCube title from Capcom.
Listener Mail jump-starts with a pair of questions about the multimedia capabilities of 3DS and any other unannounced features housed within the super-handheld. We also get into Goldeneye multiplayer titles, Nintendo's aversion to limited collector's editions, and a big, meandering conversation about finishing games and the importance of closure.
I don't think any of us called your review wrong. I brought up your name simply to note that there are differing opinions and that some people like the game much more than any of us on RFN.
As a matter of fact, James did say that Neal was "wrong" with respect to Red Steel 2 in typically undiplomatic fashion, hence my previous post. I would say if you have a choice between seeing the funny side of James' light-hearted barbs and waiting for him to stop making them, you'd be well advised to choose the former and avoid prolonged disappointment.