Oh, and on the topic of piracy: like I have mentioned before, I don't think lower retail prices will any significant effect on piracy, as long as it's still so darn easy to pirate games.
No, it wouldn't have any real effect on piracy. It would increase sales amongst honest consumers however. If you could buy two games for $60 instead of just one, I guarantee you'd not only purchase more games, but would be more willing to take a chance on little-known titles and more obscure genres.
Pirates are not customers and should not be thought of as customers. Most never have the intention of purchasing the games they pirate. Even if they did, they financially could not. I'd imagine most average people purchase several games per year (I tend towards about one per month, for example). How many games do you think a pirate downloads? When you don't have to worry about money and everything is merely a click away, it's easy enough to add a game to your list here and there. While it's easy to download a dozen games in a day, no one could really afford to buy that many in that amount of time. Furthermore, most pirates are simply going to grab things on a lark without ever actually even playing it. What might have sounded interesting enough to add to the download list may not stand out enough in ones memory once it's actually downloaded. It'll sit on their hard drive and never be touched again, just like countless other media files.
That's what these companies need to realize. Pirates will never be customers. Restrictive systems and copy protection only end up inconveniencing and hurting the legitimate customers, while costing the companies money in development time. Don't worry about non-customers. Make a better, more appealing product for your real audience.