It's okay to steal if you're Robin Hood. Hell, most people don't seem to mind the government stealing from them every day either.
However, ROMs are not stealing. Stealing requires that you deprive someone else of property. You wouldn't steal a car, would you? I know I wouldn't. But I'm willing to bet that you'd drive a Porsche around if you could perfectly replicate one with a few mouse clicks, all without harming or detracting from anyone else.
This is one of the stupidest things I have ever read.
Riiight. So you wouldn't be driving a top-of-the-line car if it were freely replicated at no-one's expense? See, that's the kind of dumb analogies pro-copyright people bring up. Copy infringement does not equate to theft. Physical goods are not present, and thus are never taken from anyone. There is an unlimited amount of digital goods to be had however, with not cost involved in producing them other than the initial development.
I'm not trying to rationalize theft, or even copyright infringement. I'm merely using a classic example of the copyright cartels to make people like you actually think for once. The idea that I'm merely
renting a game is disgusting. When you've walked into a store and purchased something, you own it. You may not own the IP or the source code, but that disc and its contents are now yours. I should be able to make as many backups of it as I want, since the developer would never replace a broken disc in the future. Furthermore, I should be able to rip the game and get it running on whatever other system I can. Of course if I had those freedoms, then developers wouldn't be able to resell the same game on every system for decades... like Nintendo does.
This is all about limiting the rights and the
fun that consumers have with their product. Even on the PC side, we see ungodly draconian DRM, dedicates servers stripped from titles, and environments that are all-but-impossible to mod and customize. Games aren't mean to be long-term fun anymore. They're just a quick cash grab... disposable products. That's why developers want to do away with the used market even more than piracy. In many ways, developers see them as the same thing. After all, they're not making money off of either, so clearly buying a used game is just as bad as pirating it, right?
More specifically in the case of Mother 3. Unless you live in Japan where it has been released, I say download the hell out of it. It's not your fault that Nintendo has overlooked an entire market because of greed. You shouldn't be required to jump through hoops just to get a product. Besides, I'd be surprised if most developers didn't think importing was against their EULA.